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Found 5 results

  1. Hi guys, it's time for a different type of competition! During the past few years I have made some levels that have not yet been released in any form. I envisioned compiling a set with 50 of them eventually. I now have 25 that can be released and figured I might as well put them together for an early taste of the set. I am now announcing a countdown for this release: it will be uploaded on Saturday May 9th at 4:00 a.m. GMT, so that's just short of three full days from when I post this message! To maximize the possible experience for you guys, I realized I could craft a competition around some of the levels. We haven't had a pure 'solve this level and win something'-type of competition that didn't care about how you solved the level, and as I have a few tough puzzles in the set, I thought I'd grasp the opportunity to do just that. I want to keep this a 'mini challenge' (which generally gives out a maximum of 5 Chip Cup points, and usually the participants are scored individually instead of being compared to each other), so that I don't give away too many Chip Cup points for something that can be seen as simply promoting one's own set (which is way down the list in my own goals with this effort). I will state the rules in more detail once the levels are available, but the basic idea is that you will be awarded 1 Chip Cup point for solving a tough level. For this Mini Challenge you must solve these levels in the set funfair0.ccl: #12 - Dodecaphobia #15 - A Slapstick Tragedy #21 - Seven Queens #25 - Five by Five #27 - Class is in Session I'm excited to soon release this thing and see if there is anyone out there who likes any of my creations Will you be up to the challenge? -Miika
  2. I like these Time Trials in general. I like the levels and the atmosphere of competitive fun. However, it's not always easy to run the perfect Time Trial because there are so many details that have to go right. One of the things I've tried to do, is to have more than one level in each competition, and yet have a simple level in the mix. This month, we're using two of these 'simple' levels. You can download them here: http://cczone.invisionzone.com/index.php?/files/file/438-ccz-tt-1502ccl/ You'll notice that both levels utilize blocks and we just had an intense block pushing level last month. I actually made the first level for last month's competition and saved it for this month precisely because of that reason. I had also planned for the second level to be used in March, but didn't want three consecutive months to use block oriented levels, so I thought to use it here instead. Though there are blocks in both levels, I feel that the first as a strong element of monster manipulation mixed in, and the second remains more of a chip collecting exercise than a Sokoban. If this all still disheartens you, then you'll be delighted to know that next month the focus is totally off the blocks. Enjoy! Just a few technicalities if you're interested: 1) The person with the highest combined remaining time on the two levels wins! 2) You may enter in either MS or Lynx, with the former being the primary rules. This means that any Lynx solution times that exceed the best MS solution time will be considered equal to that MS time, but otherwise all the times will be compared together in one category. There may be a tie in the overall score, but since that happened last month I might issue a new tie-breaking round at the start of March (if that happens, the tie-breaker is possibly the same levels but in Lynx and with an extra week of time). 3) Please send your solutions (either the tws file or avis) to CCZoneNextLevel at gmail dot com, or to my own email valeosote at hotmail dot com. Do not post your solutions or solution times or share them with others before the competition results are announced. All times will be published at the same time, and the quickest solutions will eventually be released. I will strive to respond to your message by a confirmation that your score has been recorded. 4) The levels aren't hard to solve. Don't be afraid to send in your solutions even if you sense they aren't perfect, and simple casual solutions are also appreciated. You may enter if you solve at least one of the levels, but solving more will obviously place higher. Both levels have a time limit of two minutes. 5) This is part of the 2015 season of the Chip Cup. Winner will be awarded 15 points, second place 12, third 10 points, and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a time trial earlier receive the "Run, Chip, Run" award. If you want a special prize for effort, you can try requesting something from me. 6) Submission deadline is March 1st where you live. I will judge the submissions without warning the following week but will accept submissions until I do. If you need a more specific time, you can always ask. To avoid losing on time (it is a time trial after all), get your solutions in early rather than later! You can send in improvements while the competition is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it. 7) The designer of the levels (myself), may enter the competition, as I have not optimized them, nor will I have significantly more time to work on them compared to the rest of you. However, if someone protests against this, I may exclude my own submission. -Miika
  3. M11k4


    Version 1.0 with ccx


    When my daughter was five, I started making some simple levels for her to play. Those levels grew into this set. Included are some levels that she also designed! (And a few from my brother too.) These fifty levels are supposed to be an easy starting point for younger players to try this wonderful game, even though some of the later levels might prove too challenging. Not that they are ever very hard for more experienced players, but still they stray away from this initial concept. For the most part expect a leisurely play through that should allow you to enjoy your evening :-) This newest version has some levels reworked to play much better than originally. I also made a ccx file that is available in the zip file, but if you don't want this just grab the latest ccl by itself (30.19 KB). Thanks for trying out the set, and please keep it in mind when voting for CCLP1. Any feedback and comments are always much appreciated! -Miika P.S. am planning to release a ccx file with a simple story line at some point.
  4. So, at the start of the year I wrote I few entries in a blog here just to test out the system (click on Blogs up top). I plan on writing more entries as the year progresses, but would be interested in knowing what you guys would want to read. You can pitch your ideas here, and I will post below for some of the ideas I already have, two or three at a time. Then, when I get around to writing about them, I'll see which of the topics has had the most "vote up"s and write about that. While waiting for the first votes to come in, go and read what I wrote last time :-) -Miika List of topic suggestions: A: How I got into CC - posted B: Some CCLP4 thoughts C: Comments on CCLP3 levels (part I) D: Common Design Mistakes E: Thoughts on level optimization F: Short review of CCLP2
  5. M11k4

    MT 2012 Ida4 018 Steel.Rain.Trap

    One of those great moments in life. To understand the picture, you'll have to try out the level :-) Anyone want to figure out the probability of this happening?
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