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Found 16 results

  1. My New Project

    The initial coding is sufficiently finished that I am finally ready to announce my new project: Chip's Challenge Creator (working title), the first unified editor for both Tile World and CC2, with script editing! Below is a screenshot clip demonstrating my code's ability to load a familiar CC2 level and display it using the CC2 tileset: The plan is to write the first version in Java, for ease and speed of development. The Java program should work on most people's systems, and I hope later to port the program to C++ for more power and versatility. Below is a list of the planned features for the editor. I invite everyone to look over the list, and reply with any requests for additions or modifications. With the heavy coding out of the way, I may have the project finished in a month or two. Hopefully the community will find it useful for creating the next generation of awesome Chip's Challenge levels!
  2. CCUDM

    My current CC project is finally ready for publication (download it here)! This is a programming specification for a "universal" Chip's Challenge data model -- one that can represent levels from any of several major versions of CC, including both CC1 and CC2. The idea is that software based on this model (e.g. an editor) will be able to import levels (and script info) from any source, and export them to any destination. In other words, one single program could handle nearly all versions and file formats pertaining to CC! What I would like at this point is to have the document reviewed by other CC fans, especially programmers, to tell me if anything's unclear or if I missed anything. I especially need programmers' perspectives to let me know if this will work as a software specification (as I don't currently have much experience writing one). But I would also appreciate if anyone, programmer or not, could look at it and double-check it regarding describing the game accurately. One important note: this document's purpose is only to describe the game's data. The section on the game's elements is left intentionally incomplete; its purpose is simply to list all of the element types that are expected for use in defining game entities. A complete specification of the CC element set would be a topic for a whole other document (or set of documents!). Finally, keep an eye out for an announcement regarding another project which this one's completion makes possible....
  3. CCUDM

    Version 1.0


    The Chip's Challenge Unified Data Model, a document detailing an abstract, general-purpose specification for CC data that attempts to unify the formats used by various versions of Chip's Challenge. This download itself does not contain any code for loading and manipulating CC data, but the specification may be used as a template for writing such code (e.g. an editor). Feedback is appreciated!
  4. C1059-INSANITY

    Version 1.0


    This is a levelset that includes mostly insane levels. See this thread for more details: http://cczone.invisionzone.com/index.php?/topic/1116-c1059-insanity/ Thanks to Tyler Sontag for making MapMaker Deluxe which was used to make the screenshots.
  5. C1059-INSANITY

    I have been working on a (CC1) set that includes insane levels. Here it is: http://cczone.invisionzone.com/index.php?/files/file/469-c1059-insanity/ Sorry about all the blank levels, but they are required for the warpstation to work. Most of the levels require MSCC to be solved, but some of them work in Tile World. Those levels have TW in the title. Thanks to Tyler Sontag, David Stolp, ChipHome5 and Mike Lask for helping me with this set! Please leave feedback. Thanks for playing!
  6. Version 1.0


    A demonstration of a MSCC glitch. More info here:
  7. New MSCC Glitch

    MSCC may be over 20 years old, yet more glitches are still being discovered. A while ago, Tyler posted a video of a variation of the convergence glitch using teeth and ice blocks: (it also works with tanks, by the way) I decided to make a level using the glitch. I filled the rest of the level with an ice slide inspired by Chased by...the Exit? However, halfway through my slide, I realised that I was stuck in the middle of the map. Rather than rebuilding the slide, I added a teleport to continue the slide elsewhere. This had the side effect of preventing the glitch from working properly (it requires teleports), so I added a small mechanism involving a tank. The result is a multible tank glitch style glitch demonstrated in the following video. The video is in odd-step, as Chip gets killed by a block in even-step: Does anyone have any idea what causes this?
  8. Felix Challenge: My tileset

    This is Felix Challenge, my complete redraw of the MSCC tileset, see the readme for instructions http://cczone.invisionzone.com/index.php?/files/download/238-felix-challenge/ Edit May 2016: version 2.0, now with animated Lynx compatible version! old version: I made this set mostly for myself and friends as an improved version of the MS original graphics, I used the original graphics as a reference and most of the graphics follow the same silhouette/ placement. (As of version 2.0 a lot more tiles are now made by me from scratch) Happy Bit Busting!
  9. Felix Challenge

    Version 2.0


    This is my complete redraw of the MSCC tileset. Version 2.0 now with a Tile World Lynx tileset! Also a lot of stuff is used from my CC2 tileset and colors are generally a little bit less washed out. See the readme.txt file for instructions to install it
  10. Felix Challenge Tileset screenshot

    A screenshot of my tileset which is a complete redraw of the MSCC graphics
  11. stupid death 10

  12. stupid cook 11

  13. ChipHomeRejects.dat

    Version 2011-11-17


    A set of levels which were not fun/good enough to be included in my other sets - last update Nov/17/2011 Warning! Some levels may be unsolvable (however, most levels has been tested and proved to be solvable).
  14. ChipHomeMS.dat

    Version 2012-09-02


    ChipHome5's MS-compatible only level set - last update Feb/09/2011
  15. ChipHomeLP1.dat

    Version 2016-02-21


    ChipHome5's main level set (all the levels in this set are Lynx-compatible) - last update Nov/22/2015
  16. ChipHomeIS.dat

    Version 2012-09-03


    ChipHome5's insane levels (using data reset and multi tank glitch) - last update Mar/09/2012 Warning! Some of the levels are quite easy while some are almost impossible!