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Found 7 results

  1. decided to write a blog because I have nothing better to do. … When I was a kid (~10 years old) I had a gameboy color and my favorite console game was Mario. I played a few other games like Zelda but Mario was the only game I finished then. I often sat for hours at a time playing the same levels over and over; because the game is difficult. Later when I got very good at the game and played with friends or watched the game on youtube, I took for granted how difficult the game really is. If you play it for the first time it's not that easy. Sure its easy at the beginning but the game quickly gets difficult. I found that years later, when I was older and hadn't played the game in a long time I was unable to get as far as I thought I would. The attitudes of gamers has changed drastically since the early 90's. People don't want to play the same level 50 times over to get to the next stage anymore. Perhaps people aren't as easily entertained; either because they know that today with technology more variety is possible, or maybe it's something else. Whatever it is, I don't think that this is necessarily a good or a bad thing. It's just something that game designers need to keep in mind when they make games for today's player. A Major thing that has changed; that I personally think is a very good thing; is freedom. A lot of games today have way more freedom then they did back then. For example some developers like Valve include a "developer console" in their games. With enough knowledge you can basically make your game do all kinds of things that the designers didn't intend. You can cheat, see parts of the map you normally couldn't or create custom levels. All of this may not sound real important but what it comes down to is: letting the player have more control. Getting more replay value in the game. And in the long term; having the player take a more active role in influencing game development. Bringing the gamer closer to the designer. Now, one part of this freedom has been criticized by some gamers. And that is making games too easy. Often today there are difficulty settings or options that can potentially make the game extremely easy for a gamer. Yes, games are supposed to be a challenge. But this kind of freedom demands a responsibility on the player; to choose how he will play. Will he take the easy way out? Or challenge himself? This is a decision that I think IS ultimately the player's; no one else’s. Everybody's different. But I think there are a good number of gamers who still want a challenge and I don't see why they should let themselves be hindered by these sort of options in a game. I personally, love the challenge, and even after beating a game or level a certain way, an easy way, I often go back to see if there was something I missed, or trying and overcome whatever more difficult challenges I skipped over the first time around. I've heard people criticizing the rewind feature of Chuck's challenge. I haven't played the game yet but I can I understand their points and can agree; it makes the game too easy. But I think it's important to realize that it does so by temping the player to ABUSE the feature. Why I like this sort of feature is because it puts the player in control. It's a freedom for the player to choose how he plays the game. If he abuses a feature; that is his choice. In my personal case, I can imagine that if I'm playing a level that has an abundance of tough or irritating areas I would use the feature for a few times then simply give up and walk away. I think, if the rewind needs to be abused, it's not a good level. But I don't think it's a flaw in the game to allow this kind of playing.` Similarly in any game like this, if such features are needed to a certain extreme, the game itself is bad; not the feature. I recently tried playing Zelda 2, Adventure of Link which is a notoriously difficult game. A lot of fans love the difficulty of this game, and this style of game. But many of these gamers are those that grew up with the game; as I did with Mario and we spent hours doing the only thing we could; the only games that were available to us. Today this type of game seems really restrictive and totally inaccessible to some. On the other side of the coin, there are games that are outright too easy or don't offer a proper challenge; or enforce the easy options to an annoying degree (I think of elements in modern 3D Zelda games that Zelda fans complain about; the guides like Navi) In closing; I don't think we should be limited by our game. That fact that you can choose how you want to play your game, in my mind, is a very good thing. Well those are my shenanigans, as usual I could be a genius or a babbling idiot. That's for you to decide. Being part of 2 communities of games where custom levels are shared has taught me that very, very often, you design a level with one thing in mind and often, another entirely different thing is observed by the player, and sometimes your own idea gets thrown by the way-side. ...But that's another blog....
  2. Hurt and Heal: CC1

    +1 for the level you want to heal, -2 for the level you want to hurt. A level will be eliminated from the round when it hits 0. Copy and paste the latest post reply, then make your changes with +1 and -2 to your choices and numbers. Rules - No double posting! Wait until at least three different people after you have responded minimum before you play again and post! NOTE - If a level you want to give a -2 score to has only 1 remaining, the -2 vote must be shared with another level. Round 1 Elimination Levels 9-18 TELEBLOCK, CELLBLOCKED, HUNT/CASTLE MOAT, BRUSHFIRE, NICE DAY, TRINITY, SOUTHPOLE and ELEMENTARY Winner - NUTS AND BOLTS Round 2 Elimination Levels 19-28 BLINK, ICEBERG, BLOBNET, GO WITH THE FLOW, OORTO GELD, PING PONG, FORCED ENTRY, TOSSED SALAD and DIGGER Winner - CHCHCHIPS Round 3 Elimination Levels 29-38 ON THE ROCKS, SCAVENGER HUNT, MISHMESH, SEEING STARS, ARCTICFLOW, CYPHER, KNOT, SAMPLER and LEMMINGS Winner - LADDER Round 4 Elimination Levels 39-48 REFRACTION, PIER SEVEN, BEWARE OF BUG, GLUT, I.C. YOU, FLOORGASBORG, MONSTER LAB, THREE DOORS and LOCK BLOCK Winner - MUGGER SQUARE Round 5 Elimination Levels 49-58 I SLIDE, DIGDIRT, DEEPFREEZE, TRAFFIC COP, LOOP AROUND, STRANGE MAZE, GRAIL, PROBLEMS and POTPOURRI Winner - THE LAST LAUGH Round 6 Elimination Levels 59-68 RINK, SLO MO, BLOCK FACTORY, CHIPMINE, SCOUNDREL, HIDDEN DANGER, VICTIM, SPOOKS, and EENY MINY MOE Winner - AMSTERDAM Round 7 Elimination Levels 69-78 MORTON, REVERSE ALLEY, FORCE SQUARE, BOUNCE CITY, INVINCIBLE CHAMPION, PLAYTIME, NIGHTMARE, STEAM, and CORRIDOR Winner - FOUR PLEX Round 8 Elimination Levels 79-88 CITYBLOCK, WRITERS BLOCK, TELENET, VANISHING ACT, WARS, SPIRALS, DRAWN AND QUARTERED, SOCIALIST ACTION, and SUICIDE Winner - UP THE BLOCK Round 9 Elimination Levels 89-98 BLOCK BUSTER, NOW YOU SEE IT, JUMPING SWARM, METASTABLE TO CHAOS, SHRINKING, FOUR SQUARE, PLAYHOUSE, VORTEX, and ROADSIGN Winner - PARANOIA Round 10 Elimination Levels 99-108 CATACOMBS, JAILER, APARTMENT, KABLAM, SHORT CIRCUIT, COLONY, BALLS O FIRE, ICEHOUSE, and MEMORY Winner - BLOCK OUT Round 11 Elimination Levels 109-118 OVERSEA DELIVERY, DECEPTION, THE MARSH, TIME LAPSE, BLOCK BUSTER II, FORTUNE FAVOURS THE, CHILLER, OPEN QUESTION, and TORTURECHAMBER Winner - MISS DIRECTION Round 12 Elimination Levels 119-128 BLOCK N ROLL, SKELZIE, TOTALLY FAIR, PERFECT MATCH, SLIDE STEP, THE PRISONER, ALPHABET SOUP, ALL FULL, and MIXED NUTS Winner - FIRETRAP Round 13 Elimination Levels 129-138 PAIN, ICE CUBE, DOUBLEMAZE, TOTALLY UNFAIR, BLOBDANCE, LOBSTER TRAP, TRUST ME, GOLDKEY, and MIX UP Winner - PARTIAL POST Round 14 Elimination Levels 139-149 Thanks to..., STRIPES?, ICEDEATH, PENTAGRAM, CAKE WALK, MIND BLOCK, SPECIAL, FORCE FIELD, YORKHOUSE, and FIREFLIES Winner - UNDERGROUND Final Round Elimination Winners from all rounds 14th - NUTS AND BOLTS 13th - UNDERGROUND 12th - PARTIAL POST 11th - FIRETRAP 10th - BLOCK OUT 9th - AMSTERDAM 8th - CHCHCHIPS 7th - MISS DIRECTION 6th - FOUR PLEX 5th - THE LAST LAUGH 4th - UP THE BLOCK 3rd - MUGGER SQUARE 2nd - LADDER Overall Winner - PARANOIA (even though Four Plex is the best CC1 level...) Round 1 Levels 9-18 NUTS AND BOLTS [11] +1 BRUSHFIRE [10] TRINITY [10] HUNT [10] SOUTHPOLE [10] TELEBLOCK [8] -2 ELEMENTARY [10] CELLBLOCKED [10] NICE DAY [10] CASTLE MOAT [10]
  3. antichamber

    Does anybody else have this game? It looked really awesome so I got it... and it won't run. I got it through Steam and when I press play nothing happens. I tried numerous things they recommended on the steam website, (but not all of them yet) few other people seemed to have this exact problem. any ideas? EDIT: I got the game to work now. Has anybody else here tried it? It's really awesome and well designed game. I recomend it. If you like 3D action/puzzle games, or CC you should like it.
  4. The Crystal Maze

    I don't know if anyone else has heard of this, especially members outside Britain, but does anyone remember watching this show? It was one of my favourites shows I watched back when I was a kid, where a team of contestants had to go through four different zones: Aztec, Industrial (Ocean in second half of the series), Futuristic, and Medieval. They had to collect crystals in puzzle rooms within a specific time limit. It was kind of like playing a Chip's Challenge level in a way. If they didn't exit the room before the time hits zero, they would get locked in and it would cost an earned crystal to get them out. There were also games that had automatic lock-ins which would screw you over pretty easily. Here's one of my favourite moments from the show, showing how stupid some of the contestants were at solving really easy puzzles. http://www.youtube.com/watch?v=lIWzdWaPAi4 EDIT - Found another hilarious moment on the show. http://www.youtube.com/watch?v=j4GgXzoZ3mo
  5. Familiar Terrain??

    Does this place look familiar? Guess which CCLP3 level the above image is from and I'll add another for you to ponder! Please use the spoiler tags in your answer, so others can try to guess for themselves too.
  6. Guess That Level Name!

    In this game, you have to guess what is the level title according to the given hints. For example: ---------- - This level is from CCLP2. - The exit is visible from the start, but it is guarded by a line of pink balls. - You can't return back to where you started unless you have a green key. - This level is unplayable in Lynx because there's a thin wall on the lower layer. What level is it? ---------- Person below will post the answer, and make another question: It's "Creative One-Ways" -This level is... - Has time limit of... and so on ---------- Let's get started! - The main objective of this level is to avoid collecting the chips - There's a room with... um... obvius suicide methods? - A CCLP3 Level Also, try to not to peek into the editor!
  7. Lemmings

    Anyone remember this old strategy puzzle game? It's one of my favourites where you had to guide the lemmmings to the end of each level with certain tools and if you failed, they got killed and the game got pretty hard. I never managed to get through all of the expert levels back in the 90s on the Amiga. What about you?
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