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Found 78 results

  1. Version 1.0.0

    10 downloads

    Results to be released in this thread in about 24 hours!
  2. May 2018 Create Levels - Back to Basics View File Results to be released in this thread in about 24 hours! Submitter quiznos00 Submitted 06/02/2018 Category Competitions  
  3. CC2 Minor Revamps Tileset

    This makes Chip's Challenge look a lot more consistent in many ways. Misalignments and miscoloration are gone, all objects now have shadows except blobs, ghosts, and players, and the swivel doors in particular are neater.
  4. TSNull

    Version 1.0.0

    8 downloads

    This is my CC2 rejects set. It has 12 levels.
  5. Sup guys, it's Tyler. I don't think I've run a Create Competition before so I am proud to present my first! For this competition, I wanted to celebrate the upcoming Chip's Challenge 2 three year release anniversary (on May 28th) with this month's theme: Chip's Challenge 2 - Back to Basics The CC2 editor was originally tiny, so many of the original CC2 levels are 10x10. It's been 20 years since those levels were designed and making huge levels is enticing, but for this competition I want you to make a 10x10 CC2 level to show how far level design has come and what neat concepts you can pack into a small space Guidelines: 1. The level must be your own and not already be publicly released. 2. The size of the level map MUST be 10x10. The level contents can of course be smaller, but CC2 cannot handle smaller map sizes than 10x10. 3. It should be a CC2 level. If you do not own or cannot run CC2, I will allow CC1 levels to be submitted, given that it could be theoretically ported to CC2 (e.g. no taking advantage of CC1's trap connections! ) 4. The deadline is May 31st, 11:59 PM EDT (GMT-4). PM me on CCZone or Discord (quiznos00#3068) to submit your level(s). You can submit up to 5 levels for consideration. Have fun!
  6. Some useful circuits: Convert c2g files with relative address to the mp3 files to the new music identifiers: local a = { entrtanr = "Intro", EasyWin = "Outro", Breezala = "Track01", Wallstrt = "Track02", sunflowr = "Track03", Newrag = "Track04", Sugarcn = "Track05", Smthngdn = "Track06", Silvrswn = "Track07", reflectn = "Track08", Ragdance = "Track09", Pineapp = "Track10", Peachrne = "Track11", paragon = "Track12", Palmleaf = "Track13", Original = "Track14", Nonparel = "Track15", mapleaf = "Track16", Magnetic = "Track17", Kismet = "Track18", Gladiols = "Track19", figleaf = "Track20", Favorite = "Track21", Elitesyn = "Track22", Cascades = "Track23", Weepwilo = "Track24", felicity = "Track25", Lilyquen = "Track26"} local fh = assert(io.open(arg[1], "rb")) local data = fh:read("*all") assert(fh:close()) for old, new in pairs(a) do data = string.gsub(data,"+..\\..\\music\\"..old..".mp3","+"..new) end local fh = assert(io.open(arg[2], "wb")) fh:write(data) assert(fh:close()) prog.lua old.c2g new.c2g
  7. Autmatic save file backups View File Make automatic backups of your save files while playing to avoid any data loss and keep track of your progress. Submitter H2O Submitted 04/16/2018 Category Programs and Editors  
  8. Version 1.0.1

    2 downloads

    Make automatic backups of your save files while playing to avoid any data loss and keep track of your progress.
  9. Naemuti's scores

    Just finished every level in CC2 for the first time after skipping a bunch on my first playthrough. CC2: # Name Score Time . .... ..... .... 1 LESSON 1 1404 0 2 ALL ICE 1000 0 3 KEY MANIA 1500 0 4 ALL SHOOK UP 2150 15 5 DOWN AND OUT 4460 196 6 DOOR WAYS 5265 195 7 TURTLE BLOCKS 9270 169 8 SWIVELS 5560 156 9 LESSON 2 4500 0 10 ALONE 6100 110 11 TUMBLERS 6750 4 12 FORCE PERIMETER 7440 144 13 SEVEN UP 7400 90 14 RUN-AROUND 7030 3 15 WATCH YOUR STEP 8390 89 16 SEA TURTLES 10110 211 17 FROZEN 10620 212 18 NO TURNING BACK 9910 91 19 LESSON 3 9500 0 20 COBBLER 10910 91 21 EIGHT WAYS 12320 182 22 MIND GAME 13380 238 23 TRICKED YA! 15420 292 24 JAY WALKER 12790 79 25 TRIATHLON 17270 247 26 CHAMBER BOMB 14900 178 27 CLIMBING 14460 96 28 SAPPER DO 16210 111 29 LESSON 4 14500 0 30 INLAY 15800 80 31 ICE DANCING 28950 88 32 REVELATIONS 17660 166 33 IDENTITY CRISIS 18200 170 34 GLOBS 18220 122 35 CHIPS? 17850 35 36 SPRING MINES 18790 79 37 HOTKEYS 19390 89 38 QUICK TIME 19880 88 39 QUICK TIME II 19570 7 40 QUICK TIME III 20140 14 41 FREEZE FRAME 23070 257 42 YOU MUST BE JOKING 21190 9 43 RETICULATING SPLINES 22650 115 44 SILO BOMBER 25070 207 45 MIDDLE SCHOOL 23610 111 46 LONG LOST FRIEND 26640 364 47 DESERT OASIS 25060 156 48 TRIAL OF ELEMENTS 26400 240 49 CAITLYN'S MAZE 24970 47 50 LESSON 5 25000 0 51 MAZES 26970 147 52 CONFUSION 32000 178 53 QUICKCHIP 26610 11 54 SAUCE FOR THE GOOSE 28810 81 55 T-N-T TIME 28260 76 56 QUICK THINKING 30680 168 57 MONTY HAUL 45470 386 58 GOLD RUSH 37490 49 59 TRIAL AND ERROR? 32820 332 60 LESSON 6 30050 0 61 FEEDING TIME 32420 92 62 GRAB BAG 31220 22 63 DISCIPLE 32710 121 64 PRACTICE 33160 76 65 CHIP HIMSELF 33980 148 66 ELECTRIC TRAP 33160 16 67 GHOST TRAP 35310 181 68 LIGHTS OUT 36390 239 69 LOOKALIKE 36350 185 70 RAIL BOWLING 35560 56 71 LESSON 7 35500 0 72 ON AND OFF 38840 234 73 GHOST BRIDGE 37040 54 74 MUSH 37590 59 75 DRESS CODE 39000 56 76 THAW 38400 40 77 THE ROVER ROOM 40110 161 78 STRICT PROCESS 39250 25 79 ONION 42130 163 80 CHIP PALACE 42230 123 81 CAMPFIRES 42440 194 82 AVALANCHE 41270 27 83 DOUBLE DARE 43550 205 84 OFF KEY 46230 213 85 SCRAMBLED EGGS 42530 3 86 TANK HELP 43260 26 87 X MARKS THE SPOT 45548 170 88 ESCAPE 47370 237 89 CLOSET 44600 10 90 EVIL TWIN 45530 53 91 MONSTER RACE 45810 31 92 TRIPWIRES 49760 251 93 APARTMENTS 46690 19 94 DECISIONS 50500 236 95 OUROBOROS 50150 43 96 EASY? 48110 1 97 THINK FAST 49620 112 98 SIBLING RIVALRY 51150 215 99 BINARY 49500 0 100 CRAZY 54000 0 101 TANK BLOCKER 51660 116 102 OBSTACLES 55130 402 103 RUNWAY 52150 65 104 PIECES OF EIGHT 54120 212 105 ALL-IN-ONE 53650 115 106 MAZE OF THE OBEYOR 54700 170 107 WING AND A PRAYER 53850 35 108 REPAER MIRG 58600 327 109 SAY "CHEESE" 63830 93 110 FLEA MARKET 56820 182 111 SDRAWKCAB 55950 45 112 BOWL TO FREEDOM 56050 5 113 TEETH ATTACK 57120 62 114 IN THE LONG RUN 58620 62 115 DOUBLE TROUBLE 62200 110 116 GHOSTBOMBS 58790 79 117 ROOM #9 60090 159 118 SHIP AHOY 60900 190 119 GHOST 61050 55 120 FOURSOME 62190 219 121 FLIP-FLOP 60850 35 122 FIRE AND ICE 66950 595 123 CHAOSLANDS 61740 24 124 YELLOW BRICK ROAD 62040 4 125 WOLFPACK 62780 28 126 ICE THREAT 63190 19 127 BOMBER MAZE 64570 107 128 WINTER IN THE MARSH 65870 187 129 FIRING RANGE 65360 86 130 NONSENSE 66860 86 131 JETLINE 69310 181 132 BREAKING IN 67990 199 133 PANIC CHIP 68250 175 134 RE:THINK 67710 71 135 CLUELESS 71050 253 136 BIG HOUSE 70880 288 137 ON THE RUN 68770 27 138 CONSTRUCTION ZONE 70820 182 139 RE:THINK II 70350 85 140 REBEL 71480 148 141 LOGIC PRISON 72800 230 142 FISH AND CHIPS 71170 17 143 CAVERNS 73960 246 144 THE VILLAGE 74750 53 145 TURNING POINT 74970 247 146 BARRICADE BRIGADE 73220 22 147 FACTORY 73750 25 148 TANK RUSH 74250 25 149 BANQUET HALL 77340 284 150 RUSH 75180 18 151 MINEFIELD 77220 72 152 PATTERN BUFFERS 77330 33 153 DEATHTRAP 76980 48 154 PIGEON HOLES 80520 352 155 VENICE 84150 665 156 IN THE SLIME 80000 200 157 SWIVEL MOTEL 80620 212 158 NO EASY TASK 80840 184 159 IN & OUT 82210 271 160 ANTARCTICA 83590 299 161 DODGEBALL 80540 4 162 ICE CASTLE 81960 96 163 BLOX 83130 163 164 CROSS-CIRCUIT 82080 8 165 MELINDA 911 94030 313 166 QUADRO 83800 80 167 PREY 86890 339 168 PHASE FOUR 90930 323 169 BOMBS QUAD 92110 761 170 PRACTICE TO PERFECT 88780 258 171 HAUNTED CASTLE 94580 683 172 CAMPGROUNDS 87460 146 173 CLEAR OUT 89100 260 174 BLOCKY TROUBLE 89520 251 175 THINKTANK 88930 143 176 LINE AND SINKER 95980 293 177 MINE CHALLENGE 88880 37 178 BREAKING THE ICE 95270 387 179 IN & OUT II 97810 710 180 SMUGGLER 92030 203 181 DEADMEAT 91550 105 182 SEA QUEUE 94920 388 183 HIRED HAND 92270 77 184 GEARS 92560 56 185 SLAMBAM 94570 207 186 DA BOMB 95510 151 187 ENDANGERED SPECIES 97870 437 188 CLONE 95900 190 189 ISLAND 94520 2 190 DYSPHORIA 95340 34 191 PUSH UP MAZE 97420 192 192 BOILER ROOM 96760 76 193 TANK WAR 102100 160 194 MEMORIES 102880 188 195 SPARE ME 100070 35 196 SWAMP 100750 252 197 BLOCKCOMBO 4 100530 203 198 CHIP OFF THE BLOCK 99470 47 199 ROOM TO BREATHE 104410 391 200 CRAZY II 108000 0 ---------------------------------------- TOTAL SCORE 10476107
  10. You can easily get it off the steam workshop here: http://steamcommunity.com/sharedfiles/filedetails/?id=1337805165 And here's a couple of screenshots! I'm really really interested in any feedback any of you might have about these levels, even if it's just to tell me you don't like them... but I hope you do!
  11. Circle Swivel

    Version 1.0.0

    2 downloads

    A less offensive level I previously made in Chip's Challenge 2. Open the "CircleSwivel" ZIP file and extract the "CircleSwivel" folder into the "games" folder of Chip's Challenge 2.
  12. It's something we haven't done yet, and there are still enough of us to pull it off and make it worthwhile
  13. In CC1 (MS version) if a blue tank is moving and then stops when it touches an obstacle (say a chip), if that chip was then taken away the tank would remain stationary, but in CC2 the tank will continue moving after the chip was taken.
  14. The Walls of CCLP2

    A brand new CC2 level pack by mobius, Inspired by Joshua Bone's "Walls of CC1" I decided to take on a similar project; for CCLP2! All of these levels are modeled directly after the levels from CCLP2 (the first big community pack of CC1). My overall rules and goals aren't exactly like Josh's WOCC1. I haven't always kept the level size 32x32 or left the walls untouched. But every level I've either tried to keep the basic overall shape or use a similar concept but CC2-ify it. Hopefully those familair with CCLP2 may be able to recognize the levels. The levels will be in the same order as the original pack so the difficulty curve may be all over the place as I'm not really trying to order the levels based on this; but since many of the earlier levels of CCLP2 were smaller and simpler these beginning levels ended up rather easier anyway. There are no tutorial levels however; I recommend getting a at least a decent understanding of the game mechanics before playing. CCLP2 was probably the first custom pack I played back in the day so this is very nostalgic for me. I also found it incredibly helpful for getting into making new levels again; after a very long writer's block. It was a very fun project and I definitely will be continuing it. There are currently 26 levels complete. The end goal is all 149; though I have no idea if I will be able to complete it or when. Thanks to Josh for the idea and other people here at CCZone for playing and giving feedback and advice. All feedback is welcomed, positive or negative. If a level is too easy or too hard; especially if it's busted, unfair or doesn't work properly I want to know.
  15. Walls of CCLP2 v1

    Version 2.0.0

    14 downloads

    version 1 released Feb 2, 2018. Currently 26 levels. All Levels have been tested; should be all solvable and all bonuses should be obtainable as well. Please let me know immediately if a level is unsolvable or of any other problems. This pack has no custom music atm. Any feedback is welcome. Post here: or PM me.
  16. Version 1.0.0

    5 downloads

    17 custom levels for CC2 by Gavin Duncan
  17. custom music for CC2

    Since CC2 supports adding your own custom music I felt we needed a place to upload our own music for others to enjoy. (and because Scott Joplin gets old after a while ) Here is the music of the DOS game "Jazz Jackrabbit" which has highly acclaimed music. http://www.mediafire.com/file/tkhc2ikakzx7pj4/Jazz Jackrabbit music.zip
  18. http://cczone.invisionzone.com/files/file/649-gavind_cc2zip/Give them a try. I also made CheeseT1.dat for CC1
  19. 500

    This is the feedback thread for the level set 500 Any feedback or review would be appreciated.
  20. 500

    Version 2.0

    32 downloads

    25 brand-new levels for Chip's Challenge 2. For everyone to Enjoy!
  21. cc2info

    Version 0.1

    8 downloads

    The test version for cc2info A database including most cc2 sets on cczone A browser version of the most fun / useful data to play around with it
  22. cc2 info

    cclpinfo sounds useful, so here is a quick draft for a tcl program with a similar purpose for Chip's Challenge 2. Open your c2g files to get names, authors, sizes, time limits... from the levels in the set, and collect information through multiple sets by saving them in one database. If you are missing any features or encounter problems, let me know and additional functionality can be added The program and a sample database with information over more than 1200 cc2 levels is available for download: http://cczone.invisionzone.com/index.php?/files/file/635-cc2info/ With basic sorting and filtering of selected data possible in your browser as well...
  23. Mind Games

    Version 1.0.1

    34 downloads

    Mind Games: a voyage through new staggering levels supplementing selected and revised ones from my other sets amounting to one hundred stunning puzzle challenges as well as relaxing adventures in the realms of CC2.
  24. Rising

    Version 1.0.1

    18 downloads

    This set consists of eight short levels for Chip's Challenge 2. If you enjoy playing them, congratulations, you have good taste
  25. Light and Dark

    Version 1

    11 downloads

    An 8-level set inspired by Super Meat Boy. You play through 4 light worlds, and then you play through 4 dark worlds which are all partial tile inversions (i.e. the walls become the floor and other such things) of their respective light world levels. The order is the same, so dark world 1 is the inversion of light world 1 etc. The levels are all medium to long in duration and on the harder side difficulty-wise, though none are super hard. I've tested them all and recorded solutions to them as well, so if you really get stuck you can check the editor and see how it's solved (something I didn't do for my previous two sets). Let me know if there's any weird stuff I've missed. Otherwise, please enjoy ;P
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