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Found 59 results

  1. It's been three years since the last Survival competition, so it's about time we had a new one! http://cczone.invisionzone.com/index.php?/files/file/642-%7B?%7D/ I combined all the previous Survival levels into this one set, with the newest one, #6 - Impending Demise, being used for this competition. It's built by Lessinath, so a big thanks in that direction. It is similar in nature to the very first Survival level with some key differences that I'll let you discover. The objective is to stay alive as long as possible before the monsters get to you! You may play in either MS or Lynx. The point of these competitions is to have fun and connect with the community. While that's the case here too, this is also your chance to try and see how crazy you are about this game of ours. There is no randomness in the level and there is no way for you to influence the monsters, all you can do is dodge. Then die and try again. I expect most participants to just send in a casual, maybe a decent effort, but maybe someone out there will go overboard with this and plan out an actual method to stay alive for way too long than is healthy. Don't feel pressured to be that guy. If you are that person, please only do it if you find enjoyment in it. The rest of us will then wait for the results. The deadline for your submission is in a month, November 12th where you live. Send in your avi or tws attempts to me at valeosote at hotmail dot com. You may solve the level or die in the attempt, it doesn't matter, though it is easier for me to judge this thing if you send in a tws which does require you so reach an exit. I may choose to combine some submissions into a tie if they are close to each other by a few seconds (up to ten, and this clause is here so you don't feel bad about maybe surviving another second or two). I will strive to reply with a confirmation that I have received your entry and reviewed it. I prefer if you use your username and this competition in the email subject. Keep it short and simple, something like: "October Survival - Santa." Ask below for any stuff that I didn't cover or is otherwise on your mind! Feel free to vent your frustrations and other feelings, but try not to spoil your actual score on the level. Enjoy! -Miika P.S. Though it is usually implied, I feel specially obligated to point out a technical requirement for this competition: though you may plan out a method of attack and even use tools that help you in this, your actual submission is supposed to be played by you without any gimmicks. Just use your sense of fair judgement and ask in case you are thinking of something that may be borderline.
  2. Ready to make some levels? This time let's try a different take on building from a palette. Your task, should you accept it, is to create a new level using pieces and concepts from previous create competition entries from 2008 to 2011. This is a total of 72 levels to work from plus a few non-trivial 'filler' levels that separate each competition in the collection sets. The idea is that you build from pieces conceived by someone else (or your former self) to create a unique challenge that is still a tribute to the source material. You can either try to use the pieces without modification (as I have done in the Time Trial Mixes) or just borrow a concept to create your own new puzzle with the same general feel. The easiest place to find the levels that are your starting point is in CCZcreate2008-2011.dat and CCZcreate2012.dat, which you can get here: http://cczone.invisionzone.com/index.php?/files/file/305-%7B?%7D/ It would be nice if you took ideas from at least three levels so that it doesn't just become a different version of a single level. Don't feel obligated to fill the whole map and make everything cramped. (I'd be curious to see even some smaller levels that still stick to this requirement). If you do make a longer level, please don't make it very difficult. You can be creative with the structure of the level and give it a fun name. There are some crazy levels in the mix to work from and I'd also gladly hear what your reaction to them is. Can you make it work? I'm sure there are some issues with this idea that I'm not thinking of right now, so be sure to ask below and I'll answer anything that is worries you. Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry. I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "October Create - ChipHome5". If you list the levels you used as inspiration, that would help me when judging. Enjoy! -Miika Additional notes: -submissions are open through November 12th where you live. -The level(s) must be solvable, but do(es) not need to work in both MS and Lynx. -You may submit more than one entry, but please keep the levels distinct from each other. Your best two entries is recommended. -Points may be deducted for late entries, but will be accepted until I judge the levels. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations.
  3. CCZ-TT-1710.ccl

    Version (1.0)

    18 downloads

    Here are two levels for you to compete with, and a bonus level that shows the inspiration for the first level. 17.5 A - Bargain Brinks by lookatthis and Miika 17.5 B - Time Trial Mix III by Miika (kind of) Bonus: Brinks by lookatthis (#41 of 60_Minutes.dat) This time we are primarily competing in MS, but your Lynx solutions are always welcome as well! For more details on the competition, check out its thread. Enjoy!
  4. Let's kick-off this season with a Time Trial! http://cczone.invisionzone.com/index.php?/files/file/641-%7B?%7D/ The theme for this competition, Piecing it Together, has a double meaning. First, the levels themselves are pieced together from other levels. The first level, Bargain Brinks, is a take on a level called Brinks by lookatthis; instead of nine rooms I picked my favorite four and combined them. I also added a few chips to the rooms and a mechanism that discourages flooding the rooms. The second level, Time Trial Mix III, is a mix of time trial levels from 2010, creating a whole new challenge. I think it also comes together feeling a bit like those levels from back then, much like the previous two levels in this series. Secondly, when you set out to plan a solution to either of these levels but particularly the first one, you need to stitch together separate parts of the solution. I considered offering smaller practice levels for each room of the first level but as there was toggles involved and other complexities, I felt it was best to leave that up to you. I do want to stress though that you should create such versions of the level yourself to practice on. I didn't even make it possible for you to practice the rooms out of order, so to maximize your enjoyment with this level, don't force yourself to play the same rooms over and over again in linear order, but rather practice and plan them out separately first. The second level may be attacked similarly with couple of the sections, but it's not quite as necessary if you aren't going for the absolute best time. The point is that any good optimizer should learn to make use of their editor to practice different parts of a level, and if you haven't done that before you should try it with these levels. The main competition will be in MS, but I think this time we can safely throw in any Lynx solutions to the same pool. (This means the levels are probably solved quicker in MS, but if you submit a Lynx solution, I won't rank them separately.) The deadline for this competition is the end of October. I might award some extra Chip Cup points if you get your solutions in early. You can send them to me at valeosote at hotmail dot com. See below for more technical details. That's mainly what I had in mind. I'm excited that CCLP4 has been out for some months now and we can start something like this without needing to fear everyone still being busy on that. Don't get me wrong, I certainly am not yet done with CCLP4, but feel like something like this complements working on that nicely. Will love to hear any and all feedback and thoughts you have on these levels. Keep your eye out for more competitions starting soon! Enjoy! -Miika More technical details:
  5. The Five Rooms

    Version (1.0)

    20 downloads

    This set was compiled from the submissions to the April 2017 Create Competition. Participants were provided by a template of five rooms to build upon. The set contains various combinations of these rooms: Levels #2 - #7 combine rooms from different designers into new creations. #2 - Esteemed Entanglements - these are some of my favorite rooms combined. #3 - Desiccated Depository - more great rooms put together. #4 - Awesome Amalgamation - these rooms in turn were a bit simpler in concept. #5 - Fused Furnishings - after the other rooms were spoken for, these were left to be used. #6 - Calculated Conglomeration - these rooms were perhaps the trickiest ones. #7 - Backbreaking Bananas - while these might still be the hardest ones. Levels #8 - #13 are each made by one designer. The individual rooms are repeats from above. #8 - One Hundred Candle Bonfire - by James #9 - Unlicensed Archaeology - by Ihavenoname248 #10 - Testing Room A: Subject #2357 - by RB3ProKeys #11 - The Full Dave - by geodave #12 - Dodgy Dodging - by rubenspaans #13 - Miika's Five Rooms - by M11k4 Levels #15 - #47 are the rooms separately. You can thus practice them or build your own combinations. Levels #49 - #53 are the templates that can be used to build completely new rooms. Thanks to all who made something for this set! Check out the thread for more details on the competition and set. All feedback is appreciated. You can even make your own challenges and combinations of rooms and still send them to me for a possible future release. -Miika
  6. Here are two paths designed to be played in MS. Which do you think is quicker? After drawing this picture, I found an improvement to one of the routes. It takes some understanding of the level to do so, but if you can find how to improve either route, leave a comment. If you are stumped and want to know what I found, check the video posted in the competitoin's thread for the answer.
  7. Here is the path used by the quickest submitted Lynx solution to the first Time Trial level of May 2017. The colors indicate the order in which the route was built, in the order red, orange, purple, and blue. This route is ten seconds quicker in MS than Lynx, but still it can be improved upon in MS, making it interesting to compare this with the MS routes posted. There is a video uploaded with this path executed, so check the competitoin's thread for that and other info.
  8. May 2017 Time Trial

    This one's a good one. http://cczone.invisionzone.com/index.php?/files/file/621-%7B?%7D/ This time we are running the competition in Lynx! (Of course I forgot to change the file to default to that, so that's why the version is 1.1.) The first level in MS would just have a touch too much boosting so I thought more people would enjoy it in Lynx. I will of course still be interested in seeing your MS routes, so send those too even if we are concentrating on Lynx in the competition. (I'll even try to figure out what your route is worth in Lynx for you if you want.) The first level, Frozen Polyominoes, is one of those chip collecting levels with shapes, but this time the chips surround the shapes instead of forming them. Can you recognize this set of polyominoes, that is, what characteristic defines them? The second level, Linked Lite, is a shortened version of one found in lookatthis's 60 Minutes.dat. I found it to be a fun monster manipulation level, and I hope you will too. Usually we add up the remaining seconds on the levels to determine a score, but this time the disparate nature of the levels calls for something a bit different. A gain of one second in the first level does not feel the same as in the second one, due to both the open nature of the first one and the equalizing last room of the second one. Thus, we'll see what happens if we consider the seconds in the first level to be twice as valuable than those in the second for scoring purposes. Enjoy! -Miika Details (including the deadline of JUNE 11th):
  9. Get out your map editors and turn on your design instincts! This time we are making a collaboration task like none other! Your job, should you accept it, is to outfit five rooms with something interesting for Chip to adventure through. The rooms are given in a template form in the file below (levels #7-11). Each one has it's own shape and item restrictions. Once I have rooms from all several designers, the idea is that we can combine any of the rooms with each other to make a larger level. In essence you are designing several pieces of a jig-saw puzzle that can be combined with the designs of others! You may enter with just filling in one of the rooms, but of course I would love to see what you do with each room, and how these all combine to make the level with all five rooms. http://cczone.invisionzone.com/index.php?/files/file/617-%7B?%7D/ Here are some guidelines of what you can do with each room: Room 1. This is the starting room. Use four chips and a blue key. The time allotted for this room is up to 30 seconds. Room 2. This is the next room and it is visited twice on our journey. Include five chips, a red key, a yellow key and a yellow lock (which is opened after losing the red key). If possible, make it so that Chip leaves the room on the first visit with a yellow key and that this is obvious to the player. You may include toggle doors in this room, but note that their state will be swapped once Chip returns here. The time limit for this room is about 70 seconds, but as this is the most complex room more might be needed. Room 3. Include five chips and a red key. You may use tanks and a tank button here. The time estimate for this room is 50 seconds. Room 4. Include six chips and a blue key. Please include a toggle button that may or must be pressed an odd number of times. You may include toggle walls and teleports. Forty seconds might be enough in here. Room 5. This is the ending room and it's shape is the simplest. Is it the simplest otherwise? At least it does not require any chips, but the rest is up to you. You may move the exit. Be careful in including items that are parts of mechanisms elsewhere. Is thirty seconds enough to reach the exit? For each room, be mindful that you include the correct amount of chips. Keep the time limits the same as they are unless you really need to adjust them. You may edit the name and passwords if you like. Only edit the contents of one room at a time, meaning you may move the items in the room, but the mechanisms leading to the exit should still work. You may move the locks that lead to the next room, but be careful not to allow the wrong keys to be taken out. (It's safest not to move these doors.) Don't use some items in other rooms that are reserved for specific rooms, like the teleports, tanks and even toggles. Please don't allow any boots to be taken from one room to the next and be careful with other items as well. Basically, keep in mind that your rooms are supposed to work in conjunction with the rooms from other designers too, so making mechanisms that hinder this is permitted but might not work well in the bigger picture. Comment below on any unclear situations or for any cool ideas you may have that we should all do! The file you submit to me (by sending it to my email valeosote at hotmail dot com) would ideally have six levels, one for each room and possibly one where they are all combined. I would like it if all these levels were solvable. I will accept up to two versions of each room from a participant, but please take into account that this will increase my workload as well, so have some restraint on which ideas are your best. I think I will accept levels that work in just one of the rule sets, but would prefer that they work in both MS and Lynx. You may send in name suggestions for the combination levels that result once I combine rooms from several sources. I fear this one will be a hard competition to judge, but I'll figure out some way to evaluate each participants efforts. I hope to combine my favorite versions of each room into a level I like a lot, but it will also be interesting to see how each designer's rooms all join together by themselves. In any case I am sure we will see some cool creations! I hope you aren't scared away by this high concept but rather take it on as a challenge. Let your creative juices flow! Enjoy! -Miika Notes: -Submissions are open through May 7th where you live! -I like it when you keep things simple but not simplistic. It's a tightrope act, I know. -The level(s) must be solvable, but do(es) not need to work in both MS and Lynx. -The level should preferably be new, and I'd be amazed if it had been released before. -Please only submit your best ideas. If this is hard for you to judge, then I'll accept at most two versions of each room. -Points may be deducted for late entries, but will be accepted until I judge the levels. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations. -Some more clarifications in posts below!
  10. New Time Trial levels! http://cczone.invisionzone.com/index.php?/files/file/617-%7B?%7D/ You may notice something a bit odd about the levels. First, they may seem familiar. This is because they are heavily based on previous Time Trial levels. I took two levels with heavy random components and edited them to something a bit more predictable. Thus they feel a bit different than ones I might have built myself from scratch, but also they have a quality that is hard to capture in new levels. The other odd thing is that the set does not just have these two levels. First, there is more than one version of both of these Time Trial levels. This is to provide simpler still simpler versions if you don't want to combat the boosting and monster timing. The competition is about optimizing the first two levels, Not Random and Dissenter, but if you can score a better time on the alternate versions (levels #3-5), then we'll count those as your score for that level instead. So instead of Not Random, you may solve either Simply Not Random or Still Not Random; and instead of Dissenter you may solve Simply Dissenter. Note that the time limits for the alternate versions of the levels are slightly lower than that of the main two levels, so the optimal should not be better on them (even without taking into account stuff like boosting differences). If you provide solutions for all the levels, we'll just count the one that gives you the best score, but I may post your other scores too. I realize that this is the last month of CCLP4 voting, so I hope you can juggle your time between all these interesting activities. The deadline for this competition is May 3rd. Please send your submissions, either in tws or avi or some other form, to me at my email valeosote at hotamail dot com. Finally, what about levels #6-11? You'll have to check the April Create Competition thread for info on that! Enjoy! -Miika UPDATE: the first level (and it's other version, #3) has gotten an update. Solutions from the original will still be accepted, but discouraged. Details below in a new post. Other technicalities and details:
  11. February 2017 Time Trial

    Here we go! http://cczone.invisionzone.com/index.php?/files/file/605-%7B?%7D/ I guarantee these two levels to be really fun! Standard Trial Trial rules apply, see below. I want to take a moment and talk about the future of these competitions. It always takes some effort to run these things, and I've been doing these for some years now. Of course I haven't done it alone, but nevertheless at the very least I've felt a personal responsibility of the bigger picture. The participation levels also fluctuate somewhat and recently we've been at a lull. However, I enjoy these and hope you do too! So what am I getting at? I've decided I have to stop organizing these competitions... at some point. And rather than have that point come up suddenly, I'm announcing it now and will run a certain number of them before I am done. How many competitions do I have left in me? 100. Yes, including this time trial, I will organize one hundred more competitions. This gives me a clear goal to work towards. I already have at least a tenth of them planned, and I think there are some fun ones ahead. How many will you be a part of? Let the countdown begin! Enjoy! -Miika Below: The person with the highest combined remaining time on the two levels wins! There may be a tie in overall score. This competition is primarily meant for MS rules. You may send in a Lynx solution too, but it will be judged separately, with the quickest solution possibly being awarded 5 Chip Cup points. and it will be judged in the same category even though the route is possibly worth more in MS. Please send your solutions (either the tws file or avis) to my own email valeosote at hotmail dot com. I will strive to respond to your message by a confirmation that your score has been recorded. The levels aren't too hard to solve. Don't be afraid to send in your solutions even if you sense they aren't perfect, and simple casual solutions are also appreciated. You may enter if you solve at least one of the levels, but solving both will obviously place higher. Submission deadline is March 5th, 2017 where you live. I will judge the submissions without warning during the following days but will accept submissions until I do. If you need a more specific time, you can always ask. To avoid losing on time (it is a time trial after all), get your solutions in early rather than later! You can send in improvements while the competition is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it. This is part of the 2017 season of the Chip Cup. Winner will be awarded 15 points, second place 12, third 10 points, and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a Time Trial earlier receive the "Run, Chip, Run" award. The designer of the levels and any others who have seen the levels in advance, may enter the competition. Please be fair and do not abuse this rule; it is meant to maximize the fun, not provide an advantage. The levels may receive an update within the first week of their release. This will only be done if there is some significant problem with the first versions of the levels. Please contact me if you suspect something is off. Do not post your solutions or solution times or share them with others before the competition results are announced. All times will be published at the same time, and the quickest solutions will eventually be released. As an exception to the above rule, a participant may 'freeze' their scores at some point after submitting their own solutions. They will not be able to submit any more updates after this, but they may talk about the levels and their times with other people who have frozen their entry. I may update a public list of people who have frozen their score.
  12. CCZ-TT-1702.ccl

    Version (1.0)

    29 downloads

    Here are the levels for the February 2017 Time Trial. What Lies Beneath (by Ihavenoname248) The Half-Living Corpse (by BlazingApollo, shortened by Miika) Check the thread for more details, as they come available. Hope you enjoy!
  13. It's that time of year again. You know, when we've all been playing through voting packs for the past few months forgoing all CC competitions, moving to another country, playing in the snow, enjoying going to the sauna, eating licorice, and getting ready for something to happen on CC Zone. Yes, now is exactly that time. And what better time to join a create competition can there be? This time we have a pretty open theme: MOVIES. Pick a movie, make a level based on that movie and send it in! I'll judge the competition in January so I want to spell out a few thoughts on what I'm looking for. These aren't rules set in stone, but rather just things to consider in the design. Pick a well-known movie. If it's something nobody has ever heard of, the level won't resonate with its audience. You can tell the story or part of the story. This is hard to do in CC, but if you succeed, someone can guess the movie even without other hints than the game play. Or you can try to capture the theme or feel of the movie instead. How you do this and still make the source of inspiration recognizable is up to you. Or you can also pick a setting or picture from the movie and recreate it for Chip to explore. This time around I would prefer to see some sort of story or theme in the actual game play, but this is also a possibility if that proves out of grasp. Focus on something. You can't recreate a full movie in a 32x32 map and a few minutes of game play. Keep it simple; don't overthink it. I am not looking for great puzzles with this one, but an experience that talks to me in other ways. The little things make it work. Think of the name; it doesn't need to be the exact name of the movie, but obviously keep it related to the movie. Maybe include a hint that adds flavor. Ask. You can talk about your idea here in the thread or directly to me privately. I think discussion can lead to a better end product and create some fun expectation for what is to come. Finally, get it done. It's no good if you have a great grandiose plan and concept but never cut it down to something you manage to create before the year is over. Make me happy by sending in what you have, anything! Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry. I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "December Create - DTrump" I know it's the end of the year for now, but I hope this is the start of a good run of competitions again. Enjoy the season! -Miika And here are some more specifics if you need them:
  14. CCZ-TT-1605.ccl

    Version (2.0)

    44 downloads

    Welcome to the May 2016 Time Trial! The two levels in this set are: 16.2 A - Off the Humble Shelf - by Miika Toukola 16.2 B - Time Trial Mix II - by Miika Toukola, compiled from pieces by Tom P and SugarHue123 Play them, send your solutions, and wait for the results. More info here. Enjoy! -Miika
  15. May 2016 Time Trial

    Time Trial Time! This time I believe we have a couple cool levels for you. And I know it's not quite May yet, but I have this ready so I thought I'd share them already! The first level, Off the Humble Shelf, is more of a puzzle of how to get all these blocks moved, but works also for competing on the quickest time. My inspiration for this come from Lessinath's use of blocks on popup walls in a couple levels. The second level, Time Trial Mix II, is a continuation of a concept from last year, where I took some old Time Trial levels and built a new one using pieces from the old ones. This one is quite a bit more linear to solve than the first one, as that's how many of these old levels also worked. I wonder what you will think about this mix of old and new? http://cczone.invisionzone.com/index.php?/files/file/562-%7B?%7D/ As a twist to this month's competition, I thought we could try a bonus category of solving the levels in Lynx. The players are still ranked by their MS times, but a one-and-done bonus of five Chip Cup points will be awarded to the person with the quickest solution in Lynx (no award for second place). Who's interested in going for that? Standard technicalities apply: 1) The person with the highest combined remaining time on the two levels wins! Players will be ranked according to how fast they solve the levels. Scores for each level will be ranked separately and then combined in some overly clever way. There may be a tie in overall score. 2) You may enter in either MS or Lynx. The players will be ranked by their MS times if they have one, and if not their Lynx time will count as their MS time, with the caveat that if it exceeds the best reported MS time, then it is considered equal to that time. 3) Please send your solutions (either the tws file or avis) to my own email valeosote at hotmail dot com. It would be good to include at least your username from here, perhaps even in the subject line, like 'May TT - pieguy'. I will strive to respond to your message by a confirmation that your score has been recorded. 4)Do not post your solutions or solution times or share them with others before the competition results are announced. All times will be published at the same time, and the quickest solutions will eventually be released. 5) The levels aren't overly complicated to solve. Don't be afraid to send in your solutions even if you sense they aren't perfect, and simple casual solutions are also appreciated. You may enter if you solve at least one of the levels, but solving both will obviously place higher. 6) This is part of the 2016 season of the Chip Cup. Winner will be awarded 15 points, second place 12, third 10 points, and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a Time Trial earlier receive the "Run, Chip, Run" award. As explained above, an additional 5 points will be awarded for the person or persons who submit the quickest Lynx solution. A randomly chosen entrant will receive a super prize! 7) Submission deadline is May 31st, 2016 where you live. I will judge the submissions without warning the during the following days but will accept submissions until I do. If you need a more specific time, you can always ask. To avoid losing on time (it is a time trial after all), get your solutions in early rather than later! You can send in improvements while the competition is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it. 8) The designer of the levels, may enter the competition, as long as he feels to not have gained any significant advantage as a result of having some advanced knowledge of the levels or of seeing someone else's submissions. 9) The levels may receive an update within the first week of their release. This will only be done if there is some significant problem with the first versions of the levels. Please contact me if you suspect something is off. 10) A participant may 'freeze' their scores at some point after submitting their own solutions. They will not be able to send in any more updates after this, but they may talk about the levels and their times with other people who have frozen their entry. I may update a public list of people who have frozen their score. Enjoy! -Miika UPDATE, 2h after first release: first level updated a bit, but if you didn't see the first version, don't worry about it UPDATE: Some scoring changes and an extra prize announced; details below!
  16. April 2016 Treasure Hunt

    Is there a Treasure Hunter lurking inside you, yearning for a chance to see some action? Can you steal the Cross of Coronado and get away with it? Your task sounds simple: download this, solve the Cross of Coronado, and score the most points. However, in the dark caves there are many twists and surprises. One of them is a curse which causes the fall of the first person to touch this renowned artifact, leaving the second as the ultimate winner. Can you outsmart the rest and still have enough luck to end up the best? Points are awarded in this fashion for gathering items: chip - 1 point blue key - 5 points red key - 8 points yellow key - 9 points green key - 15 points socket - 0 points You must exit the level. Your solution time does not matter this time. Opening doors does not reduce your points. You may enter up to three times, which is why the set contains the same level three times. More technical rules follow, but do ask for anything that's on your mind: 1) The submissions will be scored according to the above legend. The winner of the competition will be the person who submits the highest unique score. Further ranking of players will follow a similar method after removal of the winning score. In case of a tie in all (remaining) scores, some scores may be disregarded in a way that feels appropriate to the general method. Include your own calculations of your own score with your submission if possible, but this is not required. 2) Please send your solutions (either the tws file or avis) to my own email valeosote at hotmail dot com. Do not post your solutions or scores or share them with others before the competition results are announced. All scores will be published at the same time, and possibly some routes too. I will strive to respond to your message by a confirmation that your score has been recorded. 3) The set contains the level Cross of Coronado three times, meaning you can enter multiple times and only need to send one tws. 4) This is part of the 2016 season of the Chip Cup. Winner will be awarded 15 points, second place 12, third 10 points, and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a Treasure Hunt earlier receive the "Chip the Pirate" award. If your name is Madhav or you don't care for these awards, I will think of something special just for you. 5) Submission deadline is May 8th, 2016 where you live. I will judge the submissions without warning the during the following days but will accept submissions until I do. If you need a more specific time, you can always ask. Get your solutions in early rather than later! You can send in an update while the competition is running, but only your three most recent scores will count in the competition. 6) The designer of the levels may enter the competition, as long as there is no advantage to his position. (Basically this means I can submit my current solutions into the mix.) 7) The levels or scoring may receive an update within the first week of release. This is unlikely, but just saying it just in case. 8) The level is easy to solve, so you have no excuse to not participate! Even with a quick solution and a bit of luck, you might end up on top! Encourage your friends and family and enemies to participate, to make this the largest Treasure Hunt in history! Watch out that you don't fall into a snake pit! Enjoy! -Miika http://cczone.invisionzone.com/index.php?/files/file/561-%7B?%7D/
  17. Version (1.0)

    32 downloads

    These are the levels from the February 2016 Create Competition. Gnome & The Trouble with Mirrors by chipster1059 The Salt Mines & Solitary Refinement & Mathematical Mastermind by Ihavenoname248 Mental Marvel Monastery & Tropical Hibiscus & Fire is My Enemy by Flareon350 Coda Liabli & Cornerstone by KeyboardWielder Tesseract & Sonic Resonance by RB3ProKeys Ice Block Corner by M11k4 The levels are based on the wall arrangements from CCLP3. Thanks to all the participants! Enjoy! -Miika
  18. Does the title of the thread give it away? If not, then this will: Your task is to pick a level from CCLP3 and use its arrangement of walls to create a new level. You can pick any level from the range #1-#149, then delete anything you want except for any walls, and finally rebuild it into a new level. If you wish, you can also pick another prominent tile in the level and replace it with some other tile exactly. We continue our fun series that was started two years ago. As was the case before, by 'walls' I specifically mean the normal wall tile, but you can choose to keep other walls intact too, particularly in levels where the walls mainly aren't the basic ones. You may add new walls, but I would rather you didn't. I will judge the submissions myself during of March 2016. I enjoy it when the new level takes the existing wall configuration and does something different with it than the original. For example, that is probably easier to do if you don't use a level that doesn't have many walls. There are many interesting levels to choose from, so I can't wait to see what you guys come up with! Notes: -Submissions are open through March 6th where you live! -Do not make a overly difficult level. A moderate difficulty is fine but then it would be nice if it wasn't too long. -The level must be solvable, but does not need to work in both MS and Lynx. You may even use invalid tiles if you wish. -The level must be new; it must not have been released earlier. Don't share the level before the competition is over. -Please give the level a new name, time limit and set a new password. Don't forget! -You may submit more than one entry, but please keep the levels distinct from each other. Your best two entries is recommended. -Points may be deducted for late entries, but will be accepted until I judge the levels. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations. You may also check the previous competitions if similar situations were already discussed. Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry. I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "February Create - Jude" Everyone is welcome to join! -Miika
  19. Version (1.0)

    49 downloads

    Here are the levels submitted to the December 2015 Create Competition - First Impressions. The levels included here are: Do you even lift? by random 8 Infiltration and Escape by chipster1059 No Refunds by RB3ProKeys Diametric Opposition by Ihavenoname248 Waltz of the Kerosene Fire Fairies by Cyberdog Holiday Trail by Flareon350 Walk in the Part by Syzygy The Emperor's New Level by random 8 Connections by Ihavenoname248 The Hills in Winter by chipster1059 Romper Room by Syzygy Twenty Chips by Syzygy Mouse Trap by Syzygy Midterms by Syzygy Last Minute by RB3ProKeys "Yet" by KeyboardWielder Thanks to all participants! Check the thread for more the results and other details, including a long video of how we got this ranking. Enjoy! -Miika
  20. We often judge a book by it's cover even though we know there might be more to it than first meets the eye. Taking advantage of this, advertisers don't make bad covers for books they know are dreadful, or dull posters for awful movies, or boring commercials for second-rate movies. No of course not! Can you do the same for your level? Your job is to create a level that sounds good and looks good at first impression. It does not have to be a poor level, (in fact I'd prefer if it was great), but the ranking for the competition will be based on these three things: What you say about your level here in this thread before I play it. Advertise! What I think of your level after looking at it for 1 minute in the editor. How I feel about your level after playing it for 1 minute or till I die, which ever comes first. How does that sound? Hopefully this will get you thinking about how a player experiences your creation more than before. If you feel you need a tighter restriction to get you going, consider these things that I enjoy in levels: Chip's Challenge is about puzzles, not just walking around doing stuff. That can be fun too, but even a small puzzle will be better. Use symmetry. Not just repeating an area, but changing something in it to highlight the difference. Keep it simple. If your concept isn't simple, at least keep it elegant. This is not the same as easy necessarily. Think about the playing and solving experience more than just drawing something in your editor. Throw in something Christmassy, it is December after all When I have the time, I will play through the whole level after the competition and compare my thoughts on the level design with my initial reaction to the level, to see how they line up. (This just might take some time, and I want to provide the results quickly.) Notes: -Submissions are open as long as it is 2015 where you live! I will accept submissions until I judge the competition. -The level must be new; it must not have been released earlier. Don't share the level before the competition is over. -Remember to promote your level before people see it. You can start that even before starting the level. -It would be nice if your level is solvable in either MS or Lynx, preferably both. If it isn't, just hope I don't notice while I'm judging, and when I do notice, I will ask for an update so that the level can be enjoyed even after this competition. -Please give the level a cool name, time limit and set a password. -You may submit more than one entry, but please keep the levels distinct from each other. Your best two entries is recommended. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations or wacky things you come up with. Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry, even though I will only look at the levels all at once. I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "December Create - Kylo Ren" Now get to work! (On the levels, not real work. I don't expect you to do that.) -Miika
  21. December 2015 Time Trial

    Anyone craving for a Time Trial? I am. It's time we finish off the year with a bang! I made two levels for you to try. The first is a simple 'dodge the monsters'-level, which I was happy make a bit more chaotic with an addition of a toggle button. The second level is an item fetcher I really enjoyed playing, and even optimizing it wasn't quite as bad as I thought it could be. Give them a go! http://cczone.invisionzone.com/index.php?/files/file/519-%7B?%7D/ Deadline is the first weekend of January. Send your solutions to me at valeosote at hotmail dot com, thank you. No freezing of scores this month, to keep the suspense at the end of the year. Standard technicalities apply: 1) The person with the highest combined remaining time on the two levels wins! There may be a tie in overall score. 2) You may enter in either MS or Lynx, with the former being the primary rules. This means that any Lynx solution times that exceed the best MS solution time will be considered equal to that MS time, but otherwise all the times will be compared together in one category. 3) Please send your solutions (either the tws file or avis) to my own email valeosote at hotmail dot com. (Avoid the other emails this time, sorry.) Do not post your solutions or solution times or share them with others before the competition results are announced. (This month, we won't use 'freezing' of scores.) All times will be published at the same time, and the quickest solutions will eventually be released. I will strive to respond to your message by a confirmation that your score has been recorded. 4) The levels aren't too hard to solve. Don't be afraid to send in your solutions even if you sense they aren't perfect, and simple casual solutions are also appreciated. You may enter if you solve at least one of the levels, but solving both will obviously place higher. 5) This is part of the 2015 season of the Chip Cup. Winner will be awarded 15 points, second place 12, third 10 points, and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a Time Trial earlier receive the "Run, Chip, Run" award. 6) Submission deadline is January 3rd, 2016 where you live. I will judge the submissions without warning the during the following days but will accept submissions until I do. If you need a more specific time, you can always ask. To avoid losing on time (it is a time trial after all), get your solutions in early rather than later! You can send in improvements while the competition is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it. 7) The designer of the levels, may enter the competition, as long as they feel to not have gained any significant advantage as a result of having some advanced knowledge of the levels. 8) The levels may receive an update within the first week of their release. (Note that the levels are not being released all at once this time.) This will only be done if there is some significant problem with the first versions of the levels. Please contact me if you suspect something is off. Enjoy! -Miika
  22. funfair0

    Version (0.51)

    115 downloads

    Welcome to enjoy the pain that is funfair0! This set contains 25 (plus one) new levels and a bunch of bonus levels that I've made for CC Zone over the years. I do not recommend this to be played in order and blind, so sneak a preview in the editor to pick which level you might like to try. I'm pretty sure there is something here for everyone, though I think not all the levels are for everyone. There are many levels with pop-up walls. There are some mazes. There are lots of puzzles. All the main levels work in both MS and Lynx, though sometimes with different solutions. I also enjoy sequels, so there are a couple in here and more in the works. This set is about half done compared to how I envisioned it originally. I also started a competition that involves solving some of the levels. The first 26 levels may be used for CCLP4, and if someone likes some of the other levels, I will not mind if they are used too, but they should be nominated by someone first (or however that may work). (I actually think some of the later levels are some of my best work, but they have already been featured in the competitions in some way, so I am not sure if they are the right levels to include in a CCLP4, so that's why I'm not making that call myself.) I love to hear any feedback and reactions to the levels. Thank you in advance! Enjoy! -Miika
  23. Version (2.0)

    70 downloads

    Happy Birthday Noomi! This set collects all the levels submitted for the April 2015 Create Competition. These will be played and judged by my 10-year-old daughter Noomi. Here is a list of the designers (in order of receiving submissions), and I will reveal who made which level once the results are announced. (I will also update this set afterwards.) Syzygy PB_Guy Ihavenoname248 RB3ProKeys FelixNemis chipster1059 Cyberdog J.B. Lewis IceyLava108 James The levels are ordered by me after playing them. I placed a level from each participant at the start of the set, (these were mostly the easier levels,) and the rest later on. Hopefully this will be a fair way to experience them when judging. I made some small changes to a few of the levels, some of which might be just for this edition. One such thing was translating several (though not all) of the hints to Finnish. (I did not change any of the level names.) I usually thank all participants for the submissions, but this time I really want to thank you from deep within for helping me make something special for my daughter. THANK YOU! -Miika UPDATE: ver 2.0 now reflects the rankings that Noomi decided on. See the thread for more details
  24. Age Of Ultron (TT1505C)

    A level made for the May 2015 Time Trial. Totally worth your time!!

    © Miika Toukola

  25. As promised, the new Time Trial is starting with a week of overlap with the old one... well kind of. You can already get the levels here... well kind of. They should be really fun and all tested and ready to go... well kind of at least partially in some sort of way at least if you look at it from a certain perspective. What I'm getting at is that there are three levels but only two of them are ready to go right now. I still need to test the third one a bit and tinker with its details, but I will soon get to updating that. In the mean time, you can already work on these first two levels. Just be sure to play them in Lynx, as this is the second time our Time Trial is not held in MS! Enjoy and come back for the update! Technicalities: 1) The person with the highest combined remaining time on the three levels wins! There may be a tie in overall score. 2) You may enter in only in Lynx, not MS. You may send in your MS time on the second level, but this will not have an effect on the scoring. 3) Please send your solutions (either the tws file or avis) to CCZoneNextLevel at gmail dot com, or to my own email valeosote at hotmail dot com. Do not post your solutions or solution times or share them with others before the competition results are announced. All times will be published at the same time, and the quickest solutions will eventually be released. I will strive to respond to your message by a confirmation that your score has been recorded. 4) The levels aren't too hard to solve. Don't be afraid to send in your solutions even if you sense they aren't perfect, and simple casual solutions are also appreciated. You may enter if you solve at least one of the levels, but solving more will obviously place higher. 5) This is part of the 2015 season of the Chip Cup. Winner will be awarded 15 points, second place 12, third 10 points, and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a Time Trial earlier receive the "Run, Chip, Run" award. 6) Submission deadline is May 24th where you live. I will judge the submissions without warning the during the following days but will accept submissions until I do. If you need a more specific time, you can always ask. To avoid losing on time (it is a time trial after all), get your solutions in early rather than later! You can send in improvements while the competition is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it. 7) The designers of the levels, may enter the competition, as long as they feel to not have gained any significant advantage as a result of having some advanced knowledge of the levels. I personally will probably not take part this month. 8) The levels may receive an update within the first week of their release. (Note that the levels are not being released all at once this time.) This will only be done if there is some significant problem with the first versions of the levels. 9) A participant may 'freeze' their scores at some point after submitting their own solutions. They will not be able to send in any more updates after this, but they may talk about the levels and their times with other people who have frozen their entry. I may update a public list of people who have frozen their score. This may also be my last time trial for quite some time, so I hope it all works out well. It's been a fun ride. -Miika
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