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Found 65 results

  1. I'm starting a new thread for all my official set score reports. These first three posts - one per ruleset - are a complete score list that will be updated as new reports are added. Bolds are marked as green, while non-bolds are marked as red. CC1 MS Ruleset CC1 #1 (LESSON 1): 83 #2 (LESSON 2): 90 #3 (LESSON 3): 89 #4 (LESSON 4): 116 #5 (LESSON 5): 85 #6 (LESSON 6): 94 #7 (LESSON 7): 139 #8 (LESSON 8): 96 #9 (NUTS AND BOLTS): 306 #10 (BRUSHFIRE): 51 #11 (TRINITY): 211 #12 (HUNT): 270 #13 (SOUTHPOLE): [982] #14 (TELEBLOCK): 204 #15 (ELEMENTARY): 89 #16 (CELLBLOCKED): [971] #17 (NICE DAY): 83 #18 (CASTLE MOAT): 553 #19 (DIGGER): 171 #20 (TOSSED SALAD): 340 #21 (ICEBERG): 119 #22 (FORCED ENTRY): 293 #23 (BLOBNET): 436 #24 (OORTO GELD): 428 #25 (BLINK): 435 #26 (CHCHCHIPS): 254 #27 (GO WITH THE FLOW): 147 #28 (PING PONG): 239 #29 (ARCTICFLOW): 302 #30 (MISHMESH): 454 #31 (KNOT): 6 #32 (SCAVENGER HUNT): 379 #33 (ON THE ROCKS): [683] #34 (CYPHER): 297 #35 (LEMMINGS): 577 #36 (LADDER): 232 #37 (SEEING STARS): 597 #38 (SAMPLER): 462 #39 (GLUT): 17 #40 (FLOORGASBORG): 195 #41 (I.C. YOU): 172 #42 (BEWARE OF BUG): 187 #43 (LOCK BLOCK): 126 #44 (REFRACTION): 146 #45 (MONSTER LAB): 292 #46 (THREE DOORS): 222 #47 (PIER SEVEN): 231 #48 (MUGGER SQUARE): 277 #49 (PROBLEMS): 162 #50 (DIGDIRT): 318 #51 (I SLIDE): 655 #52 (THE LAST LAUGH): 382 #53 (TRAFFIC COP): 478 #54 (GRAIL): 326 #55 (POTPOURRI): 70 #56 (DEEPFREEZE): 162 #57 (STRANGE MAZE): 229 #58 (LOOP AROUND): 550 #59 (HIDDEN DANGER): 368 #60 (SCOUNDREL): 288 #61 (RINK): [950] #62 (SLO MO): 282 #63 (BLOCK FACTORY): 477 #64 (SPOOKS): 547 #65 (AMSTERDAM): 397 #66 (VICTIM): 292 #67 (CHIPMINE): 518 #68 (EENY MINY MOE): 489 #69 (BOUNCE CITY): 229 #70 (NIGHTMARE): 136 #71 (CORRIDOR): 355 #72 (REVERSE ALLEY): [961] #73 (MORTON): 485 #74 (PLAYTIME): 359 #75 (STEAM): 479 #76 (FOUR PLEX): 416 #77 (INVINCIBLE CHAMPION): 481 #78 (FORCE SQUARE): 480 #79 (DRAWN AND QUARTERED): 220 #80 (VANISHING ACT): 733 #81 (WRITERS BLOCK): [516] #82 (SOCIALIST ACTION): 969 #83 (UP THE BLOCK): 298 #84 (WARS): 580 #85 (TELENET): 236 #86 (SUICIDE): 381 #87 (CITYBLOCK): [550] #88 (SPIRALS): 317 #89 (BLOCK BUSTER): 402 #90 (PLAYHOUSE): 318 #91 (JUMPING SWARM): 367 #92 (VORTEX): 444 #93 (ROADSIGN): 651 #94 (NOW YOU SEE IT): [906] #95 (FOUR SQUARE): 335 #96 (PARANOIA): 320 #97 (METASTABLE TO CHAOS): 290 #98 (SHRINKING): 338 #99 (CATACOMBS): 380 #100 (COLONY): [910] #101 (APARTMENT): 240 #102 (ICEHOUSE): 177 #103 (MEMORY): 488 #104 (JAILER): 235 #105 (SHORT CIRCUIT): 255 #106 (KABLAM): [907] #107 (BALLS O FIRE): 260 #108 (BLOCK OUT): 278 #109 (TORTURECHAMBER): 133 #110 (CHILLER): 276 #111 (TIME LAPSE): [963] #112 (FORTUNE FAVOURS THE): [985] #113 (OPEN QUESTION): 462 #114 (DECEPTION): 172 #115 (OVERSEA DELIVERY): [922] #116 (BLOCK BUSTER II): 714 #117 (THE MARSH): [942] #118 (MISS DIRECTION): 260 #119 (SLIDE STEP): 210 #120 (ALPHABET SOUP): [949] #121 (PERFECT MATCH): [968] #122 (TOTALLY FAIR): 272 #123 (THE PRISONER): 272 #124 (FIRETRAP): 667 #125 (MIXED NUTS): [830] #126 (BLOCK N ROLL): 441 #127 (SKELZIE): 454 #128 (ALL FULL): 315 #129 (LOBSTER TRAP): 286 #130 (ICE CUBE): [933] #131 (TOTALLY UNFAIR): 26 #132 (MIX UP): 683 #133 (BLOBDANCE): [949] #134 (PAIN): [218] #135 (TRUST ME): 293 #136 (DOUBLEMAZE): [926] #137 (GOLDKEY): 392 #138 (PARTIAL POST): 240 #139 (YORKHOUSE): [920] #140 (ICEDEATH): 263 #141 (UNDERGROUND): [968] #142 (PENTAGRAM): [968] #143 (STRIPES): [858] #144 (FIREFLIES): [832] #145 (Thanks to...): [991] #146 (CAKE WALK): 712 #147 (FORCE FIELD): [970] #148 (MIND BLOCK): [629] #149 (SPECIAL): 955 Total score: 5,977,620 Total bolds: 145/149 CCLP1 #1 (Key Pyramid): 168 #2 (Slip and Slide): 180 #3 (Present Company): 183 #4 (Block Party): 207 #5 (Facades): 232 #6 (When Insects Attack): 185 #7 (Under Pressure): 185 #8 (Switcheroo): 230 #9 (Swept Away): 228 #10 (Graduation): 320 #11 (Basketball): 226 #12 (Leave No Stone Unturned): 289 #13 (The Monster Cages): 263 #14 (Wedges): 206 #15 (Twister): 315 #16 (Tetragons): 281 #17 (Tiny): [990] #18 (Square Dancing): 264 #19 (Feel the Static): 351 #20 (Chip Suey): 380 #21 (Generic Ice Level): 175 #22 (Repair the Maze): 330 #23 (Circles): 226 #24 (Chip's Checkers): 343 #25 (Mind Lock): 139 #26 (Trafalgar Square): 173 #27 (Teleport Depot): 283 #28 (The Last Starfighter): 276 #29 (Sky High or Deep Down): 326 #30 (Button Brigade): 219 #31 (Quincunx): 144 #32 (Nitroglycerin): 263 #33 (Spitting Image): [956] #34 (Just a Bunch of Letters): 289 #35 (Mystery Wall): 379 #36 (Rhombus): 219 #37 (Habitat): 332 #38 (Heat Conductor): 483 #39 (Dig and Dig): 237 #40 (Sea Side): [962] #41 (Descending Ceiling): 166 #42 (Mughfe): 419 #43 (Gears): 206 #44 (Frozen Labyrinth): 365 #45 (Who's the Boss?): 279 #46 (Sapphire Cavern): 286 #47 (Bombs Away): [953] #48 (Sundance): 180 #49 (49 Cell): 430 #50 (The Grass Is Greener on the Other Side): 167 #51 (H2O Below 273 K): 274 #52 (The Bone): 309 #53 (Start at the End): 410 #54 (Mini Pyramid): 236 #55 (The Chambers): 322 #56 (Connect the Chips): [963] #57 (Key Farming): 296 #58 (Corral): 327 #59 (Asterisk): [970] #60 (Guard): 263 #61 (Highways): 424 #62 (Design Swap): 346 #63 (New Block in Town): 174 #64 (Chip Kart 64): 45 #65 (Squared in a Circle): 428 #66 (Klausswergner): 290 #67 (Booster Shots): 304 #68 (Flames and Ashes): [947] #69 (Double Diversion): 288 #70 (Juxtaposition): 426 #71 (Tree): 302 #72 (Breathing Room): 183 #73 (Occupied): 419 #74 (Traveler): 353 #75 (ToggleTank): 243 #76 (Funfair): 383 #77 (Shuttle Run): 8 #78 (Secret Passages): 533 #79 (Elevators): [957] #80 (Flipside): 390 #81 (Colors for Extreme): [900] #82 (Launch): 96 #83 (Ruined World): [971] #84 (Mining for Gold Keys): 474 #85 (Black Hole): 971 #86 (Starry Night): 309 #87 (Pluto): 560 #88 (Chip Block Galaxy): [910] #89 (Chip Grove City): 345 #90 (Bowling Alleys): 343 #91 (Roundabout): 350 #92 (The Shifting Maze): 837 #93 (Flame War): 326 #94 (Slime Forest): 479 #95 (Courtyard): 309 #96 (Going Underground): 408 #97 (Gate Keeper): 365 #98 (Rat Race): 329 #99 (Deserted Battlefield): [983] #100 (Loose Pocket): 332 #101 (Time Suspension): [849] #102 (Frozen in Time): [944] #103 (Portcullis): [977] #104 (Hotel Chip): 602 #105 (Tunnel Clearance): 257 #106 (Jailbird): 369 #107 (Paramecium Palace): 332 #108 (Exhibit Hall): 296 #109 (Green Clear): 433 #110 (Badlands): [844] #111 (Alternate Universe): [959] #112 (Carousel): 505 #113 (Teleport Trouble): [972] #114 (Comfort Zone): 313 #115 (California): 430 #116 (Communism): 520 #117 (Blobs on a Plane): 255 #118 (Runaway Train): 104 #119 (The Sewers): 322 #120 (Metal Harbor): [801] #121 (Chip Plank Galleon): 285 #122 (Jeepers Creepers): 650 #123 (The Very Hungry Caterpillar): 60 #124 (Utter Clutter): 543 #125 (Blockade): 210 #126 (Peek-a-Boo): 354 #127 (In the Pink): 420 #128 (Elemental Park): 596 #129 (Frogger): 272 #130 (Dynamite): [871] #131 (Easier Than It Looks): 106 #132 (Spumoni): 446 #133 (Steam Cleaner Simulator): 472 #134 ((Ir)reversible): 333 #135 (Culprit): 382 #136 (Whirlpool): [884] #137 (Thief Street): 179 #138 (Chip Alone): 520 #139 (Assassin): 258 #140 (Automatic (Caution) Doors): 825 #141 (Flush): 269 #142 (Bummbua Banubauabgv): 383 #143 (Amphibia): [844] #144 (The Ancient Temple): 431 #145 (Chance Time!): 235 #146 (Cineworld): 387 #147 (Thief, You've Taken All That Was Me): 853 #148 (The Snipers): 373 #149 (Clubhouse): 430 Total score: 6,005,960 Total bolds: 148/149 CCLP2 #1 (A Fleeting Memory): 347 #2 (Naomi's Bug Collection): 243 #3 (Bea's Den): 109 #4 (Force World): 237 #5 (Suction Ride): 377 #6 (Fixing the Toggle Switch): 163 #7 (Slightly Mad): 254 #8 (Use the Fish): 302 #9 (Maze of One Way): 197 #10 (Who Needs a Flipper?): 368 #11 (Deconstruction): 411 #12 (Mazed In): 354 #13 (The Serial Port): 342 #14 (The Parallel Port): 258 #15 (Debug File): 237 #16 (Paw-Print Isle): 313 #17 (Double Trouble): 256 #18 (Elemental): 237 #19 (A Sample of Things to Come): 301 #20 (Ranger Denmark): 293 #21 (Block Away!): 264 #22 (How Goes?): 27 #23 (Traps I): 254 #24 (Sudden Death): 305 #25 (Race for the Chips): 269 #26 (Work Fast): 128 #27 (Frozen Floors): 276 #28 (Madness I): 266 #29 (Fire and Water): 169 #30 (Chase Race): 246 #31 (Well of Wishes): 365 #32 (Tele-Portion): 377 #33 (The Big Button Quest): 76 #34 (Cypher II): 404 #35 (Mirror): 446 #36 (Spy): 447 #37 (The Mystery of the Seven Chips): 322 #38 (Mads' Rush I): 11 #39 (Yike-O-Matic): 231 #40 (Traps II): 249 #41 (Ladder Needs a Wash): 207 #42 (Hmmm!): 246 #43 (Ray of Light): 19 #44 (Fun House Rink): 205 #45 (Breaking the Rules): 138 #46 (Hurry Up, Chip!): 40 #47 (Tele-Rooms): 270 #48 (And Then There Were... Four?): 125 #49 (Just a Minute!!): 30 #50 (Smorgasbord): 428 #51 (The Lake in Winter): 395 #52 (Oracle I): 313 #53 (Security Breach): 58 #54 (Killer Rooms): 303 #55 (Dangers of Fire and Beasts): 78 #56 (Planet of the Teeth): 236 #57 (Quad-Boot): 266 #58 (Reversi): 301 #59 (Lot of Danger): 353 #60 (Internal Clock): 566 #61 (Icy Moat): 421 #62 (Chips on the Blocks): 256 #63 (Jungle): 130 #64 (Loop Holes): 348 #65 (Beware of the Teeth!): 38 #66 (Hobgoblins and Chimera): 233 #67 (The One Sensible Chip): 255 #68 (Madness II): 277 #69 (So Many Chips!): 238 #70 (Killer Spiral): 220 #71 (Mads' Rush II): 26 #72 (Checkerboard I): 450 #73 (Bumble Boy): 232 #74 (Chip Search): 253 #75 (BuggyWall): 113 #76 (Fire Bugs): 241 #77 (Madd Maze): 244 #78 (The Search for the Exit): 298 #79 (Cra-zy): 114 #80 (Frost Swirl): 316 #81 (Just Enough): 346 #82 (The Block Stops Here): 253 #83 (Warehouse I): 388 #84 (Crypts of Aganorak): 426 #85 (Follow the Glacier Brick Road): 306 #86 (Creative One-Ways): 249 #87 (The Walker Machine): 20 #88 (Don't Get Lost): 317 #89 (The Ghetto Defender): 381 #90 (Marjolaine's Maze): 204 #91 (Tutti-Frutti): 468 #92 (Abandoned Mines): 459 #93 (Exit Chip): 388 #94 (Checkerboard II): 779 #95 (Learn): 314 #96 (Glider and Fire): 398 #97 (Roller Coaster): 265 #98 (Loop): 38 #99 (One-Block Sokoban): 269 #100 (Torch): 345 #101 (Hard as Rock): 924 #102 (Chip's Fight): 371 #103 (Island Hopping): 392 #104 (Pyramid): 341 #105 (Yet Another Puzzle): 200 #106 (Bounce): 342 #107 (Joyride I): 6 #108 (Tricks): 344 #109 (Blocked Trap): 567 #110 (It's a Kind of Magic): 456 #111 (Monster Factory): 376 #112 (After the Rainstorm): 144 #113 (Oorto Geld II): 671 #114 (Joyride II): 81 #115 (Counter Clockwise): 353 #116 (Turn Turn Turn): 425 #117 (CircleMaze): 476 #118 (High Security): 189 #119 (Teeth): 280 #120 (Frost Rings): 335 #121 (Flame Boy): 283 #122 (Warehouse II): 451 #123 (BlockSlide): 746 #124 (Paramecia): 228 #125 (Blocks 'n Bombs): 232 #126 (Dodge!): 156 #127 (Escape from Chipkatraz): 112 #128 (Fantasy Island): 336 #129 (Miscellaneous): 593 #130 (Frozen Birdbath): 385 #131 (Time Bomb): 241 #132 (Captured): 251 #133 (Block Maze): 832 #134 (Microcosm): 361 #135 (Zartacla): 402 #136 (Switch Hit): 423 #137 (Iron Mysticus): 400 #138 (Patrolled): 481 #139 (Frostbite): 373 #140 (Keep Trying): 484 #141 (Oracle II): 598 #142 (Chomper Romp): 518 #143 (Trapped): 495 #144 (Wormwood): 539 #145 (Gauntlet): 458 #146 (Run-a-Muck): 319 #147 (Cloner's Maze): 785 #148 (Neptune): 548 #149 (Key Color): 408 Total score: 6,050,850 Total bolds: 145/149 CCLP3 #1 (Entrance Examination): 192 #2 (Snakes and Ladders): 342 #3 (A Walk in the Park): 312 #4 (Suction Solution): 245 #5 (Toggle Bust): 395 #6 (Thieves and Teleports): 93 #7 (Dancing Gliders): 152 #8 (Pigeonholed): 111 #9 (Redoubled Effort): 111 #10 (Annoying Wall): 79 #11 (Blue Blocks): 448 #12 (My Friend): 125 #13 (Road Block): 107 #14 (Window Shopping): 347 #15 (Bumper): 195 #16 (Two Sets of Rules): 254 #17 (Lot in Life): 97 #18 (Replay): 345 #19 (Super Chip): 174 #20 (Rock): 223 #21 (Mud and Water): 211 #22 (Damp): 110 #23 (Map the Path): 245 #24 (Impossible?): 221 #25 (Recess): 99 #26 (Spiral): 396 #27 (Jumble): 235 #28 (Pac Man): 392 #29 (Tool Box): 285 #30 (Problem Solver): 232 #31 (Bouncin' Blocks): 211 #32 (Pearl Diving): 157 #33 (Vague Dream): 40 #34 (Motion Blur): 878 #35 (MonsterMaze): 59 #36 (Zelgon's Lair): 222 #37 (Blue Moon): 135 #38 (Wireframe): 309 #39 (Cheap Shots and Dirty Tricks): 37 #40 (Blazes): 228 #41 (Patchwork): 209 #42 (Every Trick in the Book): 422 #43 (Who's Left?): 339 #44 (Tiny Spirals): 217 #45 (Block Head): 411 #46 (Get a Clue): 281 #47 (Flame Thrower): 371 #48 (All About Buttons): 391 #49 (All About Blocks): 306 #50 (Once Upon a Troubadour): 154 #51 (Dancing on Ice): 333 #52 (Dolly Mixtures): 365 #53 (Backtrack): 312 #54 (Good Advice): 284 #55 (Construct-a-Maze): 237 #56 (Item Unlocker): 317 #57 (Beachballs): 197 #58 (Bowling): 244 #59 (Air Pocket): 322 #60 (Red, Green and Blue): 258 #61 (Bump and Run): 318 #62 (Go Back to Start): 488 #63 (Pocket Puzzle): 230 #64 (Producing): 326 #65 (Countdown): 72 #66 (The Aftermath): 300 #67 (The Haunted House): 190 #68 (Incident on a Bridge): 430 #69 (Coal Mine): 426 #70 (On the Coast): 409 #71 (How to Get Around in Venice): 406 #72 (Fireball Tourism): 125 #73 (Take the I Train): 265 #74 (Niche): 270 #75 (Chip Alone: Lost in Chip City): 314 #76 (Complex): 508 #77 (Oh-Ho!): 191 #78 (Slide Show): 411 #79 (Clear the Way): 313 #80 (Checkers): 194 #81 (Possible): 113 #82 (Mediterranean): 504 #83 (Billiards): 223 #84 (No End in Sight): 346 #85 (Maginot Line): 513 #86 (To Catch a Thief): 392 #87 (Block and Key): 397 #88 (Which One Next?): 795 #89 (Replay II): 398 #90 (Lichenstein): 207 #91 (Olly Olly Oxen): 229 #92 (Bolkonski): 405 #93 (Shattered): 39 #94 (Mistakes): 283 #95 (Waste of Space): 381 #96 (In the Limelight): 515 #97 (Jumble II): 484 #98 (Mouth-Watering): 496 #99 (Freezer): 326 #100 (Sardines): 230 #101 (The Ghosts at the Massingham Mansion): 615 #102 (Triple Alarm): 380 #103 (Prison Break): 312 #104 (Civilization of Creatures): 317 #105 (Caves): 205 #106 (Oil Rig): 241 #107 (Lazy Hourglass): 553 #108 (Magic Trick): 397 #109 (Hidden Depths): 409 #110 (Floating Plaza): 315 #111 (Bustin' Out): 613 #112 (Pushy): 225 #113 (Stress Fracture): 413 #114 (Lead Us Not into Temptation): 579 #115 (Triple Maze): 829 #116 (Mini Challenges): 303 #117 (Mice Are Good for Something): 634 #118 (Obstacle Course): 394 #119 (Elite): 514 #120 (Twisted Chambers): 628 #121 (Jaywalker): 69 #122 (Manic Depression): 504 #123 (Investment): 739 #124 (Jumble III): 503 #125 (Water Trap): 666 #126 (Marooned): 134 #127 (Beat the Heat): 437 #128 (Divide and Conquer): 433 #129 (Everybody Get Dangerous): 551 #130 (Four by Four): 325 #131 (Mental Blocks): 656 #132 (Commit Suicide?): 339 #133 (Think Tank): 830 #134 (We'll Be Right Back): 196 #135 (Color Wheel): 777 #136 (Grand Prix): 574 #137 (Vulcan): 816 #138 (Waterslide): 139 #139 (Rotation): 554 #140 (Yet Another Yet Another Puzzle): [851] #141 (Bug Arranging): 336 #142 (Mudpie): 535 #143 (Same Game): 749 #144 (You Can't Teach an Old Frog New Tricks: [633] #145 (Recurring Dream): 735 #146 (Suspended Animation): [745] #147 (Avalanche): 512 #148 (Diabolical): 320 #149 (Mr. McCallahan Presents): 810 Total score: 6,093,460 Total bolds: 142/149 Grand total CC1 MS ruleset score: 24,127,890 Grand total CC1 MS ruleset bolds: 580/596
  2. The three first posts in this thread pretty much follow the same layout as J.B's score thread - one post per ruleset that contain a list of all my scores. I'll try to keep it somewhat up to date, but it's not high priority. Green=bold, red=non-bold. MS ruleset scores: CC1 #1 (LESSON 1): 83 #2 (LESSON 2): 90 #3 (LESSON 3): 89 #4 (LESSON 4): 116 #5 (LESSON 5): 85 #6 (LESSON 6): 94 #7 (LESSON 7): 139 #8 (LESSON 8): 96 #9 (NUTS AND BOLTS): 306 #10 (BRUSHFIRE): 51 #11 (TRINITY): 211 #12 (HUNT): 270 #13 (SOUTHPOLE): [982] #14 (TELEBLOCK): 204 #15 (ELEMENTARY): 89 #16 (CELLBLOCKED): [971] #17 (NICE DAY): 83 #18 (CASTLE MOAT): 553 #19 (DIGGER): 171 #20 (TOSSED SALAD): 340 #21 (ICEBERG): 119 #22 (FORCED ENTRY): 293 #23 (BLOBNET): 429 #24 (OORTO GELD): 428 #25 (BLINK): 435 #26 (CHCHCHIPS): 254 #27 (GO WITH THE FLOW): 147 #28 (PING PONG): 239 #29 (ARCTICFLOW): 302 #30 (MISHMESH): 454 #31 (KNOT): 6 #32 (SCAVENGER HUNT): 379 #33 (ON THE ROCKS): [459] #34 (CYPHER): 297 #35 (LEMMINGS): 577 #36 (LADDER): 232 #37 (SEEING STARS): 597 #38 (SAMPLER): 462 #39 (GLUT): 17 #40 (FLOORGASBORG): 195 #41 (I.C. YOU): 172 #42 (BEWARE OF BUG): 187 #43 (LOCK BLOCK): 126 #44 (REFRACTION): 146 #45 (MONSTER LAB): 292 #46 (THREE DOORS): 222 #47 (PIER SEVEN): 231 #48 (MUGGER SQUARE): 277 #49 (PROBLEMS): 162 #50 (DIGDIRT): 318 #51 (I SLIDE): 655 #52 (THE LAST LAUGH): 382 #53 (TRAFFIC COP): 478 #54 (GRAIL): 326 #55 (POTPOURRI): 70 #56 (DEEPFREEZE): 162 #57 (STRANGE MAZE): 229 #58 (LOOP AROUND): 550 #59 (HIDDEN DANGER): 368 #60 (SCOUNDREL): 288 #61 (RINK): [930] #62 (SLO MO): 282 #63 (BLOCK FACTORY): 477 #64 (SPOOKS): 548 #65 (AMSTERDAM): 395 #66 (VICTIM): 292 #67 (CHIPMINE): 518 #68 (EENY MINY MOE): 489 #69 (BOUNCE CITY): 229 #70 (NIGHTMARE): 136 #71 (CORRIDOR): 355 #72 (REVERSE ALLEY): [955] #73 (MORTON): 485 #74 (PLAYTIME): 359 #75 (STEAM): 479 #76 (FOUR PLEX): 416 #77 (INVINCIBLE CHAMPION): 481 #78 (FORCE SQUARE): 480 #79 (DRAWN AND QUARTERED): 220 #80 (VANISHING ACT): 733 #81 (WRITERS BLOCK): [416] #82 (SOCIALIST ACTION): 969 #83 (UP THE BLOCK): 298 #84 (WARS): 580 #85 (TELENET): 236 #86 (SUICIDE): 381 #87 (CITYBLOCK): [430] #88 (SPIRALS): 317 #89 (BLOCK BUSTER): 379 #90 (PLAYHOUSE): 318 #91 (JUMPING SWARM): 367 #92 (VORTEX): 444 #93 (ROADSIGN): 650 #94 (NOW YOU SEE IT): [896] #95 (FOUR SQUARE): 335 #96 (PARANOIA): 320 #97 (METASTABLE TO CHAOS): 290 #98 (SHRINKING): 338 #99 (CATACOMBS): 380 #100 (COLONY): [890] #101 (APARTMENT): 240 #102 (ICEHOUSE): 177 #103 (MEMORY): 488 #104 (JAILER): 235 #105 (SHORT CIRCUIT): 255 #106 (KABLAM): [904] #107 (BALLS O FIRE): 260 #108 (BLOCK OUT): 278 #109 (TORTURECHAMBER): 133 #110 (CHILLER): 276 #111 (TIME LAPSE): [963] #112 (FORTUNE FAVOURS THE): [985] #113 (OPEN QUESTION): 462 #114 (DECEPTION): 172 #115 (OVERSEA DELIVERY): [796] #116 (BLOCK BUSTER II): 712 #117 (THE MARSH): [940] #118 (MISS DIRECTION): 260 #119 (SLIDE STEP): 210 #120 (ALPHABET SOUP): [945] #121 (PERFECT MATCH): [968] #122 (TOTALLY FAIR): 272 #123 (THE PRISONER): 272 #124 (FIRETRAP): 667 #125 (MIXED NUTS): [828] #126 (BLOCK N ROLL): 438 #127 (SKELZIE): 453 #128 (ALL FULL): 315 #129 (LOBSTER TRAP): 286 #130 (ICE CUBE): [931] #131 (TOTALLY UNFAIR): 26 #132 (MIX UP): 678 #133 (BLOBDANCE): [833] #134 (PAIN): [137] #135 (TRUST ME): 293 #136 (DOUBLEMAZE): [832] #137 (GOLDKEY): 392 #138 (PARTIAL POST): 240 #139 (YORKHOUSE): [911] #140 (ICEDEATH): 263 #141 (UNDERGROUND): [968] #142 (PENTAGRAM): [968] #143 (STRIPES?): [760] #144 (FIREFLIES): [827] #145 (Thanks to...): [990] #146 (CAKE WALK): 705 #147 (FORCE FIELD): [464] #148 (MIND BLOCK): [462] #149 (SPECIAL): 949 Total score: 5,977,120 117 bolds (110 timed, 7 untimed) CCLP1 #1 (Key Pyramid): 168 #2 (Slip and Slide): 180 #3 (Present Company): 183 #4 (Block Party): 207 #5 (Facades): 232 #6 (When Insects Attack): 185 #7 (Under Pressure): 185 #8 (Switcheroo): 230 #9 (Swept Away): 228 #10 (Graduation): 318 #11 (Basketball): 226 #12 (Leave No Stone Unturned): 289 #13 (The Monster Cages): 260 #14 (Wedges): 206 #15 (Twister): 311 #16 (Tetragons): 278 #17 (Tiny): [990] #18 (Square Dancing): 264 #19 (Feel the Static): 351 #20 (Chip Suey): 378 #21 (Generic Ice Level): 175 #22 (Repair the Maze): 330 #23 (Circles): 226 #24 (Chip's Checkers): 342 #25 (Mind Lock): 139 #26 (Trafalgar Square): 173 #27 (Teleport Depot): 283 #28 (The Last Starfighter): 269 #29 (Sky High or Deep Down): 326 #30 (Button Brigade): 219 #31 (Quincunx): 131 #32 (Nitroglycerin): 263 #33 (Spitting Image): [956] #34 (Just a Bunch of Letters): 289 #35 (Mystery Wall): 379 #36 (Rhombus): 219 #37 (Habitat): 332 #38 (Heat Conductor): 479 #39 (Dig and Dig): 237 #40 (Sea Side): [962] #41 (Descending Ceiling): 166 #42 (Mughfe): 416 #43 (Gears): 206 #44 (Frozen Labyrinth): 360 #45 (Who's the Boss?): 279 #46 (Sapphire Cavern): 286 #47 (Bombs Away): [919] #48 (Sundance): 180 #49 (49 Cell): 421 #50 (The Grass Is Greener on the Other Side): 167 #51 (H2O Below 273 K): 254 #52 (The Bone): 309 #53 (Start at the End): 405 #54 (Mini Pyramid): 230 #55 (The Chambers): 322 #56 (Connect the Chips): [963] #57 (Key Farming): 290 #58 (Corral): 319 #59 (Asterisk): [970] #60 (Guard): 263 #61 (Highways): 421 #62 (Design Swap): 346 #63 (New Block in Town): 174 #64 (Chip Kart 64): 43 #65 (Squared in a Circle): 428 #66 (Klausswergner): 285 #67 (Booster Shots): 292 #68 (Flames and Ashes): [947] #69 (Double Diversion): 288 #70 (Juxtaposition): 422 #71 (Tree): 292 #72 (Breathing Room): 183 #73 (Occupied): 417 #74 (Traveler): 346 #75 (ToggleTank): 243 #76 (Funfair): 374 #77 (Shuttle Run): 8 #78 (Secret Passages): 533 #79 (Elevators): [957] #80 (Flipside): 390 #81 (Colors for Extreme): [865] #82 (Launch ): 94 #83 (Ruined World): [970] #84 (Mining for Gold Keys): 474 #85 (Black Hole): 971 #86 (Starry Night): 306 #87 (Pluto): 555 #88 (Chip Block Galaxy): [905] #89 (Chip Grove City): 337 #90 (Bowling Alleys): 325 #91 (Roundabout): 349 #92 (The Shifting Maze): 820 #93 (Flame War): 323 #94 (Slime Forest): 475 #95 (Courtyard): 308 #96 (Going Underground): 405 #97 (Gate Keeper): 363 #98 (Rat Race): 323 #99 (Deserted Battlefield): [983] #100 (Loose Pocket): 332 #101 (Time Suspension): [819] #102 (Frozen in Time): [944] #103 (Portcullis): [977] #104 (Hotel Chip): 597 #105 (Tunnel Clearance): 255 #106 (Jailbird): 369 #107 (Paramecium Palace): 329 #108 (Exhibit Hall): 292 #109 (Green Clear): 430 #110 (Badlands): [804] #111 (Alternate Universe): [953] #112 (Carousel): 481 #113 (Teleport Trouble): [967] #114 (Comfort Zone): 313 #115 (California): 414 #116 (Communism): 518 #117 (Blobs on a Plane): 241 #118 (Runaway Train): 97 #119 (The Sewers): 318 #120 (Metal Harbor): [775] #121 (Chip Plank Galleon): 280 #122 (Jeepers Creepers): 650 #123 (The Very Hungry Caterpillar): 60 #124 (Utter Clutter): 531 #125 (Blockade): 210 #126 (Peek-a-Boo): 354 #127 (In the Pink): 415 #128 (Elemental Park): 566 #129 (Frogger): 271 #130 (Dynamite): [807] #131 (Easier Than It Looks): 105 #132 (Spumoni): 441 #133 (Steam Cleaner Simulator): 466 #134 ((Ir)reversible): 332 #135 (Culprit): 365 #136 (Whirlpool): [850] #137 (Thief Street): 179 #138 (Chip Alone): 513 #139 (Assassin): 258 #140 (Automatic (Caution) Doors): 811 #141 (Flush): 249 #142 (Bummbua Banubauabgv): 383 #143 (Amphibia): [788] #144 (The Ancient Temple): 414 #145 (Chance Time!): 235 #146 (Cineworld): 379 #147 (Thief, You've Taken All That Was Me): 834 #148 (The Snipers): 370 #149 (Clubhouse): 418 Total score: 6,001,010 69 bolds (59 timed, 10 untimed) CCLP2 #1 (A Fleeting Memory): 347 #2 (Naomi's Bug Collection): 243 #3 (Bea's Den): 109 #4 (Force World): 237 #5 (Suction Ride): 377 #6 (Fixing the Toggle Switch): 163 #7 (Slightly Mad): 254 #8 (Use the Fish): 302 #9 (Maze of One Way): 197 #10 (Who Needs a Flipper?): 368 #11 (Deconstruction): 406 #12 (Mazed In): 354 #13 (The Serial Port): 342 #14 (The Parallel Port): 258 #15 (Debug File): 237 #16 (Paw-Print Isle): 313 #17 (Double Trouble): 256 #18 (Elemental): 237 #19 (A Sample of Things to Come): 301 #20 (Ranger Denmark): 293 #21 (Block Away!): 264 #22 (How Goes?): 27 #23 (Traps I): 254 #24 (Sudden Death): 305 #25 (Race for the Chips): 269 #26 (Work Fast): 128 #27 (Frozen Floors): 276 #28 (Madness I): 266 #29 (Fire and Water): 169 #30 (Chase Race): 246 #31 (Well of Wishes): 365 #32 (Tele-Portion): 377 #33 (The Big Button Quest): 76 #34 (Cypher II): 404 #35 (Mirror): 446 #36 (Spy): 447 #37 (The Mystery of the Seven Chips): 322 #38 (Mads' Rush I): 11 #39 (Yike-o-Matic): 231 #40 (Traps II): 249 #41 (Ladder Needs a Wash): 207 #42 (Hmmm!): 246 #43 (Ray of Light): 19 #44 (Fun House Rink): 205 #45 (Breaking the Rules): 138 #46 (Hurry Up, Chip!): 40 #47 (Tele-Rooms): 270 #48 (And Then There Were... Four?): 125 #49 (Just a Minute!!): 30 #50 (Smorgasbord): 428 #51 (The Lake in Winter): 395 #52 (Oracle I): 313 #53 (Security Breach): 58 #54 (Killer Rooms): 302 #55 (Dangers of Fire and Beasts): 77 #56 (Planet of the Teeth): 236 #57 (Quad-Boot): 266 #58 (Reversi): 301 #59 (Lot of Danger): 351 #60 (Internal Clock): 566 #61 (Icy Moat): 421 #62 (Chips on the Blocks): 256 #63 (Jungle): 128 #64 (Loop Holes): 348 #65 (Beware of the Teeth!): 38 #66 (Hobgoblins and Chimera): 233 #67 (The One Sensible Chip): 255 #68 (Madness II): 268 #69 (So Many Chips!): 238 #70 (Killer Spiral): 220 #71 (Mads' Rush II): 25 #72 (Checkerboard I): 370 #73 (Bumble Boy): 232 #74 (Chip Search): 253 #75 (BuggyWall): 113 #76 (Fire Bugs): 241 #77 (Madd Maze): 243 #78 (The Search for the Exit): 295 #79 (Cra-zy): 114 #80 (Frost Swirl): 316 #81 (Just Enough): 318 #82 (The Block Stops Here): 252 #83 (Warehouse I): 371 #84 (Crypts of Aganorak): 426 #85 (Follow the Glacier Brick Road): 305 #86 (Creative One-Ways): 249 #87 (The Walker Machine): 20 #88 (Don't Get Lost): 317 #89 (The Ghetto Defender): 381 #90 (Marjolaine's Maze): 204 #91 (Tutti-Frutti): 468 #92 (Abandoned Mines): 443 #93 (Exit Chip): 388 #94 (Checkerboard II): 707 #95 (Learn): 314 #96 (Glider and Fire): 397 #97 (Roller Coaster): 258 #98 (Loop): 37 #99 (One-Block Sokoban): 269 #100 (Torch): 345 #101 (Hard As Rock): 918 #102 (Chip's Fight): 366 #103 (Island Hopping): 347 #104 (Pyramid): 341 #105 (Yet Another Puzzle): 147 #106 (Bounce): 342 #107 (Joyride I): 6 #108 (Tricks): 344 #109 (Blocked Trap): 565 #110 (It's a Kind of Magic): 456 #111 (Monster Factory): 375 #112 (After the Rainstorm): 144 #113 (Oorto Geld II): 636 #114 (Joyride II): 81 #115 (Counter Clockwise): 353 #116 (Turn Turn Turn): 262 #117 (CircleMaze): 459 #118 (High Security): 189 #119 (Teeth): 271 #120 (Frost Rings): 335 #121 (Flame Boy): 283 #122 (Warehouse II): 182 #123 (BlockSlide): 701 #124 (Paramecia): 228 #125 (Blocks 'n Bombs): 232 #126 (Dodge!): 156 #127 (Escape from Chipkatraz): 112 #128 (Fantasy Island): 336 #129 (Miscellaneous): 593 #130 (Frozen Birdbath): 385 #131 (Time Bomb): 241 #132 (Captured): 246 #133 (Block Maze): 832 #134 (Microcosm): 361 #135 (Zartacla): 402 #136 (Switch Hit): 422 #137 (Iron Mysticus): 397 #138 (Patrolled): 481 #139 (Frostbite): 370 #140 (Keep Trying): 418 #141 (Oracle II): 426 #142 (Chomper Romp): 518 #143 (Trapped): 495 #144 (Wormwood): 533 #145 (Gauntlet): 456 #146 (Run-a-Muck): 220 #147 (Cloner's Maze): 754 #148 (Neptune): 530 #149 (Key Color): 397 Total score: 6,037,690 105 bolds CCLP3 #6 (Thieves and Teleports): 93 #72 (Fireball Tourism): 117 Total score: 41,100 1 bold (1 timed, 0 untimed) CCLP4 (to come later)
  3. Version Beta 0.2.0

    32 downloads

    This is the beta version of my Walls of CCLP1 set. Currently contains 42 levels, roughly sorted in ascending difficulty. All levels should be possible under MS and Lynx. I hope to make more soon, and maybe to complete this project one day. You can discuss the set here: http://cczone.invisionzone.com/topic/1524-isaacs-walls-of-cclp1-discussion/
  4. Here you can discuss the first 20 levels of my in-progress Walls of CCLP1 set. I'm particularly interested in hearing about level 17, as I'm not sure if I like that one or not due to sliding into water that can't be seen.
  5. jblewis

    JBLP1

    Version 2.0.2

    474 downloads

    This set is the first in a series of MS- and Lynx-compatible level packs that I will be releasing over the next several years. The levels in these sets are meant to be simple and straightforward in the spirit of the original game, though the difficulty peak is ultimately a bit higher. There's a mix of action, puzzles, mazes, and hodgepodge levels to enjoy for players of almost any skill level. Originally, this set, JBLP1, contained 100 levels when it was released during the CCLP1 submission period. Since then, new levels have been added to take the total to a full 149. The set also features 12 tutorial levels as a preface to the challenges that lie ahead, as well as eight additional post-tutorial levels to introduce various types of gameplay. Any changes made to this set after its initial release are listed in the changelog. Changes with asterisks indicate edits that may affect TWS solutions for previous versions. Please consider the levels in this set for any future community-produced level packs. If you have any questions, comments, or suggestions, please feel free to private message me on CCZone. Enjoy playing!
  6. Indy's Walls of CCLP1 (Beta) View File This is the beta version of my Walls of CCLP1 set. Currently contains 20 levels, roughly sorted in ascending difficulty. All levels should be possible under MS and Lynx. I hope to make more soon, and maybe to complete this project one day. I've received positive feedback from the screenshots I've posted on Discord, so I hope this set will be well received. Submitter Indyindeed Submitted 10/08/2018 Category CC1 Levelsets  
  7. http://scores.bitbusters.club/ - the official highscore site for CC1, CC2, and all the CCLPs.
  8. There has always been this huge chip on my shoulder for many years, so I have decided to come clean about what truly happened during the time of CCLP1 voting to everyone. This is not easy and I don't expect people will forgive me, but it's going to explain why I have stayed away from the CC community for a very long time since CCLP1 was released. I don't know how many people outside of the CCLP1 staff know, but I felt enough time has passed to get it out. Back in 2013, during CCLP1 voting, I was the CCLP1 Voting Administrator, and J.B. Lewis was constantly monitoring who was voting what on each level. We all had a private Skype group chat together with the CCLP1 staff in it along with myself. At around the third month of voting, I got more and more frustrated with some of my own favourite levels doing badly in voting. I ended up developing a dark and nasty habit of being mean to the CCLP1 staff as a result, in particular having a huge grudge against J.B. Lewis (Me and J.B. clashed a lot even before voting began. At the time, I just got sick of the Chipsters seeing him as this perfect snowflake who thinks he is always right and nobody willing to challenge his opinions) who was mostly just telling me the progress of the votes. Shortly after, I started making a few CC Zone accounts and rigging it to favour my own levels. I ended up digging a huge inescapable hole in the long run and eventually rockdet figured it out for sure that I was up to no good. Not wanting to lie to rockdet on Skype who was my favourite Chipster at the time, I eventually confessed to the whole rigging. Rock didn't believe I was a bad person though, just someone who couldn't control his power. After that, the votes from the fake accounts were deleted and everything went back to normal. After CCLP1 was released in 2014, I lowered my time significantly on the CC community, eventually resigning my CC Zone Admin position in March 2015. So that's why my interest in Chip's Challenge has dropped significantly. CCLP1 was a very dark time in my life. Was I selfish? Sure, so that's why I chose not to submit any of my levels to CCLP4 voting. I didn't want to risk becoming that person again. On the upside, I found what my biggest weakness was so I decided to just let it all go and shorten my time with the community. A new era began and that was pretty much the end of Chip's Challenge for me.
  9. Version 1.88

    442 downloads

    Tom P's submitted levels for CCLP1 voting. TomP1 (4) TomP2 (5) TomP3 (45) TomP4 (16) 70 in total.
  10. Version 1.009

    626 downloads

    This is my (ajmiam's) first levelset, which has been in the works for quite some time now. It contains 100 all-new levels which start out very easy but become harder over time, especially after level 70 (though there are still some easier levels mixed in after that). Some notes: Every level has been tested in Lynx and should be MS-compatible as well. Every 10th level (except #50) is an "action" level--that is, a short level where speed, reflexes, and timing play a larger role than puzzle-solving. Don't worry, there are some puzzles and action both mixed into the other 90! I submit every level in this set for all Chip's Challenge community level packs (CCLPs), except #50 (which is just a "break" level) and any levels that have appeared in a previous CCLP. Level 99 is completely, absolutely, totally unfair. This is done on purpose. Otherwise it wouldn't be a reference to the game it's referencing. It has no randomness, though, so once you figure out what to do, you should be able to solve it. The hint gives you the password to Level 100, though, if you want to skip it. Anyone and everyone may download this set, play it with Chip's Challenge and Tile World, and redistribute this set as-is with credit given to me. You may NOT, however, redistribute this set as your own, or edit any level(s) and redistribute the result without my permission.
  11. jblewis

    CCLP1

    Version 1.0.0

    211 downloads

    The third community-produced official level pack for Chip's Challenge, originally released on March 28, 2014. This set contains 149 levels that can be played in the MS and Lynx rulesets and is meant to serve as a legal alternative to Chip's Challenge 1 that introduces new players to the game. Key features: - 149 levels that will tickle your brain and your fingers - An all-new, epic story with new characters who reveal more about Melinda the Mental Marvel and the Bit Busters Club - Lots of amazing CHALLENGES - Rooms to explore that are so spacious, you'll want to pack up and move into one - This one really hard puzzle that you won't get but you'll look it up online and not tell anybody - All your hopes and dreams
  12. Syzygy

    CCLP1 Scores

    Following are some of my latest scores on CCLP1. MS 11 - 226 +2,b 13 - 263 +3,b 22 - 330 +17,b 25 - 139 +4,b 30 - 219 +7,b 39 - 237 +17,b 50 - 167 +1,b 55 - 322 +7,b 56 - 963 +3,b 62 - 346 +17,b 70 - 426 +90,b 81 - 894 +26,b-6 83 - 966 +19,b-5 84 - 469 +43,b-5 85 - 971 +6,b 90 - 319 +58,b-18 92 - 806 +146,b-28 100 - 332 +11,b 125 - 210 +2,b 133 - 433 +53,b-39 140 - 809 +34,b-16 Total score now at 5,994,720 (more unreported times coming soon) LYNX 3 - 183 +1,b 5 - 232 +2,b 6 - 186 +1,b 7 - 184 +1,b 8 - 229 +2,b 13 - 263 +3,b 15 - 306 +2,b 18 - 263 +19,b 22 - 330 +24,b 25 - 138 +3,b 30 - 217 +3,b 31 - 114 +8,b 39 - 237 +3,b (odd-step) 44 - 360 +58,b 48 - 180 +2,b 50 - 166 +6,b 53 - 400 +1,b 56 - 963 +4,b 57 - 285 +1,b 58 - 316 +20,b-11 61 - 412 +1,b 62 - 340 +5,b-1 63 - 169 +1,b 67 - 386 +10,b 68 - 915 +58,b-31 70 - 426 +91,b 78 - 532 +11,b-1 83 - 968 +14,b-3 85 - 969 +45,b 93 - 321 +58,b 100 - 334 +8,b 105 - 235 +1,b 125 - 207 +10,b Total score at 5,988,670 (more unreported times coming soon)
  13. Version v 4.01

    193 downloads

    All of the levels I make in 2012 will be here. Every level released before the CCLP1 deadline is a CCLP1 candidate, and is designed for both MS and Pedantic Lynx.
  14. Version v. blobs

    129 downloads

    Because CC1 Blobs was SO much fun (which it was, outside a few levels), and because CCLP1 exists and I was wondering how a couple levels would fare if their monsters were replaced with blobs, and because I was bored one day, I made this between 256 Lynx attempts on The Last Starfighter. Note: I was REALLY bored, because I made a CCX file to go with it, complete with a short, silly little storyline that goes absolutely nowhere. Blobs. Blobs, everywhere. Most levels just had monsters replaced with blobs/blobs added, though about a dozen required larger changes to keep functional despite the changes. I tried to make these as non-intrusive as possible. Some levels had their time limit removed, a few untimed levels had one added. Some levels where the blobs would all die/be a non-factor in solving had a shortcut added (ie: fireboots in Quincunx and Amphibia, skates in Whirlpool). Additionally, some key colors were changed, as well as a few other minor tweaks in an effort to make every level solvable in Lynx. Naturally, I haven't tested this, but they should be. Blobs blobs blobs blobs blobs blobs. Nothing was done about busts introduces by the addition of blobs. This does make a joke of levels like Funfair, but nothing was done about busts like this in CC1Blobs (Monster Lab, Memory, Perfect Match, Firetrap and All Full are affected from full bust to minor bust). In the interest of redesigning as few levels as possible, these were left alone. Finally, Colors for Extreme and Chip Alone outright did not work without sizable changes to the method of solving, due to relying on a glider and 2 fireballs, respectively. I kept a puzzle aspect intact, though the solution follows some of the same steps it is ultimately different-I felt this was the best compromise to make in the interest of making a solvable level. BBBB L OOO BBBB SSS B B L O O B B S SB B L O O B B S BBBB L O O BBBB SSS B B L O O B B SB B L O O B B S SBBBB LLLLL OOO BBBB SSS
  15. 98 downloads

    Andrew Bennett's new, Lynx-compatible, not so evil levelset. Level 6 is not an official submission for CCLP1, but may be changed later. And yes, all five of the main levels are inspired by album or song titles.
  16. Version 1.0

    132 downloads

    My levels for CCLP1. Enjoy!
  17. Version 1.0

    22 downloads

    Wall templates derived from the 149 CCLP1 levels. Some levels didn't really have interesting wall layouts, so i tried to go with the second best thing, or third, etc. Even then, i think there are 1 or 2 i couldn't "fix". Maybe not. I don't remember. Made for the February 2017 Create Competition.
  18. Some of you may have already seen a small preview of this set. Well, here it is, finally available for download right here! This is my first levelset, which has been in the works for quite some time now. It contains 100 all-new levels which start out very easy but become harder over time, especially after level 70 (though there are still some easier levels mixed in after that). Watch a preview of the levelset here: http://www.youtube.com/watch?v=n5nTSyXrCWs&feature=youtu.be Author's notes: Every level has been tested in Lynx and should be MS-compatible as well. Every 10th level (except #50) is an "action" level--that is, a short level where speed, reflexes, and timing play a larger role than puzzle-solving. Don't worry, there are some puzzles and action both mixed into the other 90! I submit every level in this set for CCLP4, except #50 (which is just a "break" level) and the levels that are in CCLP1. Levels that contain random elements are, for the most part, untimed to avoid frustrating bold-seekers. #25 is an exception because randomness should not affect the best possible time. Two other levels are untimed because they have multiple solutions and I don't want people to stick to using only the fastest solution if they don't want to. One level (#18) is untimed because it is a sort-of unusual puzzle that could take new players a while to figure out. But hopefully it will be an educational experience for them. Fourteen levels are references to other games (not necessarily video games). One is a reference in title only; the rest are references in both title and concept. If you think you know all of them, post! I'd like to see who can get all of them first! Level 99 is completely, absolutely, totally unfair. This is done on purpose. Otherwise it wouldn't be a reference to the game it's referencing. It has no randomness or lucky timing, though, so once you figure out what to do, you should be able to solve it. The hint gives you the password to Level 100, though, if you want to skip it. This levelset is essentially complete now, barring bug fixes. I have another 100-level set currently in the works, and once I finish it, I will release it on its own and as a compilation with the levels from this set. In the compilation, I may reorder the levels. Anyone and everyone may download this set, play it with Chip's Challenge and Tile World, and redistribute this set as-is with credit given to me. You may NOT, however, redistribute this set as your own, or edit any level(s) and redistribute the result without my permission. Current version: 1.010 (as of 11/9/14)
  19. I'm sorry if this is a really stupid question, but who wrote the CCLP1 storyline? Was it a collaboration between the whole staff, or was it written by just one person?
  20. Hi, I guess I'm momentarily back. Recently I was hungry for a new puzzle game and decided to play through CCLP1. I was heavily active in the months before CCLP1, but burnt out too early to really play through it. I beat about 25 levels when the set was released, but quickly lost motivation and quit CC. So this was, for the most part, blind. I played the game on tile world lynx (as opposed to the awful, buggy and somehow popular 5fps port) and beat all but one level in 4 days. This isn't my return to the community, I simply felt like playing CC recently. I feel like I have somewhat of an outsiders perspective and haven't really been influenced by the hype. The set starts of exactly as you'd expect. However, after the well-picked lesson levels, CCLP1 presents a medley of about 80 levels which were all designed for the level 15 slot. No individual level was actually bad, however by level 100 I noticed that the set I was playing through hadn't reached Tossed Salad difficulty yet. Am I really not trusted to figure out how to dodge the enemies 2 seconds into Starry Night, or experiment on puzzles? I remembered back to the strategic dodging on Digger and Blobdance; the creative puzzles Four Square and Catacombs; and Blobdance and On The Rocks, which dared to be difficult. Due to an excessive focus on beginner-friendliness and "fair" design (can it be beaten it in 1 try), CCLP1 is simply boring. This is not a replacement for CC1. I understand that this game was targeted at beginners, not me, so please don't get too offended by anything I say. I know I'm being harsh. But this is just how I personally felt about the set. After the early-game snoozefest, however, the set becomes a lot better, and I enjoyed most of the triple digit levels. If only the set had reached this point sooner, and I see no reason why it didn't, I would've really like it overall. Thief, You've Taken All That Was Me was hands down my favourite level in the set. I guess that shows what kind of a game I was hoping for. Will I come back for CCLP4? Perhaps. Right now I'm even entertaining the idea of LPing it, but who knows how many times I'll change my mind in the decade before it gets released. One thing's for sure: if I ever play that Chips Challenge set, it's because I want a challenge. Something with a difficulty peak that puts CCLP3 to shame. But that seems unlikely, since certain members of the community will denounce anything that takes them more than one attempt to beat. At the very least, I want that feeling of being stumped by a puzzle. And that feeling of solving it after so much time and thought. I only weakly felt that twice in the four days it took me to finish this set.
  21. Version 2016-02-21

    159 downloads

    ChipHome5's main level set (all the levels in this set are Lynx-compatible) - last update Nov/22/2015
  22. Version 0.2

    37 downloads

    This is basically a version of CCLP1 modified to be playable in CC2 (Steam). Logic circuits were used when necessary. All levels should be solvable except 124 (Utter Clutter), as I have not yet figured out a way to port the trap section. The levels were ported to CC2 by chipster1059, except The Last Starfighter and In The Pink, which were ported by their creator, Dave Varberg.
  23. The Bracket Vote for the level you want to become the winner! Deadline for the Final round is 24th April 2015 11PM GMT
  24. The Bracket Vote for the levels in each matchup you want to proceed to the Champion round! Deadline for the Elite Four is 20th April 2015 11PM GMT
  25. The Bracket Vote for the levels in each matchup you want to proceed to the Elite Four! Deadline for Top 8 is 17h April 2015 11PM GMT
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