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Found 10 results

  1. Version Lynx & MS

    94 downloads

    Previous "Gifts" levelset has been deleted and a new version is now Uploaded. I had wanted to design a quadruple level (which I did as level 9) as I had not seen one anywhere. It has every type of tile in it, (monsters, too!) but it is not as difficult as it may look. The first 7 levels are re-made levels with new routes and tricks Levels 8,9, and 10 are brand new levels. Ian Wildon -thinker
  2. Version MS & Lynx v2

    17 downloads

    Chips Inauguration has 2 -1/2 levels. The first level is a revised version of a level that was in "Bridges" levelset. The second level is the second half of level #1 as it would be once Chips arrived at the end of the southern half of the level. If you have not seen or played the level from "Bridges" I would suggest that you play the first level first before the new third level which has new ideas but similar to level one. It's just more difficult and it would be helpful to have had some experience with the overall layout by playing levels 1 & 2. The reason for this is that there is a time limit of 999 on all levels and one needs time to figure out the last part of the level before running out of time and having to start all over again from the beginning. Ian Wilson- (membership ID is "thinker". I will check into my slot to see if anyone is asking for help, or offering suggestions, and comments, etc.)
  3. thinker

    Trilogy

    Version MS & Lynx

    40 downloads

    Trilogy has three playable levels in MS and Lynx: Trilogy is a name that I like much better than "Trifecta", and since I have made significant changes / improvements to all three levels... I have deleted the "Trifecta" levelset. Ian Wilson - thinker
  4. Version Lynx & MS

    77 downloads

    "Valentines" levelset has 15 playable levels with 10 of the levels imported from "Gifts" levelset...as I have changed almost all of those levels to be more understandable or easier to figure out ...particularly levels 1 & 2. Many of the levels have at least one of every TYPE OF TILE- as a point of intest and also fun for me to accomplish. Much thanks to MikeL, who has made an avi of levels 11 & 12 available at the NG. Also there is a MS Excel spread sheet of these two levels at the NG and Yahoo group: look for "LEVELS". Plus there is a copy of CC1's level 136 - "Double Maze" on another tab that you can print out on one sheet of paper- so that you can draw lines for the different routes ( in different colors, I would suggest.) I believe that MikeL has made an AVI of level 5, but maybe (hopefully) he will do a new one, since I changed the gravel tile. Ian Wilson - thinker Level 5 has been a very tough level to make and get the timing right with the two different modes. Plus, I had other problems to address, but now, after replacing the gravel tile in the start area - in this update- I am happy with it and hope that you give it a try. Happy Valentines Day! -eveyone. Ian Wilson - thinker
  5. Version MS & Lynx

    215 downloads

    SexyFrogs levelset with 3 levels - with level 1 being the culmination of many versions; in my attempt at reaching my goal of makng a level of this type. Levels 2 and 3 are earlier versions, that are supposedly easier than level 1. By playing either of these two levels, one can get a better idea of the general layout of the level...which might help (?). These versions are based upon level 21 "Audacious Scavenger Hunt" -in my "Places.ccl" levelset -that was offered for CCLP1 consideration, etc. --- which is the most simple version of the "SexyFrogs". level Ian Wilson -thinker Update: level 2 needed to be fixed because of one to many bombs in column 31...sorry! since I am doing an update, I made some other improvements to level 1...(mainly the relocation of the fire shoe)
  6. Version MS/Lynx

    83 downloads

    Places levelset with 25 levels for CCLP-1 consideration: There are 14 levels in the "whitelist" = 1,3,4,5,6,7,8,9,12,13,17,20,21,22,23,24 I am hoping for level 25 to recieve second Or, for staff to OK the level due to all the changes I've made to it - to simplify the level with MikeL's help. Ian Wilson - thinker
  7. If you have a very difficult level designed: as you probably know, the player probably has to start over and over again. It would be a good idea to NOT have to go through a boring phase of the level over and over again. Or, It doesn't take too long to get to a difficult area. You don't have a difficult puzzling situation at the very end where the player has to go throught the whole level -just to get to the problem again- especially, if most of the level is boring!, tedious, or one of the kind where the player has to guess at the right path, almost at every turn or junction, etc. Ian Wilson (thinker)
  8. Version Lynx & MS

    98 downloads

    World-Map levelset- 50 levels for CCLP1 consideration, Thanks! Mostly: 10 sets of 3 levels similar layouts (generally), but play differenty, Plus 20 others levels from previous levelsets -that were also CCLP1 entries. Read info at the News Group for list of changes on Jan 28, 2013 I made so many changes that I started over with this updated version, sorry! Please accept my appologies, Thanks! Check with pieguy's site for levelset complying with entry date for CCLP1. Ian Wilsoln - thinker
  9. RE: WorldMap.dat --Level 32 'Control Room' Because level 32 was the last level created for the levelset ---just in the last two days before the CCLP1 deadline.... I didn't have enough time to thoroughly test the level....as it is a very complicated level...but, I wanted to have the level included in the levelset for consideration, etc. However, I have just found out that the level has some problems with some toggle doors Thus, I hope to have the level fixed by July 4 th. For those of you that have already downloaded the levelset, I'm sorry! Ian Wilson
  10. RE: WorldMap.dat --Level 32 'Control Room' Because level 32 was the last level created for the levelset ---just in the last two days before the CCLP1 deadline.... I didn't have enough time to thoroughly test the level....as it is a very complicated level...but, I wanted to have the level included in the levelset for consideration, etc. However, I have just found out that the level has some problems with some toggle doors Thus, I hope to have the level fixed by July 4 th. For those of you that have already downloaded the levelset, I'm sorry! Ian Wilson
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