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Found 48 results

  1. For a few weeks I have been working on a CC2 set, and I have decided to release a first version. Here it is: http://cczone.invisionzone.com/index.php?/files/file/504-c1059-cc2/ It contains 40 levels. Several are ports of CC1 levels I made with a few improvements thanks to CC2 tiles, others are entirely new. No music is included in this version. I may add some in later versions if there is enough demand. Please leave feedback! Thanks for playing!
  2. Version 1.001R

    22 downloads

    This is the full release of my first Chip's Challenge 2 custom levelset. Are you smart enough, brave enough, persistent enough to persevere through all 40 of the challenges contained within? Or will you whiff it and bail out? Only one way to find out... There are 40 levels in this pack, as well as a .c2g file to make them playable as a set in Chip's Challenge 2. 33 of them are unique to this set, and the other 7 were submitted to various level design contests here on CCZone. (4 of those are remakes of CC1 contest levels that didn't have a CC1 set to call a home.) There are several casual levels, but due to the pack's small size the difficulty ramps up fairly quickly. I recommend you have moderately good knowledge of CC2 mechanics before attempting this set. (Playing the first half of CC2 should suffice.) Also, after you play each level, feel free to load it in the editor and open the Properties dialog box--I left comments describing their history! I hereby submit all 40 levels in this set to be considered for all CC2 community level packs. However, note that Level 23 (Sticky Controls) forbids boot dropping (and mentions this in the hint). It can't really be redesigned to avoid this easily. Depending on the rules of community level packs, this may disqualify it from consideration. I would like to give thanks to mobius and chipster1059 for playtesting parts of this set. Their feedback helped me adjust some frustrating sections to be a bit easier. I have also included a "rejects" set of levels that were either unfinished, prototypes of actual levels, or just deemed not good enough to make the final 40. Out of those, I submit "Roasted Apples" for CCLP consideration. The others I'm not submitting, as they're either too simple, obviously incomplete, or too similar to levels in the actual set.
  3. My first CC2 levelset is here! A 40-level installment called "Chipit or Whiffit"! Check the download page here for more details: Feel free to leave any feedback in this thread, on the download page, or by pinging me (@ajm-i-am) in the Chip's Challenge Bit Busters Club Discord server. Also, note that all 40 of these levels are being submitted for CCLP consideration, and all 40 of them have notes under the Comments box in CC2's editor, so check those out if you're curious. Enjoy!
  4. IceyLava108

    ZK1

    Version 2.0

    1,454 downloads

    This is the first of my levelsets. In the fall of 2016 it was revamped to become a much better project and not reflect some of my old and rather awful level design. If you wish to play the original version, it can be found under the oldest version below. It may have many unresolved issues! The old version contains 149 levels. The new version contains 110 levels, many of which are based on the old model of the same level, but many are also completely new. Enjoy!
  5. Version 2.0

    92 downloads

    This is the second set of forty levels of my third (two-part) levelset, ZK3. In the spring of 2017 this levelset was revamped to improve overall level quality and become much more pleasing to play. This levelset in particular was originally designed to be very difficult and unforgiving, and while that is still a trait of the new version, the remake's difficulty has been adjusted to provide a more enjoyable and fun experience for all. Unlike the older sets, this one in particular has received the lightest change thus far. Many of these levels were not in need of heavy edits. If you wish to play the original version, it can be found under the oldest version below. It is quite similar to the new version, but may have a few errors.
  6. Version 2.0

    197 downloads

    This is the first set of forty levels of my third (two-part) levelset, ZK3. In the winter of 2017 this levelset was revamped to improve overall level quality and become much more pleasing to play. This levelset in particular was originally designed to be very difficult and unforgiving, and while that is still a trait of the new version, the remake's difficulty has been adjusted to provide a more enjoyable and fun experience for all. Level 40 (and to an extent, 39) is still available as an "uber-difficult" challenge for anyone to attempt. Good luck! If you wish to play the original version, it can be found under the oldest version below. It may have some unresolved issues!
  7. IceyLava108

    ZK2

    Version 2.0

    466 downloads

    This is the second of my levelsets. In the winter of 2016 it was revamped to improve overall level quality and become much more pleasing to play. If you wish to play the original version, it can be found under the oldest version below. It may have some unresolved issues! The new version contains 80 levels, many of which are minor and major edits to existing levels, but also some replacements for levels deemed unworthy for my liking. Enjoy!
  8. Hello, Bit Busters! I've been working on some CC2 levels for a while, and decided I'd show off what I've assembled so far (20 levels) to see what people think. Several of these levels are based around exploring concepts with specific new design elements. This will be the start of my first main CC2 custom level set, which will probably end up containing at least 50, and hopefully 100, total levels. Some of these levels are brand-new, never-before-seen designs, and others are submissions for CC2 level design contests or ports of submissions for CC1 level design contests that I never put in any of my other sets. The levels are sequenced in the order I built them, not by difficulty. All of these levels are to be considered submitted for any and all CC2 community level packs we make in the future. Please let me know what you think of the levels, which ones are easiest/hardest, and if you discover any busts or problems. Happy Chipping! EDIT: Jeffrey already found a bust in Casino Royale, so I'll work on fixing that and upload a new version, possibly tomorrow. EDIT 2: Updated! Now at Version 0.201.
  9. Version 0.210

    12 downloads

    This is the beginning of my first main CC2 custom level set. So far it contains 20 levels, but I plan to make many more, perhaps as many as 100 like my CC1 levelsets. Many of these levels are new designs; however, some of them are submissions to previous contests involving CC2 level design, and some are ports of CC1 contest levels that I never put into any of my CC1 sets. Currently the levels are sorted by the order I made them, not by difficulty. That will probably change in the next preview I make, once I get more levels made. I hereby submit all levels in this set for consideration in any community-made CC2 level packs, regardless of what they're called (CC2LP1 or any other name we come up with). Please let me know what you think of the levels, or if you find any busts or bugs! (Not the crawly kind.) Also if you could tell me which levels you found the easiest or the hardest, that'd be awesome. As a designer it's hard to judge the difficulty of my own levels, especially CC2 levels because of all the new elements I'm still getting used to. You can post your feedback here:
  10. A brand new CC2 level pack by mobius, Inspired by Joshua Bone's "Walls of CC1" I decided to take on a similar project; for CCLP2! All of these levels are modeled directly after the levels from CCLP2 (the first big community pack of CC1). My overall rules and goals aren't exactly like Josh's WOCC1. I haven't always kept the level size 32x32 or left the walls untouched. But every level I've either tried to keep the basic overall shape or use a similar concept but CC2-ify it. Hopefully those familair with CCLP2 may be able to recognize the levels. The levels will be in the same order as the original pack so the difficulty curve may be all over the place as I'm not really trying to order the levels based on this; but since many of the earlier levels of CCLP2 were smaller and simpler these beginning levels ended up rather easier anyway. There are no tutorial levels however; I recommend getting a at least a decent understanding of the game mechanics before playing. CCLP2 was probably the first custom pack I played back in the day so this is very nostalgic for me. I also found it incredibly helpful for getting into making new levels again; after a very long writer's block. It was a very fun project and I definitely will be continuing it. There are currently 26 levels complete. The end goal is all 149; though I have no idea if I will be able to complete it or when. Thanks to Josh for the idea and other people here at CCZone for playing and giving feedback and advice. All feedback is welcomed, positive or negative. If a level is too easy or too hard; especially if it's busted, unfair or doesn't work properly I want to know.
  11. MO0 View File Levels I built when I was 8-9 years old. They're silly. The whole set will only take around 10 minutes to complete. Enjoy! Submitter Markus Submitted 08/01/2018 Category CC1 Levelsets  
  12. Markus

    MO0

    Version 1.0.0

    23 downloads

    Levels I built when I was 8-9 years old. They're silly. The whole set will only take around 10 minutes to complete. Enjoy!
  13. Version 1.1.2

    83 downloads

    It's here. After a 3 year hiatus, TomB1.dat, known as Tom Brown's first official levelset, is finally receiving updates. It currently has 85 levels, which may be expanded at some point in the future. The levels start out with some beginner levels, and slowly gets harder as you go on. It has somewhat of a difficulty curve, so it is possible to come up on perhaps a challenging level later in the set. Some of the levels are levels that I originally created in my past, and have been modified to work in both rulesets. Most of the levels in this set are brand new and have never been created by me before 2015. All of the levels in this levelset are compatible in both rulesets, so you are able to choose which ruleset you would like to play for the levelset. Some of the levels in this levelset might be suitable for future official level packs. If you're interested in reporting scores for the set, the scoreboard can be found on pie guy's site. In other words, I guess that is all I have to say here. I hope you all enjoy it and if you have any suggestions or fixes that you want me to make, feel free to let me know on twitter, discord, and such.
  14. Version 1.0.1

    21 downloads

    5 levels I made between MO3's release and now.
  15. MO Navigation View File 5 levels I made between MO3's release and now. Submitter Markus Submitted 05/04/2018 Category CC1 Levelsets  
  16. IceyLava108

    ZK1

    Hello all, ZK1 has been released. You can download it right here at CCZone: http://cczone.invisi...wnload/153-zk1/ or over at the Yahoo group: http://f1.grp.yahoof...qkQgO1w/ZK1.zip Feel free to discuss the levelset in this topic. Thanks and enjoy, Zane/IceyLava108 [note --- for the latest version, please use the CCZone download; the Yahoo version will not be fully updated until the final versions of the set. Thanks ]
  17. Version 1.101

    341 downloads

    "The Other 100 Tiles" is the sequel to my first levelset, "Pit of 100 Tiles". This features 100 levels, a few of which are in CCLP1. I submit all levels in this set for CCLP4 consideration. However, Level 50 relies on hints in other levels, so I don't want it to be in CCLP4 unless a similar idea is implemented there. Some of these levels introduce new concepts I thought of, and some others are remakes of levels from some of my levelsets from before Pit of 100 Tiles, which were lost in computer failures. Still others feature highly unusual and experimental designs, and some revisit concepts from Pit of 100 Tiles in a more difficult way. Some things to note about this set: This is significantly harder than Pit of 100 Tiles, especially near the end. I recommend you play that set first along with either CCLP1 or CC1 before playing this set. As you are playing, you might come across some "secret hints." Make sure to remember or write down what they say! They'll help you a lot in Level 50! I would like to heartily thank Michael Warner, J. B. Lewis, Tyler Sontag, Ryan J., and Josh Lee for playtesting this set and providing feedback. Their efforts kept probably a dozen busts out of the final product. Also, thank you to Jeffrey Bardon for streaming the set and providing his feedback; in addition to being fun to watch, the stream helped me find a few minor issues and frustrating parts that I've now taken efforts to correct.
  18. Version 1.0

    60 downloads

    This is my first major levelset. It contains 50 levels. All have been tested and solved in both Lynx and MS, except level 49, which is Lynx only. Discuss here: http://cczone.invisionzone.com/index.php?/topic/930-c1059-1/ DAC files are included. I hope you enjoy these levels. Please leave feedback so I can improve future sets.
  19. Version 1.1.1

    149 downloads

    This is a combination of my 3 level sets. They all start with the letter E, hence E_trilogy. This is probably the final version of this set, but slight modifications may be made for playability issues if they arise.
  20. Version 1.2

    504 downloads

    You have downloaded BigOto Returns v1.2. BigOto Returns, or BigOto7.ccl, is © Trevor Hedges (BigOto) 2012. The set may be used for consideration in CCLP1 and all future level distributions whether "official" or not. DO NOT redistribute these levels individually or under anyone else's name; all credit for these levels used in any distribution must go to me. To play this level set, simply download Tile World and then merge the folders in this download with it's folders. It will then show up at the main menu. I have mainly tested the set in Lynx but if I am suspicious that a certain part may not be MS compatible I test it there too; thus I am almost sure that every level is compatible in both rulesets. CCLP1 staff please confirm that all levels are solvable in both rulesets, and I will apply the appropriate fixes when needed. The levels start out easy with simple lesson concepts (some of which are admittedly stupid), and gets much harder as the levels get higher. There are 100 levels in total, but at some point I may expand to 149. Some levels were originally in my older set PB Gourami Levelsets (PBGA.dat) and have been modified to work in Lynx, while others are completely new and have never been seen before. If you have any questions, concerns, or fixes that you want me to make, please post at the CCZone level discussion forum here: http://cczone.invisi...vel-discussion/ You can also contact me there, at the username BigOto2. Please do not contact me on YouTube as such messages will be ignored.
  21. Version 0.986.1

    218 downloads

    986 levels. That's right, 986. The levelset with the largest number of levels. For a levelset including only the good levels in this set, I recommend JacquesS1, but Jacques.dat has 763 more levels for you to... enjoy, I guess.
  22. Version 1.0

    132 downloads

    My levels for CCLP1. Enjoy!
  23. Version 1.0.0

    150 downloads

    My first levelset, Cybersmack I. Please leave any feedback you have about the set, especially anything you expect to be a bug. Enjoy ------------------------------------ I consent to any of these levels being used in upcoming community CC1 levelsets.
  24. This is the official topic for my newest levelset available here on the CCZone forums, ZK3: Damnation. This is the first of a two-part set, which contains forty new levels. Click here to download ZK3: Damnation: download page direct link picture of doge Thoughts, ideas, unsolvable/busted levels, or feedback - anything and everything is appreciated. Thanks guys, and happy holidays!
  25. Version 1.1

    138 downloads

    An MS rules version of my E_trilogy set. This is probably the final version of this set, but slight modifications might be made for playability issues if they arise.
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