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Found 33 results

  1. Chip's Rewind Early Demo

    Version 1.1

    27 downloads

    It's here! It's here! It's finally here! Chip's Rewind Early Demo It happened. You waited. And here it is, the early demo of Chip's Rewind, containing the first 6 levels. We hope you have fun with this demo.
  2. Top CC Levels 2014

    Good evening, Chipsters! As the deadline has passed, I will now share the 2014 CC lists spreadsheet to all of you! https://docs.google.com/spreadsheets/d/1M8GV_JWHjuzpEmlnQQtjldR973rgtkFHqL8L9Js-VeA/edit?usp=sharing Thanks to the participants submitting their lists and allowing this to happen. Enjoy!
  3. Guides section has been added!

    The CC Zone guides section has been added! You can use this to create your own walkthroughs for your own levelsets and other tutorials/guides related to Chip's Challenge with this feature. http://cczone.invisionzone.com/index.php?/tutorials/ There is a CC Zone Award for uploading a guide too. Enjoy!
  4. TomP4 - "The Hunted"

    A non-linear maze that involves being hunted by five blocks in random force field corridors while collecting the chips.
  5. Official CCLP1 Trailer

    For solving all puzzles related to CCLP1 over the last couple of weeks, the CCLP1 staff have decided to give you one last surprise before release. Enjoy!
  6. So, which do you use to chip? I use mostly CHIPS.EXE (although it is less fluent on Windows 7). For everything that is non-competitive level playing for fun, modifying, and level playtesting and other things. However, when I want to keep a .TWS for whatever reason, I use tile world. And as for Tile World 2, I don't use it, because, well, I haven't tried it yet .
  7. Goomba CC

    Hey guys!... I made 8-bit Goomba with CC tiles for the Spyro the dragon award!
  8. ZK3: Damnation

    Version 2.0

    172 downloads

    This is the first set of forty levels of my third (two-part) levelset, ZK3. In the winter of 2017 this levelset was revamped to improve overall level quality and become much more pleasing to play. This levelset in particular was originally designed to be very difficult and unforgiving, and while that is still a trait of the new version, the remake's difficulty has been adjusted to provide a more enjoyable and fun experience for all. Level 40 (and to an extent, 39) is still available as an "uber-difficult" challenge for anyone to attempt. Good luck! If you wish to play the original version, it can be found under the oldest (and only other version) on the right. It may have some unresolved issues!
  9. Thumbs.db

    Does anyone know what Thumbs.db (database) is for? It once came with a custom set I downloaded, but It dosen't look like something neccesary. I'd just like to know what it's for to make sure it's not virus or something.
  10. CCEdit 2.0

    okay, this is a ridiculous problem I know but I can't find where to get CCEdit 2.0. :huh: [i'm talking about the newest editor, the one that displays a square around the cursor which represents the playing view.] Somebody handed me a link in chat months ago, and that's how I first got it. My computer broke down so I have to re-download it. I can't find it doing a simple search on google or yahoo, it's not here, it's not on the yahoo group. wtf... am I just missing something? also; an unrelated question: how do you enable skipping passwords in both tileworlds? [go to any level without need of a password]
  11. Hurt and Heal: CC1

    +1 for the level you want to heal, -2 for the level you want to hurt. A level will be eliminated from the round when it hits 0. Copy and paste the latest post reply, then make your changes with +1 and -2 to your choices and numbers. Rules - No double posting! Wait until at least three different people after you have responded minimum before you play again and post! NOTE - If a level you want to give a -2 score to has only 1 remaining, the -2 vote must be shared with another level. Round 1 Elimination Levels 9-18 TELEBLOCK, CELLBLOCKED, HUNT/CASTLE MOAT, BRUSHFIRE, NICE DAY, TRINITY, SOUTHPOLE and ELEMENTARY Winner - NUTS AND BOLTS Round 2 Elimination Levels 19-28 BLINK, ICEBERG, BLOBNET, GO WITH THE FLOW, OORTO GELD, PING PONG, FORCED ENTRY, TOSSED SALAD and DIGGER Winner - CHCHCHIPS Round 3 Elimination Levels 29-38 ON THE ROCKS, SCAVENGER HUNT, MISHMESH, SEEING STARS, ARCTICFLOW, CYPHER, KNOT, SAMPLER and LEMMINGS Winner - LADDER Round 4 Elimination Levels 39-48 REFRACTION, PIER SEVEN, BEWARE OF BUG, GLUT, I.C. YOU, FLOORGASBORG, MONSTER LAB, THREE DOORS and LOCK BLOCK Winner - MUGGER SQUARE Round 5 Elimination Levels 49-58 I SLIDE, DIGDIRT, DEEPFREEZE, TRAFFIC COP, LOOP AROUND, STRANGE MAZE, GRAIL, PROBLEMS and POTPOURRI Winner - THE LAST LAUGH Round 6 Elimination Levels 59-68 RINK, SLO MO, BLOCK FACTORY, CHIPMINE, SCOUNDREL, HIDDEN DANGER, VICTIM, SPOOKS, and EENY MINY MOE Winner - AMSTERDAM Round 7 Elimination Levels 69-78 MORTON, REVERSE ALLEY, FORCE SQUARE, BOUNCE CITY, INVINCIBLE CHAMPION, PLAYTIME, NIGHTMARE, STEAM, and CORRIDOR Winner - FOUR PLEX Round 8 Elimination Levels 79-88 CITYBLOCK, WRITERS BLOCK, TELENET, VANISHING ACT, WARS, SPIRALS, DRAWN AND QUARTERED, SOCIALIST ACTION, and SUICIDE Winner - UP THE BLOCK Round 9 Elimination Levels 89-98 BLOCK BUSTER, NOW YOU SEE IT, JUMPING SWARM, METASTABLE TO CHAOS, SHRINKING, FOUR SQUARE, PLAYHOUSE, VORTEX, and ROADSIGN Winner - PARANOIA Round 10 Elimination Levels 99-108 CATACOMBS, JAILER, APARTMENT, KABLAM, SHORT CIRCUIT, COLONY, BALLS O FIRE, ICEHOUSE, and MEMORY Winner - BLOCK OUT Round 11 Elimination Levels 109-118 OVERSEA DELIVERY, DECEPTION, THE MARSH, TIME LAPSE, BLOCK BUSTER II, FORTUNE FAVOURS THE, CHILLER, OPEN QUESTION, and TORTURECHAMBER Winner - MISS DIRECTION Round 12 Elimination Levels 119-128 BLOCK N ROLL, SKELZIE, TOTALLY FAIR, PERFECT MATCH, SLIDE STEP, THE PRISONER, ALPHABET SOUP, ALL FULL, and MIXED NUTS Winner - FIRETRAP Round 13 Elimination Levels 129-138 PAIN, ICE CUBE, DOUBLEMAZE, TOTALLY UNFAIR, BLOBDANCE, LOBSTER TRAP, TRUST ME, GOLDKEY, and MIX UP Winner - PARTIAL POST Round 14 Elimination Levels 139-149 Thanks to..., STRIPES?, ICEDEATH, PENTAGRAM, CAKE WALK, MIND BLOCK, SPECIAL, FORCE FIELD, YORKHOUSE, and FIREFLIES Winner - UNDERGROUND Final Round Elimination Winners from all rounds 14th - NUTS AND BOLTS 13th - UNDERGROUND 12th - PARTIAL POST 11th - FIRETRAP 10th - BLOCK OUT 9th - AMSTERDAM 8th - CHCHCHIPS 7th - MISS DIRECTION 6th - FOUR PLEX 5th - THE LAST LAUGH 4th - UP THE BLOCK 3rd - MUGGER SQUARE 2nd - LADDER Overall Winner - PARANOIA (even though Four Plex is the best CC1 level...) Round 1 Levels 9-18 NUTS AND BOLTS [11] +1 BRUSHFIRE [10] TRINITY [10] HUNT [10] SOUTHPOLE [10] TELEBLOCK [8] -2 ELEMENTARY [10] CELLBLOCKED [10] NICE DAY [10] CASTLE MOAT [10]
  12. The Elevator Levels

    Hi everyone, just stopping by CCZone: The next level now and then, and this time I'm here to announce a future levelset I have in mind with a theme: The elevator levels. Now, don't ask me why, but lately I have been thinking of elevators (or, how Tom P would say: lifts ) And one day I had, not a brainstorm, but more like a "brain-hurricane" about ideas for elevator themed levels. I hope all of those ideas survive until the day I decide to start making this levelset, because although I'd love to start right now, I'm in a sort of "study or die" situation. But soon, I'll be spending most of my free time on this levelset. I don't know how difficult it will be, depends on my inspiration and how my level-making skills will be (if they improve or stay the same), and, most importantly, on ideas. However, since I've been already having ideas, I think it'll end up a pretty good and fun levelset. I think it'll be realesed in the late months of this year or early days of next year. I estimate it'll be in between 30 and 50 levels, I hope no fewer, because I find less than 30 a little too short. I am looking forward to finishing and sharing this levelset, I'm saying this because my other one which I keep talking about, however, doesn't proceed. About that one, I'll start talking about it again when I see that I'm really going to work on it and put effort into it because I may be getting people's hopes up, for nothing, or for something that's not going happen until a long time. I've been having personal troubles with it (such as lack of inspiration, impatience. doing something else instead of CC, etc.) so that's why it has not been advancing. So , there was a bit of stuff offtopic in that paragraph, now I'm back ontopic. The story will be something like: Chip was just about to exit the Bitbuster's building, he takes the elevator, it stops and stays stranded for some time. He waits. Nothing happens. He lays down. He stares at the ceiling, and is slowly becoming asleep, then he falls asleep, and has a long dream about the levelset, in other words, the levelset is the dream Chip has while sleeping, trapped in the elevator. The rest of the story, I haven't thought of yet, or maybe I have, or maybe,... it's a surprise? Well, there went some of the levelset infomation now, here's an interesting part; I will list some of the possibly future levels' titles: -The right floor... -Riding with other riders -A building with no elevator -A/The secret elevator -An elevator with mirrors -Freefalling elevator nightmare -Going up, going down -Destination: rooftop -Emergency exit -Get to floor 4 b4 4 (before 4 o'clock, this is probably gonna be a race-against-time level) -The need to insert a key -Jump to car #02 -Elevator music -Ding! -Elevator on fire -Shafting -Runaway elevator/(the) escaping elevator/the elevator escapes! If you have any ideas, or title names, feel free to post them! (or questions, suggestions, etc.)
  13. uyjulian's Levelset!

    Version 0.2

    111 downloads

    My first levelset 0.0 Anyways, it's not finished yet. It's still fun to play!
  14. Guess That Level Name!

    In this game, you have to guess what is the level title according to the given hints. For example: ---------- - This level is from CCLP2. - The exit is visible from the start, but it is guarded by a line of pink balls. - You can't return back to where you started unless you have a green key. - This level is unplayable in Lynx because there's a thin wall on the lower layer. What level is it? ---------- Person below will post the answer, and make another question: It's "Creative One-Ways" -This level is... - Has time limit of... and so on ---------- Let's get started! - The main objective of this level is to avoid collecting the chips - There's a room with... um... obvius suicide methods? - A CCLP3 Level Also, try to not to peek into the editor!
  15. Final Destination Version 2

    NOTE - Version 2.2 fixes more busts in the original release. Ok guys, it's finally out! I've spent all week Lynxifying this level for CCLP voting. I've also added more things to do this time around so I hope you all like the 2nd version. The download for playtesting this level is: http://cczone.invisi...tion-version-2/ Yes, you can use that download for the CC Zone Award. I can confirm so far that it's 100% solvable in Lynx with this video below: http://www.youtube.com/watch?v=Z40YA299Vj4 Since the Lynx version has less room for error, I'm going to guess the MS version should be easier to solve for all Chipsters. I've only tested it in Tile World so far, though.
  16. Final Destination (V2)

    Version

    332 downloads

    This is the MS/Lynx compatible version of Final Destination, made for CCLP voting. This set can be used to obtain the "Cheating Death" award on CC Zone. Version 2 of Final Destination will also be released in the upcoming "TomP2Remix" compilation set. Enjoy!
  17. Do you have any custom sounds you have replaced on Chip's Challenge/Tile World? For my exit level sound on Tile World I have the Metroid Prime Item Collect fanfare playing, and Sonic sounds on others too.
  18. 3DS Chip's Challenge

    It needs to be done! Could you imagine a Lynx version of the game and when you die and 3D sound effects of hearing Bummer on the screen?
  19. CCX Files

    I was just wondering. Has anyone tried changing the default CCX file of CCLP3 for their own levelsets? I've kind of had some luck getting it to work for TomP4 but it's a bit tough trying to make sure none of the code messes up. It's pretty good and I think there should be a program to make CCX files much easier.
  20. TomP4

    Ok guys, TomP4 will be coming sometime this year. I've only got 20 more levels left to hit the big 149. Here's what to expect: - TomP4 will continue on from TomP3. - TomP4 will be split up into different worlds and follow a storyline like TomP2. - 4 TomP levels so far have sequels: Chip Alone, Runaway Train, Solve The Pyramid, and Final Destination. - TomP4 will be the last of my levelsets that follows Chip McCallahan. - All TomP4 levels will be Lynx compatible. - The difficulty of most TomP4 levels range from easy to medium. Level screenshots will be coming soon, as well as a demo download of TomP4!
  21. Teleporters

    On Chip's Challenge, you know the teleporters? Well, I tried them out on the editor yesterday and noticed that they act different on both the Microsoft and Lynx versions of the games. I did a teleporter-1 ice tile-teleporter pattern in loads of rows, and the Microsoft version did the teleporters correctly by making a pink ball go through them one by one downwards facing east, but on the Lynx version it just kept going through the same row of teleporters over and over again! What's up with that?
  22. What do you use to record your Chip's Challenge footage with? I usually just use Chipcap for level solutions, but for Let's Play videos I like to have the sound of the game in the background so I record with CamStudio or Hypercam for sound included. What is your preference on this?
  23. Chip's Challenge's appeal

    So most of us at the moment are hooked at Chip's Challenge because we are on this site, right? But is there a time where you just want to relax and have like a half - one year gap between making and playing Chip's Challenge levels to do other things? I had a stop-gap last year but then all of a sudden my interest in Chip's Challenge came back! What do you guys think?
  24. More than 999 levels?

    Is it possible to have more than 999 levels in one set, or is this a limitation in the Chip's Challenge program/Level files? I'm not sure about Tile World by the way.
  25. Untimed Levels

    So in Chip's Challenge, do the untimed levels give you more points than the regular timed ones? For example, CCLP2 had no untimed levels I think. Does this mean the score would be lower or higher if there were untimed levels or not?
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