Jump to content

Search the Community

Showing results for tags 'Glitch'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • CC Zone: The Next Level
    • Announcements
    • Competitions
    • Feedback
  • Chip's Challenge
    • General Discussion
    • High Scores
    • Chip's Challenge 2
    • Chuck's Challenge
    • CCLP4 Discussion
    • Level Discussion
    • Under Construction
    • Programs and Editors
  • Chip's Challenge 2
  • Level Sets
  • CC Zone Voting
  • Other
    • General
    • Poll Station
    • Games & Trivia
    • Websites

Blogs

  • CC for Life
  • Strange Vintage
  • The Dragon's Lair
  • J.B.'s Level Design Musings
  • The Fortress of Solitude
  • rockdet's world
  • First Experiences
  • In the Mind of Flareon350
  • Tyler's Blog
  • Chipwoodstock's Pillow Fort
  • On game design difficulty and the player's freedom
  • Ihavenoname248's Blog
  • For the love of CC
  • Ed Levels Gin
  • Chipster1059's Blog
  • ajmiam's Blog
  • Puzzle Central
  • Markus' CC ramblings
  • Vaporeon260's Blog
  • thinker's Blog

Calendars

  • Community Calendar

Categories

  • CC2 Levelsets
  • CC1 Levelsets
    • Official Sets
    • Bug Demonstrations
  • Programs and Editors
  • Competitions
    • Archived
  • TWS files
  • Tilesets

Found 10 results

  1. What glitchery is this?

    I made this lovely level -- Games Played Once Too Often -- in which there is a tank generator, as seen here: However, sometimes (in MS mode) after playing through the level, the tank generator looks like this: What is up with that??
  2. Version 1.0

    20 downloads

    A demonstration of a MSCC glitch. More info here:
  3. New MSCC Glitch

    MSCC may be over 20 years old, yet more glitches are still being discovered. A while ago, Tyler posted a video of a variation of the convergence glitch using teeth and ice blocks: (it also works with tanks, by the way) I decided to make a level using the glitch. I filled the rest of the level with an ice slide inspired by Chased by...the Exit? However, halfway through my slide, I realised that I was stuck in the middle of the map. Rather than rebuilding the slide, I added a teleport to continue the slide elsewhere. This had the side effect of preventing the glitch from working properly (it requires teleports), so I added a small mechanism involving a tank. The result is a multible tank glitch style glitch demonstrated in the following video. The video is in odd-step, as Chip gets killed by a block in even-step: Does anyone have any idea what causes this?
  4. desynch 1b

  5. desynch 1a

  6. Convergence Glitch Bug Test

    Version 1.0

    30 downloads

    This file is to test out a problem with the Convergence Glitch in ZaneK1.dat level 19 (ZaneK1.dat currently under construction)
  7. Convergence Glitch Problem

    For anyone of those who are going 'Convergence Glitch.. heh?', here --- http://chipschallenge.wikia.com/Convergence_Glitch Now, anyways. Does anyone know why a "Chip" block is not being produced here, but just a normal block? I'm playing it in Tile World 2. I've played other levels such as ChipHomeIS.dat level 1 (Chip Clone Machine) and a Chip block has been created there, but not for my level. Help please?
  8. I can't seem to access any of the posts in the Chuck's Challenge subforum. If I click to go to the subforum itself, I get a message saying that there are no topics in it. If I try to click on the latest post for the subforum, I instead get the following error: [#103137] You do not have permission to view this topic. It seems at least some other members are able to view and post in the subforum, because new posts are showing up as the latest post.. I have tried Firefox, Internet Explorer, and Google Chrome, and the problem persists with all three browsers. Is anyone else having this problem?
  9. ChipHomeIS.dat

    Version 2012-09-03

    274 downloads

    ChipHome5's insane levels (using data reset and multi tank glitch) - last update Mar/09/2012 Warning! Some of the levels are quite easy while some are almost impossible!
  10. I've been wondering for a while if allowing the mouse to be used in competative play really is useful as a whole. If people enjoy using it somewhere else than just when it's absolutely needed to score high on a level in CC1 or CCLPn, then it should of course be allowed. In either case it does make it harder for new competative players to catch up with the rest :-) What do you think?
×