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Found 21 results

  1. Version (1.0)

    51 downloads

    Here are the levels submitted to the December 2015 Create Competition - First Impressions. The levels included here are: Do you even lift? by random 8 Infiltration and Escape by chipster1059 No Refunds by RB3ProKeys Diametric Opposition by Ihavenoname248 Waltz of the Kerosene Fire Fairies by Cyberdog Holiday Trail by Flareon350 Walk in the Part by Syzygy The Emperor's New Level by random 8 Connections by Ihavenoname248 The Hills in Winter by chipster1059 Romper Room by Syzygy Twenty Chips by Syzygy Mouse Trap by Syzygy Midterms by Syzygy Last Minute by RB3ProKeys "Yet" by KeyboardWielder Thanks to all participants! Check the thread for more the results and other details, including a long video of how we got this ranking. Enjoy! -Miika
  2. We often judge a book by it's cover even though we know there might be more to it than first meets the eye. Taking advantage of this, advertisers don't make bad covers for books they know are dreadful, or dull posters for awful movies, or boring commercials for second-rate movies. No of course not! Can you do the same for your level? Your job is to create a level that sounds good and looks good at first impression. It does not have to be a poor level, (in fact I'd prefer if it was great), but the ranking for the competition will be based on these three things: What you say about your level here in this thread before I play it. Advertise! What I think of your level after looking at it for 1 minute in the editor. How I feel about your level after playing it for 1 minute or till I die, which ever comes first. How does that sound? Hopefully this will get you thinking about how a player experiences your creation more than before. If you feel you need a tighter restriction to get you going, consider these things that I enjoy in levels: Chip's Challenge is about puzzles, not just walking around doing stuff. That can be fun too, but even a small puzzle will be better. Use symmetry. Not just repeating an area, but changing something in it to highlight the difference. Keep it simple. If your concept isn't simple, at least keep it elegant. This is not the same as easy necessarily. Think about the playing and solving experience more than just drawing something in your editor. Throw in something Christmassy, it is December after all When I have the time, I will play through the whole level after the competition and compare my thoughts on the level design with my initial reaction to the level, to see how they line up. (This just might take some time, and I want to provide the results quickly.) Notes: -Submissions are open as long as it is 2015 where you live! I will accept submissions until I judge the competition. -The level must be new; it must not have been released earlier. Don't share the level before the competition is over. -Remember to promote your level before people see it. You can start that even before starting the level. -It would be nice if your level is solvable in either MS or Lynx, preferably both. If it isn't, just hope I don't notice while I'm judging, and when I do notice, I will ask for an update so that the level can be enjoyed even after this competition. -Please give the level a cool name, time limit and set a password. -You may submit more than one entry, but please keep the levels distinct from each other. Your best two entries is recommended. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations or wacky things you come up with. Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry, even though I will only look at the levels all at once. I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "December Create - Kylo Ren" Now get to work! (On the levels, not real work. I don't expect you to do that.) -Miika
  3. December 2015 Time Trial

    Anyone craving for a Time Trial? I am. It's time we finish off the year with a bang! I made two levels for you to try. The first is a simple 'dodge the monsters'-level, which I was happy make a bit more chaotic with an addition of a toggle button. The second level is an item fetcher I really enjoyed playing, and even optimizing it wasn't quite as bad as I thought it could be. Give them a go! http://cczone.invisionzone.com/index.php?/files/file/519-%7B?%7D/ Deadline is the first weekend of January. Send your solutions to me at valeosote at hotmail dot com, thank you. No freezing of scores this month, to keep the suspense at the end of the year. Standard technicalities apply: 1) The person with the highest combined remaining time on the two levels wins! There may be a tie in overall score. 2) You may enter in either MS or Lynx, with the former being the primary rules. This means that any Lynx solution times that exceed the best MS solution time will be considered equal to that MS time, but otherwise all the times will be compared together in one category. 3) Please send your solutions (either the tws file or avis) to my own email valeosote at hotmail dot com. (Avoid the other emails this time, sorry.) Do not post your solutions or solution times or share them with others before the competition results are announced. (This month, we won't use 'freezing' of scores.) All times will be published at the same time, and the quickest solutions will eventually be released. I will strive to respond to your message by a confirmation that your score has been recorded. 4) The levels aren't too hard to solve. Don't be afraid to send in your solutions even if you sense they aren't perfect, and simple casual solutions are also appreciated. You may enter if you solve at least one of the levels, but solving both will obviously place higher. 5) This is part of the 2015 season of the Chip Cup. Winner will be awarded 15 points, second place 12, third 10 points, and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a Time Trial earlier receive the "Run, Chip, Run" award. 6) Submission deadline is January 3rd, 2016 where you live. I will judge the submissions without warning the during the following days but will accept submissions until I do. If you need a more specific time, you can always ask. To avoid losing on time (it is a time trial after all), get your solutions in early rather than later! You can send in improvements while the competition is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it. 7) The designer of the levels, may enter the competition, as long as they feel to not have gained any significant advantage as a result of having some advanced knowledge of the levels. 8) The levels may receive an update within the first week of their release. (Note that the levels are not being released all at once this time.) This will only be done if there is some significant problem with the first versions of the levels. Please contact me if you suspect something is off. Enjoy! -Miika
  4. CC-TT-1215.ccl

    Version zip

    40 downloads

    Two levels for the December 2015 Time Trial: 15.8 A - Seven is Not Nine 15.8 B - Point Break Check the thread for details on the competition (This download is a zip file that also includes two dac files. If you just want the ccl file, click on the first version on the right.)
  5. September 2015 Time Trial

    With the release of CC2, the competitions went on hold for a while. But why should they remain stopped? In the interest of feeling out how future CC2 competitions may go, you may submit times for this Time Trial in MS, Lynx, or CC2. To help ease back into things, I've crafted 3 relatively short levels that should all carry a fair amount of optimization depth. The levels can be downloaded here, in a zip file containing 2 .dacs and .c2g. Enjoy the levels and the return of the competitions! Technicalities copied from Miika: 1) The person with the highest combined remaining time on the three levels wins! There may be a tie in overall score. 2) You may enter in MS, Lynx or the CC2 engine, with the former being the primary rules. This means that any Lynx or CC2 solution times that exceed the best MS solution time will be considered equal to that MS time, but otherwise all the times will be compared together in one category. 3) Please send your solutions (either the tws file or avis) to my own email jbardonjr at charter dot net. Do not post your solutions or solution times or share them with others before the competition results are announced. All times will be published at the same time, and the quickest solutions will eventually be released. I will strive to respond to your message by a confirmation that your score has been recorded. 4) The levels aren't too hard to solve. Don't be afraid to send in your solutions even if you sense they aren't perfect, and simple casual solutions are also appreciated. You may enter if you solve at least one of the levels, but solving more will obviously place higher. 5) This is part of the 2015 season of the Chip Cup. Winner will be awarded 15 points, second place 12, third 10 points, and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a Time Trial earlier receive the "Run, Chip, Run" award. 6) Submission deadline is October 7th where you live. I will judge the submissions without warning the during the following days but will accept submissions until I do. If you need a more specific time, you can always ask. To avoid losing on time (it is a time trial after all), get your solutions in early rather than later! You can send in improvements while the competition is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it. 7) The designers of the levels, may enter the competition, as long as they feel to not have gained any significant advantage as a result of having some advanced knowledge of the levels. 8) The levels may receive an update within the first week of the competition. This will only be done if there is some significant problem with the first versions of the levels. 9) A participant may 'freeze' their scores at some point after submitting their own solutions. They will not be able to send in any more updates after this, but they may talk about the levels and their times with other people who have frozen their entry. I will update a public list of people who have frozen their score. To close the post, have some quotes from Miika about why this is set up the way it is. [6/6/2015 5:35:20 PM] Miika: Would you mind making a couple levels for one Time Trial and maybe running it too? [6/6/2015 5:41:17 PM] Miika: I think we should stick with CC1 levels for now, at least for the Chip Cup this year. If someone makes a CC2 comp, that is ok (and cool!) but I think it won't be fair at this point for all the participants to include it in the Chip Cup. [6/6/2015 5:45:58 PM] Miika: It would probably be best for Sempteber... I figured that still allowing people to enter in CC2 under the same proviso as the Lynx ruleset has been would be a good idea. List of frozen scores: IHNN J.B. Lewis
  6. CCZ-TT-1509

    Version v 1.0

    50 downloads

    The 3 levels for the September 2015 Time Trial Competition. These levels are: 1. See No Evil 2. Hear No Evil 3. Speak No Evil
  7. Hi guys, it's time for a different type of competition! During the past few years I have made some levels that have not yet been released in any form. I envisioned compiling a set with 50 of them eventually. I now have 25 that can be released and figured I might as well put them together for an early taste of the set. I am now announcing a countdown for this release: it will be uploaded on Saturday May 9th at 4:00 a.m. GMT, so that's just short of three full days from when I post this message! To maximize the possible experience for you guys, I realized I could craft a competition around some of the levels. We haven't had a pure 'solve this level and win something'-type of competition that didn't care about how you solved the level, and as I have a few tough puzzles in the set, I thought I'd grasp the opportunity to do just that. I want to keep this a 'mini challenge' (which generally gives out a maximum of 5 Chip Cup points, and usually the participants are scored individually instead of being compared to each other), so that I don't give away too many Chip Cup points for something that can be seen as simply promoting one's own set (which is way down the list in my own goals with this effort). I will state the rules in more detail once the levels are available, but the basic idea is that you will be awarded 1 Chip Cup point for solving a tough level. For this Mini Challenge you must solve these levels in the set funfair0.ccl: #12 - Dodecaphobia #15 - A Slapstick Tragedy #21 - Seven Queens #25 - Five by Five #27 - Class is in Session I'm excited to soon release this thing and see if there is anyone out there who likes any of my creations Will you be up to the challenge? -Miika
  8. Version (2.0)

    72 downloads

    Happy Birthday Noomi! This set collects all the levels submitted for the April 2015 Create Competition. These will be played and judged by my 10-year-old daughter Noomi. Here is a list of the designers (in order of receiving submissions), and I will reveal who made which level once the results are announced. (I will also update this set afterwards.) Syzygy PB_Guy Ihavenoname248 RB3ProKeys FelixNemis chipster1059 Cyberdog J.B. Lewis IceyLava108 James The levels are ordered by me after playing them. I placed a level from each participant at the start of the set, (these were mostly the easier levels,) and the rest later on. Hopefully this will be a fair way to experience them when judging. I made some small changes to a few of the levels, some of which might be just for this edition. One such thing was translating several (though not all) of the hints to Finnish. (I did not change any of the level names.) I usually thank all participants for the submissions, but this time I really want to thank you from deep within for helping me make something special for my daughter. THANK YOU! -Miika UPDATE: ver 2.0 now reflects the rankings that Noomi decided on. See the thread for more details
  9. As promised, the new Time Trial is starting with a week of overlap with the old one... well kind of. You can already get the levels here... well kind of. They should be really fun and all tested and ready to go... well kind of at least partially in some sort of way at least if you look at it from a certain perspective. What I'm getting at is that there are three levels but only two of them are ready to go right now. I still need to test the third one a bit and tinker with its details, but I will soon get to updating that. In the mean time, you can already work on these first two levels. Just be sure to play them in Lynx, as this is the second time our Time Trial is not held in MS! Enjoy and come back for the update! Technicalities: 1) The person with the highest combined remaining time on the three levels wins! There may be a tie in overall score. 2) You may enter in only in Lynx, not MS. You may send in your MS time on the second level, but this will not have an effect on the scoring. 3) Please send your solutions (either the tws file or avis) to CCZoneNextLevel at gmail dot com, or to my own email valeosote at hotmail dot com. Do not post your solutions or solution times or share them with others before the competition results are announced. All times will be published at the same time, and the quickest solutions will eventually be released. I will strive to respond to your message by a confirmation that your score has been recorded. 4) The levels aren't too hard to solve. Don't be afraid to send in your solutions even if you sense they aren't perfect, and simple casual solutions are also appreciated. You may enter if you solve at least one of the levels, but solving more will obviously place higher. 5) This is part of the 2015 season of the Chip Cup. Winner will be awarded 15 points, second place 12, third 10 points, and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a Time Trial earlier receive the "Run, Chip, Run" award. 6) Submission deadline is May 24th where you live. I will judge the submissions without warning the during the following days but will accept submissions until I do. If you need a more specific time, you can always ask. To avoid losing on time (it is a time trial after all), get your solutions in early rather than later! You can send in improvements while the competition is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it. 7) The designers of the levels, may enter the competition, as long as they feel to not have gained any significant advantage as a result of having some advanced knowledge of the levels. I personally will probably not take part this month. 8) The levels may receive an update within the first week of their release. (Note that the levels are not being released all at once this time.) This will only be done if there is some significant problem with the first versions of the levels. 9) A participant may 'freeze' their scores at some point after submitting their own solutions. They will not be able to send in any more updates after this, but they may talk about the levels and their times with other people who have frozen their entry. I may update a public list of people who have frozen their score. This may also be my last time trial for quite some time, so I hope it all works out well. It's been a fun ride. -Miika
  10. CC Zone Best Level Tournament 2015

    Before I leave my CC Zone Administrator/Site Owner position, I thought I would do a bracket tournament with the 32 best ranked levels from last year's CC lists to go head-to-head and see who wins. Simply vote for the level you want to proceed to the next round in each match up. Click the link below and check each topic for voting. CC Zone Best Level Tournament Round 1 Matchups Round 1 Results and Round 2 Matchups (Continued in next post...)
  11. Some people get giddy before Christmas, or even their birthday, in anticipation of what presents they might be receiving. I get a little giddy when I announce these competitions, both to hear your reactions and then see your entries This time we have a theme that is related to birthdays and fits in with the series I was hinting at last month... Your job is to create a simple and fun level. Wait, that's not a proper requirement?! It's not even a restriction really! EXPLAIN!! I'm glad you asked, but let me set things up first... Judging these competitions is a lot of work if there are tens of levels, but even more so if those levels are complex and hard. That doesn't mean that sort of levels are bad, it's just that for these competitions, it is more efficient and even fun if there is some sort of difficulty restriction in place. But not every month should be about making a level in a small room, or a short time limit, so what other ways are there to guarantee a similar outcome? Taking a step back, another approach to the problem is to allow someone else to judge the competition, and we have done that too from time to time. The main problems with that approach is the availability and willingness of people to undertake such a task in reasonable time. We have even tried voting on the results, but that hasn't worked as well as one could hope (at least to date). So what did I do this time? We have a guest judge for this month's levels. She is my daughter Noomi. She will play the levels and rank them how she feels. At least I hope she will, since it will be a birthday surprise! She is turning ten in May, and I thought it would be cool that we as a community would create a small level set for her to play. Now this is where the restriction comes into place. She hasn't played too much of CC. She has played some, but definitely not as much as any of you reading this. I believe she will enjoy a simple and short level over any that are long and difficult. She may even skip a fun level if she encounters an element she dislikes. As level designers, I feel you will do well if you manage to think more in the mind set of the player when making a level for her. I realize that to make this work, and to make it fair, I will need to try and tell you all a little more specifically what types of things she enjoys in the game. After all, a good designer should know their audience a little bit to be able to think about how their creation will be received. I will do that, but not yet. I didn't want to delay announcing this competition, but I don't have all that info just yet. So within a week or so I will post a follow-up with more information about how much she has played to date and such, to give you some idea of what you can be aiming at. Of course you can start narrowing down your ideas or even experimenting with them in an editor, and I'm sure the time you spend on it now, even without all that information, won't be a total waste. (Oh, my set kidsfair.ccl was made for her, but not all the levels and it's been some time since she first played it.) So to summarize: Your job is to create a simple and fun level that a ten-year-old girl will enjoy! Check back later in the month for more details on what she might be expecting or what sort of things she might not like. As a general rule, I suggest not making the level too long, too difficult, too dodgy, too blockpushy, or too anything. I will be very interested in seeing what you come up with! Notes: -Submissions are open as long as it is April 2015 where you live! -Do not make a overly difficult level. Please be considerate of not making the judge work too hard on solving your creation. -The level must be solvable. If it isn't, an update is allowed but it does take extra effort so please play your levels before sending them. -The level must be new; it must not have been released earlier. -Please give the level a name, time limit and set a password. -You may submit more than one entry, but please keep the levels distinct from each other. Your best two entries is recommended. -Points may be deducted for late entries, but will be accepted until a notice is posted in this thread. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations. Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry. I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "April Create - Superman" Let the submissions pour in, and thanks in advance for helping me make this present! -Miika
  12. Version (full edition)

    99 downloads

    This package includes the levels submitted to the March 2015 Create Competition. The zip file contains two sets, one for each rule set and with different levels, as well as the accompanying ccx and dac files. You can also download the individual sets separately from the right in the previous versions list (though the first version is marked 'all levels' it does not contain all the bonus levels). The levels and designers are: Lynx: Swiped Away - Syzygy Squares - IceyLava108 Sea of Keys - eric119 Attack of the Keys - Chipster1059 Specific Gravity - J.B. Lewis The Keys to Failure - Cyberdog Delayed Post - Ihavenoname248 eXceLleNcY - geodave Sub Station Alpha - Syzygy Bonfire - IceyLava108 MS: The Power of Slide Delay Compels You! - Ihavenoname248 The Bugs Who Couldn't Think for Themselves - eric119 Deprogression - chipster1059 Serendipity - Syzygy Suffocate - IceyLava108 Mining - IceyLava108 Skeptic Debunked - Syzygy MiSery - geodave Chips' Challenge - RB3ProKeys Ram It Down - Cyberdog Sand Boxes - Syzygy Seaweed - Syzygy The Second Most Insane Level In All Of Space! - RB3ProKeys Bonus: School 4 2 Rules (both MS and Lynx)- Syzygy Silhouettes de 101 Apparitions (two versions) - Syzygy Standard Email Attachment Limit (Lynx) - Syzygy Hidden Agenda (MS) - M11k4 Squared Bonfire (Lynx) - IceyLava108 1200 BPM (Lynx) - random 8 Thanks so much for all the participants! For more information on the competition, check out the thread!
  13. My CC Zone Resignation

    Hello Chipsters, I've been heading down a slippery slope lately, and don't feel I am mentally "fit" enough to keep running CC Zone for much longer. My tenure for CC Zone has been 3 years, and I personally feel it is time for me to step down as Site Owner and Administrator. The site isn't going to close down. It will stay functional until I find a successor, but there seems to be a "demon" lurking inside me and the Tom who adored Chip's Challenge is no longer present. I'm not a perfect creature. I've made mistakes, and have had a bit of a "dark" vibe inside me for quite a while. As the years have passed, the positives have diminished, which is ironic because I originally created CC Zone: The Next Level to give myself some purpose in life and cure my severe depression. It worked for the first year, but after that I haven't really been doing a good job with keeping the site functional and looking after the Chip's Challenge community effectively. I still haven't done all the "Level-Up" rankings and given out all the correct CC Zone awards to members for example. I can't say I deserve to be forgiven for the many bad things I have done. I don't believe anyone starts evil though. I certainly didn't, but that's how I feel about things. If you are interested in becoming the new CC Zone owner/administrator, just reply in this topic or PM me on CC Zone. Tom P (AdrenalinDragon), CC Zone Site Owner/Administrator
  14. Version

    67 downloads

    Hi! These are the levels submitted for the February 2015 Create Competition - Walls of CCLP2. These levels were made by: Eric119 random 8 lookatthis chipster1059 Flareon350 Ihavenoname248 J.B. Lewis KeyboardWielder Syzygy rockdet Minus3k2 Hornlitz RB3ProKeys geodave Cyberdog James M11k4 Thanks to all who participated! Check out the thread for more details, such as what in the world is this crazy order of the levels? -Miika
  15. Think you know Chip's Challenge and it's inner workings? Then this competition is for you! For the past couple of years, the March Create Competition has been characterized by a mechanical restriction that has limited the submissions to be 'small', or 'short' or 'simple' in one way or another. While I have a cool new idea in that vein, I have decided to use that restriction next month instead (for reasons that will become clear at the time), so for this month I had to dig up something else. I almost saved this concept for May, but decided it was so intriguing that I couldn't wait to see what you all would cook up now! It's a mechanical restriction that is very wide in some sense, yet very narrow at the same time. Your job is to create a level that is solvable in MS or Lynx, but not both. You may either make a level that works in MS but does not operate in Lynx, or the other way around. If you choose MS, you are free to use 'invalid tiles' and even 'advanced coding', though be advised that I will play the level in Tile World and will judge heavily on the game play, not how unintuitively you can build a level. If you choose Lynx, use some mechanic that is different in MS and yet is not too hard. Whichever you way you go, make the level fun! Make it so the differences in rules arise naturally and don't seem forced. I also encourage you to find something in the rule sets that simply can't be copied in the other in some way. This time I am looking for levels that are of reasonable difficulty and length (not too long), but will play anything you make. If you need an idea for a theme for your level to get started, I suggest you use some element from the latest dream you remember. Notes: -Submissions are open as long as it is March 2015 where you live! -Do not make a overly difficult level. Please be considerate of not making the judge work too hard on solving your creation. -The level must be solvable. If it isn't, an update is allowed but it does take extra effort so please play your levels before sending them. -The level must be new; it must not have been released earlier. -Please give the level a name, time limit and set a password. -You may submit more than one entry, but please keep the levels distinct from each other. Your best two entries is recommended. -Points will be deducted for late entries, but will be accepted until a notice is posted in this thread. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations. Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry. I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "March Create - Barrack" Let the submissions pour in! -Miika
  16. The first week of March flew by and finally we have a new competition starting! Your task is to download this file and complete the first two levels as quickly as possible. The first one, Fly Me to the Stars, involves some boosting, so I have dedicated it to Paul Gilbert who always beats my scores on boosting levels. The second one, Time Trial Mix I, is the first level in a (possible) series that collects pieces from earlier Time Trial levels to create a new experience. It is dedicated to Tom Patten, as all the levels it borrows from are his. It has some random elements, so I added a third level, Time Trial Mixed I, which you may use for practice. If you don't solve the second level, I will accept any solution on the third level to replace it, but do note that the time limit is a second shorter. (Though the randomness is not really too bad.) I can't wait to see how you all solve these puzzles! Enjoy! Technicalities: 1) The person with the highest combined remaining time on the two first levels wins! You may use the third level in place of the second one if you wish, but note that its time limit is one second lower. There may be a tie in overall score. 2) You may enter in either MS or Lynx, with the former being the primary rules. This means that any Lynx solution times that exceed the best MS solution time will be considered equal to that MS time, but otherwise all the times will be compared together in one category. 3) Please send your solutions (either the tws file or avis) to CCZoneNextLevel at gmail dot com, or to my own email valeosote at hotmail dot com. Do not post your solutions or solution times or share them with others before the competition results are announced. All times will be published at the same time, and the quickest solutions will eventually be released. I will strive to respond to your message by a confirmation that your score has been recorded. 4) The levels aren't too hard to solve. Don't be afraid to send in your solutions even if you sense they aren't perfect, and simple casual solutions are also appreciated. You may enter if you solve at least one of the levels, but solving more will obviously place higher. 5) This is part of the 2015 season of the Chip Cup. Winner will be awarded 15 points, second place 12, third 10 points, and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a time trial earlier receive the "Run, Chip, Run" award. I may consider dedicating a level to you in a future Time Trial this spring if you are the first to send in solutions this month. 6) Submission deadline is April 1st where you live. I will judge the submissions without warning the during the following days but will accept submissions until I do. If you need a more specific time, you can always ask. To avoid losing on time (it is a time trial after all), get your solutions in early rather than later! You can send in improvements while the competition is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it. 7) The designer of the levels (myself), may enter the competition, as I have not optimized them, nor will I have significantly more time to work on them compared to the rest of you. I never work on my own scores after seeing someone else's solution. However, if someone protests against this, I may exclude my own submission. This month it looks like I won't have time to participate anyway. 8) The levels may receive an update within the first week of the competition. This will only be done if there is some significant problem with the first versions of the levels. -Miika P.S. I have played all the levels submitted to the February Create Comp, so expect some results soon, though not immediately.
  17. Going Radio Silent

    Hello. I'm leaving. Yep, I'll be gone. As in, I won't be here. If you see someone here on CC Zone or elsewhere in the Chipverse, it won't be me. I'm totally out of here. Well, for a time. Recent events and developments in my real life are not allowing me to use as much time as I'd like for Chip's Challenge, and I only see this problem increasing soon. However, there are positive things hiding here. First off, I will be back! I love this game and community, and maybe in a year, maybe in two, I will manage to return. Secondly, I'm not gone yet. I estimate that starting in June I will be totally gone, but until then I will be around. Thirdly, since I know I'm leaving, I will use my time to finish any interesting projects I have been planning and brooding. All this should actually really be fun for everyone! Here's a few things I'll try to get done this spring. 1) run the competitions through April, and maybe something in May. I have time trial levels for March and an idea for what to do in April. I have ideas for the create competitions as well, if nobody else wants to run them. I also have a Treasure Hunt level in the works, though am not sure if I can get it working in time. There has been a surge in participation for these competitions this year, and I don't plan on letting this momentum go to waste. 2) release some sort of final version of CCLXP2. There is a lot to do for the documentation we wanted to ideally provide with this set, so not all of that will be done. However, there is need for a finalized version of the set itself, kind of like a game play update. This will allow the score boards to be locked and further stuff may be done later. Any questions you may have about individual levels are welcome. For example, I will try to respond to chipster1059's excellent review of the set and some questions posed there. 3) release some of my own levels. The only real set I have made and released has been kidsfair, and that does not really represent the types of levels I enjoy building. I expect to release a non-finalized version of funfair0.ccl soon. I plan on it being 50 levels when it is done, but for this release I will aim to have half of them done. I expect you all to try the levels; I expect nobody to love even half the levels; I expect everyone to discover one level they like. 4) I'll get some old stuff cleaned up. I have finished compiling CCZcreate2013-2014.ccl but not the accompanying ccx-file. Expect an update to the Goodie Bag with this and other files as well. (If you have levels that are going to be in this release, you still have time to submit updates to them.) I'm sure there are other things similar to this that are currently slipping my mind. I would also love to update some of my scores on the official sets, but currently have trouble playing CC due to computer challenges. This also means my Let's Play of CC1 in Lynx is still on hiatus waiting for better times. At least that means I'm pretty sure I will have time to write more (cooler!) stuff in this blog too! Maybe there are other hidden positives in this whole affair, like now there will be room for someone else to step up and run some of these competitions I'll also take this chance to express how much I've loved spending time with you guys. It's incredible to me how a game like this can bring together people. Sure I love many aspects of the game itself, but many of you have become very dear friends to me over these past few years. I won't forget you and I hope you too will still be around when I return. Keep chipping! -Miika
  18. Who's craving for a create competition? Let's find out... Your task is to pick a level from CCLP2 and use its arrangement of walls to create a new level. You can pick any level from the range #1-#149, then delete anything you want except for any walls, and finally rebuild it into a new level. If you wish, you can also pick another prominent tile in the level and replace it with some other tile exactly. This is the sequel competition to the one we had last year in February. It was a successful theme and this was even requested. As was the case last time, by 'walls' I specifically mean the normal wall tile, but you can choose to keep other walls intact too. You may add new walls, but I would rather you didn't. I will judge the submissions myself during of March 2015. For this kind of thing, I enjoy it most when the level highlights a different thing than the one it uses as a base. For example, if the wall arrangement was designed for dodging tanks and you find a way to use something else there in a natural way, I will like that. On the opposite side, if you pick a level with very few walls, I will not easily see much value in that (within this competition). I can't wait to see what you guys come up with! Notes: -Submissions are open as long as it is February 2015 where you live! -Do not make a overly difficult level. A moderate difficulty is fine but then it would be nice if it wasn't too long. -The level must be solvable, but does not need to work in both MS and Lynx. You may even use invalid tiles if you wish. -The level must be new; it must not have been released earlier. -Please give the level a new name, time limit and set a new password. Don't forget! -You may submit more than one entry, but please keep the levels distinct from each other. -Points will be deducted for late entries, but will be accepted until a notice is posted in this thread. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations. Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry. I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "February Create - Melinda" Everyone is welcome to join! -Miika
  19. February 2015 Time Trial

    I like these Time Trials in general. I like the levels and the atmosphere of competitive fun. However, it's not always easy to run the perfect Time Trial because there are so many details that have to go right. One of the things I've tried to do, is to have more than one level in each competition, and yet have a simple level in the mix. This month, we're using two of these 'simple' levels. You can download them here: http://cczone.invisionzone.com/index.php?/files/file/438-ccz-tt-1502ccl/ You'll notice that both levels utilize blocks and we just had an intense block pushing level last month. I actually made the first level for last month's competition and saved it for this month precisely because of that reason. I had also planned for the second level to be used in March, but didn't want three consecutive months to use block oriented levels, so I thought to use it here instead. Though there are blocks in both levels, I feel that the first as a strong element of monster manipulation mixed in, and the second remains more of a chip collecting exercise than a Sokoban. If this all still disheartens you, then you'll be delighted to know that next month the focus is totally off the blocks. Enjoy! Just a few technicalities if you're interested: 1) The person with the highest combined remaining time on the two levels wins! 2) You may enter in either MS or Lynx, with the former being the primary rules. This means that any Lynx solution times that exceed the best MS solution time will be considered equal to that MS time, but otherwise all the times will be compared together in one category. There may be a tie in the overall score, but since that happened last month I might issue a new tie-breaking round at the start of March (if that happens, the tie-breaker is possibly the same levels but in Lynx and with an extra week of time). 3) Please send your solutions (either the tws file or avis) to CCZoneNextLevel at gmail dot com, or to my own email valeosote at hotmail dot com. Do not post your solutions or solution times or share them with others before the competition results are announced. All times will be published at the same time, and the quickest solutions will eventually be released. I will strive to respond to your message by a confirmation that your score has been recorded. 4) The levels aren't hard to solve. Don't be afraid to send in your solutions even if you sense they aren't perfect, and simple casual solutions are also appreciated. You may enter if you solve at least one of the levels, but solving more will obviously place higher. Both levels have a time limit of two minutes. 5) This is part of the 2015 season of the Chip Cup. Winner will be awarded 15 points, second place 12, third 10 points, and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a time trial earlier receive the "Run, Chip, Run" award. If you want a special prize for effort, you can try requesting something from me. 6) Submission deadline is March 1st where you live. I will judge the submissions without warning the following week but will accept submissions until I do. If you need a more specific time, you can always ask. To avoid losing on time (it is a time trial after all), get your solutions in early rather than later! You can send in improvements while the competition is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it. 7) The designer of the levels (myself), may enter the competition, as I have not optimized them, nor will I have significantly more time to work on them compared to the rest of you. However, if someone protests against this, I may exclude my own submission. -Miika
  20. It is time for another Mini Create Challenge! This time you don't even need to build a level to participate, instead you must create something else that is closely related to CC levels. What could that be? To participate in this competition, follow these steps: 1) Pick a level from either CCLP2 or a custom set you did not design. 2) Come up with a story surrounding that level. Why is Chip here? What is the point of the level? Is there are larger story in the set, and how does this one level fit into that? 3) Write either a prologue or epilogue or both for this level that could appear in the ccx file for the set. (These are the pages that appear either before or after playing a level that can tell the story.) 4) Post your work here in this thread. Be sure to state which level it is for. 5) Read and comment on other players' creations. Chip Cup points may be awarded up to 5 points per participant as follows: - 1, 2, or 3 points depending on the quality, excitement level, inspiredness, originality, poetry, story, and other (random?) qualities of the work. - 1 point if the level in question is from CCLP2 and your work may be used in the ccx file for CCLXP2. - 1 point if your first submission is submitted in January. The Chip Cup points will be awarded at the beginning of April, so expect none if you submit stuff after March. Don't hesitate to ask about anything! There probably are many details I am not covering here. One that comes to mind, is that you may enter more than once, but will receive Chip Cup points for your best one. Anything else? -Miika
  21. January 2015 Time Trial

    New Year, New Chip Cup! J.B. has won the last two (congratulations!). Will anyone rise this year to challenge him? This time this time trial is as simple as it gets: just download the competition levels from here and send in your submissions! Ask about any clarifications, though here are a few details on what's going on: 1) The person with the highest combined remaining time on the three levels wins! 2) You may enter in either MS or Lynx, with the former being the primary rules. This means that any Lynx solution times that exceed the best MS solution time will be considered equal to that MS time, but otherwise all the times will be compared together in one category. There may be a tie in the overall score. 3) Please send your solutions (either the tws file or avis) to CCZoneNextLevel at gmail dot com, or to my own email valeosote at hotmail dot com. Do not post your solutions or solution times or share them with others before the competition results are announced. All times will be published at the same time, and the quickest solutions will eventually be released. I will strive to respond to your message by a confirmation that your score has been recorded. 4) The levels shouldn't be too hard to solve. Don't be afraid to send in your solutions even if you sense they aren't perfect, and simple casual solutions are also appreciated. You may enter if you solve at least one of the levels, but solving more will obviously place higher. The levels have time limits of 110, 60, and 999. 5) This is part of the 2015 season of the Chip Cup. Winner will be awarded 15 points, second place 12, third 10 points, and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a time trial earlier receive the "Run, Chip, Run" award. If your name is Michael, I'll allow you to name one level in the next time trial. 6) Submission deadline is February 1st where you live. I will judge the submissions without warning the following week but will accept submissions until I do. If you need a more specific time, you can always ask. To avoid losing on time (it is a time trial after all), get your solutions in early rather than later! You can send in improvements while the competition is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it. 7) The designers of the levels (myself and random 8 (thank you!)), may enter the competition, as we have not optimized them, nor have we had significantly more time to work on them compared to the rest of you. Enjoy! -Miika
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