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Found 6 results

  1. Hello everyone! I know it's been a long time since I put a new version of To100T on CCZone, but I've gotten back into level designing lately, and here are 30 new levels for you to play! As always, have fun and report any praise or criticisms (or bugs or busts) in this thread. This version introduces, alongside many original levels, some levels that are sequels to levels in Pit of 100 Tiles. It also adds as a use for the Secret Hints, so be sure to pay attention to them. The levels have also been reordered. Finally, two of the levels I added contain song lyrics in the titles since the songs were stuck in my head and made me think of the level concepts I would like to thank J.B. Lewis and Michael Warner for playtesting the new levels as I create them. Michael in particular found busts all over the place in Level 62.... The set can be downloaded here: http://cczone.invisionzone.com/index.php?/files/file/230-the-other-100-tiles/ Current version (as of 3:32 PM 9/6/2014): 0.630
  2. The Other 100 Tiles

    Version 1.101

    334 downloads

    "The Other 100 Tiles" is the sequel to my first levelset, "Pit of 100 Tiles". This features 100 levels, a few of which are in CCLP1. I submit all levels in this set for CCLP4 consideration. However, Level 50 relies on hints in other levels, so I don't want it to be in CCLP4 unless a similar idea is implemented there. Some of these levels introduce new concepts I thought of, and some others are remakes of levels from some of my levelsets from before Pit of 100 Tiles, which were lost in computer failures. Still others feature highly unusual and experimental designs, and some revisit concepts from Pit of 100 Tiles in a more difficult way. Some things to note about this set: This is significantly harder than Pit of 100 Tiles, especially near the end. I recommend you play that set first along with either CCLP1 or CC1 before playing this set. As you are playing, you might come across some "secret hints." Make sure to remember or write down what they say! They'll help you a lot in Level 50! I would like to heartily thank Michael Warner, J. B. Lewis, Tyler Sontag, Ryan J., and Josh Lee for playtesting this set and providing feedback. Their efforts kept probably a dozen busts out of the final product. Also, thank you to Jeffrey Bardon for streaming the set and providing his feedback; in addition to being fun to watch, the stream helped me find a few minor issues and frustrating parts that I've now taken efforts to correct.
  3. Version 0.13

    91 downloads

    Just in time for CCLP1 voting, here is a 13-level sneak peek at my second levelset in development--The Other 100 Tiles. I submit all of these levels as candidates for CCLP1. If you run into any issues, or have any comments or criticism, please let me know in this topic: http://cczone.invisionzone.com/index.php?/topic/484-ajmiams-the-other-100-tiles-13-level-preview-and-cclp1-submission/ NOTE: The final version of this set will probably not be out for quite a long time.
  4. Just in time for CCLP1 voting, I have uploaded a 13-level sneak peek at my second levelset in development--The Other 100 Tiles. I submit all of these levels as candidates for CCLP1. If you run into any issues, or have comments/criticisms, please speak up! NOTE: The final version of this set will probably not be out for quite a long time. I have only finished designing 1 other level in it, though I have many ideas for more. Screenshots from the set: A couple months or so ago there was a topic on what tile you would eliminate from the game. Someone jokingly suggested the floor...and thus a level idea was born! Don't panic, all the blue walls are real, as the hint will tell you. Just hurry through the maze and grab all the chips!
  5. Some of you may have already seen a small preview of this set. Well, here it is, finally available for download right here! This is my first levelset, which has been in the works for quite some time now. It contains 100 all-new levels which start out very easy but become harder over time, especially after level 70 (though there are still some easier levels mixed in after that). Watch a preview of the levelset here: http://www.youtube.com/watch?v=n5nTSyXrCWs&feature=youtu.be Author's notes: Every level has been tested in Lynx and should be MS-compatible as well. Every 10th level (except #50) is an "action" level--that is, a short level where speed, reflexes, and timing play a larger role than puzzle-solving. Don't worry, there are some puzzles and action both mixed into the other 90! I submit every level in this set for CCLP4, except #50 (which is just a "break" level) and the levels that are in CCLP1. Levels that contain random elements are, for the most part, untimed to avoid frustrating bold-seekers. #25 is an exception because randomness should not affect the best possible time. Two other levels are untimed because they have multiple solutions and I don't want people to stick to using only the fastest solution if they don't want to. One level (#18) is untimed because it is a sort-of unusual puzzle that could take new players a while to figure out. But hopefully it will be an educational experience for them. Fourteen levels are references to other games (not necessarily video games). One is a reference in title only; the rest are references in both title and concept. If you think you know all of them, post! I'd like to see who can get all of them first! Level 99 is completely, absolutely, totally unfair. This is done on purpose. Otherwise it wouldn't be a reference to the game it's referencing. It has no randomness or lucky timing, though, so once you figure out what to do, you should be able to solve it. The hint gives you the password to Level 100, though, if you want to skip it. This levelset is essentially complete now, barring bug fixes. I have another 100-level set currently in the works, and once I finish it, I will release it on its own and as a compilation with the levels from this set. In the compilation, I may reorder the levels. Anyone and everyone may download this set, play it with Chip's Challenge and Tile World, and redistribute this set as-is with credit given to me. You may NOT, however, redistribute this set as your own, or edit any level(s) and redistribute the result without my permission. Current version: 1.010 (as of 11/9/14)
  6. Version 1.009

    613 downloads

    This is my (ajmiam's) first levelset, which has been in the works for quite some time now. It contains 100 all-new levels which start out very easy but become harder over time, especially after level 70 (though there are still some easier levels mixed in after that). Some notes: Every level has been tested in Lynx and should be MS-compatible as well. Every 10th level (except #50) is an "action" level--that is, a short level where speed, reflexes, and timing play a larger role than puzzle-solving. Don't worry, there are some puzzles and action both mixed into the other 90! I submit every level in this set for all Chip's Challenge community level packs (CCLPs), except #50 (which is just a "break" level) and any levels that have appeared in a previous CCLP. Level 99 is completely, absolutely, totally unfair. This is done on purpose. Otherwise it wouldn't be a reference to the game it's referencing. It has no randomness, though, so once you figure out what to do, you should be able to solve it. The hint gives you the password to Level 100, though, if you want to skip it. Anyone and everyone may download this set, play it with Chip's Challenge and Tile World, and redistribute this set as-is with credit given to me. You may NOT, however, redistribute this set as your own, or edit any level(s) and redistribute the result without my permission.
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