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Here we go! http://cczone.invisionzone.com/index.php?/files/file/605-%7B?%7D/ I guarantee these two levels to be really fun! Standard Trial Trial rules apply, see below. I want to take a moment and talk about the future of these competitions. It always takes some effort to run these things, and I've been doing these for some years now. Of course I haven't done it alone, but nevertheless at the very least I've felt a personal responsibility of the bigger picture. The participation levels also fluctuate somewhat and recently we've been at a lull. However, I enjoy these and hope you do too! So what am I getting at? I've decided I have to stop organizing these competitions... at some point. And rather than have that point come up suddenly, I'm announcing it now and will run a certain number of them before I am done. How many competitions do I have left in me? 100. Yes, including this time trial, I will organize one hundred more competitions. This gives me a clear goal to work towards. I already have at least a tenth of them planned, and I think there are some fun ones ahead. How many will you be a part of? Let the countdown begin! Enjoy! -Miika Below: The person with the highest combined remaining time on the two levels wins! There may be a tie in overall score. This competition is primarily meant for MS rules. You may send in a Lynx solution too, but it will be judged separately, with the quickest solution possibly being awarded 5 Chip Cup points. and it will be judged in the same category even though the route is possibly worth more in MS. Please send your solutions (either the tws file or avis) to my own email valeosote at hotmail dot com. I will strive to respond to your message by a confirmation that your score has been recorded. The levels aren't too hard to solve. Don't be afraid to send in your solutions even if you sense they aren't perfect, and simple casual solutions are also appreciated. You may enter if you solve at least one of the levels, but solving both will obviously place higher. Submission deadline is March 5th, 2017 where you live. I will judge the submissions without warning during the following days but will accept submissions until I do. If you need a more specific time, you can always ask. To avoid losing on time (it is a time trial after all), get your solutions in early rather than later! You can send in improvements while the competition is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it. This is part of the 2017 season of the Chip Cup. Winner will be awarded 15 points, second place 12, third 10 points, and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a Time Trial earlier receive the "Run, Chip, Run" award. The designer of the levels and any others who have seen the levels in advance, may enter the competition. Please be fair and do not abuse this rule; it is meant to maximize the fun, not provide an advantage. The levels may receive an update within the first week of their release. This will only be done if there is some significant problem with the first versions of the levels. Please contact me if you suspect something is off. Do not post your solutions or solution times or share them with others before the competition results are announced. All times will be published at the same time, and the quickest solutions will eventually be released. As an exception to the above rule, a participant may 'freeze' their scores at some point after submitting their own solutions. They will not be able to submit any more updates after this, but they may talk about the levels and their times with other people who have frozen their entry. I may update a public list of people who have frozen their score.
Good evening, Chipsters! As the deadline has passed, I will now share the 2014 CC lists spreadsheet to all of you! https://docs.google.com/spreadsheets/d/1M8GV_JWHjuzpEmlnQQtjldR973rgtkFHqL8L9Js-VeA/edit?usp=sharing Thanks to the participants submitting their lists and allowing this to happen. Enjoy!
Hello everyone! I know it's been a long time since I put a new version of To100T on CCZone, but I've gotten back into level designing lately, and here are 30 new levels for you to play! As always, have fun and report any praise or criticisms (or bugs or busts) in this thread. This version introduces, alongside many original levels, some levels that are sequels to levels in Pit of 100 Tiles. It also adds as a use for the Secret Hints, so be sure to pay attention to them. The levels have also been reordered. Finally, two of the levels I added contain song lyrics in the titles since the songs were stuck in my head and made me think of the level concepts I would like to thank J.B. Lewis and Michael Warner for playtesting the new levels as I create them. Michael in particular found busts all over the place in Level 62.... The set can be downloaded here: http://cczone.invisionzone.com/index.php?/files/file/230-the-other-100-tiles/ Current version (as of 3:32 PM 9/6/2014): 0.630
340 downloads"The Other 100 Tiles" is the sequel to my first levelset, "Pit of 100 Tiles". This features 100 levels, a few of which are in CCLP1. I submit all levels in this set for CCLP4 consideration. However, Level 50 relies on hints in other levels, so I don't want it to be in CCLP4 unless a similar idea is implemented there. Some of these levels introduce new concepts I thought of, and some others are remakes of levels from some of my levelsets from before Pit of 100 Tiles, which were lost in computer failures. Still others feature highly unusual and experimental designs, and some revisit concepts from Pit of 100 Tiles in a more difficult way. Some things to note about this set: This is significantly harder than Pit of 100 Tiles, especially near the end. I recommend you play that set first along with either CCLP1 or CC1 before playing this set. As you are playing, you might come across some "secret hints." Make sure to remember or write down what they say! They'll help you a lot in Level 50! I would like to heartily thank Michael Warner, J. B. Lewis, Tyler Sontag, Ryan J., and Josh Lee for playtesting this set and providing feedback. Their efforts kept probably a dozen busts out of the final product. Also, thank you to Jeffrey Bardon for streaming the set and providing his feedback; in addition to being fun to watch, the stream helped me find a few minor issues and frustrating parts that I've now taken efforts to correct.
http://www.adventure...cle/id,1401/p,1 Just wondering if any of you guys have heard or agree with any of these Adventure games. #100 – Titanic: Adventure Out Of Time #99 – Nancy Drew: Curse of Blackmoor Manor #98 – The Space Bar #97 – Runaway: A Twist of Fate #96 – Gold Rush! #95 – Ripley's Believe it or Not!: The Riddle of Master Lu #94 – Faust (aka Seven Games of the Soul) #93 – Toonstruck #92 – The Dig #91 – The Feeble Files #90 – Spycraft: The Great Game #89 – The Journeyman Project 2: Buried in Time #88 – Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe #87 – Penumbra: Black Plague #86 – Dark Fall #85 – The Dark Eye #84 – Colonel's Bequest: A Laura Bow Mystery #83 – The Black Mirror #82 – The 7th Guest #81 – Quest for Glory II: Trial by Fire #80 – Sherlock Holmes: The Awakened #79 – Gemini Rue #78 – Freddy Pharkas: Frontier Pharmacist #77 – Silent Hill: Shattered Memories #76 – Drawn: The Painted Tower #75 – Kings Quest: Quest for the Crown #74 – Shadow of the Comet #73 – Discworld II #72 – Maniac Mansion #71 – Leisure Suit Larry: Love for Sail! #70 – Amber: Journey's Beyond #69 – I Have No Mouth, and I Must Scream #68 – Shadow of Destiny (aka Shadow of Memories) #67 – Pepper's Adventures in Time #66 – Callahan's Crosstime Saloon #65 – Hotel Dusk: Room 215 #64 – The Book of Unwritten Tales #63 – Black Dahlia #62 – Obsidian #61 – Loom #60 – Another Code (aka Trace Memory) #59 – Myst III: Exile #58 – Star Trek: Judgment Rites #57 – Indigo Prophecy (aka Fahrenheit) #56 – In Memoriam (aka MISSING: Since January) #55 – Syberia II #54 – Samorost 2 #53 – Return to Mysterious Island #52 – Dreamfall: The Longest Journey #51 – Zork: Nemesis #50 – Infocom text adventures #49 – Sam & Max: Season Two (aka Sam & Max Beyond Time and Space) #48 – Space Quest IV: Roger Wilco and the Time Rippers #47 – Professor Layton and the Curious Village #46 – The Journeyman Project 3: Legacy of Time #45 – The Curse of Monkey Island #44 – Simon the Sorcerer #43 – John Saul's Blackstone Chronicles #42 – Conquests of the Longbow: The Legend of Robin Hood #41 – Ghost Trick: Phantom Detective #40 – Myst IV: Revelation #39 – Last Window: The Secret of Cape West #38 – Full Throttle #37 – Stacking #36 – Sanitarium #35 – The Neverhood #34 – Amnesia: The Dark Descent #33 – L.A. Noire #32 – Gabriel Knight: Blood of the Sacred, Blood of the Damned #31 – Portal #30 – Bad Mojo #29 – Phoenix Wright: Ace Attorney #28 – Sam & Max Hit the Road #27 – Discworld Noir #26 – Heavy Rain #25 – Tex Murphy: Under a Killing Moon #24 – Police Quest 2: The Vengeance #23 – Quest for Glory IV: Shadows of Darkness #22 – The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel #21 – Blade Runner #20 – Still Life #19 – Beneath a Steel Sky #18 – Myst #17 – Machinarium #16 – Gabriel Knight: Sins of the Fathers #15 – Syberia #14 – The Secret of Monkey Island #13 – King's Quest VI: Heir Today, Gone Tomorrow #12 – Zork Grand Inquisitor #11 – Indiana Jones and the Fate of Atlantis #10 – Portal 2 #9 – Tex Murphy: The Pandora Directive #8 – Monkey Island 2: LeChuck's Revenge #7 – The Last Express #6 – Day of the Tentacle #5 – Riven #4 – Broken Sword: The Shadow of the Templars #3 – Gabriel Knight: The Beast Within #2 – The Longest Journey #1 – Grim Fandango Glad to see my favourite in the top 5.
620 downloadsThis is my (ajmiam's) first levelset, which has been in the works for quite some time now. It contains 100 all-new levels which start out very easy but become harder over time, especially after level 70 (though there are still some easier levels mixed in after that). Some notes: Every level has been tested in Lynx and should be MS-compatible as well. Every 10th level (except #50) is an "action" level--that is, a short level where speed, reflexes, and timing play a larger role than puzzle-solving. Don't worry, there are some puzzles and action both mixed into the other 90! I submit every level in this set for all Chip's Challenge community level packs (CCLPs), except #50 (which is just a "break" level) and any levels that have appeared in a previous CCLP. Level 99 is completely, absolutely, totally unfair. This is done on purpose. Otherwise it wouldn't be a reference to the game it's referencing. It has no randomness, though, so once you figure out what to do, you should be able to solve it. The hint gives you the password to Level 100, though, if you want to skip it. Anyone and everyone may download this set, play it with Chip's Challenge and Tile World, and redistribute this set as-is with credit given to me. You may NOT, however, redistribute this set as your own, or edit any level(s) and redistribute the result without my permission.