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Found 19 results

  1. The truth about CCLP1

    There has always been this huge chip on my shoulder for many years, so I have decided to come clean about what truly happened during the time of CCLP1 voting to everyone. This is not easy and I don't expect people will forgive me, but it's going to explain why I have stayed away from the CC community for a very long time since CCLP1 was released. I don't know how many people outside of the CCLP1 staff know, but I felt enough time has passed to get it out. Back in 2013, during CCLP1 voting, I was the CCLP1 Voting Administrator, and J.B. Lewis was constantly monitoring who was voting what on each level. We all had a private Skype group chat together with the CCLP1 staff in it along with myself. At around the third month of voting, I got more and more frustrated with some of my own favourite levels doing badly in voting. I ended up developing a dark and nasty habit of being mean to the CCLP1 staff as a result, in particular having a huge grudge against J.B. Lewis (Me and J.B. clashed a lot even before voting began. At the time, I just got sick of the Chipsters seeing him as this perfect snowflake who thinks he is always right and nobody willing to challenge his opinions) who was mostly just telling me the progress of the votes. Shortly after, I started making a few CC Zone accounts and rigging it to favour my own levels. I ended up digging a huge inescapable hole in the long run and eventually rockdet figured it out for sure that I was up to no good. Not wanting to lie to rockdet on Skype who was my favourite Chipster at the time, I eventually confessed to the whole rigging. Rock didn't believe I was a bad person though, just someone who couldn't control his power. After that, the votes from the fake accounts were deleted and everything went back to normal. After CCLP1 was released in 2014, I lowered my time significantly on the CC community, eventually resigning my CC Zone Admin position in March 2015. So that's why my interest in Chip's Challenge has dropped significantly. CCLP1 was a very dark time in my life. Was I selfish? Sure, so that's why I chose not to submit any of my levels to CCLP4 voting. I didn't want to risk becoming that person again. On the upside, I found what my biggest weakness was so I decided to just let it all go and shorten my time with the community. A new era began and that was pretty much the end of Chip's Challenge for me.
  2. CCLP1 Voting Packs

    Version 1.0

    53 downloads

    This ZIP file contains all 33 CCLP1 voting packs used for CCLP1 voting. You can download this for the "Gotta Solve 'em All!" CC Zone award too. NOTE - Some levels in these packs may have been updated or changed after CCLP1 voting finished so bear that in mind for any future CCLP voting.
  3. MERRY CHRISTMAS! (Part Deux)

    Sorry I had no time to vote for CCLP1 this year guys but Santa still wishes you all a Merry Christmas! :chipwin: :chipwin: :chipwin: :chipwin: :chipwin: :chipwin: :chipwin: :chipwin: :chipwin: :chipwin: :chipwin: :chipwin:
  4. Hey you guys! It's time for another Time Trial! Yay! A couple months back we revisited some levels from last year that were made for the create competitions, and this time we are revisiting some levels from another competition. So yes, the title of the competition does not actually refer to a quality of the levels, but as a contrast between the competition types. Here are the two levels, made by Lessinath: http://cczone.invisionzone.com/index.php?/files/file/171-november-2012-time-trial-levels/ You'll notice that these levels are the ones used for last year's November Time Trial, but that the results for that competition have not yet been announced, as we "received depressingly few submissions". Hopefully this will prove to be a chance for these levels to find a new audience, and maybe even attract a couple of those people who might have worked on the levels half a year ago (whether they submitted routes or not). As many people can be busy at this time of the year, and because it looks like there might not be a time trial next month, I'm pushing the deadline well into June. Enjoy! Details: 1) The person with the highest combined remaining time on the two levels wins! 2) You may enter in either Lynx or MS, with the latter being the primary rules, meaning that any Lynx solution times that exceed the best MS solution time will be considered equal to that MS time, but otherwise all the times will be compared together in one category. There may be a tie in the overall score. 3) Please send your solutions (either the tws file or avis) to CCZoneNextLevel at gmail dot com, or to my own email valeosote at hotmail dot com. Do not post your solutions or solution times or share them with others. All times will be published at the same time, and the quickest solutions will eventually be released. I will strive to respond to your message by a confirmation that your score has been recorded. 4) The levels shouldn't be too hard to solve. Don't be afraid to send in your solutions even if you sense they aren't perfect, and simple casual solutions are also appreciated. You may enter if you solve at least one of the levels, but solving more will obviously place higher. The levels have time limits of 700 and 200, which give a fair relative estimate of the times they take to solve, but even so the first one is modular in the sense that you can go and practice any room by itself before you actually go for a speed run. 5) This is part of the 2013 season of the Chip Cup. Winner will be awarded 15 points, second place 12, third 10 points, and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a time trial earlier receive the "Run, Chip, Run" award. If your name is Andrew, I will send you an e-card. 6) Submission deadline is pushed back a bit this time to June 16th where you live. I will judge the submissions without warning the following week but will accept submissions until I do. If you need a more specific time, you can always ask. To avoid losing on time (it is a time trial after all), get your solutions in early rather than later! You can send in improvements while the competitions is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it. Report any problems or ask any questions here! Have fun! -Miika
  5. As some of you already spotted, the levels submitted for the March 2013 Create Competition are now available for download: http://cczone.invisionzone.com/index.php?/files/file/227-cczone-march-2013-create-levels-packaged/ You can comment on the levels in this thread. Once you form some sort of opinion on the levels, list them in your preferred order and email that order to me at valeosote at hotmail dot com. I will use these lists to determine the winner of the competition. You can define your own criteria for how you are voting, for the original competition announcement reminded the contestants that "a good level will be enjoyable to many types of players". Details: 1) You can discuss the individual levels, but don't publicly post your full list so the results are not spoiled or others' voting is not affected so much. I already released the participants' names, so I thought it would be fun to run the voting as a secret ballot. 2) If you were one of the participating designers, you can still vote on your own levels, but these will have no effect on the outcome in relation to the other entries. Please do not vote down what you think are good levels just so your own levels will fare better, as this won't have an effect either, except if more than one person starts doing so. 3) Once all the votes are in, we might have an additional round of voting where we pit pairs of levels against each other that were too close in the voting to determine their positions with certainty. 4) Once the preferred order of the levels is set, the standings between the designers is determined by their best level, and will receive Chip Cup points accordingly. 5) Voting will close a week after I receive votes from ten people. If this is taking too long, I will announce the deadline for voting towards the end of April. In any case we hope to have the results within about a month. Finally, here's the list of levels you will be voting on: Level 1 - Michael Ancient Glider Temple - Flareon350 Tricks & Traps - CraigV Shemozzle - jblewis In or Out - jblewis The Beach - Minus3K2 Flip-Side-Up - random 8 That Ticking Noise - rockdet 200m Free Style - rockdet Protect Me as I Protect You - BlazingApollo Bricks - random 8 Impedence - random 8 Bringing Up the Rear - BigOto2 Your votes should also basically just list all the levels by name, though you don't have to list the designers, or you can just list the level numbers in your preferred order, as long as it is clear to me. Remember, the order of your list matters! Once I receive your votes, I'll try my best to respond to you and confirm that your votes have been recorded. I might be forgetting something, so please ask for clarifications. (Also if you would like me to change some of the text in the ccx file, say you'd rather be referred to by your full name, you can ask for that too.) Enjoy! -Miika
  6. Version with ccx

    133 downloads

    Here are the levels created for the March 2013 Create Competition! The levels included and their designers are: Level 1 - Michael Ancient Glider Temple - Flareon350 Tricks & Traps - CraigV Shemozzle - jblewis In or Out - jblewis The Beach - Minus3K2 Flip-Side-Up - random 8 That Ticking Noise - rockdet 200m Free Style - rockdet Protect Me as I Protect You - BlazingApollo Bricks - random 8 Impedence - random 8 Bringing Up the Rear - BigOto2 This is basically the order I received the submissions. I'm uploading two files, one is just the set with the levels, and the other is a zip-file that contains a ccx-file where some of the designers explain things about their levels. The zip-file contains the ccl- and ccx-files in the data folder, and two dac-files in the sets folder. We will hold a vote for which levels everyone believes deserves the title of the best for this month. Details and instructions for how you can be part of that will be found in a new thread in the competitions subforum. Enjoy! -Miika
  7. Here are the levels for this month's time trial: http://cczone.invisionzone.com/index.php?/files/file/225-ccz-tt-1304ccl/ Important! The levels were updated to version 2.0. Do not use the initial release for the competition! Everyone knows what an item swapper level looks like, but these are not quite like that. I wanted to make some easier levels this time, but still keep the optimizing a challenge. The result is these three levels that I'm dubbing "item fetcher" puzzles, as you keep fetching free items after losing your earlier ones (as opposed to an item swapper, where you are rewarded with new items for using your old ones). I have seen this concept explored in at least the custom levels Full Houses (#43 of geodave3.dat) and Combinations (#32 of ajmiam-pit-or-100-tiles.ccl), but would be interested in hearing of more examples. I'll post more on the creation of this set once I start receiving submissions. The scoring is a bit different this time, so you might want to read the specifics below, but basically if you have the fastest time you'll win. Enjoy! EDIT: The first versions of the levels were a bit too complex to be as fun as they could be, so two of them were updated. Make sure you have version 2.0, which includes more levels but only three for the competition. See details in posts below. (Red text in this post highlights changes during the update.) Details: 1) Instead of looking at the combined time remaining on the three levels (Freshmen Fetcher, Sophomore Fetcher, Junior Fetcher), this time we will focus on the relative placement of entrants for each individual level. The full method I have in mind is a bit complicated, as it takes into account all sorts of ties, but the idea is that first place on a level is worth a little over twice that of second place, which in turn is worth more than two third place finishes on a level and so on. The winner will thus be someone who has the best time on at least on of the levels, and if someone has the best time on two levels (not tied), it won't matter what time they scored on the third level. Once the winner is decided, the remaining players will be examined as if they were the only entrants and the winner out of this group will come second overall, and so on until everyone's placement is settled. If there are unforeseen problems with this method, I will settle it as fairly as I can. 2) You may enter in either Lynx or MS, with the latter being the primary rules, meaning that any Lynx solution times that exceed the best MS solution time will be considered equal to that MS time, but otherwise all the times will be compared together in one category. There may be a tie in the overall score. 3) Please send your solutions (either the tws file or avis) to CCZoneNextLevel at gmail dot com, or to my own email valeosote at hotmail dot com. Do not post your solutions or solution times or share them with others. All times will be published at the same time, and the quickest solutions will eventually be released. I will strive to respond to your message by a confirmation that your score has been recorded. 4) The levels shouldn't be too hard to solve. Don't be afraid to send in your solutions even if you sense they aren't perfect, and simple casual solutions are also appreciated. You may enter if you solve at least one of the levels, but solving more will obviously place higher. The levels have time limits of 120, 240, and 240, and you most likely can complete each one on your first try if you are careful. (The original versions had time limits of 120, 360, and 360 seconds, which might not have been enough to guarantee that you could solve them all on your first attempts, but competitive runs should still have left over half of that time unused.) 5) This is part of the 2013 season of the Chip Cup. Winner will be awarded 15 points, second place 12, third 10 points, and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a time trial earlier receive the "Run, Chip, Run" award. If your name is James, I will write you a short poem in my CC blog. 6) Submission deadline is at the end of the month. During the last week of April, I will announce a precise cut-off time that will be at the start of May, after which no more submissions will be accepted, and judge the competition soon after that. To avoid losing on time (it is a time trial after all), get your solutions in early rather than later! You can send in improvements while the competitions is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it. This is subject to change due to the update on the levels. Specifics to follow in good time. 7) I reserve the right to update the levels within the first week of release. If you find any odd things about the levels, please give me a nudge. I will only apply changes that make the competition better, which means I might fix a ridiculous bust or some other aspect that is obviously meant to work in some other fashion. If any updates are made, I will alert you in this thread. However, no updates will be made after April 11th in any case. (See? I knew I'd need this rule some day.) Report any problems or ask any questions here! Have fun! -Miika
  8. CCZ-TT-1304.ccl

    Version 2.0

    93 downloads

    Here are the levels for the April Time Trial 2013! I'll post more information in a thread in the competitions forum. The three levels used for the competition are: Freshmen Fetcher Sophomore Fetcher Junior Fetcher Important! There was an update to the levels! The original versions of two updated levels are also included as "Advanced Sophomore Fetcher" and "Advanced Junior Fetcher", but these are not part of the competition. Puzzle yourself out! -Miika
  9. April Fools 2013

    So, this is my first ever blog on CC Zone. Took over a year to get started, but as I don't feel an introduction is needed for myself, I'll get straight to it. I've got something just as funny as last year's April Fools cooking up. No one will guess what it will be, but it's based around another Chipster. Last year's April Fools was hilarious. Andrew R joining in was not part of the plan, but it sure confused everyone, including me. Also, CC Zone is already 1 year old. Man, how time flies when you're having fun, eh?
  10. A year ago we had our most attended create competition, when the theme was to keep it compact in a small area measuring just 9 x 9 tiles. Now it's time to test another aspect of keeping a level small, but instead of limiting the area, we will limit the time needed to complete the level. There is more than one reason for a level to have a relatively short time limit, but which approach will you take? The task, should you accept it, is to create a new level with a time limit of at most 60 seconds. This does not mean the fastest possible solution should take 59 seconds, so please use your judgement on what type of a level benefits from this time constraint. Keep in mind that a good level will be enjoyable to many types of players. Additional notes: -Submissions are open as long as it is March where you live! -the level must be solvable. -the level does not need to work in both ms and lynx. -the level must be new; it must not have been released earlier. -you may submit more than one entry, but please keep the levels distinct from each other. -points will be deducted for late entries, but will be accepted until a notice is posted in this thread. -do not cheat. At anything. Ever. -ask about other unclear situations. Extra credit: write about 100 words describing your creation and the process you went through to make the level. Submissions will be judged in the beginning of April 2013. If there are at least four entrants, we might have a public vote on how to rank the levels. In addition to the normal prizes (the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants), the winner will receive a SURPRISE REWARD which will be announced later! And no, it is not that you can pick a name for our dog. (That was already won by Michael last year, and our dog is now called Jigsaw.) Email and attach your submissions to valeosote at hotmail dot com. List your username and this competition in the subject. Keep it short and simple, something like: "March Create - James" Everyone is welcome to join! -Miika
  11. March 2013 Time Trial

    Here are the levels for this month's time trial: http://cczone.invisi...ccz-tt-1303ccl/ I worked on these levels quite a bit, so I am interested to see how you guys respond to them. The first one, Hexominos, is partially inspired by the previous time trial levels from August 2009 and January 2012. All of these are relatively simple to chip collecting missions, but to do so optimally is no easy task. The other level, Nested Replay, is my attempt to make a level where you can pick which rooms to visit. There are four quadrants, each with four rooms, but you only need to visit three quadrants and three rooms in each of those quadrants. Once I get a submission or two, I will post some more comments on making the levels. If you know the routine, you are set to go. Enjoy! Here are more details if you must know: 1) The person with the highest combined remaining time on the levels #2- #3 wins! You may enter in either Lynx or MS, with the latter being the primary rules (meaning that any Lynx solution times that exceed the best MS solution time will be considered equal to that MS time, but otherwise all the times will be compared together in one category). Ties in overall score won't be broken. 2) Please send your solutions (either the tws file or avis) to me at valeosote at hotmail dot com. Do not post your solutions or solution times or share them with others. All times will be published at the same time, and the quickest solutions will eventually be released. I will strive to respond to your message by a confirmation that your score has been recorded. 3) The levels shouldn't be too hard to solve. Don't be afraid to send in your solutions even if you sense they aren't perfect, and simple casual solutions are also appreciated. To give an idea of how long the solutions are to the levels, eat a doughnut and that should take about as much time. 4) This is part of the new 2013 season of the Chip Cup. Winner will be awarded 15 points, second place 12, third 10 points, and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a time trial earlier receive the "Run, Chip, Run" award. If your name is James, I will write you a poem and post it in my blog. 5) Submission deadline is at the end of the month. In practice this means I will post here during the first week of April announcing that no more submissions will be accepted, and judge the competition soon after that. This can happen sooner than you hope, so get your solutions in early rather than later! You can send in improvements while the competitions is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it. 6) I reserve the right to update the levels within the first week of release. If you find any odd things about the levels, please give me a nudge. I will only apply changes that make the competition better, which means I might fix a ridiculous bust or some other aspect that is obviously meant to work in some other fashion. If any updates are made, I will alert you in this thread. However, no updates will be made after March 12th in any case. Report any problems or ask any questions here! Have fun! -Miika
  12. CCZ-TT-1303.ccl

    Version

    67 downloads

    Here are the levels for the March Time Trial 2013! I'll post more information in a thread in the competitions forum. #1 - Hexominos #2 - Nested Replay Hope you enjoy! -Miika
  13. Ok guys, here are the Valentine's Day 2013 Treasure Hunter results! Hopefully I added all the items and points correctly. It was tough work! First digit on each entry is time remaining, the second is treasure score and the third is time bonus. The green is Chip Cup 2013. pieguy: 310 (131 + 62 = 193 points) + 15 points jblewis: 309 (131 + 61 = 192 points) + 12 points random_8: 298 (131 + 59 = 190 points) + 9 points (tied third place) Markus: 303 (130 + 60 = 190 points) + 9 points (tied third place) M11k4: 313 (126 + 62 = 188 points) + 7 points AdrenalinDragon: 278 (124 + 55 = 179 points) + 6 points Flareon350: 308 (95 + 61 = 156 points) + 5 points Michael: 296 (62 + 59 = 121 points) + 4 points geodave: 321 (51 + 64 = 115 points) + 3 points IceyLava108: 380 (25 + 76 = 101 points) + 2 points Well done, pieguy UPDATE - M11k4 did send a second TWS solution, but the deadline had passed so it was not allowed for the competition. His new route would have scored 193 with 313 seconds left. UPDATE - Added random_8 on the scoreboard. UPDATE - Scores have now been checked.
  14. Treasure Hunter Valentine's Day 2013 Name of level: First Date To be played in MS Time Limit: 400 Created by Tom Patten Deadline: 18th February 2013 12am GMT Link: http://cczone.invisi...tines-day-2013/ Rules of the competition: - Your TWS recording should be sent to: rcttom@hotmail.com - This focuses on item collecting. - Using keys on doors deducts points. - It's not necessarily the fastest time that wins. - Collecting specific items give your points. - A global leaderboard will be used to judge the final winner. - Chips are not required to finish the level. - You MUST finish the level. - The points are: Chips - 0 points Red Key - 1 point Green Key - 2 points Blue Key - 3 points Yellow Key - 5 points Time bonus - 1 point for every 5 seconds left on the clock.
  15. Version

    61 downloads

    The level for Valentine's Day 2013 Treasure Hunter competition. MS ruleset. Designed by Tom Patten.
  16. So what did I do last weekend? I played these two cool levels! Now I want to share them with you too! http://cczone.invisionzone.com/index.php?/files/file/200-ccz-tt-1302ccl/ I could wait till we get last month's results, but couldn't think of any other reason to not already post these since the month has already begun. There are two levels this month (levels #2 and #3 in the set), and they might be familiar ones if you have been keeping track of the create competitions. Both of these levels were submitted last year for a create competition, but I thought they would work well also as TT levels. The first one is actually one of my own making, from a year ago for the volcano themed January competition. The second one was made by Ben Hornlitz for the September competition and is used here again with his kind permission. Though the second one also received a minor edit, my level had a bit more work done to it, so please use the versions provided here. If you know the routine, that's all you need to know. Enjoy! Here are more details if you need them: 1) The person with the highest combined remaining time on the levels #2- #3 wins! Once again you may enter in either Lynx or MS, with the latter being the primary rules (meaning that any lynx solution times that exceed the best MS solution time will be considered equal to that MS time, but otherwise all the times will be compared together in one category). Ties in overall score won't be broken. 2) Please send your solutions (either the tws file or avis) to me at valeosote at hotmail dot com. Do not post your solutions or solution times or share them with others. All times will be published at the same time, and the quickest solutions will eventually be released. 3) The levels shouldn't be too hard to solve. Don't be afraid to send in your solutions even if you sense they aren't perfect, and simple casual solutions are also appreciated. To give an idea of how long it might take to solve the levels, the optimal solution for the first level does not exceed one minute, and the second one can be done in about two to three minutes. 4) This is part of the new 2013 season of the Chip Cup. Winner will be awarded 15 points, second place 12 and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a time trial earlier receive the "Run, Chip, Run" award. 5) Submission deadline is at the end of the month. In practice this means I will post here during the first week of March announcing that no more submissions will be accepted, and judge the competition right then. This can happen sooner than you hope, so get your solutions in early rather than later! You can send in improvements while the competitions is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it. Report any problems or ask any questions here! Have fun! -Miika
  17. CCZ-TT-1302.ccl

    Version

    45 downloads

    Here are the Time Trial levels for February 2013. The theme is to revisit a couple levels that were submitted last year for the create competition. The set has a three levels, with the first one not being for the competition. See the thread in the competitions forum for details on the time trial itself. Use either ms or lynx, with ms being the primary rules used for the competition. Have fun! The second level, Volcanic Island, was made by Miika Toukola and it placed third the 2012 January Create Competition. The third level, From the Inside Out, was made by Ben Hornlitz and it won the 2012 September Create Competition. Can you recognize the welcome level?
  18. Happy New Year Everyone! Let's kickoff this year's competitions with a Time Trial! http://cczone.invisionzone.com/index.php?/files/file/191-ccz-tt-1301ccl/ Download and enjoy. Send either ms or lynx solutions to my email address ( valeosote at hotmail dot com ). That's basically all the information you need (and a bit of common sense), but I'll spell out some details too. 1) The levels are quite simple, at least to solve. There are several of them, but they all stick to the same frame so you won't get lost easily. I wanted to try and see if something as basic as this could still be fun to compete with, and if the submissions will still avoid ties. 2) The person with the highest combined remaining time on the levels #2- #11 wins! Both ms and lynx will be judged in the same category, though I suspect that there are no levels where lynx can be completed quicker than ms. Ties in overall score won't be broken. 3) This is part of the new 2013 season of the Chip Cup. Winner will be awarded 15 points, second place 12 and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a time trial earlier receive the "Run, Chip, Run" award. 4) Do not post your solutions or solution times or share them with others. All times will be published at the same time, and the quickest solutions will eventually be released. 5) Submission deadline is at the end of the month. In practice this means I will post here during the first week of February announcing that no more submissions will be accepted, and judge the competition right then. This can happen sooner than you hope, so get your solutions in early rather than later. You can send in improvements while the competitions is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it. 6) I have the Time Trials for this spring mapped out already, so there might be something special in store for everyone who participates in all of these before the summer. Each month will be a different experience, so join in now to not miss out on the fun! If you have a level you want to submit as a TT level, send it to me and I might still find a slot for it too. Report any problems or ask any questions here! Have fun! -Miika
  19. CCZ-TT-1301.ccl

    Version 1.0

    58 downloads

    Here are the Time Trial levels for January 2013. The set has a dozen levels, but a couple of them are not for the competition. See the thread in the competitions forum for details on the time trial itself. Use either ms or lynx. Have fun! Levels by Miika Toukola.
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