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Found 31 results

  1. The three first posts in this thread pretty much follow the same layout as J.B's score thread - one post per ruleset that contain a list of all my scores. I'll try to keep it somewhat up to date, but it's not high priority. Green=bold, red=non-bold. MS ruleset scores: CC1 #1 (LESSON 1): 83 #2 (LESSON 2): 90 #3 (LESSON 3): 89 #4 (LESSON 4): 116 #5 (LESSON 5): 85 #6 (LESSON 6): 94 #7 (LESSON 7): 139 #8 (LESSON 8): 96 #9 (NUTS AND BOLTS): 306 #10 (BRUSHFIRE): 51 #11 (TRINITY): 211 #12 (HUNT): 270 #13 (SOUTHPOLE): [982] #14 (TELEBLOCK): 204 #15 (ELEMENTARY): 89 #16 (CELLBLOCKED): [971] #17 (NICE DAY): 83 #18 (CASTLE MOAT): 553 #19 (DIGGER): 171 #20 (TOSSED SALAD): 340 #21 (ICEBERG): 119 #22 (FORCED ENTRY): 293 #23 (BLOBNET): 429 #24 (OORTO GELD): 428 #25 (BLINK): 435 #26 (CHCHCHIPS): 254 #27 (GO WITH THE FLOW): 147 #28 (PING PONG): 239 #29 (ARCTICFLOW): 302 #30 (MISHMESH): 454 #31 (KNOT): 6 #32 (SCAVENGER HUNT): 379 #33 (ON THE ROCKS): [459] #34 (CYPHER): 297 #35 (LEMMINGS): 577 #36 (LADDER): 232 #37 (SEEING STARS): 597 #38 (SAMPLER): 462 #39 (GLUT): 17 #40 (FLOORGASBORG): 195 #41 (I.C. YOU): 172 #42 (BEWARE OF BUG): 187 #43 (LOCK BLOCK): 126 #44 (REFRACTION): 146 #45 (MONSTER LAB): 292 #46 (THREE DOORS): 222 #47 (PIER SEVEN): 231 #48 (MUGGER SQUARE): 277 #49 (PROBLEMS): 162 #50 (DIGDIRT): 318 #51 (I SLIDE): 655 #52 (THE LAST LAUGH): 382 #53 (TRAFFIC COP): 478 #54 (GRAIL): 326 #55 (POTPOURRI): 70 #56 (DEEPFREEZE): 162 #57 (STRANGE MAZE): 229 #58 (LOOP AROUND): 550 #59 (HIDDEN DANGER): 368 #60 (SCOUNDREL): 288 #61 (RINK): [930] #62 (SLO MO): 282 #63 (BLOCK FACTORY): 477 #64 (SPOOKS): 548 #65 (AMSTERDAM): 395 #66 (VICTIM): 292 #67 (CHIPMINE): 518 #68 (EENY MINY MOE): 489 #69 (BOUNCE CITY): 229 #70 (NIGHTMARE): 136 #71 (CORRIDOR): 355 #72 (REVERSE ALLEY): [955] #73 (MORTON): 485 #74 (PLAYTIME): 359 #75 (STEAM): 479 #76 (FOUR PLEX): 416 #77 (INVINCIBLE CHAMPION): 481 #78 (FORCE SQUARE): 480 #79 (DRAWN AND QUARTERED): 220 #80 (VANISHING ACT): 733 #81 (WRITERS BLOCK): [416] #82 (SOCIALIST ACTION): 969 #83 (UP THE BLOCK): 298 #84 (WARS): 580 #85 (TELENET): 236 #86 (SUICIDE): 381 #87 (CITYBLOCK): [430] #88 (SPIRALS): 317 #89 (BLOCK BUSTER): 379 #90 (PLAYHOUSE): 318 #91 (JUMPING SWARM): 367 #92 (VORTEX): 444 #93 (ROADSIGN): 650 #94 (NOW YOU SEE IT): [896] #95 (FOUR SQUARE): 335 #96 (PARANOIA): 320 #97 (METASTABLE TO CHAOS): 290 #98 (SHRINKING): 338 #99 (CATACOMBS): 380 #100 (COLONY): [890] #101 (APARTMENT): 240 #102 (ICEHOUSE): 177 #103 (MEMORY): 488 #104 (JAILER): 235 #105 (SHORT CIRCUIT): 255 #106 (KABLAM): [904] #107 (BALLS O FIRE): 260 #108 (BLOCK OUT): 278 #109 (TORTURECHAMBER): 133 #110 (CHILLER): 276 #111 (TIME LAPSE): [963] #112 (FORTUNE FAVOURS THE): [985] #113 (OPEN QUESTION): 462 #114 (DECEPTION): 172 #115 (OVERSEA DELIVERY): [796] #116 (BLOCK BUSTER II): 712 #117 (THE MARSH): [940] #118 (MISS DIRECTION): 260 #119 (SLIDE STEP): 210 #120 (ALPHABET SOUP): [945] #121 (PERFECT MATCH): [968] #122 (TOTALLY FAIR): 272 #123 (THE PRISONER): 272 #124 (FIRETRAP): 667 #125 (MIXED NUTS): [828] #126 (BLOCK N ROLL): 438 #127 (SKELZIE): 453 #128 (ALL FULL): 315 #129 (LOBSTER TRAP): 286 #130 (ICE CUBE): [931] #131 (TOTALLY UNFAIR): 26 #132 (MIX UP): 678 #133 (BLOBDANCE): [833] #134 (PAIN): [137] #135 (TRUST ME): 293 #136 (DOUBLEMAZE): [832] #137 (GOLDKEY): 392 #138 (PARTIAL POST): 240 #139 (YORKHOUSE): [911] #140 (ICEDEATH): 263 #141 (UNDERGROUND): [968] #142 (PENTAGRAM): [968] #143 (STRIPES?): [760] #144 (FIREFLIES): [827] #145 (Thanks to...): [990] #146 (CAKE WALK): 705 #147 (FORCE FIELD): [464] #148 (MIND BLOCK): [462] #149 (SPECIAL): 949 Total score: 5,977,120 117 bolds (110 timed, 7 untimed) CCLP1 #1 (Key Pyramid): 168 #2 (Slip and Slide): 180 #3 (Present Company): 183 #4 (Block Party): 207 #5 (Facades): 232 #6 (When Insects Attack): 185 #7 (Under Pressure): 185 #8 (Switcheroo): 230 #9 (Swept Away): 228 #10 (Graduation): 318 #11 (Basketball): 226 #12 (Leave No Stone Unturned): 289 #13 (The Monster Cages): 260 #14 (Wedges): 206 #15 (Twister): 311 #16 (Tetragons): 278 #17 (Tiny): [990] #18 (Square Dancing): 264 #19 (Feel the Static): 351 #20 (Chip Suey): 378 #21 (Generic Ice Level): 175 #22 (Repair the Maze): 330 #23 (Circles): 226 #24 (Chip's Checkers): 342 #25 (Mind Lock): 139 #26 (Trafalgar Square): 173 #27 (Teleport Depot): 283 #28 (The Last Starfighter): 269 #29 (Sky High or Deep Down): 326 #30 (Button Brigade): 219 #31 (Quincunx): 131 #32 (Nitroglycerin): 263 #33 (Spitting Image): [956] #34 (Just a Bunch of Letters): 289 #35 (Mystery Wall): 379 #36 (Rhombus): 219 #37 (Habitat): 332 #38 (Heat Conductor): 479 #39 (Dig and Dig): 237 #40 (Sea Side): [962] #41 (Descending Ceiling): 166 #42 (Mughfe): 416 #43 (Gears): 206 #44 (Frozen Labyrinth): 360 #45 (Who's the Boss?): 279 #46 (Sapphire Cavern): 286 #47 (Bombs Away): [919] #48 (Sundance): 180 #49 (49 Cell): 421 #50 (The Grass Is Greener on the Other Side): 167 #51 (H2O Below 273 K): 254 #52 (The Bone): 309 #53 (Start at the End): 405 #54 (Mini Pyramid): 230 #55 (The Chambers): 322 #56 (Connect the Chips): [963] #57 (Key Farming): 290 #58 (Corral): 319 #59 (Asterisk): [970] #60 (Guard): 263 #61 (Highways): 421 #62 (Design Swap): 346 #63 (New Block in Town): 174 #64 (Chip Kart 64): 43 #65 (Squared in a Circle): 428 #66 (Klausswergner): 285 #67 (Booster Shots): 292 #68 (Flames and Ashes): [947] #69 (Double Diversion): 288 #70 (Juxtaposition): 422 #71 (Tree): 292 #72 (Breathing Room): 183 #73 (Occupied): 417 #74 (Traveler): 346 #75 (ToggleTank): 243 #76 (Funfair): 374 #77 (Shuttle Run): 8 #78 (Secret Passages): 533 #79 (Elevators): [957] #80 (Flipside): 390 #81 (Colors for Extreme): [865] #82 (Launch ): 94 #83 (Ruined World): [970] #84 (Mining for Gold Keys): 474 #85 (Black Hole): 971 #86 (Starry Night): 306 #87 (Pluto): 555 #88 (Chip Block Galaxy): [905] #89 (Chip Grove City): 337 #90 (Bowling Alleys): 325 #91 (Roundabout): 349 #92 (The Shifting Maze): 820 #93 (Flame War): 323 #94 (Slime Forest): 475 #95 (Courtyard): 308 #96 (Going Underground): 405 #97 (Gate Keeper): 363 #98 (Rat Race): 323 #99 (Deserted Battlefield): [983] #100 (Loose Pocket): 332 #101 (Time Suspension): [819] #102 (Frozen in Time): [944] #103 (Portcullis): [977] #104 (Hotel Chip): 597 #105 (Tunnel Clearance): 255 #106 (Jailbird): 369 #107 (Paramecium Palace): 329 #108 (Exhibit Hall): 292 #109 (Green Clear): 430 #110 (Badlands): [804] #111 (Alternate Universe): [953] #112 (Carousel): 481 #113 (Teleport Trouble): [967] #114 (Comfort Zone): 313 #115 (California): 414 #116 (Communism): 518 #117 (Blobs on a Plane): 241 #118 (Runaway Train): 97 #119 (The Sewers): 318 #120 (Metal Harbor): [775] #121 (Chip Plank Galleon): 280 #122 (Jeepers Creepers): 650 #123 (The Very Hungry Caterpillar): 60 #124 (Utter Clutter): 531 #125 (Blockade): 210 #126 (Peek-a-Boo): 354 #127 (In the Pink): 415 #128 (Elemental Park): 566 #129 (Frogger): 271 #130 (Dynamite): [807] #131 (Easier Than It Looks): 105 #132 (Spumoni): 441 #133 (Steam Cleaner Simulator): 466 #134 ((Ir)reversible): 332 #135 (Culprit): 365 #136 (Whirlpool): [850] #137 (Thief Street): 179 #138 (Chip Alone): 513 #139 (Assassin): 258 #140 (Automatic (Caution) Doors): 811 #141 (Flush): 249 #142 (Bummbua Banubauabgv): 383 #143 (Amphibia): [788] #144 (The Ancient Temple): 414 #145 (Chance Time!): 235 #146 (Cineworld): 379 #147 (Thief, You've Taken All That Was Me): 834 #148 (The Snipers): 370 #149 (Clubhouse): 418 Total score: 6,001,010 69 bolds (59 timed, 10 untimed) CCLP2 #1 (A Fleeting Memory): 347 #2 (Naomi's Bug Collection): 243 #3 (Bea's Den): 109 #4 (Force World): 237 #5 (Suction Ride): 377 #6 (Fixing the Toggle Switch): 163 #7 (Slightly Mad): 254 #8 (Use the Fish): 302 #9 (Maze of One Way): 197 #10 (Who Needs a Flipper?): 368 #11 (Deconstruction): 406 #12 (Mazed In): 354 #13 (The Serial Port): 342 #14 (The Parallel Port): 258 #15 (Debug File): 237 #16 (Paw-Print Isle): 313 #17 (Double Trouble): 256 #18 (Elemental): 237 #19 (A Sample of Things to Come): 301 #20 (Ranger Denmark): 293 #21 (Block Away!): 264 #22 (How Goes?): 27 #23 (Traps I): 254 #24 (Sudden Death): 305 #25 (Race for the Chips): 269 #26 (Work Fast): 128 #27 (Frozen Floors): 276 #28 (Madness I): 266 #29 (Fire and Water): 169 #30 (Chase Race): 246 #31 (Well of Wishes): 365 #32 (Tele-Portion): 377 #33 (The Big Button Quest): 76 #34 (Cypher II): 404 #35 (Mirror): 446 #36 (Spy): 447 #37 (The Mystery of the Seven Chips): 322 #38 (Mads' Rush I): 11 #39 (Yike-o-Matic): 231 #40 (Traps II): 249 #41 (Ladder Needs a Wash): 207 #42 (Hmmm!): 246 #43 (Ray of Light): 19 #44 (Fun House Rink): 205 #45 (Breaking the Rules): 138 #46 (Hurry Up, Chip!): 40 #47 (Tele-Rooms): 270 #48 (And Then There Were... Four?): 125 #49 (Just a Minute!!): 30 #50 (Smorgasbord): 428 #51 (The Lake in Winter): 395 #52 (Oracle I): 313 #53 (Security Breach): 58 #54 (Killer Rooms): 302 #55 (Dangers of Fire and Beasts): 77 #56 (Planet of the Teeth): 236 #57 (Quad-Boot): 266 #58 (Reversi): 301 #59 (Lot of Danger): 351 #60 (Internal Clock): 566 #61 (Icy Moat): 421 #62 (Chips on the Blocks): 256 #63 (Jungle): 128 #64 (Loop Holes): 348 #65 (Beware of the Teeth!): 38 #66 (Hobgoblins and Chimera): 233 #67 (The One Sensible Chip): 255 #68 (Madness II): 268 #69 (So Many Chips!): 238 #70 (Killer Spiral): 220 #71 (Mads' Rush II): 25 #72 (Checkerboard I): 370 #73 (Bumble Boy): 232 #74 (Chip Search): 253 #75 (BuggyWall): 113 #76 (Fire Bugs): 241 #77 (Madd Maze): 243 #78 (The Search for the Exit): 295 #79 (Cra-zy): 114 #80 (Frost Swirl): 316 #81 (Just Enough): 318 #82 (The Block Stops Here): 252 #83 (Warehouse I): 371 #84 (Crypts of Aganorak): 426 #85 (Follow the Glacier Brick Road): 305 #86 (Creative One-Ways): 249 #87 (The Walker Machine): 20 #88 (Don't Get Lost): 317 #89 (The Ghetto Defender): 381 #90 (Marjolaine's Maze): 204 #91 (Tutti-Frutti): 468 #92 (Abandoned Mines): 443 #93 (Exit Chip): 388 #94 (Checkerboard II): 707 #95 (Learn): 314 #96 (Glider and Fire): 397 #97 (Roller Coaster): 258 #98 (Loop): 37 #99 (One-Block Sokoban): 269 #100 (Torch): 345 #101 (Hard As Rock): 918 #102 (Chip's Fight): 366 #103 (Island Hopping): 347 #104 (Pyramid): 341 #105 (Yet Another Puzzle): 147 #106 (Bounce): 342 #107 (Joyride I): 6 #108 (Tricks): 344 #109 (Blocked Trap): 565 #110 (It's a Kind of Magic): 456 #111 (Monster Factory): 375 #112 (After the Rainstorm): 144 #113 (Oorto Geld II): 636 #114 (Joyride II): 81 #115 (Counter Clockwise): 353 #116 (Turn Turn Turn): 262 #117 (CircleMaze): 459 #118 (High Security): 189 #119 (Teeth): 271 #120 (Frost Rings): 335 #121 (Flame Boy): 283 #122 (Warehouse II): 182 #123 (BlockSlide): 701 #124 (Paramecia): 228 #125 (Blocks 'n Bombs): 232 #126 (Dodge!): 156 #127 (Escape from Chipkatraz): 112 #128 (Fantasy Island): 336 #129 (Miscellaneous): 593 #130 (Frozen Birdbath): 385 #131 (Time Bomb): 241 #132 (Captured): 246 #133 (Block Maze): 832 #134 (Microcosm): 361 #135 (Zartacla): 402 #136 (Switch Hit): 422 #137 (Iron Mysticus): 397 #138 (Patrolled): 481 #139 (Frostbite): 370 #140 (Keep Trying): 418 #141 (Oracle II): 426 #142 (Chomper Romp): 518 #143 (Trapped): 495 #144 (Wormwood): 533 #145 (Gauntlet): 456 #146 (Run-a-Muck): 220 #147 (Cloner's Maze): 754 #148 (Neptune): 530 #149 (Key Color): 397 Total score: 6,037,690 105 bolds CCLP3 #6 (Thieves and Teleports): 93 #72 (Fireball Tourism): 117 Total score: 41,100 1 bold (1 timed, 0 untimed) CCLP4 (to come later)
  2. I'm starting a new thread for all my official set score reports. These first three posts - one per ruleset - are a complete score list that will be updated as new reports are added. Bolds are marked as green, while non-bolds are marked as red. CC1 MS Ruleset CC1 #1 (LESSON 1): 83 #2 (LESSON 2): 90 #3 (LESSON 3): 89 #4 (LESSON 4): 116 #5 (LESSON 5): 85 #6 (LESSON 6): 94 #7 (LESSON 7): 139 #8 (LESSON 8): 96 #9 (NUTS AND BOLTS): 306 #10 (BRUSHFIRE): 51 #11 (TRINITY): 211 #12 (HUNT): 270 #13 (SOUTHPOLE): [982] #14 (TELEBLOCK): 204 #15 (ELEMENTARY): 89 #16 (CELLBLOCKED): [971] #17 (NICE DAY): 83 #18 (CASTLE MOAT): 553 #19 (DIGGER): 171 #20 (TOSSED SALAD): 340 #21 (ICEBERG): 119 #22 (FORCED ENTRY): 293 #23 (BLOBNET): 436 #24 (OORTO GELD): 428 #25 (BLINK): 435 #26 (CHCHCHIPS): 254 #27 (GO WITH THE FLOW): 147 #28 (PING PONG): 239 #29 (ARCTICFLOW): 302 #30 (MISHMESH): 454 #31 (KNOT): 6 #32 (SCAVENGER HUNT): 379 #33 (ON THE ROCKS): [683] #34 (CYPHER): 297 #35 (LEMMINGS): 577 #36 (LADDER): 232 #37 (SEEING STARS): 597 #38 (SAMPLER): 462 #39 (GLUT): 17 #40 (FLOORGASBORG): 195 #41 (I.C. YOU): 172 #42 (BEWARE OF BUG): 187 #43 (LOCK BLOCK): 126 #44 (REFRACTION): 146 #45 (MONSTER LAB): 292 #46 (THREE DOORS): 222 #47 (PIER SEVEN): 231 #48 (MUGGER SQUARE): 277 #49 (PROBLEMS): 162 #50 (DIGDIRT): 318 #51 (I SLIDE): 655 #52 (THE LAST LAUGH): 382 #53 (TRAFFIC COP): 478 #54 (GRAIL): 326 #55 (POTPOURRI): 70 #56 (DEEPFREEZE): 162 #57 (STRANGE MAZE): 229 #58 (LOOP AROUND): 550 #59 (HIDDEN DANGER): 368 #60 (SCOUNDREL): 288 #61 (RINK): [950] #62 (SLO MO): 282 #63 (BLOCK FACTORY): 477 #64 (SPOOKS): 547 #65 (AMSTERDAM): 397 #66 (VICTIM): 292 #67 (CHIPMINE): 518 #68 (EENY MINY MOE): 489 #69 (BOUNCE CITY): 229 #70 (NIGHTMARE): 136 #71 (CORRIDOR): 355 #72 (REVERSE ALLEY): [961] #73 (MORTON): 485 #74 (PLAYTIME): 359 #75 (STEAM): 479 #76 (FOUR PLEX): 416 #77 (INVINCIBLE CHAMPION): 481 #78 (FORCE SQUARE): 480 #79 (DRAWN AND QUARTERED): 220 #80 (VANISHING ACT): 733 #81 (WRITERS BLOCK): [516] #82 (SOCIALIST ACTION): 969 #83 (UP THE BLOCK): 298 #84 (WARS): 580 #85 (TELENET): 236 #86 (SUICIDE): 381 #87 (CITYBLOCK): [550] #88 (SPIRALS): 317 #89 (BLOCK BUSTER): 402 #90 (PLAYHOUSE): 318 #91 (JUMPING SWARM): 367 #92 (VORTEX): 444 #93 (ROADSIGN): 651 #94 (NOW YOU SEE IT): [906] #95 (FOUR SQUARE): 335 #96 (PARANOIA): 320 #97 (METASTABLE TO CHAOS): 290 #98 (SHRINKING): 338 #99 (CATACOMBS): 380 #100 (COLONY): [910] #101 (APARTMENT): 240 #102 (ICEHOUSE): 177 #103 (MEMORY): 488 #104 (JAILER): 235 #105 (SHORT CIRCUIT): 255 #106 (KABLAM): [907] #107 (BALLS O FIRE): 260 #108 (BLOCK OUT): 278 #109 (TORTURECHAMBER): 133 #110 (CHILLER): 276 #111 (TIME LAPSE): [963] #112 (FORTUNE FAVOURS THE): [985] #113 (OPEN QUESTION): 462 #114 (DECEPTION): 172 #115 (OVERSEA DELIVERY): [922] #116 (BLOCK BUSTER II): 714 #117 (THE MARSH): [942] #118 (MISS DIRECTION): 260 #119 (SLIDE STEP): 210 #120 (ALPHABET SOUP): [949] #121 (PERFECT MATCH): [968] #122 (TOTALLY FAIR): 272 #123 (THE PRISONER): 272 #124 (FIRETRAP): 667 #125 (MIXED NUTS): [830] #126 (BLOCK N ROLL): 441 #127 (SKELZIE): 454 #128 (ALL FULL): 315 #129 (LOBSTER TRAP): 286 #130 (ICE CUBE): [933] #131 (TOTALLY UNFAIR): 26 #132 (MIX UP): 683 #133 (BLOBDANCE): [949] #134 (PAIN): [218] #135 (TRUST ME): 293 #136 (DOUBLEMAZE): [926] #137 (GOLDKEY): 392 #138 (PARTIAL POST): 240 #139 (YORKHOUSE): [920] #140 (ICEDEATH): 263 #141 (UNDERGROUND): [968] #142 (PENTAGRAM): [968] #143 (STRIPES): [858] #144 (FIREFLIES): [832] #145 (Thanks to...): [991] #146 (CAKE WALK): 712 #147 (FORCE FIELD): [970] #148 (MIND BLOCK): [629] #149 (SPECIAL): 955 Total score: 5,977,620 Total bolds: 145/149 CCLP1 #1 (Key Pyramid): 168 #2 (Slip and Slide): 180 #3 (Present Company): 183 #4 (Block Party): 207 #5 (Facades): 232 #6 (When Insects Attack): 185 #7 (Under Pressure): 185 #8 (Switcheroo): 230 #9 (Swept Away): 228 #10 (Graduation): 320 #11 (Basketball): 226 #12 (Leave No Stone Unturned): 289 #13 (The Monster Cages): 263 #14 (Wedges): 206 #15 (Twister): 315 #16 (Tetragons): 281 #17 (Tiny): [990] #18 (Square Dancing): 264 #19 (Feel the Static): 351 #20 (Chip Suey): 380 #21 (Generic Ice Level): 175 #22 (Repair the Maze): 330 #23 (Circles): 226 #24 (Chip's Checkers): 343 #25 (Mind Lock): 139 #26 (Trafalgar Square): 173 #27 (Teleport Depot): 283 #28 (The Last Starfighter): 276 #29 (Sky High or Deep Down): 326 #30 (Button Brigade): 219 #31 (Quincunx): 144 #32 (Nitroglycerin): 263 #33 (Spitting Image): [956] #34 (Just a Bunch of Letters): 289 #35 (Mystery Wall): 379 #36 (Rhombus): 219 #37 (Habitat): 332 #38 (Heat Conductor): 483 #39 (Dig and Dig): 237 #40 (Sea Side): [962] #41 (Descending Ceiling): 166 #42 (Mughfe): 419 #43 (Gears): 206 #44 (Frozen Labyrinth): 365 #45 (Who's the Boss?): 279 #46 (Sapphire Cavern): 286 #47 (Bombs Away): [953] #48 (Sundance): 180 #49 (49 Cell): 430 #50 (The Grass Is Greener on the Other Side): 167 #51 (H2O Below 273 K): 274 #52 (The Bone): 309 #53 (Start at the End): 410 #54 (Mini Pyramid): 236 #55 (The Chambers): 322 #56 (Connect the Chips): [963] #57 (Key Farming): 296 #58 (Corral): 327 #59 (Asterisk): [970] #60 (Guard): 263 #61 (Highways): 424 #62 (Design Swap): 346 #63 (New Block in Town): 174 #64 (Chip Kart 64): 45 #65 (Squared in a Circle): 428 #66 (Klausswergner): 290 #67 (Booster Shots): 304 #68 (Flames and Ashes): [947] #69 (Double Diversion): 288 #70 (Juxtaposition): 426 #71 (Tree): 302 #72 (Breathing Room): 183 #73 (Occupied): 419 #74 (Traveler): 353 #75 (ToggleTank): 243 #76 (Funfair): 383 #77 (Shuttle Run): 8 #78 (Secret Passages): 533 #79 (Elevators): [957] #80 (Flipside): 390 #81 (Colors for Extreme): [900] #82 (Launch): 96 #83 (Ruined World): [971] #84 (Mining for Gold Keys): 474 #85 (Black Hole): 971 #86 (Starry Night): 309 #87 (Pluto): 560 #88 (Chip Block Galaxy): [910] #89 (Chip Grove City): 345 #90 (Bowling Alleys): 343 #91 (Roundabout): 350 #92 (The Shifting Maze): 837 #93 (Flame War): 326 #94 (Slime Forest): 479 #95 (Courtyard): 309 #96 (Going Underground): 408 #97 (Gate Keeper): 365 #98 (Rat Race): 329 #99 (Deserted Battlefield): [983] #100 (Loose Pocket): 332 #101 (Time Suspension): [849] #102 (Frozen in Time): [944] #103 (Portcullis): [977] #104 (Hotel Chip): 602 #105 (Tunnel Clearance): 257 #106 (Jailbird): 369 #107 (Paramecium Palace): 332 #108 (Exhibit Hall): 296 #109 (Green Clear): 433 #110 (Badlands): [844] #111 (Alternate Universe): [959] #112 (Carousel): 505 #113 (Teleport Trouble): [972] #114 (Comfort Zone): 313 #115 (California): 430 #116 (Communism): 520 #117 (Blobs on a Plane): 255 #118 (Runaway Train): 104 #119 (The Sewers): 322 #120 (Metal Harbor): [801] #121 (Chip Plank Galleon): 285 #122 (Jeepers Creepers): 650 #123 (The Very Hungry Caterpillar): 60 #124 (Utter Clutter): 543 #125 (Blockade): 210 #126 (Peek-a-Boo): 354 #127 (In the Pink): 420 #128 (Elemental Park): 596 #129 (Frogger): 272 #130 (Dynamite): [871] #131 (Easier Than It Looks): 106 #132 (Spumoni): 446 #133 (Steam Cleaner Simulator): 472 #134 ((Ir)reversible): 333 #135 (Culprit): 382 #136 (Whirlpool): [884] #137 (Thief Street): 179 #138 (Chip Alone): 520 #139 (Assassin): 258 #140 (Automatic (Caution) Doors): 825 #141 (Flush): 269 #142 (Bummbua Banubauabgv): 383 #143 (Amphibia): [844] #144 (The Ancient Temple): 431 #145 (Chance Time!): 235 #146 (Cineworld): 387 #147 (Thief, You've Taken All That Was Me): 853 #148 (The Snipers): 373 #149 (Clubhouse): 430 Total score: 6,005,960 Total bolds: 148/149 CCLP2 #1 (A Fleeting Memory): 347 #2 (Naomi's Bug Collection): 243 #3 (Bea's Den): 109 #4 (Force World): 237 #5 (Suction Ride): 377 #6 (Fixing the Toggle Switch): 163 #7 (Slightly Mad): 254 #8 (Use the Fish): 302 #9 (Maze of One Way): 197 #10 (Who Needs a Flipper?): 368 #11 (Deconstruction): 411 #12 (Mazed In): 354 #13 (The Serial Port): 342 #14 (The Parallel Port): 258 #15 (Debug File): 237 #16 (Paw-Print Isle): 313 #17 (Double Trouble): 256 #18 (Elemental): 237 #19 (A Sample of Things to Come): 301 #20 (Ranger Denmark): 293 #21 (Block Away!): 264 #22 (How Goes?): 27 #23 (Traps I): 254 #24 (Sudden Death): 305 #25 (Race for the Chips): 269 #26 (Work Fast): 128 #27 (Frozen Floors): 276 #28 (Madness I): 266 #29 (Fire and Water): 169 #30 (Chase Race): 246 #31 (Well of Wishes): 365 #32 (Tele-Portion): 377 #33 (The Big Button Quest): 76 #34 (Cypher II): 404 #35 (Mirror): 446 #36 (Spy): 447 #37 (The Mystery of the Seven Chips): 322 #38 (Mads' Rush I): 11 #39 (Yike-O-Matic): 231 #40 (Traps II): 249 #41 (Ladder Needs a Wash): 207 #42 (Hmmm!): 246 #43 (Ray of Light): 19 #44 (Fun House Rink): 205 #45 (Breaking the Rules): 138 #46 (Hurry Up, Chip!): 40 #47 (Tele-Rooms): 270 #48 (And Then There Were... Four?): 125 #49 (Just a Minute!!): 30 #50 (Smorgasbord): 428 #51 (The Lake in Winter): 395 #52 (Oracle I): 313 #53 (Security Breach): 58 #54 (Killer Rooms): 303 #55 (Dangers of Fire and Beasts): 78 #56 (Planet of the Teeth): 236 #57 (Quad-Boot): 266 #58 (Reversi): 301 #59 (Lot of Danger): 353 #60 (Internal Clock): 566 #61 (Icy Moat): 421 #62 (Chips on the Blocks): 256 #63 (Jungle): 130 #64 (Loop Holes): 348 #65 (Beware of the Teeth!): 38 #66 (Hobgoblins and Chimera): 233 #67 (The One Sensible Chip): 255 #68 (Madness II): 277 #69 (So Many Chips!): 238 #70 (Killer Spiral): 220 #71 (Mads' Rush II): 26 #72 (Checkerboard I): 450 #73 (Bumble Boy): 232 #74 (Chip Search): 253 #75 (BuggyWall): 113 #76 (Fire Bugs): 241 #77 (Madd Maze): 244 #78 (The Search for the Exit): 298 #79 (Cra-zy): 114 #80 (Frost Swirl): 316 #81 (Just Enough): 346 #82 (The Block Stops Here): 253 #83 (Warehouse I): 388 #84 (Crypts of Aganorak): 426 #85 (Follow the Glacier Brick Road): 306 #86 (Creative One-Ways): 249 #87 (The Walker Machine): 20 #88 (Don't Get Lost): 317 #89 (The Ghetto Defender): 381 #90 (Marjolaine's Maze): 204 #91 (Tutti-Frutti): 468 #92 (Abandoned Mines): 459 #93 (Exit Chip): 388 #94 (Checkerboard II): 779 #95 (Learn): 314 #96 (Glider and Fire): 398 #97 (Roller Coaster): 265 #98 (Loop): 38 #99 (One-Block Sokoban): 269 #100 (Torch): 345 #101 (Hard as Rock): 924 #102 (Chip's Fight): 371 #103 (Island Hopping): 392 #104 (Pyramid): 341 #105 (Yet Another Puzzle): 200 #106 (Bounce): 342 #107 (Joyride I): 6 #108 (Tricks): 344 #109 (Blocked Trap): 567 #110 (It's a Kind of Magic): 456 #111 (Monster Factory): 376 #112 (After the Rainstorm): 144 #113 (Oorto Geld II): 671 #114 (Joyride II): 81 #115 (Counter Clockwise): 353 #116 (Turn Turn Turn): 425 #117 (CircleMaze): 476 #118 (High Security): 189 #119 (Teeth): 280 #120 (Frost Rings): 335 #121 (Flame Boy): 283 #122 (Warehouse II): 451 #123 (BlockSlide): 746 #124 (Paramecia): 228 #125 (Blocks 'n Bombs): 232 #126 (Dodge!): 156 #127 (Escape from Chipkatraz): 112 #128 (Fantasy Island): 336 #129 (Miscellaneous): 593 #130 (Frozen Birdbath): 385 #131 (Time Bomb): 241 #132 (Captured): 251 #133 (Block Maze): 832 #134 (Microcosm): 361 #135 (Zartacla): 402 #136 (Switch Hit): 423 #137 (Iron Mysticus): 400 #138 (Patrolled): 481 #139 (Frostbite): 373 #140 (Keep Trying): 484 #141 (Oracle II): 598 #142 (Chomper Romp): 518 #143 (Trapped): 495 #144 (Wormwood): 539 #145 (Gauntlet): 458 #146 (Run-a-Muck): 319 #147 (Cloner's Maze): 785 #148 (Neptune): 548 #149 (Key Color): 408 Total score: 6,050,850 Total bolds: 145/149 CCLP3 #1 (Entrance Examination): 192 #2 (Snakes and Ladders): 342 #3 (A Walk in the Park): 312 #4 (Suction Solution): 245 #5 (Toggle Bust): 395 #6 (Thieves and Teleports): 93 #7 (Dancing Gliders): 152 #8 (Pigeonholed): 111 #9 (Redoubled Effort): 111 #10 (Annoying Wall): 79 #11 (Blue Blocks): 448 #12 (My Friend): 125 #13 (Road Block): 107 #14 (Window Shopping): 347 #15 (Bumper): 195 #16 (Two Sets of Rules): 254 #17 (Lot in Life): 97 #18 (Replay): 345 #19 (Super Chip): 174 #20 (Rock): 223 #21 (Mud and Water): 211 #22 (Damp): 110 #23 (Map the Path): 245 #24 (Impossible?): 221 #25 (Recess): 99 #26 (Spiral): 396 #27 (Jumble): 235 #28 (Pac Man): 392 #29 (Tool Box): 285 #30 (Problem Solver): 232 #31 (Bouncin' Blocks): 211 #32 (Pearl Diving): 157 #33 (Vague Dream): 40 #34 (Motion Blur): 878 #35 (MonsterMaze): 59 #36 (Zelgon's Lair): 222 #37 (Blue Moon): 135 #38 (Wireframe): 309 #39 (Cheap Shots and Dirty Tricks): 37 #40 (Blazes): 228 #41 (Patchwork): 209 #42 (Every Trick in the Book): 422 #43 (Who's Left?): 339 #44 (Tiny Spirals): 217 #45 (Block Head): 411 #46 (Get a Clue): 281 #47 (Flame Thrower): 371 #48 (All About Buttons): 391 #49 (All About Blocks): 306 #50 (Once Upon a Troubadour): 154 #51 (Dancing on Ice): 333 #52 (Dolly Mixtures): 365 #53 (Backtrack): 312 #54 (Good Advice): 284 #55 (Construct-a-Maze): 237 #56 (Item Unlocker): 317 #57 (Beachballs): 197 #58 (Bowling): 244 #59 (Air Pocket): 322 #60 (Red, Green and Blue): 258 #61 (Bump and Run): 318 #62 (Go Back to Start): 488 #63 (Pocket Puzzle): 230 #64 (Producing): 326 #65 (Countdown): 72 #66 (The Aftermath): 300 #67 (The Haunted House): 190 #68 (Incident on a Bridge): 430 #69 (Coal Mine): 426 #70 (On the Coast): 409 #71 (How to Get Around in Venice): 406 #72 (Fireball Tourism): 125 #73 (Take the I Train): 265 #74 (Niche): 270 #75 (Chip Alone: Lost in Chip City): 314 #76 (Complex): 508 #77 (Oh-Ho!): 191 #78 (Slide Show): 411 #79 (Clear the Way): 313 #80 (Checkers): 194 #81 (Possible): 113 #82 (Mediterranean): 504 #83 (Billiards): 223 #84 (No End in Sight): 346 #85 (Maginot Line): 513 #86 (To Catch a Thief): 392 #87 (Block and Key): 397 #88 (Which One Next?): 795 #89 (Replay II): 398 #90 (Lichenstein): 207 #91 (Olly Olly Oxen): 229 #92 (Bolkonski): 405 #93 (Shattered): 39 #94 (Mistakes): 283 #95 (Waste of Space): 381 #96 (In the Limelight): 515 #97 (Jumble II): 484 #98 (Mouth-Watering): 496 #99 (Freezer): 326 #100 (Sardines): 230 #101 (The Ghosts at the Massingham Mansion): 615 #102 (Triple Alarm): 380 #103 (Prison Break): 312 #104 (Civilization of Creatures): 317 #105 (Caves): 205 #106 (Oil Rig): 241 #107 (Lazy Hourglass): 553 #108 (Magic Trick): 397 #109 (Hidden Depths): 409 #110 (Floating Plaza): 315 #111 (Bustin' Out): 613 #112 (Pushy): 225 #113 (Stress Fracture): 413 #114 (Lead Us Not into Temptation): 579 #115 (Triple Maze): 829 #116 (Mini Challenges): 303 #117 (Mice Are Good for Something): 634 #118 (Obstacle Course): 394 #119 (Elite): 514 #120 (Twisted Chambers): 628 #121 (Jaywalker): 69 #122 (Manic Depression): 504 #123 (Investment): 739 #124 (Jumble III): 503 #125 (Water Trap): 666 #126 (Marooned): 134 #127 (Beat the Heat): 437 #128 (Divide and Conquer): 433 #129 (Everybody Get Dangerous): 551 #130 (Four by Four): 325 #131 (Mental Blocks): 656 #132 (Commit Suicide?): 339 #133 (Think Tank): 830 #134 (We'll Be Right Back): 196 #135 (Color Wheel): 777 #136 (Grand Prix): 574 #137 (Vulcan): 816 #138 (Waterslide): 139 #139 (Rotation): 554 #140 (Yet Another Yet Another Puzzle): [851] #141 (Bug Arranging): 336 #142 (Mudpie): 535 #143 (Same Game): 749 #144 (You Can't Teach an Old Frog New Tricks: [633] #145 (Recurring Dream): 735 #146 (Suspended Animation): [745] #147 (Avalanche): 512 #148 (Diabolical): 320 #149 (Mr. McCallahan Presents): 810 Total score: 6,093,460 Total bolds: 142/149 Grand total CC1 MS ruleset score: 24,127,890 Grand total CC1 MS ruleset bolds: 580/596
  3. ChoicesLP2.ccl View File These levels are from CCLP2, but have been modified for Lynx. There are several versions of most of the levels, as we are looking for feedback and ideas of which of these changes work the best. You can compare the levels to the originals and share your thoughts. Once most the levels have been commented on, we may hold a vote on which versions (or ideas combined from several versions) of a level are the best. Later versions of this set will contain different levels. (We are now on volume two, and it is not known if a third volume is needed.) Thank you for your interest! Please do not redistribute this set. -the CCLP2 Lynx Team Submitter M11k4 Submitted 03/09/2013 Category Bug Demonstrations  
  4. A brand new CC2 level pack by mobius, Inspired by Joshua Bone's "Walls of CC1" I decided to take on a similar project; for CCLP2! All of these levels are modeled directly after the levels from CCLP2 (the first big community pack of CC1). My overall rules and goals aren't exactly like Josh's WOCC1. I haven't always kept the level size 32x32 or left the walls untouched. But every level I've either tried to keep the basic overall shape or use a similar concept but CC2-ify it. Hopefully those familair with CCLP2 may be able to recognize the levels. The levels will be in the same order as the original pack so the difficulty curve may be all over the place as I'm not really trying to order the levels based on this; but since many of the earlier levels of CCLP2 were smaller and simpler these beginning levels ended up rather easier anyway. There are no tutorial levels however; I recommend getting a at least a decent understanding of the game mechanics before playing. CCLP2 was probably the first custom pack I played back in the day so this is very nostalgic for me. I also found it incredibly helpful for getting into making new levels again; after a very long writer's block. It was a very fun project and I definitely will be continuing it. There are currently 26 levels complete. The end goal is all 149; though I have no idea if I will be able to complete it or when. Thanks to Josh for the idea and other people here at CCZone for playing and giving feedback and advice. All feedback is welcomed, positive or negative. If a level is too easy or too hard; especially if it's busted, unfair or doesn't work properly I want to know.
  5. http://scores.bitbusters.club/ - the official highscore site for CC1, CC2, and all the CCLPs.
  6. jblewis

    CCLP2

    157 downloads

    The first community-produced official level pack for Chip's Challenge, originally released on February 9, 2001 and updated on July 11, 2003. This set contains 149 levels that can be played in the MS ruleset.
  7. I have recently been playing through the CCLXP2 Beta. Really great set. I have solved all the levels except two: Run-A-Muck (I harldy attempted it yet) and Cloner's Maze (spent over an hour on it). I am totally stuck! I did not find a single AVI for Lynx, and all the MS AVIs involve burning gliders and/or fireballs going on the hint, neither of which work in Lynx. I managed to find ways to economise gliders, but I am stuck about how to blow up the bomb blocking the yellow key, and another bomb that blocks a chip and requires precise timing. Help???
  8. Version 1.0

    12 downloads

    This TWS file is not to claim any award. It is simply a solution guide for CCLXP2 Beta. All 149 levels have been solved, but not optimized.
  9. The Bracket Vote for the level you want to become the winner! Deadline for the Final round is 24th April 2015 11PM GMT
  10. The Bracket Vote for the levels in each matchup you want to proceed to the Champion round! Deadline for the Elite Four is 20th April 2015 11PM GMT
  11. The Bracket Vote for the levels in each matchup you want to proceed to the Elite Four! Deadline for Top 8 is 17th April 2015 11PM GMT
  12. The Bracket Vote for the levels in each matchup you want to proceed to the Top 8! Deadline for Round 2 is 13th April 2015 11PM GMT
  13. The Bracket Vote for the levels in each matchup you want to proceed to Round 2! Deadline for Round 1 is over.
  14. Version 1

    40 downloads

    See the competition thread (and this post in that thread) for details. NOTE: I recommend that when you decide to use one, you should recreate the template from the original CCLP2 set, in case i made errors. The general appearance should be the same, but please let me know if you find out otherwise.
  15. +1 for the level you want to heal, -2 for the level you want to hurt. A level will be eliminated from the round when it hits 0. Copy and paste the latest post reply, then make your changes with +1 and -2 to your choices and numbers. Rules - No double posting! Wait until at least three different people after you have responded minimum before you post again! NOTE - If a level you want to give a -2 score to has only 1 remaining, the -2 vote must be shared with another level. Round 1 Elimination Levels 1-10 A Fleeting Memory, Use the Fish, Maze of One Way, Who Needs a Flipper?, Naomi's Bug Collection, Fixing the Toggle Switch, Suction Ride, Force World, Slightly Mad Winner - Bea's Den Round 2 Elimination Levels 11-20 Mazed In, Ranger Denmark, Debug File, Double Trouble, The Parallel Port, A Sample of Things to Come, Deconstruction, The Serial Port, Paw-Print Isle Winner - Elemental Round 3 Elimination Levels 21-30 Block Away!, How Goes?, Work Fast, Madness I, Sudden Death, Fire and Water, Frozen Floors, Chase Race, Race for the Chips Winner - Traps I Round 1 A Fleeting Memory [10] Naomi's Bug Collection [8] -2 Bea's Den [10] Force World [11] +1 Suction Ride [10] Fixing the Toggle Switch [10] Slightly Mad [10] Use the Fish [10] Maze of One Way [10] Who Needs a Flipper? [10]
  16. Version 1.0

    2 downloads

    This is my TWS file for CCLP2 in MS. All 149 levels have been solved. The last level solved was Patrolled. As far as I know, this TWS file does not contain a single bold.
  17. Version 1.0

    6 downloads

    This is a TWS file for the original version of CCLP2. It is played in Lynx. Most (but not all) Lynx-compatible levels have been solved, including the first 13.
  18. Hi! So there's a new version of ChoicesLP2 available and we can discuss some of the suggested versions here. Please take a look at the levels before voting in the poll. Here are some comments too: And Then There Were... Four? (#48) This is pretty much an aesthetics question. Do you think the level looks better with extra clone buttons, making it harder to find the right one? Last time I asked this question the option to do something else got the most votes, but there was no explanation by anyone what that something else could be. Quad-Boot (#57) This too is largely a matter of preference, but also a measure of how much like the original would you like the modified version to be like. There are three sections in the level that all can be decided on separate from the other parts (the start, the water area behind the teleport, and the last teleport). If you like a combination of some ideas from the different versions, do tell us. What are the pluses and minuses of each version? Checkerboard II (#94) Here the choice more one of game play. Which do you think feels in Lynx the most like the original in MS? YAP demo puzzle This one is only part of the level being considered. It is not an easy level to convert to MS as the original solution requires a behavior in MS that is not too common (transparency). I could write a whole essay on what types of things we could try in Lynx and how this current demo puzzle relates to that, but for now all we need is to gauge how difficult you think this small level is. Compared to solving the original, how hard is this? Can anyone even solve it? Can you find the bust in this version? Frozen Birdbath (#130) Here is an example of a pretty difficult level to convert to Lynx, in my opinion. We have managed to analyze the original though and tried to replicate each area somehow in Lynx usually using popup walls and ice. The main question here is if you like the larger version more than the more compact one. These levels also showcase some of the ways a level can be made to only work in Lynx and not MS. For the larger one, would you prefer hint tiles instead of thieves? For the smaller one, would you prefer a clone block on top of the exit, or some other device? You can also comment on the difficulty and if you think it matches the original's. Any and all comments welcome! This means if you agree with some choice, it is very good to hear from you! If you have some other suggestion that we didn't think of, please do share. Thanks! -Miika
  19. So I was playing CCLP2 in lynx on a bright sunny summer day, and noticed another level that could be completed faster in lynx than in ms. Guess which level it was?
  20. Version volume II

    69 downloads

    These levels are from CCLP2, but have been modified for Lynx. There are several versions of most of the levels, as we are looking for feedback and ideas of which of these changes work the best. You can compare the levels to the originals and share your thoughts. Once most the levels have been commented on, we may hold a vote on which versions (or ideas combined from several versions) of a level are the best. Later versions of this set will contain different levels. (We are now on volume two, and it is not known if a third volume is needed.) Thank you for your interest! Please do not redistribute this set. -the CCLP2 Lynx Team
  21. Hi! So we want to lock down the name for this edition of CCLP2 that would work in Lynx. The main options to consider are CCLP2LX and CCLXP2. The first one is short for "Chip's Challenge Level Pack 2 Lynx" but the X also references the ten years it has been since the original release. However, this might not be a perfect fit, as the acronym is pretty long and when all the letters are capitalized it is a bit heavy to read as well. To offset this, we could separate the LX from the rest of it by a dash or a period. These might still confuse people, as there is no established way to name Lynx versions of sets. So some people already use names like cc1-lynx.dac and CHIPS-LYNX.DAT on their own, and thus CCLP2-LX might be easily confused with the original CCLP2. The last choice is to move the X and get rid of one of the L's by using CCLXP2, which might stand for "Chip's Challenge Lynx Pack 2". Does that look too weird? Weigh in with your votes and thoughts! First impressions are valuable, so tell us how the suggestions made you feel! Thanks! -Miika
  22. This is the path for scoring 348 on Loop Holes (CCLP2 #64). After drawing this picture with the help of the public tws, it took me one try to get the bold myself. There are very few waits so the route is pretty easy. Before taking the chip in the room with the bug circling counterclockwise you need to wait a move, which is easily done by pushing against a wall once. The level was made by Dale Brian, and this score was first reported by Shmuel Siegel over a decade ago.

    © secret

  23. 23 downloads

    My CCLP2 and CCLP3 MS TWS file.
  24. Hi everyone! So someone might remember that we kind of started a project to create a version of CCLP2 for Lynx. Though it has been stagnant at times, the project is still very much alive. Now we have come to the stage of asking others for some input. One of the main questions we have needed to address has been if we want to make all the levels playable in Lynx, or do we limit the scope of the changes we might implement. I won't address this issue here thoroughly, but basically we decided to try and see what would happen if we made lynxified versions of all the levels. Some levels have obvious fixes while others have several ways to approach them, and some just need complete re-imagining. I have now posted a set that has some versions of different levels in CCLP2. http://cczone.invisionzone.com/index.php?/files/file/215-choiceslp2ccl/ If you are interested, please take a look at what we have done with these levels. Some of the versions are poor, while others are a bit more inspired. The reason for including the last five levels are a bit different, so don't be alarmed that they have just one version (I'll get back to that later). For now, it would be great if you could comment on what you see to be the benefits of some of the different versions of the levels and maybe even say which ones you prefer. If you have more ideas how these levels could be changed for Lynx, they are welcome! There are more levels to be dealt with, so this is just the start. On behalf of the CCLP2 Lynx Team, Miika Toukola
  25. http://chipschalleng...2764&oldid=9789 How is that possible (let alone 1srar)?
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