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Found 15 results

  1. Version

    19 downloads

    This set contains all the levels submitted to the December 2016 Create Competition - Movie Madness. Flight of the Prince by Ihavenoname248 No One Can Tell You by geodave Aliens in a Cargo Bay by rubenspaans Thanks for participating! Find more info on the competition in its own thread. The plan is to eventually include all these levels and ones from similar sets in the Competition Goodie Bag. Keep your eyes open!
  2. December 2016 Time Trial

    It's that time of year again, when, uhm, oh... we all get to participate in a Time Trial! These two fun levels (Red, Brown and Red and Demolitions Expert) come from Ihavenoname248 (who is, in some corners of the universe, secretly known as Jeffrey Bardon). It's been some time since we've had a competition involving this sort of manipulation and here I think it's presented in a way that isn't chaotic or too daunting. If you didn't guess from the names, they are a couple of small cloning levels and I think it's the perfect theme to finish off the year. http://cczone.invisionzone.com/index.php?/files/file/594-%7B?%7D/ We'd love to hear your comments on the levels even if you don't consider Time Trials your favorite cup of tea! Enjoy! -Miika Technical notes:
  3. CCZ-TT-1612.ccl

    Version (ver 1.0)

    24 downloads

    The levels for the December 2016 Time Trial, by Ihavenoname248. Check the thread for details!
  4. It's that time of year again. You know, when we've all been playing through voting packs for the past few months forgoing all CC competitions, moving to another country, playing in the snow, enjoying going to the sauna, eating licorice, and getting ready for something to happen on CC Zone. Yes, now is exactly that time. And what better time to join a create competition can there be? This time we have a pretty open theme: MOVIES. Pick a movie, make a level based on that movie and send it in! I'll judge the competition in January so I want to spell out a few thoughts on what I'm looking for. These aren't rules set in stone, but rather just things to consider in the design. Pick a well-known movie. If it's something nobody has ever heard of, the level won't resonate with its audience. You can tell the story or part of the story. This is hard to do in CC, but if you succeed, someone can guess the movie even without other hints than the game play. Or you can try to capture the theme or feel of the movie instead. How you do this and still make the source of inspiration recognizable is up to you. Or you can also pick a setting or picture from the movie and recreate it for Chip to explore. This time around I would prefer to see some sort of story or theme in the actual game play, but this is also a possibility if that proves out of grasp. Focus on something. You can't recreate a full movie in a 32x32 map and a few minutes of game play. Keep it simple; don't overthink it. I am not looking for great puzzles with this one, but an experience that talks to me in other ways. The little things make it work. Think of the name; it doesn't need to be the exact name of the movie, but obviously keep it related to the movie. Maybe include a hint that adds flavor. Ask. You can talk about your idea here in the thread or directly to me privately. I think discussion can lead to a better end product and create some fun expectation for what is to come. Finally, get it done. It's no good if you have a great grandiose plan and concept but never cut it down to something you manage to create before the year is over. Make me happy by sending in what you have, anything! Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry. I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "December Create - DTrump" I know it's the end of the year for now, but I hope this is the start of a good run of competitions again. Enjoy the season! -Miika And here are some more specifics if you need them:
  5. CCZ-TT-1605.ccl

    Version (2.0)

    44 downloads

    Welcome to the May 2016 Time Trial! The two levels in this set are: 16.2 A - Off the Humble Shelf - by Miika Toukola 16.2 B - Time Trial Mix II - by Miika Toukola, compiled from pieces by Tom P and SugarHue123 Play them, send your solutions, and wait for the results. More info here. Enjoy! -Miika
  6. May 2016 Time Trial

    Time Trial Time! This time I believe we have a couple cool levels for you. And I know it's not quite May yet, but I have this ready so I thought I'd share them already! The first level, Off the Humble Shelf, is more of a puzzle of how to get all these blocks moved, but works also for competing on the quickest time. My inspiration for this come from Lessinath's use of blocks on popup walls in a couple levels. The second level, Time Trial Mix II, is a continuation of a concept from last year, where I took some old Time Trial levels and built a new one using pieces from the old ones. This one is quite a bit more linear to solve than the first one, as that's how many of these old levels also worked. I wonder what you will think about this mix of old and new? http://cczone.invisionzone.com/index.php?/files/file/562-%7B?%7D/ As a twist to this month's competition, I thought we could try a bonus category of solving the levels in Lynx. The players are still ranked by their MS times, but a one-and-done bonus of five Chip Cup points will be awarded to the person with the quickest solution in Lynx (no award for second place). Who's interested in going for that? Standard technicalities apply: 1) The person with the highest combined remaining time on the two levels wins! Players will be ranked according to how fast they solve the levels. Scores for each level will be ranked separately and then combined in some overly clever way. There may be a tie in overall score. 2) You may enter in either MS or Lynx. The players will be ranked by their MS times if they have one, and if not their Lynx time will count as their MS time, with the caveat that if it exceeds the best reported MS time, then it is considered equal to that time. 3) Please send your solutions (either the tws file or avis) to my own email valeosote at hotmail dot com. It would be good to include at least your username from here, perhaps even in the subject line, like 'May TT - pieguy'. I will strive to respond to your message by a confirmation that your score has been recorded. 4)Do not post your solutions or solution times or share them with others before the competition results are announced. All times will be published at the same time, and the quickest solutions will eventually be released. 5) The levels aren't overly complicated to solve. Don't be afraid to send in your solutions even if you sense they aren't perfect, and simple casual solutions are also appreciated. You may enter if you solve at least one of the levels, but solving both will obviously place higher. 6) This is part of the 2016 season of the Chip Cup. Winner will be awarded 15 points, second place 12, third 10 points, and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a Time Trial earlier receive the "Run, Chip, Run" award. As explained above, an additional 5 points will be awarded for the person or persons who submit the quickest Lynx solution. A randomly chosen entrant will receive a super prize! 7) Submission deadline is May 31st, 2016 where you live. I will judge the submissions without warning the during the following days but will accept submissions until I do. If you need a more specific time, you can always ask. To avoid losing on time (it is a time trial after all), get your solutions in early rather than later! You can send in improvements while the competition is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it. 8) The designer of the levels, may enter the competition, as long as he feels to not have gained any significant advantage as a result of having some advanced knowledge of the levels or of seeing someone else's submissions. 9) The levels may receive an update within the first week of their release. This will only be done if there is some significant problem with the first versions of the levels. Please contact me if you suspect something is off. 10) A participant may 'freeze' their scores at some point after submitting their own solutions. They will not be able to send in any more updates after this, but they may talk about the levels and their times with other people who have frozen their entry. I may update a public list of people who have frozen their score. Enjoy! -Miika UPDATE, 2h after first release: first level updated a bit, but if you didn't see the first version, don't worry about it UPDATE: Some scoring changes and an extra prize announced; details below!
  7. CCZ-TH-1604

    Version (1.0)

    34 downloads

    Can you steal the Cross of Coronado and get away with it? Points are awarded in this fashion for gathering items: chip - 1 point blue key - 5 points red key - 8 points yellow key - 9 points green key - 15 points opening a lock or socket - 0 points However, this artifact comes with a curse and there is a twist! It is not always the person who gets away with the treasure who ultimately is the best treasure hunter. In fact, the winner of the competition is the one who comes closest without scoring the most points. You may enter up to three times, but better get to it before the train passes by without you! For more information, check out the actual thread! Enjoy! -Miika
  8. April 2016 Treasure Hunt

    Is there a Treasure Hunter lurking inside you, yearning for a chance to see some action? Can you steal the Cross of Coronado and get away with it? Your task sounds simple: download this, solve the Cross of Coronado, and score the most points. However, in the dark caves there are many twists and surprises. One of them is a curse which causes the fall of the first person to touch this renowned artifact, leaving the second as the ultimate winner. Can you outsmart the rest and still have enough luck to end up the best? Points are awarded in this fashion for gathering items: chip - 1 point blue key - 5 points red key - 8 points yellow key - 9 points green key - 15 points socket - 0 points You must exit the level. Your solution time does not matter this time. Opening doors does not reduce your points. You may enter up to three times, which is why the set contains the same level three times. More technical rules follow, but do ask for anything that's on your mind: 1) The submissions will be scored according to the above legend. The winner of the competition will be the person who submits the highest unique score. Further ranking of players will follow a similar method after removal of the winning score. In case of a tie in all (remaining) scores, some scores may be disregarded in a way that feels appropriate to the general method. Include your own calculations of your own score with your submission if possible, but this is not required. 2) Please send your solutions (either the tws file or avis) to my own email valeosote at hotmail dot com. Do not post your solutions or scores or share them with others before the competition results are announced. All scores will be published at the same time, and possibly some routes too. I will strive to respond to your message by a confirmation that your score has been recorded. 3) The set contains the level Cross of Coronado three times, meaning you can enter multiple times and only need to send one tws. 4) This is part of the 2016 season of the Chip Cup. Winner will be awarded 15 points, second place 12, third 10 points, and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a Treasure Hunt earlier receive the "Chip the Pirate" award. If your name is Madhav or you don't care for these awards, I will think of something special just for you. 5) Submission deadline is May 8th, 2016 where you live. I will judge the submissions without warning the during the following days but will accept submissions until I do. If you need a more specific time, you can always ask. Get your solutions in early rather than later! You can send in an update while the competition is running, but only your three most recent scores will count in the competition. 6) The designer of the levels may enter the competition, as long as there is no advantage to his position. (Basically this means I can submit my current solutions into the mix.) 7) The levels or scoring may receive an update within the first week of release. This is unlikely, but just saying it just in case. 8) The level is easy to solve, so you have no excuse to not participate! Even with a quick solution and a bit of luck, you might end up on top! Encourage your friends and family and enemies to participate, to make this the largest Treasure Hunt in history! Watch out that you don't fall into a snake pit! Enjoy! -Miika http://cczone.invisionzone.com/index.php?/files/file/561-%7B?%7D/
  9. Not_CCLP4

    Version

    70 downloads

    Grandiosely envisioned and hastily constructed by the CCLP4 staff as our April Fools 2016 joke. This set is intended to be awfully bad. Likewise this is not CCLP4 and definitely will not be like the real thing. First, last, and only version released April 1, 2016.
  10. Version (1.0)

    32 downloads

    These are the levels from the February 2016 Create Competition. Gnome & The Trouble with Mirrors by chipster1059 The Salt Mines & Solitary Refinement & Mathematical Mastermind by Ihavenoname248 Mental Marvel Monastery & Tropical Hibiscus & Fire is My Enemy by Flareon350 Coda Liabli & Cornerstone by KeyboardWielder Tesseract & Sonic Resonance by RB3ProKeys Ice Block Corner by M11k4 The levels are based on the wall arrangements from CCLP3. Thanks to all the participants! Enjoy! -Miika
  11. CCZ-TT-1603

    Version

    28 downloads

    "Cycloids", the level for the March 2016 Time Trial competition. See competition thread for details.
  12. March 2016 Time Trial

    First Time Trial starts in late February and only has one level—this year is off to a pretty slow start. See what i did there? *cough* Anyway, here's the level: http://cczone.invisionzone.com/index.php?/files/file/541-ccz-tt-1603/ Now, if you've already looked at the level before reading this, or your name is Jeffrey Bardon, you probably know that something is odd about the level: Chip is missing. That's because you get to place him on the map! You can place him anywhere you want, as long as it's not one of the places marked with an X in this image. You also can't place him where a creature or block is, and the level must remain Lynx-playable (specifically: he must be on the top layer, and if you wish to place him on a non-floor tile, that tile must be moved to the bottom layer). Put in more simple terms, you cannot place Chip such that the level can be solved in less than a second, or such that the tank mechanism no longer works. Technically technical technicalities, technically copied from technically Miika technically: 1) The person with the highest time wins! Ties will not be broken. 2) You may enter in either MS or Lynx, with the former being the primary rules. This means that any Lynx solution times that exceed the best MS solution time will be considered equal to that MS time, but otherwise all the times will be compared together in one category. 3) Please send your solutions (either the tws file or avis), along with either your starting position stated in the email body or a .dat/.ccl showing your starting position, to my own email, ryanDOTrandom8ATyahooDOTcom. Do not post your solutions or solution times or share them with others before the competition results are announced. All times will be published at the same time, and the quickest solutions will eventually be released. I will strive to respond to your message by a confirmation that your score has been recorded. 4) The level isn't too hard to solve. Don't be afraid to send in your solutions even if you sense they aren't perfect, and simple casual solutions are also appreciated. 5) This is part of the 2016 season of the Chip Cup. Winner will be awarded 15 points, second place 12 points, third place 10 points, and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a Time Trial earlier receive the "Run, Chip, Run" award. 6) Submission deadline is end of March, 2016 where you live. I will judge the submissions without warning during the following days but will accept submissions until I do. If you need a more specific time, you can always ask. To avoid losing on time (it is a time trial after all), get your solutions in earlier rather than later! You can send in improvements while the competition is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it. 7) The designer of the level may enter the competition, but he chooses not to, so whatever. 8) The level may receive an update within the first week of its release. This will only be done if there is some significant problem with the first version of the level. Please contact me if you suspect something is off. 9) A participant may 'freeze' their scores at some point after submitting their own solutions. They will not be able to send in any more updates after this, but they may talk about the levels and their times with other people who have frozen their entry. I will update a public list of people who have frozen their scores. ----- People who have frozen their scores:
  13. Happy Valentine's Day! We already have a create competition going on centered around CCLP3, but let's start another smaller one! You may have noticed that the wiki has great information on CC1 and CCLP2, but many of the pages for CCLP3 are lacking by comparison. Let's help our friends out and do something about this! And maybe at some point we can do the same for CCLP1. Your task, should you accept, is to improve the individual level pages of CCLP3. For each level you substantially improve, you will receive 1 Chip Cup point as thanks, up to five points. The edited pages do not need to be perfect, but useful. You can come up with your own approach and voice if you feel, but the main point I think is to make the level page useful for someone working on the level. This may include hints on how to solve the level, or how to optimize it, or just generally interesting tidbits about the level or its history (or scoring history). You can include pictures, maps, videos, links, and even comics if you want to go all out! Don't stress it though, as just getting the basic information out there will often improve the pages a great deal. Deadline for this task, if you want credit for it here, is the end of February. Post your progress below so we know what's been going on I will figure out the Chip Cup points and awards for participating in March. If you wish, you can even use the hashtag #Valentine in your reason for updating the page -Miika
  14. Does the title of the thread give it away? If not, then this will: Your task is to pick a level from CCLP3 and use its arrangement of walls to create a new level. You can pick any level from the range #1-#149, then delete anything you want except for any walls, and finally rebuild it into a new level. If you wish, you can also pick another prominent tile in the level and replace it with some other tile exactly. We continue our fun series that was started two years ago. As was the case before, by 'walls' I specifically mean the normal wall tile, but you can choose to keep other walls intact too, particularly in levels where the walls mainly aren't the basic ones. You may add new walls, but I would rather you didn't. I will judge the submissions myself during of March 2016. I enjoy it when the new level takes the existing wall configuration and does something different with it than the original. For example, that is probably easier to do if you don't use a level that doesn't have many walls. There are many interesting levels to choose from, so I can't wait to see what you guys come up with! Notes: -Submissions are open through March 6th where you live! -Do not make a overly difficult level. A moderate difficulty is fine but then it would be nice if it wasn't too long. -The level must be solvable, but does not need to work in both MS and Lynx. You may even use invalid tiles if you wish. -The level must be new; it must not have been released earlier. Don't share the level before the competition is over. -Please give the level a new name, time limit and set a new password. Don't forget! -You may submit more than one entry, but please keep the levels distinct from each other. Your best two entries is recommended. -Points may be deducted for late entries, but will be accepted until I judge the levels. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations. You may also check the previous competitions if similar situations were already discussed. Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry. I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "February Create - Jude" Everyone is welcome to join! -Miika
  15. January 2016 Create Palettes

    Version

    20 downloads

    The palettes of allowed tiles for the January 2016 Create Competition. More information can be found in the thread.
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