Jump to content

Search the Community

Showing results for tags 'chips challenge level pack 3'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • CC Zone: The Next Level
    • Announcements
    • Competitions
    • Feedback
  • Chip's Challenge
    • General Discussion
    • High Scores
    • Chip's Challenge 2
    • Chuck's Challenge
    • CCLP4 Discussion
    • Level Discussion
    • Under Construction
    • Programs and Editors
  • Chip's Challenge 2
  • Level Sets
  • CC Zone Voting
  • Other
    • General
    • Poll Station
    • Games & Trivia
    • Websites

Blogs

  • CC for Life
  • Strange Vintage
  • The Dragon's Lair
  • J.B.'s Level Design Musings
  • The Fortress of Solitude
  • rockdet's world
  • First Experiences
  • In the Mind of Flareon350
  • Tyler's Blog
  • Chipwoodstock's Pillow Fort
  • On game design difficulty and the player's freedom
  • Ihavenoname248's Blog
  • For the love of CC
  • Ed Levels Gin
  • Chipster1059's Blog
  • ajmiam's Blog
  • Puzzle Central
  • Markus' CC ramblings
  • Vaporeon260's Blog
  • thinker's Blog

Calendars

  • Community Calendar

Categories

  • CC2 Levelsets
  • CC1 Levelsets
    • Official Sets
    • Bug Demonstrations
  • Programs and Editors
  • Competitions
    • Archived
  • TWS files
  • Tilesets

Found 4 results

  1. CCLP3: Walls-only Edition

    Version v2

    31 downloads

    See the competition thread for details. NOTE: I recommend that when you decide to use one, you should recreate the template from the original CCLP3 set, in case i made errors. The general appearance should be the same, but please let me know if you find out otherwise.
  2. CCLP3

    Version

    232 downloads

    The second community-produced official level pack for Chip's Challenge, originally released on December 24, 2010. This set contains 149 levels that can be played in the MS and Lynx rulesets.
  3. What is your favourite CCLP3 secret level? Of all of the 5, I'd have to say Recurring Dream. It was fun to figure out and play, and fun to optimise as well. Diabolical is next because of it's simplicity, especially late in the set. It was a fun, easy break from the other 4 secret levels. Mr McCallahan Presents goes here because it was quite hard to figure out, and it took me a long time to get, not to mention the pink ball section. It was still fun to play though. Avalanche is fourth, mainly because there's a time limit. If a bold time to a level is just over 300 when the time limit is 999, there shouldn't be one at all. It was too easy to mess up on too. Last is Suspended Animation. It was hard enough to execute in MS, and near impossible in Lynx. What about you guys?
×