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Found 78 results

  1. 40 downloads

    NOTE - this set uses ice blocks. You will need the pgchip patch for MSCC or TW to play the levels. This set contains the levels submitted for the October 2014 Create Competition. These are: -Various Hues of Blue, by Ihavenoname248 -Stuck in a Frozen Well, by Ihavenoname248 -Fake Time Limit, by Chipster1059 -Frozen Fortress, by Ihavenoname248 -1 Tank, 5 Ice Blocks, by Michael -Nothing You Can Do, by M11k4 Check the thread for more details on the competition!
  2. It's finally March! I've been waiting for this competition for over a year! Two years ago in March we had a create competition where the task was to create a compact level under the theme "9x9". Last year in March I contemplated requiring a 6x12 level, but settled on a level where the restriction was on the time limit, so the level was to be quicker than a minute. This time I want to continue restricting your designs into a smaller level and go back to that abandoned idea of a rectangular shape. However, instead of just saying "make a level that fits into a 6x12 area" I want to continue the theme from this year's previous create tasks of using a template of some sort as the starting point. I also wanted to add some items at the start that could be used differently on different levels. Here's what the template looks like: You can download a copy of it in the February 2014 Create Levels Packaged, as I included it already there as level #13. The basic idea is that this is all the area that Chip can reach, though you may build some sort of mechanism outside the visible area in an other room. Basic instructions: -download the template and use it as a starting off point to create your level. -do not move Chip, the trap button, the skates, the yellow key, or the pop.up wall. -you may use the other two tiles in the starting corridor as you wish. -do not add teleports that would allow Chip to exit this 7x12 area. -you may move or rotate or mirror the rooms, as long as the other room stays unseen by Chip at all times. -do not add any more normal walls. Other guidelines are as follows: -Send in your submissions to either CCZoneNextLevel at gmail dot com or valeosote at hotmail dot com. -Submissions are open as long as it is March 2014 where you live! -The level must be solvable, but does not need to work in both MS and Lynx. -Please give the level a new name, a new hint, a reasonable time limit, and set a new password. -You may submit more than one entry, but please keep the levels distinct from each other. -No late entries will be accepted this time around, as the release of CCLP1 is immenent. -You may write about 100 words describing your creation and the process of creating it. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations. I have not decided exactly how to judge this competition just yet, so I will post an update about that later on. In the meanwhile, you can put your thinking caps on and try to see if you can come up with something fun! Enjoy! -Miika
  3. It's time for a new Time Trial! It's also the first Super competition on the forum! That means it's a bigger competition that couldn't be contained in a single month and participants will be awarded twice as many Chip Cup points as usual! (For a summary of the competition, skip to the end of the post.) Last year I went back and looked at all the levels that had been made for any competitions on these forums. I compiled them into a single download here: http://cczone.invisionzone.com/index.php?/files/file/305-cc-zone-competition-goodie-bag/ It includes some information on the competitions, but I would like to improve it by including some solutions to at least the time trial levels. However, several of the Time Trials never received any participants and thus there is no official time for those levels. Now I'm giving everyone a chance to revisit those levels before any solutions are released. For January, we're reusing all the levels from months that didn't receive entrants, namely September 2009, January 2010, October 2011, and December 2011. Some of these levels aren't ideal for a Time Trial, so the scoring will be a bit different and won't require participants to optimize all the levels. For every level you complete you get some 'chips' and the participant at the end of February with the most chips wins the competition! The levels in question are all from CCZoneTT.dat (found in the download above), and for January the levels are: Level 9 - "CCzone TT Challenge #5A" - 10 chips for completion. Level 10 - "CCzone TT Challenge #5B" - 10-20 chips for completion, see below for details. Level 12 - "CCzone TT Challenge #7" - 10 chips for completion. Level 27 - "11.3 - Not Red, Green and Blue" - 10 chips for completion. Level 29 - "11.5 - December 2011 Time Trial" - 10-20 chips for completion, see below for details. For levels 10 and 29, I will award between 10 and 20 chips for any solutions and use my judgement on how this is done by taking into account the time remaining on the levels. I don't want to force anyone to work too hard on the long block pushing level, so I might award 20 chips to each participant who optimizes that level decently. (Because of possible ties, it is hard to commit to the exact method of distributing chips, but basically I want to award the two quickest solvers equal chips and the rest get lower amounts staggered between 10 and 19 chips.) So the time you get on these levels matter, but there still should be a point where you can feel confident that squeezing another second from the solution won't make a difference. For February, we will add other levels to the mix, so check back for an update then. I will then also explain how the scoring will deal with cases where someone can only participate during one month, and not the other. February Update: The other levels for this competition fall under the theme "were part of a competition but the results were never announced" which basically means a repeat of the five levels from November 2010. You can find them in the same file as the previous levels and the number of chips you'll receive for solving them is: Level 19 - "#9A: TT Nov 2010 - CODE BREAKER" - 10-20 chips for completion, see below for details. Level 20 - "#9B: TT Nov 2010 - PORTAL" - 10 chips for completion. Level 21 - "#9C: TT Nov 2010 - DIAMOND" - 5 chips for completion, and an additional 5 chips for tying with the best time. Level 22 - "#9D: TT Nov 2010 - RANDOM" - 10 chips for completion. Level 23 - "#9E: TT Nov 2010 - DIRECTIONAL" - 10-20 chips for completion, see below for details. For the first and last of these levels, the person who submits the best time on each will receive 20 chips. The second best scorer will get 19 chips, third will get 18 chips and so on down to 10 chips. (If it makes no difference in the result, I might round these steps to two or five chips each.) I will be interested in seeing who scores the best times on the other levels too, but I can't make those matter for the competition, as it would be too much work for you guys. I will also try my hand at what scores I can get. Remember that the person with the most chips at after all these ten levels wins! I can't reveal how many participants we already had in January, but if you feel like it is too late to join in you would be wrong! Even with half points available from the first levels you can still place pretty high and start off the year with a big pile of Chip Cup points. It's even possible that some participants will drop out this month and someone else entirely will come and claim first place! Other notes: 1) The person with the most chips after all levels from January and February wins! 2) As not all levels are playable in Lynx, this time you may enter the competition only in MS. You can send in your Lynx solutions as well, but those won't count towards the competition. You do not need to solve all levels to enter. There may be a tie in overall score. 3) You may use the levels in either CCZoneTT.dat or the original smaller sets as released (they should be identical). Please send your solutions (either the tws file or avis) to CCZoneNextLevel at gmail dot com, or to my own email valeosote at hotmail dot com. Do not post your solutions or solution times or share them with others. All times will be published at the same time, and the quickest solutions will eventually be released. I will strive to respond to your message by a confirmation that your score has been recorded. 4) This is part of the 2014 season of the Chip Cup. The winner will be awarded 30 points, second place 24, third 20 points, and so on according to twice as much points as for normal competitions. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a time trial earlier receive the "Run, Chip, Run" award. If your username starts with a K, I will create and dedicate a level to you. 5) Submission deadline is at the end of January where you live for the first five levels, and the end of February for the rest of the levels. Results will be announced in March. More exact deadlines will be posted, but get your solutions in early rather than later! You can send in improvements while the deadline hasn't passed, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it. 6) Now that it is February, you may still enter the competition, but if you did not submit anything in January, you will only receive half points for those levels. Summary of competition: Download and extract CCZoneTT.dat from: http://cczone.invisionzone.com/index.php?/files/download/305-cc-zone-competition-goodie-bag/ Try getting a good time on levels #10 and #29. Attempt solving levels #9, #12, and #27. Make a silent wish that you already would have done all that in January. Then try getting a good time on levels #19 and #23. Also attempt solving levels #20, #21, and #22. Send in your solutions to CCZoneNextLevel at gmail dot com or valeosote at hotmail dot com. Check back in March for the results! Report any problems or ask any questions here! Enjoy! -Miika
  4. We had a decent amount of entries in last month's create competition, so I guess you guys are ready for another one too! Your task is to pick a level from CC1 and use its arrangement of walls to create a new level. You can pick any level from the range #9-#149, then delete anything you want except for any walls, and finally rebuild it into a new level. If you wish, you can also pick another prominent tile in the level to leave undisturbed. I realize we just had a template for the competition last month, but I trust this will feel different enough to try it. To clarify, by 'walls' I specifically mean the normal wall tile, but you can choose to keep other walls intact too. You may add new walls, but I would rather you didn't. I will judge the submissions myself in the beginning of March 2014. I can't wait to see what you guys come up with! Notes: -Submissions are open as long as it is February 2014 where you live! -Do not pick any of the Lesson levels from the start of the set. -Do not make a overly difficult level. A moderate difficulty is fine but then it would be nice if it wasn't too long. -The level must be solvable, but does not need to work in both ms and lynx. -The level must be new; it must not have been released earlier. -Please give the level a new name, time limit and set a new password. -You may submit more than one entry, but please keep the levels distinct from each other. -Points will be deducted for late entries, but will be accepted until a notice is posted in this thread. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations. Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry. List your username and this competition in the subject. Keep it short and simple, something like: "February Create - John" Everyone is welcome to join! -Miika
  5. 78 downloads

    Here are the levels created for the February 2013 Create Competition! There were eleven submissions by eight participants. The levels are listed in their ranking order. See the thread for details. The levels included are: Condo Management by Flareon350 Blast from the Past by mobius Screws and Nails by Ihavenoname248 Cellblocked? by jblewis Seven Layer Salad by lookatthis Watermirror by chipster1059 Zehn Fleuer by Flareon350 Monsterflow by pillowpc2001 Lucid Dream by BlazingApollo Caesar Salad by Ihavenoname248 Shambles by jblewis Thanks to all the participants! I'm sure they would also love to hear any more feedback from anyone who plays the levels
  6. Happy New Year everyone! Let's kick-off this new Chip Cup!! Your task is to download this http://cczone.invisionzone.com/index.php?/files/download/310-competition-suggestionccl and use it as a starting point to create a straight-forward level for a new chipster to play! The template provided was made by Syzygy and it only has floor and walls. In the spirit of having the voting for CCLP1 just close, the judging will be done by someone who has not played a tremendous amount of CC, so do not make the level overly complicated. If you wish, you might try to make it a kind of a Nuts and Bolts level that would fit right after some lesson levels. Important! You may not add any more normal walls or remove any of the existing walls. This shouldn't be a tough restriction considering all the other tiles you have available. Notes: -Submissions are open as long as it is January 2014 where you live! -The level must be solvable, but does not need to work in both ms and lynx. -The level must be new; it must not have been released earlier. -Please give the level a name, time limit and set a password. -You may submit more than one entry, but please keep the levels distinct from each other. -Points will be deducted for late entries, but will be accepted until a notice is posted in this thread. -You may write about 100 words describing your creation and the process of creating it. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations. Submissions will be judged in the beginning of February 2014. Email and attach your submissions to valeosote at hotmail dot com. List your username and this competition in the subject. Keep it short and simple, something like: "January Create - James" Everyone is welcome to join! -Miika
  7. Version 1.0

    56 downloads

    Here are the levels created for the January 2013 Create Competition! There were ten submissions by nine participants. The results are still being determined. Thanks to lookatthis, Flareon350, mobiius, PB_Guy, eric119, chipster1059, jblewis, Blazing Apollo, and M11k4 for participating and creating these levels! There will be an update to this that connects the designers to their levels as well as the results.
  8. As some of you already spotted, the levels submitted for the March 2013 Create Competition are now available for download: http://cczone.invisionzone.com/index.php?/files/file/227-cczone-march-2013-create-levels-packaged/ You can comment on the levels in this thread. Once you form some sort of opinion on the levels, list them in your preferred order and email that order to me at valeosote at hotmail dot com. I will use these lists to determine the winner of the competition. You can define your own criteria for how you are voting, for the original competition announcement reminded the contestants that "a good level will be enjoyable to many types of players". Details: 1) You can discuss the individual levels, but don't publicly post your full list so the results are not spoiled or others' voting is not affected so much. I already released the participants' names, so I thought it would be fun to run the voting as a secret ballot. 2) If you were one of the participating designers, you can still vote on your own levels, but these will have no effect on the outcome in relation to the other entries. Please do not vote down what you think are good levels just so your own levels will fare better, as this won't have an effect either, except if more than one person starts doing so. 3) Once all the votes are in, we might have an additional round of voting where we pit pairs of levels against each other that were too close in the voting to determine their positions with certainty. 4) Once the preferred order of the levels is set, the standings between the designers is determined by their best level, and will receive Chip Cup points accordingly. 5) Voting will close a week after I receive votes from ten people. If this is taking too long, I will announce the deadline for voting towards the end of April. In any case we hope to have the results within about a month. Finally, here's the list of levels you will be voting on: Level 1 - Michael Ancient Glider Temple - Flareon350 Tricks & Traps - CraigV Shemozzle - jblewis In or Out - jblewis The Beach - Minus3K2 Flip-Side-Up - random 8 That Ticking Noise - rockdet 200m Free Style - rockdet Protect Me as I Protect You - BlazingApollo Bricks - random 8 Impedence - random 8 Bringing Up the Rear - BigOto2 Your votes should also basically just list all the levels by name, though you don't have to list the designers, or you can just list the level numbers in your preferred order, as long as it is clear to me. Remember, the order of your list matters! Once I receive your votes, I'll try my best to respond to you and confirm that your votes have been recorded. I might be forgetting something, so please ask for clarifications. (Also if you would like me to change some of the text in the ccx file, say you'd rather be referred to by your full name, you can ask for that too.) Enjoy! -Miika
  9. A year ago we had our most attended create competition, when the theme was to keep it compact in a small area measuring just 9 x 9 tiles. Now it's time to test another aspect of keeping a level small, but instead of limiting the area, we will limit the time needed to complete the level. There is more than one reason for a level to have a relatively short time limit, but which approach will you take? The task, should you accept it, is to create a new level with a time limit of at most 60 seconds. This does not mean the fastest possible solution should take 59 seconds, so please use your judgement on what type of a level benefits from this time constraint. Keep in mind that a good level will be enjoyable to many types of players. Additional notes: -Submissions are open as long as it is March where you live! -the level must be solvable. -the level does not need to work in both ms and lynx. -the level must be new; it must not have been released earlier. -you may submit more than one entry, but please keep the levels distinct from each other. -points will be deducted for late entries, but will be accepted until a notice is posted in this thread. -do not cheat. At anything. Ever. -ask about other unclear situations. Extra credit: write about 100 words describing your creation and the process you went through to make the level. Submissions will be judged in the beginning of April 2013. If there are at least four entrants, we might have a public vote on how to rank the levels. In addition to the normal prizes (the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants), the winner will receive a SURPRISE REWARD which will be announced later! And no, it is not that you can pick a name for our dog. (That was already won by Michael last year, and our dog is now called Jigsaw.) Email and attach your submissions to valeosote at hotmail dot com. List your username and this competition in the subject. Keep it short and simple, something like: "March Create - James" Everyone is welcome to join! -Miika
  10. Did you ever wish to take a look at some of the old entries to the Create Competitions, or experiment for yourself how you might have fared in an old Time Trial? Well, now you can: http://cczone.invisionzone.com/index.php?/files/file/305-cc-zone-competition-goodie-bag/ This zip-file contains three sets, totaling over 120 competition levels by 28 different creators over 48 different competitions. How can you call yourself a Chipster and not get a copy? When you need a break from CCLP1 voting, look no further than this The first set collects the create levels from 2008 to 2011. These are kept as close to the original submissions as possible (with one exception). The second file contains all the create levels from 2012. Some of these have been updated, since the original submissions are mostly still available elsewhere. The third set is an updated CCZoneTT.dat which was originally compiled by Tom P but now with his permission I'm keeping it up to date with all the latest Time Trial levels. Each set comes with a ccx file that has information on the competitions themselves. Hopefully these will be informative and fun. The one for the Time Trials is not yet quite as extensive as the ones for the create sets, but I didn't want that to slow the release and will get back to updating that later. I hope to correct any mistakes in the other files as well, so do tell me if you spot anything amiss. If you are a designer of one of the levels, you can also send in comments that might be added to the ccx-file, or ask for changes, such as being referenced by a different name or your full name. The idea for this "Goodie Bag" is not to just be a one time release, but something that grows and improves with time. The files could be (and probably will be) available individually as well, but together they make form a whole that clings together thematically and conveniently. Hope you enjoy! Feel free to share your reactions and suggestions here! -Miika
  11. Hey you guys! It's time for another Time Trial! Yay! A couple months back we revisited some levels from last year that were made for the create competitions, and this time we are revisiting some levels from another competition. So yes, the title of the competition does not actually refer to a quality of the levels, but as a contrast between the competition types. Here are the two levels, made by Lessinath: http://cczone.invisionzone.com/index.php?/files/file/171-november-2012-time-trial-levels/ You'll notice that these levels are the ones used for last year's November Time Trial, but that the results for that competition have not yet been announced, as we "received depressingly few submissions". Hopefully this will prove to be a chance for these levels to find a new audience, and maybe even attract a couple of those people who might have worked on the levels half a year ago (whether they submitted routes or not). As many people can be busy at this time of the year, and because it looks like there might not be a time trial next month, I'm pushing the deadline well into June. Enjoy! Details: 1) The person with the highest combined remaining time on the two levels wins! 2) You may enter in either Lynx or MS, with the latter being the primary rules, meaning that any Lynx solution times that exceed the best MS solution time will be considered equal to that MS time, but otherwise all the times will be compared together in one category. There may be a tie in the overall score. 3) Please send your solutions (either the tws file or avis) to CCZoneNextLevel at gmail dot com, or to my own email valeosote at hotmail dot com. Do not post your solutions or solution times or share them with others. All times will be published at the same time, and the quickest solutions will eventually be released. I will strive to respond to your message by a confirmation that your score has been recorded. 4) The levels shouldn't be too hard to solve. Don't be afraid to send in your solutions even if you sense they aren't perfect, and simple casual solutions are also appreciated. You may enter if you solve at least one of the levels, but solving more will obviously place higher. The levels have time limits of 700 and 200, which give a fair relative estimate of the times they take to solve, but even so the first one is modular in the sense that you can go and practice any room by itself before you actually go for a speed run. 5) This is part of the 2013 season of the Chip Cup. Winner will be awarded 15 points, second place 12, third 10 points, and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a time trial earlier receive the "Run, Chip, Run" award. If your name is Andrew, I will send you an e-card. 6) Submission deadline is pushed back a bit this time to June 16th where you live. I will judge the submissions without warning the following week but will accept submissions until I do. If you need a more specific time, you can always ask. To avoid losing on time (it is a time trial after all), get your solutions in early rather than later! You can send in improvements while the competitions is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it. Report any problems or ask any questions here! Have fun! -Miika
  12. Once upon a time, on the first versions of this forum, some competitions were held. Here are some details about those competitions so they are not all lost in time. For a summary of more recent competitions, see the Chip Cup thread. The entries to the create competitions are currently not available in any combined set. (There was a set called cpcc2011.ccl that did this for the fall entries of 2011.) The old time trial levels were collected in the sets CCZoneTT.dat and cptt2011.ccl. OLD CREATE COMPETITIONS run by Noivilbo (unless otherwise stated) SEPTEMBER 2008 CREATE Subject: Short. Create a small, short level that is hard to complete, but flawless. No glitches at all. Required: Chip, 5-7 chips, Socket, Exit, Walls, and a monster of some sort. 1st - Hard Time by ChipHome5 OCTOBER 2008 CREATE subject: Vacations. Base the level on a vacation you took over the last summer or any recent vacation. Required: Chip, and Exit. no entries NOVEMBER 2008 CREATE subject: Government. Required: Chip, and Exit. Extra-Credit: Extra point to the person who is first to submit their entry. no entries DECEMBER 2008 CREATE subject: Winter Holidays!. Required: Chip, Ice, Blue key, blue door, and Exit. Extra-Credit: Extra point to the person who is first to submit their entry. You may enter up to three times. 1st - Frozen River by ChipHome5 JULY 2009 CREATE subject: Summertime! Required in the level: Chip, Wall, Exit. Extra-Credit: Extra point to the person who includes something about Independence Day (America's is July 4th) in it. 1st - On the Coast by jblewis (JL1 #48) 2nd - Delivery Ship by ChipHome5 3rd - At the Beach by Tom P (TomP3 #102) 4th - Fire Ring by pillowpc2001 (MikeLrejects #335) 5th - Level 1 by SugarHue123 (July Create Competition #1) (note that levels did not have to be new or made just for this competition.) AUGUST 2009 CREATE subject: Music. Required in the level: Chip, Wall, Exit. 1st - Everybody Get Dangerous by geochip (TCCLP2 #19) 2nd - Grand Prix by jblewis (JL1 #65) 3rd - Rock Band by Tom P (TomP3 #38) 4th - Grand Fun Alley by jblewis (JL1 #38) SEPTEMBER/OCTOBER 2009 CREATE subject: Movies/TV Show. Your task is to make a level that fits with a movie or TV show of your choice. Required in the level: Chip, Wall, Exit. no entries initially, so submission date extended by a month 1stg - Television! by RandomTrudeau WINTER 2009/2010 CREATE subject: Levelset. Make two to five levels that flow together and are well-organized. Due to this not being a single-level project, there are several months to make this. (Nov 27 '09 to Mar 31 '10) Required: Anything you want. Extra-Credit: If there is a cohesive plot, [+1]. If it can be related to winter, [+1]. no entries SEPTEMBER 2010 CREATE subjet: Back to School. Make a level based on something about school. Required: Chip, Exit 1st - Pushy Hallways by SugarHue123 2nd - Class is in Session by m11k4 3rd - Navigate the Hallways by geochip 4th - Meanies in School by julialy OCTOBER 2010 CREATE subject: Tanks. You are to make a challenging level using a main-motif of tanks. Required: Chip, Tank, Exit Extra-Credit: If you can relate it to Halloween, props to you. I'll also give you a point. 1st - Think Tank by jblewis (JL1 #91) 2nd - What The... by Ida (Ida_create_oct10.ccl at yahoo) 3rd - Time Duration by SugarHue123 (aka ditto101ditto101) FEBRUARY/MARCH 2011 CREATE subject: Amusement Parks Design a level based on an amusement park or funfair, add rides, add "games", or whatever you see fit. It can be a water park, too! Required: Chip, Exit 1st - WalkerCO Carnival by Hash1 JUNE 2011 CREATE run by Andrew Raykowski required: New, solvable level. Post as attachment. Pedantic mode. Interesting to complete. Moderate difficulty. Don't cheat 1st - Mercenaries by geodave 2nd - Chips and Portals by KeyboardWielder JULY/AUGUST 2011 CREATE started by Andrew Raykowski, judged by M11k4 required: no monsters, pedantic mode. 1st - Block Island by Hornlitz 2nd - Blast! by geodave 3rd - Still by KeyboardWielder 4th - Blastoria by geodave 5th - Too Much Time on My Hands by geodave 6th - Less Time Than I Thought! by geodave SEPTEMBER 2011 CREATE run by geochip Castle Theme: Make a level that looks and feels like a castle. 1st - The Teeth Castle by Lessinath 2nd - Castle geodave by Dave Varberg 3rd - Level 1 by pb_guy 4th - Monster Fortress by Lessinath 5th - Chaos Keep by Lessinath OCTOBER 2011 CREATE run by geochip Walkers: create a level in which the main obstacle is interaction with walkers. Extra Credit: just like last year's October competition, if you can relate the level to Halloween, you will receive an extra point. 1st - Trick or Treat by KeyboardWielder +1 2nd - Pumpkinhead by pb_guy +1 3rd - Night Walkers by geodave +1 4th - Walker Graveyard by pb_guy 5th - Walkers Skating to their Doom by pb_guy 6th - Now you see me by geodave NOVEMBER 2011 CREATE run by geochip Space: create a level in with an outer space theme. 1st - CreateNov2011 by geodave DECEMBER 2011 CREATE started by geochip, judged by M11k4 Avoid getting chips -theme. Extra Credit: include other items that are normally helpful that must be avoided. 1st - Eraser by KeyboardWielder 2nd - geodave9chips by geodave 3rd - GETTING OUT OF ALCATRAZ by thinker 4th - "COUNTING" TIME (CHIPS) IN ALCATRAZ by thinker Old Create Competition Overall Points Points were awarded to the first three places (structured 3,2,1), and occasionally extra credit points were given. 2008 (4 competitions, 2 submissions) ChipHome5: 7 points (2 competitions) 2009 (3 competitions, 10 submissions) jblewis: 5 points (2 competitions) geochip: 3 points (1 competition) RandomTrudeau: 3 points (1 competition) ChipHome5: 2 points (1 competition) Tom P: 2 points (1 competition) pillowpc2001: 0 points (1 competition) SugarHue123: 0 points (1 competition) 2010 (3 competitions, 7 submissions) SugarHue123: 4 points (2 competitions) jblewis: 3 points (1 competitions) Ida: 2 points (1 competitions) m11k4: 2 points (1 competitions) geochip: 1 point (1 competitions) 2011 (7 competitions, 25 submissions) geodave: 14 points (6 competitions, 10 submissions) KeyboardWielder: 8 points (4 competitions, 4 submissions) pb_guy: 4 points (2 competitions, 4 submissions) Hash1: 3 points (1 competition, 1 submission) Hornlitz: 3 points (1 competition, 1 submission) Lessinath: 3 points (1 competition, 3 submissions) thinker: 1 point (1 competition, 2 submissions) Results for older time trials will also be added once they are nicely compiled
  13. Here are the levels for this month's time trial: http://cczone.invisionzone.com/index.php?/files/file/225-ccz-tt-1304ccl/ Important! The levels were updated to version 2.0. Do not use the initial release for the competition! Everyone knows what an item swapper level looks like, but these are not quite like that. I wanted to make some easier levels this time, but still keep the optimizing a challenge. The result is these three levels that I'm dubbing "item fetcher" puzzles, as you keep fetching free items after losing your earlier ones (as opposed to an item swapper, where you are rewarded with new items for using your old ones). I have seen this concept explored in at least the custom levels Full Houses (#43 of geodave3.dat) and Combinations (#32 of ajmiam-pit-or-100-tiles.ccl), but would be interested in hearing of more examples. I'll post more on the creation of this set once I start receiving submissions. The scoring is a bit different this time, so you might want to read the specifics below, but basically if you have the fastest time you'll win. Enjoy! EDIT: The first versions of the levels were a bit too complex to be as fun as they could be, so two of them were updated. Make sure you have version 2.0, which includes more levels but only three for the competition. See details in posts below. (Red text in this post highlights changes during the update.) Details: 1) Instead of looking at the combined time remaining on the three levels (Freshmen Fetcher, Sophomore Fetcher, Junior Fetcher), this time we will focus on the relative placement of entrants for each individual level. The full method I have in mind is a bit complicated, as it takes into account all sorts of ties, but the idea is that first place on a level is worth a little over twice that of second place, which in turn is worth more than two third place finishes on a level and so on. The winner will thus be someone who has the best time on at least on of the levels, and if someone has the best time on two levels (not tied), it won't matter what time they scored on the third level. Once the winner is decided, the remaining players will be examined as if they were the only entrants and the winner out of this group will come second overall, and so on until everyone's placement is settled. If there are unforeseen problems with this method, I will settle it as fairly as I can. 2) You may enter in either Lynx or MS, with the latter being the primary rules, meaning that any Lynx solution times that exceed the best MS solution time will be considered equal to that MS time, but otherwise all the times will be compared together in one category. There may be a tie in the overall score. 3) Please send your solutions (either the tws file or avis) to CCZoneNextLevel at gmail dot com, or to my own email valeosote at hotmail dot com. Do not post your solutions or solution times or share them with others. All times will be published at the same time, and the quickest solutions will eventually be released. I will strive to respond to your message by a confirmation that your score has been recorded. 4) The levels shouldn't be too hard to solve. Don't be afraid to send in your solutions even if you sense they aren't perfect, and simple casual solutions are also appreciated. You may enter if you solve at least one of the levels, but solving more will obviously place higher. The levels have time limits of 120, 240, and 240, and you most likely can complete each one on your first try if you are careful. (The original versions had time limits of 120, 360, and 360 seconds, which might not have been enough to guarantee that you could solve them all on your first attempts, but competitive runs should still have left over half of that time unused.) 5) This is part of the 2013 season of the Chip Cup. Winner will be awarded 15 points, second place 12, third 10 points, and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a time trial earlier receive the "Run, Chip, Run" award. If your name is James, I will write you a short poem in my CC blog. 6) Submission deadline is at the end of the month. During the last week of April, I will announce a precise cut-off time that will be at the start of May, after which no more submissions will be accepted, and judge the competition soon after that. To avoid losing on time (it is a time trial after all), get your solutions in early rather than later! You can send in improvements while the competitions is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it. This is subject to change due to the update on the levels. Specifics to follow in good time. 7) I reserve the right to update the levels within the first week of release. If you find any odd things about the levels, please give me a nudge. I will only apply changes that make the competition better, which means I might fix a ridiculous bust or some other aspect that is obviously meant to work in some other fashion. If any updates are made, I will alert you in this thread. However, no updates will be made after April 11th in any case. (See? I knew I'd need this rule some day.) Report any problems or ask any questions here! Have fun! -Miika
  14. M11k4

    CCZ-TT-1304.ccl

    Version 2.0

    96 downloads

    Here are the levels for the April Time Trial 2013! I'll post more information in a thread in the competitions forum. The three levels used for the competition are: Freshmen Fetcher Sophomore Fetcher Junior Fetcher Important! There was an update to the levels! The original versions of two updated levels are also included as "Advanced Sophomore Fetcher" and "Advanced Junior Fetcher", but these are not part of the competition. Puzzle yourself out! -Miika
  15. As of 5th March 2013, CC Zone will use its own web email for submissions. This makes it easier for staff members to reach submitted files for submissions. The email for competition submissions is cczonenextlevel@gmail.com Thanks!
  16. Treasure Hunter Valentine's Day 2013 Name of level: First Date To be played in MS Time Limit: 400 Created by Tom Patten Deadline: 18th February 2013 12am GMT Link: http://cczone.invisi...tines-day-2013/ Rules of the competition: - Your TWS recording should be sent to: rcttom@hotmail.com - This focuses on item collecting. - Using keys on doors deducts points. - It's not necessarily the fastest time that wins. - Collecting specific items give your points. - A global leaderboard will be used to judge the final winner. - Chips are not required to finish the level. - You MUST finish the level. - The points are: Chips - 0 points Red Key - 1 point Green Key - 2 points Blue Key - 3 points Yellow Key - 5 points Time bonus - 1 point for every 5 seconds left on the clock.
  17. M11k4

    CCZ-TT-1302.ccl

    47 downloads

    Here are the Time Trial levels for February 2013. The theme is to revisit a couple levels that were submitted last year for the create competition. The set has a three levels, with the first one not being for the competition. See the thread in the competitions forum for details on the time trial itself. Use either ms or lynx, with ms being the primary rules used for the competition. Have fun! The second level, Volcanic Island, was made by Miika Toukola and it placed third the 2012 January Create Competition. The third level, From the Inside Out, was made by Ben Hornlitz and it won the 2012 September Create Competition. Can you recognize the welcome level?
  18. M11k4

    CCZ-TT-1301.ccl

    Version 1.0

    60 downloads

    Here are the Time Trial levels for January 2013. The set has a dozen levels, but a couple of them are not for the competition. See the thread in the competitions forum for details on the time trial itself. Use either ms or lynx. Have fun! Levels by Miika Toukola.
  19. Version 1.0

    26 downloads

    My submission for the Halloween Create Competition. This level is not lynx compatible.
  20. September 2012 Create Competition: The Setup As summer is over for most of us, what better time to take part in a new create competition? The task, should you accept it, is to create a new level with a puzzle that has two phases. In the first phase, you are to set up something that then affects what happens in the next phase. The second phase then relies on what happened earlier, but with the key difference that whatever was set up earlier can't be changed any longer. Thus the level must contain decisions or elements in the first phase that may not be altered in the second. So as a basic example, Chip might carve out a path in dirt, and then leave the area through a popup wall to press a trap button, which releases a monster that then travels along the cleared path and helps Chip in some way. The clearest example of such a level from CCLP3 is possibly Fireball Tourism. Additional notes: -the distinction between phases must be clear. -there may be more than one phase, or groups of phases. -the time limit may be at most 400. -your best solution should be less than four minutes long. -the level must be solvable. -the level does not need to work in both ms and lynx. -the level must be new; it must not have been released earlier. -ask about other unclear situations. Extra credit: if the puzzle is really good! A good puzzle does not have a trivial solution, though it may have more than precisely one solution. It's goal is easy to grasp, yet it is interesting to solve. It is elegant and simple in design, and thus not too complex and convoluted. It is original and creative, though it may explore a previously known concept. Making an ideal puzzle is almost impossible, but keeping it straightforward and fun will go a long way. Submissions are open as long as it is September where you live! Submissions will be judged in the beginning of October 2012. You may enter more than once, though similar entries may be disregarded. Points will be deducted from late entries, but will be accepted until a notice is posted in this thread. This competition is part of the Chip Cup 2012 (see other thread for more details). In addition to the normal prizes (like the forum award), the winner (and possibly another randomly chosen entrant) will recieve a SURPRISE REWARD which will be announced later! Email and attach your submissions to valeosote at hotmail dot com. List your username and this competition in the subject. Keep it short and simple, something like: "September Create - Lessinath" Everyone is welcome to join!
  21. Ok guys, here are the results for the March 2012 Time Trial. 1st: jblewis (15 points) 299 and 227 = 526 seconds remaining (Time: 2 minutes 4 seconds) 2nd: M11k4 (12 points) 297 and 227 = 524 seconds remaining (Time: 2 minutes 6 seconds) 3rd: Markus (10 points) 297 and 226 = 523 seconds remaining (Time: 2 minutes 7 seconds) 4th: paulgilb (8 points) 294 and 224 = 520 seconds remaining (Time: 2 minutes 10 seconds) 5th: PB_Guy (7 points) 264 and 212 = 476 seconds remaining (Time: 2 minutes 54 seconds) 6th: geodave (6 points) 187 and 204 = 391 seconds remaining (Time: 4 minutes 19 seconds) Congratulations J.B, you are our March 2012 Time Trial winner! Winning TWS videos by jblewis now up on CC Zone's channel! http://www.youtube.com/watch?v=jKuhV2YOwnI http://www.youtube.com/watch?v=RPwK7fGWFdo
  22. Ok guys, here are the results for the March 2012 Treasure Hunter. 1st: M11k4 (15 points) 126 + (66) = 192 points (Time: 330 seconds remaining) 2nd: Markus (12 points) 126 + (65) = 191 points (Time: 325 seconds remaining) 3rd: ajmiam (10 points) 126 + (58) = 184 points (Time: 292 seconds remaining) 4th: paulgilb (8 points) 126 + (57) = 183 points (Time: 285 seconds remaining) 5th: geodave (7 points) 121 + (52) = 163 points (Time: 212 seconds remaining) Congratulations M11k4, you are our March 2012 Treasure Hunter winner! Winning TWS videos by M11k4 now up on CC Zone's channel! http://www.youtube.com/watch?v=tEHMvmKyBgo
  23. I have to get to a few thoughts about running competitions such as the ones here on CC Zone, which currently are the Time Trial, Treasure Hunter, and Create Competition. As I haven't made any notes before hand, I'm sure I'll forget something, but at least I'll hit the main points I've been thinking about. I won't say anything about the Chip Cup or scoring systems yet, because it's hard to judge the merits well with only a couple months worth of experience under the belt so far. First off, I feel it's a great idea to hold these competitions! It keeps the community together, allows for interaction that arises naturally from the game we love, and is just simply fun. The competition formats are a bit varied also, so different types of players can participate in the ones they like the most. And there's no pressure to win (though of course that's fun too), but the focus can be on the participation. The basic competition is of course the Time Trial. I think of it as more basic than the create one, because it's easier to judge. Just make a level and people submit their times. From a organizing stand point, it is of course more work to come up with a great level (or levels) for the TT than with a good theme for create. A good time trial level should be easy enough to complete, have a quickest solution that is not easy to determine, but not utterly impossible to find or execute. This generally means people won't like random elements, or extreme boosting, or very short levels with a single trick for the best time, or extremely long and complex levels either. The balance is hard to find, but so far at least this year's levels have been superb. Often the trick is to make a level with many things going on in different directions, such that even the level's designer has no clue what the quickest approach is. There should be more than one way to solve any subpuzzle, particularly when it comes to interconnected areas. There should not be just the one obvious order in which to traverse the map. There are three important things that separate a Time Trial from just competing on the high score tables in some CCLP. First, there is the submission window of just a month. You have to be active when the competition is on, or you miss the chance. In normal CCLP records, this window is much longer, falling in between the release and when pieguy reports a serious score. Having this window allows for players to concentrate on a the same level in the same time and see who stumbles on the best answer in that time. A related note is that I find it a very good practice to not break ties with the submission time of an entry. This has the danger of deteriorating into a contest of who has the time to work on the level as soon as it is released. The second thing is not knowing what others have accomplished until after you are done with your own submission. This adds tremendous excitement in waiting for the results! There was a time when the competition scores were public during the competition, but I feel it's much better to keep not have them public, if only to create this distinction between any normal optimizing efforts. The worst possible thing to do is to have the whole route public during the competitions, as it totally takes away the point of finding the best approach yourself. Third, there is the requirement of sharing and publishing the best route. I realize we're still waiting for the best solutions from January, but I trust the competition staff to do that soon, and once everything is set up, the solution to future competitions will also be easier to share quicker. Of course there is a trend to share any optimized routes for any set, but some choose to keep those private to actually keep the high score tables relevant to optimizing ability instead of execution ability. Publishing the TT routes is a nice difference which gives everyone a chance to see what they missed. It would be great to even see all the submissions, if possible. A possibly simple way to do this, would be to have a hidden solutions folder where people upload their solution during the competition instead of emailing it to the staff, which would become viewable only after the competition has ended. (So players could see the folder and be able to upload solutions, but not see the files in the folder.) Overall, these aspects keep the Time Trials interesting and different enough from playing competitively in a CCLP. The Treasure Hunter is of course the newest format we have. This is similar to the Time Trial at least in relying heavily on the level used for the competition. The idea is not to focus so much on the time, but on collecting items. One of the main ways to establish this difference is to have a simple level to complete, but extra effort is needed to get more items. Another is to not have all the items accessible and still be able to solve the level. This second quality is harder to design. The February treasure hunter level did this by having a small time limit, but it's not the only way to go. A built in way to deny some objects would be to use pop-up walls or fewer keys than doors of a color. I'm eager to see how the level design for the Treasure Hunt will evolve. The format is a fresh change to what we've had before, and I feel keeping it distinct from the Time Trial is a big part of that in the future. One way to share the burden of building these levels (and the TT ones as well), is for the staff to ask the rest of us for level candidates to use. Personally I find this hard to do, because it will mean I can't participate in the competition myself, and I do like to keep that option open. The Create Competition is totally different from the other two. It requires a fully different type of participation, and the judging is very much a matter of taste. The current trend of having quite specific requirements from the levels is a good one. Many times restrictions breed creativity, and a loose theme doesn't inspire as much. I'm not sure how I feel about the "bonus" requirements. How exactly do they factor into the judging? Why not keep it simple and just have them as requirements? It would help if the judges were to share more of what things they enjoy or are looking for in the submissions, and definitely comment on past entries. For me at least, this competition takes the most time to participate in. It might be possible to keep the submissions open for two months, instead of just one, but this might put off people who design much faster. If this was ever done, there could still be a competition each month, because there's no reason to not have two competitions going on at once. At least if the competition was to design more than one level with some interconnected theme, then I would really appreciate more time than just a month. If the staff ever find it too much work to judge the entries, maybe we could try it as a poll some time? So simply release all the entries once the submission time is over, and let everyone play the levels and vote for the winner. This would be a new way to participate and would stir more feedback for the submitted levels. And one more thing before I forget: even though it might sound like critique to the format, I find the Create Competition is fun and it should always be around! Another thing I think should be around always are the compiled sets from the competitions. It's great to be able to see all the levels from one competition together in one set. Bringing them together allows for players to get a better sense of what has been going on, whether or not they participated in those competitions themselves. It might even work to have just a set for each competition, instead of a monthly ones like now. Like for the Time Trial, there could be a single set and new levels would be added into that instead of releasing new small sets each month. Maybe this creates some logistical problem with the submitting the solutions, but I would find it worth the effort compared to having a thousand small sets (with dac files for each) of time trial levels for every month. So if it's logistically easier to release these larger sets only every once in a while, I guess that works too. So in conclusion, I like the competition formats we have. They all fill a specific need or aspect of Chip's Challenge. Competing for the best times is fun and rubs our optimization inclinations. Running around collecting stuff can be very different and flavorfull. Designing and sharing levels is a big part of our community. I hope all these competitions keep running for years, and at least two every month! I'm sure the staff will have to do a lot of work for that to keep happening, and I hope they remember that they can also ask the rest of us for help from time to time. Most importantly, I want to see all players enjoying participating in these competitions, and really feel a part of this community! -Miika
  24. Hello everyone. It is my decision to promote one staff member this month on CC Zone. Rockdet, I have promoted you to Senior Staff on CC Zone for your contributions and activity to the CC Zone forums. Because of this, there is a new slot avaliable for the Moderator staff block because of a switch. EDIT - All slots have been taken.
  25. M11k4

    Nothing Much

    Sometimes time just flies by. I don't feel like writing a real blog entry, so I'm just going to ramble on about anything that comes to mind. It's been a tough month in real life, and it's good to relax with an old friend like Chip from time to time. I was going to talk about the ten year anniversary of CCLP2. Wow! That's quite a while ago! How many community members were around back then that are still active? Not too many, which means we've still managed to gain new members, including myself. In the next ten years, it'll be interesting to see how many of the levels still have room for improvement. As for the community, I hope we only grow larger, and I see no real reason not to. I also had some thoughts about the competition formats here on CC Zone, but I'll see if I can go into more detail next time. Too bad there was no time trial this month. As there were two levels last month, I suspect the staff did have something planned since they didn't save the other one for later. Hopefully there is one next month, or I suspect players will lose interest. Luckily the treasure hunter competition has made up for it this month. Finding the best way to collect as many chips as possible in the time given felt a lot like a time trial level. At least it felt very different from the first one, which is a good thing. I also like how the create competitions seem to have stricter quidelines than in previous years. I didn't have time to participate in that one this time around, though. Talking about having time to design levels, if I had any, I would try to make some simple ones to submit for CCLP1. I have a few levels, like twenty or so, that I've made for my six-year-old daughter to play, which could be modified for wider release. She also drew some of her own ideas on paper and then we built them together in an editor. That was fun. If only the deadline were two months away, I might have time to work on some new levels as well. I guess many players just create levels really fast. I can't do that at all! I played through Ida4.dat again, since it had some new levels added. That was enjoyable, though some of the levels were longer and more involved than I remembered. Many nice ideas there though. I have to go and give some feedback on the set as soon as I can. Also been playing through JoshL1, BHLS2, and geodave3. I really hate it when there is even a single really annoying level in a set that is almost impossible to complete. It denies me the feeling of completing a set, or having accomplished something. Luckily all these sets have some nice levels as well. If I ever finish any of them, I'll try to write some sort of review. Chip till next time, -Miika
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