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Found 63 results

  1. The holiday season is all about spending quality time with family and friends, but who says that need only apply to real life gatherings? In this competition, you will be *pairing up with another community member* to design your level as a team! Many amazing collaboratory levels have been produced over the years from community members honing each others' ideas as a team, and the experience of working with and learning from each other while making a great level adds a lot to an already fun experience. If you haven't designed a level with someone else before, this is the perfect opportunity to try it out! If you are having trouble finding a partner - or don't even know where to begin doing that - try posting a message here or posting a message to the CC Discord server. If that doesn't work, email me and I can try to set you up with others who are looking for a partner. (In the absolute worst case scenario I will team up with an odd-entrant-out to guarantee that nobody gets left out.) There will be no level restrictions for this competition: all types of levels are allowed and welcomed. The only "rule", if you will, is to have a strong sense of teamwork with your collab partner when designing your level. (i.e. if you and your partner both create some stuff independently and you lazily copy-paste it all into the same level to create a "collaboration", that effort will be judged much more harshly than a partnership who talked together about their ideas and refined each others' concepts while working together towards a common goal.) Bonus points will be awarded for: * Doing a little write-up alongside your entry describing who did what, how the level came to be, and what the process of collaborating was like for both of you * Giving your level some kind of connection to the holiday season (it doesn't have to be much) * Having some kind of creative/novel usage of random elements (anyone can stick a few blobs in a room for the sake of giving the player some generic monster to dodge, but can you add random elements to your level in a meaningful way such that they couldn't simply all be changed to other monsters or tiles without detracting from the level?) Please send your entries to jraanderson at msn dot com (or pm them to me here). I will send a reply confirming that I have received your entry. Notes: * I want to keep this open a bit longer than usual due to the logistics of collaborating with another person and how designing these levels will probably take more time than usual, so the preliminary deadline for this competition will be midnight (UTC-8) on the evening of January 31st. I will continue to accept late entries until I post the results, though late entries may be penalized. * You may submit as many levels as you like, but please only submit one level per partnership. (I'm looking at you, Tyler and Josh!) Please feel free to form new partnerships in order to submit more levels. * All rulesets are permissible: the level can be created for Lynx, MS (including MSCC-only and pgchip stuff if you want), or CC2 as long as it is solvable. * Entrants receive the normal prizes: the "You're Winner!" award, Chip Cup points, and the "Tool Box" award for first time entrants. * Please ask about unclear situations.
  2. It's been three years since the last Survival competition, so it's about time we had a new one! http://cczone.invisionzone.com/index.php?/files/file/642-%7B?%7D/ I combined all the previous Survival levels into this one set, with the newest one, #6 - Impending Demise, being used for this competition. It's built by Lessinath, so a big thanks in that direction. It is similar in nature to the very first Survival level with some key differences that I'll let you discover. The objective is to stay alive as long as possible before the monsters get to you! You may play in either MS or Lynx. The point of these competitions is to have fun and connect with the community. While that's the case here too, this is also your chance to try and see how crazy you are about this game of ours. There is no randomness in the level and there is no way for you to influence the monsters, all you can do is dodge. Then die and try again. I expect most participants to just send in a casual, maybe a decent effort, but maybe someone out there will go overboard with this and plan out an actual method to stay alive for way too long than is healthy. Don't feel pressured to be that guy. If you are that person, please only do it if you find enjoyment in it. The rest of us will then wait for the results. The deadline for your submission is in a month, November 12th where you live. Send in your avi or tws attempts to me at valeosote at hotmail dot com. You may solve the level or die in the attempt, it doesn't matter, though it is easier for me to judge this thing if you send in a tws which does require you so reach an exit. I may choose to combine some submissions into a tie if they are close to each other by a few seconds (up to ten, and this clause is here so you don't feel bad about maybe surviving another second or two). I will strive to reply with a confirmation that I have received your entry and reviewed it. I prefer if you use your username and this competition in the email subject. Keep it short and simple, something like: "October Survival - Santa." Ask below for any stuff that I didn't cover or is otherwise on your mind! Feel free to vent your frustrations and other feelings, but try not to spoil your actual score on the level. Enjoy! -Miika P.S. Though it is usually implied, I feel specially obligated to point out a technical requirement for this competition: though you may plan out a method of attack and even use tools that help you in this, your actual submission is supposed to be played by you without any gimmicks. Just use your sense of fair judgement and ask in case you are thinking of something that may be borderline.
  3. CC Zone Survival

    Version (17-10)

    11 downloads

    When the Fireballs take over, how long can you survive? When the Blocks go crazy, how long can you survive? When your fortress is overrun, how long can you survive? This set contains the Survival levels that have been used for competitions. -Cauldron, by Lessinath, from September 2012 -Block Madness, by Lessinath, from April 2013 -Underground Fortress, by Lessinath, from April 2013 -Dance of Death, by Lessinath, from April 2013 -Perpetual Motion, by M11k4, from October 2014 -Impending Demise, by Lessinath, from October 2017 Warning! This set is not for the light-hearted. The objective in each level is to survive without dying or possibly cooking the level. For the sake of your mental health, it is not actually recommended that you even attempt these levels. You can find more information on the competitions in their respective threads in the competitions sub-forum. A great big thank you to Lessinath for coming up with so many of these levels! I would say 'enjoy', but with this set it's more appropriate to wish you well! -Miika
  4. CCZ-TT-1710.ccl

    Version (1.0)

    18 downloads

    Here are two levels for you to compete with, and a bonus level that shows the inspiration for the first level. 17.5 A - Bargain Brinks by lookatthis and Miika 17.5 B - Time Trial Mix III by Miika (kind of) Bonus: Brinks by lookatthis (#41 of 60_Minutes.dat) This time we are primarily competing in MS, but your Lynx solutions are always welcome as well! For more details on the competition, check out its thread. Enjoy!
  5. Let's kick-off this season with a Time Trial! http://cczone.invisionzone.com/index.php?/files/file/641-%7B?%7D/ The theme for this competition, Piecing it Together, has a double meaning. First, the levels themselves are pieced together from other levels. The first level, Bargain Brinks, is a take on a level called Brinks by lookatthis; instead of nine rooms I picked my favorite four and combined them. I also added a few chips to the rooms and a mechanism that discourages flooding the rooms. The second level, Time Trial Mix III, is a mix of time trial levels from 2010, creating a whole new challenge. I think it also comes together feeling a bit like those levels from back then, much like the previous two levels in this series. Secondly, when you set out to plan a solution to either of these levels but particularly the first one, you need to stitch together separate parts of the solution. I considered offering smaller practice levels for each room of the first level but as there was toggles involved and other complexities, I felt it was best to leave that up to you. I do want to stress though that you should create such versions of the level yourself to practice on. I didn't even make it possible for you to practice the rooms out of order, so to maximize your enjoyment with this level, don't force yourself to play the same rooms over and over again in linear order, but rather practice and plan them out separately first. The second level may be attacked similarly with couple of the sections, but it's not quite as necessary if you aren't going for the absolute best time. The point is that any good optimizer should learn to make use of their editor to practice different parts of a level, and if you haven't done that before you should try it with these levels. The main competition will be in MS, but I think this time we can safely throw in any Lynx solutions to the same pool. (This means the levels are probably solved quicker in MS, but if you submit a Lynx solution, I won't rank them separately.) The deadline for this competition is the end of October. I might award some extra Chip Cup points if you get your solutions in early. You can send them to me at valeosote at hotmail dot com. See below for more technical details. That's mainly what I had in mind. I'm excited that CCLP4 has been out for some months now and we can start something like this without needing to fear everyone still being busy on that. Don't get me wrong, I certainly am not yet done with CCLP4, but feel like something like this complements working on that nicely. Will love to hear any and all feedback and thoughts you have on these levels. Keep your eye out for more competitions starting soon! Enjoy! -Miika More technical details:
  6. Here are two paths designed to be played in MS. Which do you think is quicker? After drawing this picture, I found an improvement to one of the routes. It takes some understanding of the level to do so, but if you can find how to improve either route, leave a comment. If you are stumped and want to know what I found, check the video posted in the competitoin's thread for the answer.
  7. Here is the path used by the quickest submitted Lynx solution to the first Time Trial level of May 2017. The colors indicate the order in which the route was built, in the order red, orange, purple, and blue. This route is ten seconds quicker in MS than Lynx, but still it can be improved upon in MS, making it interesting to compare this with the MS routes posted. There is a video uploaded with this path executed, so check the competitoin's thread for that and other info.
  8. CCZ-TT-1704.ccl

    Version (2.0)

    35 downloads

    The levels for the April 2017 Time Trial. Not Random - by SugarHue123 and Miika Toukola (three versions of this level, #1, #3, #5) Dissenter - by Miika Toukola, inspired by Tom Patten (two versions of this level, #2, #4) Also, the templates for the April 2017 Create Competition are included in this file (levels #7-11). Check the competitions subforum for threads on both these competitions! Enjoy! UPDATE: the final room in the first level proved to be too annoying, so the update removed two of the pink balls there from the monster list. Previous solutions should not be affected, nor anything in Lynx, but now in MS the level is slightly more reasonable.
  9. As it's the last month of CCLP4 voting, the levels this month aren't very heavy to optimize. http://cczone.invisionzone.com/index.php?/files/file/612-%7B?%7D/ Enjoy! -Miika EDIT: A new Mini Time Trial is announced a few posts down in this thread! Technicalities and details:
  10. Were you expecting this? Four years and counting, did you spot the pattern? Your task is to pick a level from CCLP1 and use its arrangement of walls to create a new level. You can pick any level from the range #1-#149, then delete anything you want except for any walls, and finally rebuild it into a new level. If you wish, you can also pick another prominent tile in the level and replace it with some other tile exactly. There's something extra fun about taking someone else's creation and turning it upside down to create something totally new. Or you can take your own creation and tweak it a bit, who knows? This restriction of using the same walls from a different level has proven to be a fun one. You don't need to take it too literally, but I'll notice if you don't. I will judge the submissions myself during March 2017 (or when I am done with CCLP4 voting). I've said before that "I enjoy it when the new level takes the existing wall configuration and does something different with it than the original", but also keep in mind that the level should be fun first and clever second. But sometimes CC levels are clever enough to be fun. And there are many types of fun to be had in CCLP1. I don't know what I'm talking about. I'll just flip a coin to decide the winner, I guess. (And no, I did not do that last year, no matter what you might think of the results!) In any case, carve out some time from your schedule, push back arbitrary (voting) deadlines if needed, and get to work! Notes: -Submissions are open through March 6th where you live! -Do not make a overly difficult level. A moderate difficulty is fine but then it would be nice if it wasn't too long. -The level must be solvable, but does not need to work in both MS and Lynx. You may even use invalid tiles if you wish. -The level should preferably be new, and it would be nice if you didn't release it before I do. If you complain nicely, I'll listen. -Please give the level a new name, time limit and set a new password. Don't forget! -You may submit more than one entry, but please keep the levels distinct from each other. Your best two entries is recommended. -Points may be deducted for late entries, but will be accepted until I judge the levels. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations. You may also check the previous competitions if similar situations were already discussed. Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry. I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "February Create - Zelda" Everyone is welcome to join! -Miika
  11. February 2017 Time Trial

    Here we go! http://cczone.invisionzone.com/index.php?/files/file/605-%7B?%7D/ I guarantee these two levels to be really fun! Standard Trial Trial rules apply, see below. I want to take a moment and talk about the future of these competitions. It always takes some effort to run these things, and I've been doing these for some years now. Of course I haven't done it alone, but nevertheless at the very least I've felt a personal responsibility of the bigger picture. The participation levels also fluctuate somewhat and recently we've been at a lull. However, I enjoy these and hope you do too! So what am I getting at? I've decided I have to stop organizing these competitions... at some point. And rather than have that point come up suddenly, I'm announcing it now and will run a certain number of them before I am done. How many competitions do I have left in me? 100. Yes, including this time trial, I will organize one hundred more competitions. This gives me a clear goal to work towards. I already have at least a tenth of them planned, and I think there are some fun ones ahead. How many will you be a part of? Let the countdown begin! Enjoy! -Miika Below: The person with the highest combined remaining time on the two levels wins! There may be a tie in overall score. This competition is primarily meant for MS rules. You may send in a Lynx solution too, but it will be judged separately, with the quickest solution possibly being awarded 5 Chip Cup points. and it will be judged in the same category even though the route is possibly worth more in MS. Please send your solutions (either the tws file or avis) to my own email valeosote at hotmail dot com. I will strive to respond to your message by a confirmation that your score has been recorded. The levels aren't too hard to solve. Don't be afraid to send in your solutions even if you sense they aren't perfect, and simple casual solutions are also appreciated. You may enter if you solve at least one of the levels, but solving both will obviously place higher. Submission deadline is March 5th, 2017 where you live. I will judge the submissions without warning during the following days but will accept submissions until I do. If you need a more specific time, you can always ask. To avoid losing on time (it is a time trial after all), get your solutions in early rather than later! You can send in improvements while the competition is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it. This is part of the 2017 season of the Chip Cup. Winner will be awarded 15 points, second place 12, third 10 points, and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a Time Trial earlier receive the "Run, Chip, Run" award. The designer of the levels and any others who have seen the levels in advance, may enter the competition. Please be fair and do not abuse this rule; it is meant to maximize the fun, not provide an advantage. The levels may receive an update within the first week of their release. This will only be done if there is some significant problem with the first versions of the levels. Please contact me if you suspect something is off. Do not post your solutions or solution times or share them with others before the competition results are announced. All times will be published at the same time, and the quickest solutions will eventually be released. As an exception to the above rule, a participant may 'freeze' their scores at some point after submitting their own solutions. They will not be able to submit any more updates after this, but they may talk about the levels and their times with other people who have frozen their entry. I may update a public list of people who have frozen their score.
  12. It's that time of year again. You know, when we've all been playing through voting packs for the past few months forgoing all CC competitions, moving to another country, playing in the snow, enjoying going to the sauna, eating licorice, and getting ready for something to happen on CC Zone. Yes, now is exactly that time. And what better time to join a create competition can there be? This time we have a pretty open theme: MOVIES. Pick a movie, make a level based on that movie and send it in! I'll judge the competition in January so I want to spell out a few thoughts on what I'm looking for. These aren't rules set in stone, but rather just things to consider in the design. Pick a well-known movie. If it's something nobody has ever heard of, the level won't resonate with its audience. You can tell the story or part of the story. This is hard to do in CC, but if you succeed, someone can guess the movie even without other hints than the game play. Or you can try to capture the theme or feel of the movie instead. How you do this and still make the source of inspiration recognizable is up to you. Or you can also pick a setting or picture from the movie and recreate it for Chip to explore. This time around I would prefer to see some sort of story or theme in the actual game play, but this is also a possibility if that proves out of grasp. Focus on something. You can't recreate a full movie in a 32x32 map and a few minutes of game play. Keep it simple; don't overthink it. I am not looking for great puzzles with this one, but an experience that talks to me in other ways. The little things make it work. Think of the name; it doesn't need to be the exact name of the movie, but obviously keep it related to the movie. Maybe include a hint that adds flavor. Ask. You can talk about your idea here in the thread or directly to me privately. I think discussion can lead to a better end product and create some fun expectation for what is to come. Finally, get it done. It's no good if you have a great grandiose plan and concept but never cut it down to something you manage to create before the year is over. Make me happy by sending in what you have, anything! Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry. I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "December Create - DTrump" I know it's the end of the year for now, but I hope this is the start of a good run of competitions again. Enjoy the season! -Miika And here are some more specifics if you need them:
  13. minicomp

    Version 17.03

    55 downloads

    Here's a file with some levels for mini time trials. Perhaps eventually this will grow large enough that we can post it on pieguy's site So far the levels in here are: Fool's Gold__ - by Flareon350____ - July 2016 Mini Time Trial Twice the Fun - by M11k4_________ - January 2017 Mini Time Trial Choice Tools_ - by Ihavenoname248 - March 2017 Mini Time Trial Enjoy!
  14. May 2016 Time Trial

    Time Trial Time! This time I believe we have a couple cool levels for you. And I know it's not quite May yet, but I have this ready so I thought I'd share them already! The first level, Off the Humble Shelf, is more of a puzzle of how to get all these blocks moved, but works also for competing on the quickest time. My inspiration for this come from Lessinath's use of blocks on popup walls in a couple levels. The second level, Time Trial Mix II, is a continuation of a concept from last year, where I took some old Time Trial levels and built a new one using pieces from the old ones. This one is quite a bit more linear to solve than the first one, as that's how many of these old levels also worked. I wonder what you will think about this mix of old and new? http://cczone.invisionzone.com/index.php?/files/file/562-%7B?%7D/ As a twist to this month's competition, I thought we could try a bonus category of solving the levels in Lynx. The players are still ranked by their MS times, but a one-and-done bonus of five Chip Cup points will be awarded to the person with the quickest solution in Lynx (no award for second place). Who's interested in going for that? Standard technicalities apply: 1) The person with the highest combined remaining time on the two levels wins! Players will be ranked according to how fast they solve the levels. Scores for each level will be ranked separately and then combined in some overly clever way. There may be a tie in overall score. 2) You may enter in either MS or Lynx. The players will be ranked by their MS times if they have one, and if not their Lynx time will count as their MS time, with the caveat that if it exceeds the best reported MS time, then it is considered equal to that time. 3) Please send your solutions (either the tws file or avis) to my own email valeosote at hotmail dot com. It would be good to include at least your username from here, perhaps even in the subject line, like 'May TT - pieguy'. I will strive to respond to your message by a confirmation that your score has been recorded. 4)Do not post your solutions or solution times or share them with others before the competition results are announced. All times will be published at the same time, and the quickest solutions will eventually be released. 5) The levels aren't overly complicated to solve. Don't be afraid to send in your solutions even if you sense they aren't perfect, and simple casual solutions are also appreciated. You may enter if you solve at least one of the levels, but solving both will obviously place higher. 6) This is part of the 2016 season of the Chip Cup. Winner will be awarded 15 points, second place 12, third 10 points, and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a Time Trial earlier receive the "Run, Chip, Run" award. As explained above, an additional 5 points will be awarded for the person or persons who submit the quickest Lynx solution. A randomly chosen entrant will receive a super prize! 7) Submission deadline is May 31st, 2016 where you live. I will judge the submissions without warning the during the following days but will accept submissions until I do. If you need a more specific time, you can always ask. To avoid losing on time (it is a time trial after all), get your solutions in early rather than later! You can send in improvements while the competition is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it. 8) The designer of the levels, may enter the competition, as long as he feels to not have gained any significant advantage as a result of having some advanced knowledge of the levels or of seeing someone else's submissions. 9) The levels may receive an update within the first week of their release. This will only be done if there is some significant problem with the first versions of the levels. Please contact me if you suspect something is off. 10) A participant may 'freeze' their scores at some point after submitting their own solutions. They will not be able to send in any more updates after this, but they may talk about the levels and their times with other people who have frozen their entry. I may update a public list of people who have frozen their score. Enjoy! -Miika UPDATE, 2h after first release: first level updated a bit, but if you didn't see the first version, don't worry about it UPDATE: Some scoring changes and an extra prize announced; details below!
  15. Version (1.0)

    32 downloads

    These are the levels from the February 2016 Create Competition. Gnome & The Trouble with Mirrors by chipster1059 The Salt Mines & Solitary Refinement & Mathematical Mastermind by Ihavenoname248 Mental Marvel Monastery & Tropical Hibiscus & Fire is My Enemy by Flareon350 Coda Liabli & Cornerstone by KeyboardWielder Tesseract & Sonic Resonance by RB3ProKeys Ice Block Corner by M11k4 The levels are based on the wall arrangements from CCLP3. Thanks to all the participants! Enjoy! -Miika
  16. CCZ-TT-1603

    Version

    27 downloads

    "Cycloids", the level for the March 2016 Time Trial competition. See competition thread for details.
  17. Does the title of the thread give it away? If not, then this will: Your task is to pick a level from CCLP3 and use its arrangement of walls to create a new level. You can pick any level from the range #1-#149, then delete anything you want except for any walls, and finally rebuild it into a new level. If you wish, you can also pick another prominent tile in the level and replace it with some other tile exactly. We continue our fun series that was started two years ago. As was the case before, by 'walls' I specifically mean the normal wall tile, but you can choose to keep other walls intact too, particularly in levels where the walls mainly aren't the basic ones. You may add new walls, but I would rather you didn't. I will judge the submissions myself during of March 2016. I enjoy it when the new level takes the existing wall configuration and does something different with it than the original. For example, that is probably easier to do if you don't use a level that doesn't have many walls. There are many interesting levels to choose from, so I can't wait to see what you guys come up with! Notes: -Submissions are open through March 6th where you live! -Do not make a overly difficult level. A moderate difficulty is fine but then it would be nice if it wasn't too long. -The level must be solvable, but does not need to work in both MS and Lynx. You may even use invalid tiles if you wish. -The level must be new; it must not have been released earlier. Don't share the level before the competition is over. -Please give the level a new name, time limit and set a new password. Don't forget! -You may submit more than one entry, but please keep the levels distinct from each other. Your best two entries is recommended. -Points may be deducted for late entries, but will be accepted until I judge the levels. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations. You may also check the previous competitions if similar situations were already discussed. Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry. I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "February Create - Jude" Everyone is welcome to join! -Miika
  18. Version (1.0)

    49 downloads

    Here are the levels submitted to the December 2015 Create Competition - First Impressions. The levels included here are: Do you even lift? by random 8 Infiltration and Escape by chipster1059 No Refunds by RB3ProKeys Diametric Opposition by Ihavenoname248 Waltz of the Kerosene Fire Fairies by Cyberdog Holiday Trail by Flareon350 Walk in the Part by Syzygy The Emperor's New Level by random 8 Connections by Ihavenoname248 The Hills in Winter by chipster1059 Romper Room by Syzygy Twenty Chips by Syzygy Mouse Trap by Syzygy Midterms by Syzygy Last Minute by RB3ProKeys "Yet" by KeyboardWielder Thanks to all participants! Check the thread for more the results and other details, including a long video of how we got this ranking. Enjoy! -Miika
  19. Chip Cup 2016

    Welcome to the Chip Cup 2016! This is where you will find the accumulated points from any competitions members have entered this year. At the end of the season, the person with the most points is awarded the prestigious Chip Cup! The points for previous Chip Cups have been collected in this other thread, but there is a lot of information there now, so it's good to split some of these newer things into its own thread. Chip Cup points for 2016: 1st | Ihavenoname248 | 101 pts +++ 1st | M11k4 | 101 pts ++ 3rd | chipster1059 | 49 pts + 4th | rubenspaans | 43 pts 5th | random 8 | 34 pts + 6th | Flareon350 | 33 pts + 7th | Ajmiam | 22 pts + 8th | Motekopasznyaku | 20 pts 9th | Eric119 | 17 pts 10th | James | 16 pts + 11th | RB3ProKeys | 14 pts --- | Bacorn | 14 pts 13th | geodave | 13 pts 14th | quiznos00 | 12 pts 15th | Joshua Bone | 10 pts --- | Minus3K2 | 10 pts 17th | KeyboardWielder | 8 pts --- | Kevin | 8 pts --- | J.B. Lewis | 8 pts 20th | pillowpc2001 | 7 pts 21st | ChocophileBenj | 6 pts --- | _H_ | 6 pts 23rd | MyDisplayName | 5 pts --- | BabyPowder | 5 pts 25th | Cyberdog | 4 pts 26th | Lessinath | 3 pts 27th | IceyLava108 | 2 pts 28th | Jupey95 | 1 pnt --- | MikeSugs13 | 1 pnt Competitions in 2016: January 2016 Create Competition - Palettes 1. Flareon350 | 15 pts | 15 + 15 + 15 + 12 = 45 (a perfect score :O) 2. M11k4 | 12 pts | 12 + 8 + 12 + 10 = 34 3. chipster1059 | 10 pts | 5 + 12 + 5 + 15 = 32 4. Eric119 | 8 pts | 10 + 7 + 10 + 5 = 27 5. RB3ProKeys | 7 pts | 6 + 10 + 8 + 8 = 26 6. ChocophileBenj | 6 pts | 7 + 6 + 7 + 7 = 21 7. MyDisplayName | 5 pts | 8 + 5 + 6 + 6 = 20 (my mom) 8. Cyberdog | 4 pts | 0 + 4 + 4 + 3 = 11 9. random 8 | 3 pts | 0 + 0 + 0 + 4 = 4 February 2016 Create Competition - Walls of CCLP3 1. chipster1059___ 15pts Gnome & The Trouble with Mirrors 2. Ihavenoname248_ 12pts The Salt Mines & Solitary Refinement & Mathematical Mastermind 3. Flareon350_____ 10pts Mental Marvel Monastery & Tropical Hibiscus & Fire is My Enemy 4. KeyboardWielder_ 8pts Coda Liabli & Cornerstone 5. RB3ProKeys______ 7pts Tesseract & Sonic Resonance 6. M11k4___________ 6pts Ice Block Corner Valentine's 2016 Mini Create Challenge Ihavenoname248 (4pts) March 2016 Time Trial - "Cycloids" 1. M11k4__________ 15pts 850, (30,20) 2. Ihavenoname248_ 12pts 843, (3,2) 3. rubenspaans____ 10pts 835, (21,28) April 2016 Treasure Hunt 1. Ajmiam________ 15pts (127) 2. M11k4_________ 12pts (124) 3. Minus3K2______ 10pts (111) 4. chipster1059___ 8pts (105) 5. random 8_______ 7pts (88) 6. Ihavenoname248_ 6pts (tied at 136) 7. Flareon350_____ 5pts (tied at 125) -- Eric119________ 5pts (tied at 125) 9. BabyPowder_____ 3pts (tied at 126) -- rubenspaans____ 3pts (tied at 126) 11 Bacorn_________ 2pts (lost entry) 12 Jupey95________ 1pnt (lost entry) May 2016 Time Trial 1. James__________ 15pts (274 MS + 341 MS -> 615) 2. Ihavenoname248_ 12pts (272 MS + 338 MS -> 612) 3. Miika__________ 10pts (276 LX + 334 MS -> 608) & 5pts for Lynx 4. random 8________ 8pts (273 LX + 315 MS -> 598) 5. pillowpc2001____ 7pts (266 MS + 317 MS -> 583) 6. rubenspaans_____ 6pts (272 LX + 298 LX -> 570) 7. Bacorn__________ 5pts (266 MS + 240 MS -> 506) 8. chipster1059____ 4pts (243 LX + 241 MS -> 484) 9. Lessinath_______ 3pts (255 MS + 0 -> 255) 10 BabyPowder______ 2pts (244 LX + 0 -> 244) June 2016 Create Competition - CC2 Tutorials 1 point | 13th - Where There's A Wall (geodave) 1 point | 12th - Play with Tanks (M11k4) 1 point | 11th - Thanks for Nothing (MikeSugs13) - Tool Box award 2 points | 10th - World of Tanks (IceyLava108) 3 points | 9th - Stickygate (random 8) 4 points | 8th - Directionally Challenged (Eric119) 5 points | 7th - Twice the Eyesight! (chipster1059) 6 points | 6th - Phantoms (_H_) - Tool Box award 7 points | 5th - Wrong of Way (ajmiam) 8 points | 4th - Conveyor Reversal (J.B. Lewis) 10 points | 3rd - How to Itemdrop Like A champ (Joshua Bone) - Tool Box award 12 points | 2nd - Blocksmith (quiznos00) 15 points | 1st - Trans-Pachipic Partnership (Ihavenoname248) June 2016 Time Trial M11k4 : 465 MS / 475 Lynx | 13 pts + 5 pts random 8 : 465 MS / 473 Lynx | 13 pts Motekopasznyaku: 463 MS / 475 Lynx | 10 pts + 5 pts Kevin : 458 MS | 8 pts Bacorn : 457 MS | 7 pts IHNN : 454 MS | 6 pts chipster1059 : 401 MS / 446 Lynx | 5 pts July 2016 Mini Time Trial 5 points: Miika and Mote 4 points: IHNN and Ruben 3 points: Flareon 2 points: chipster1059 1 point: James December 2016 Create Competition - Movie Madness 1. Ihavenoname248 15pts Flight of the Prince 2. geodave_______ 12pts No One Can Tell You 3. rubenspaans___ 10pts Aliens in a Cargo Bay December 2016 Time Trial - Red, Brown and Red & Demolitions Expert 1. Ihavenoname248 15pts (175 + 194 = 369) 2. M11k4_________ 12pts (175 + 190 = 365 ; 173 + 189 = 362 LX) + 5pts for Lynx 3. rubenspaans___ 10pts (172 + 188 = 360 LX) Possible upcoming competitions:
  20. January 2016 Create Palettes

    Version

    20 downloads

    The palettes of allowed tiles for the January 2016 Create Competition. More information can be found in the thread.
  21. We often judge a book by it's cover even though we know there might be more to it than first meets the eye. Taking advantage of this, advertisers don't make bad covers for books they know are dreadful, or dull posters for awful movies, or boring commercials for second-rate movies. No of course not! Can you do the same for your level? Your job is to create a level that sounds good and looks good at first impression. It does not have to be a poor level, (in fact I'd prefer if it was great), but the ranking for the competition will be based on these three things: What you say about your level here in this thread before I play it. Advertise! What I think of your level after looking at it for 1 minute in the editor. How I feel about your level after playing it for 1 minute or till I die, which ever comes first. How does that sound? Hopefully this will get you thinking about how a player experiences your creation more than before. If you feel you need a tighter restriction to get you going, consider these things that I enjoy in levels: Chip's Challenge is about puzzles, not just walking around doing stuff. That can be fun too, but even a small puzzle will be better. Use symmetry. Not just repeating an area, but changing something in it to highlight the difference. Keep it simple. If your concept isn't simple, at least keep it elegant. This is not the same as easy necessarily. Think about the playing and solving experience more than just drawing something in your editor. Throw in something Christmassy, it is December after all When I have the time, I will play through the whole level after the competition and compare my thoughts on the level design with my initial reaction to the level, to see how they line up. (This just might take some time, and I want to provide the results quickly.) Notes: -Submissions are open as long as it is 2015 where you live! I will accept submissions until I judge the competition. -The level must be new; it must not have been released earlier. Don't share the level before the competition is over. -Remember to promote your level before people see it. You can start that even before starting the level. -It would be nice if your level is solvable in either MS or Lynx, preferably both. If it isn't, just hope I don't notice while I'm judging, and when I do notice, I will ask for an update so that the level can be enjoyed even after this competition. -Please give the level a cool name, time limit and set a password. -You may submit more than one entry, but please keep the levels distinct from each other. Your best two entries is recommended. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations or wacky things you come up with. Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry, even though I will only look at the levels all at once. I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "December Create - Kylo Ren" Now get to work! (On the levels, not real work. I don't expect you to do that.) -Miika
  22. CC-TT-1215.ccl

    Version zip

    39 downloads

    Two levels for the December 2015 Time Trial: 15.8 A - Seven is Not Nine 15.8 B - Point Break Check the thread for details on the competition (This download is a zip file that also includes two dac files. If you just want the ccl file, click on the first version on the right.)
  23. Version (2.0)

    70 downloads

    Happy Birthday Noomi! This set collects all the levels submitted for the April 2015 Create Competition. These will be played and judged by my 10-year-old daughter Noomi. Here is a list of the designers (in order of receiving submissions), and I will reveal who made which level once the results are announced. (I will also update this set afterwards.) Syzygy PB_Guy Ihavenoname248 RB3ProKeys FelixNemis chipster1059 Cyberdog J.B. Lewis IceyLava108 James The levels are ordered by me after playing them. I placed a level from each participant at the start of the set, (these were mostly the easier levels,) and the rest later on. Hopefully this will be a fair way to experience them when judging. I made some small changes to a few of the levels, some of which might be just for this edition. One such thing was translating several (though not all) of the hints to Finnish. (I did not change any of the level names.) I usually thank all participants for the submissions, but this time I really want to thank you from deep within for helping me make something special for my daughter. THANK YOU! -Miika UPDATE: ver 2.0 now reflects the rankings that Noomi decided on. See the thread for more details
  24. Some people get giddy before Christmas, or even their birthday, in anticipation of what presents they might be receiving. I get a little giddy when I announce these competitions, both to hear your reactions and then see your entries This time we have a theme that is related to birthdays and fits in with the series I was hinting at last month... Your job is to create a simple and fun level. Wait, that's not a proper requirement?! It's not even a restriction really! EXPLAIN!! I'm glad you asked, but let me set things up first... Judging these competitions is a lot of work if there are tens of levels, but even more so if those levels are complex and hard. That doesn't mean that sort of levels are bad, it's just that for these competitions, it is more efficient and even fun if there is some sort of difficulty restriction in place. But not every month should be about making a level in a small room, or a short time limit, so what other ways are there to guarantee a similar outcome? Taking a step back, another approach to the problem is to allow someone else to judge the competition, and we have done that too from time to time. The main problems with that approach is the availability and willingness of people to undertake such a task in reasonable time. We have even tried voting on the results, but that hasn't worked as well as one could hope (at least to date). So what did I do this time? We have a guest judge for this month's levels. She is my daughter Noomi. She will play the levels and rank them how she feels. At least I hope she will, since it will be a birthday surprise! She is turning ten in May, and I thought it would be cool that we as a community would create a small level set for her to play. Now this is where the restriction comes into place. She hasn't played too much of CC. She has played some, but definitely not as much as any of you reading this. I believe she will enjoy a simple and short level over any that are long and difficult. She may even skip a fun level if she encounters an element she dislikes. As level designers, I feel you will do well if you manage to think more in the mind set of the player when making a level for her. I realize that to make this work, and to make it fair, I will need to try and tell you all a little more specifically what types of things she enjoys in the game. After all, a good designer should know their audience a little bit to be able to think about how their creation will be received. I will do that, but not yet. I didn't want to delay announcing this competition, but I don't have all that info just yet. So within a week or so I will post a follow-up with more information about how much she has played to date and such, to give you some idea of what you can be aiming at. Of course you can start narrowing down your ideas or even experimenting with them in an editor, and I'm sure the time you spend on it now, even without all that information, won't be a total waste. (Oh, my set kidsfair.ccl was made for her, but not all the levels and it's been some time since she first played it.) So to summarize: Your job is to create a simple and fun level that a ten-year-old girl will enjoy! Check back later in the month for more details on what she might be expecting or what sort of things she might not like. As a general rule, I suggest not making the level too long, too difficult, too dodgy, too blockpushy, or too anything. I will be very interested in seeing what you come up with! Notes: -Submissions are open as long as it is April 2015 where you live! -Do not make a overly difficult level. Please be considerate of not making the judge work too hard on solving your creation. -The level must be solvable. If it isn't, an update is allowed but it does take extra effort so please play your levels before sending them. -The level must be new; it must not have been released earlier. -Please give the level a name, time limit and set a password. -You may submit more than one entry, but please keep the levels distinct from each other. Your best two entries is recommended. -Points may be deducted for late entries, but will be accepted until a notice is posted in this thread. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations. Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry. I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "April Create - Superman" Let the submissions pour in, and thanks in advance for helping me make this present! -Miika
  25. Think you know Chip's Challenge and it's inner workings? Then this competition is for you! For the past couple of years, the March Create Competition has been characterized by a mechanical restriction that has limited the submissions to be 'small', or 'short' or 'simple' in one way or another. While I have a cool new idea in that vein, I have decided to use that restriction next month instead (for reasons that will become clear at the time), so for this month I had to dig up something else. I almost saved this concept for May, but decided it was so intriguing that I couldn't wait to see what you all would cook up now! It's a mechanical restriction that is very wide in some sense, yet very narrow at the same time. Your job is to create a level that is solvable in MS or Lynx, but not both. You may either make a level that works in MS but does not operate in Lynx, or the other way around. If you choose MS, you are free to use 'invalid tiles' and even 'advanced coding', though be advised that I will play the level in Tile World and will judge heavily on the game play, not how unintuitively you can build a level. If you choose Lynx, use some mechanic that is different in MS and yet is not too hard. Whichever you way you go, make the level fun! Make it so the differences in rules arise naturally and don't seem forced. I also encourage you to find something in the rule sets that simply can't be copied in the other in some way. This time I am looking for levels that are of reasonable difficulty and length (not too long), but will play anything you make. If you need an idea for a theme for your level to get started, I suggest you use some element from the latest dream you remember. Notes: -Submissions are open as long as it is March 2015 where you live! -Do not make a overly difficult level. Please be considerate of not making the judge work too hard on solving your creation. -The level must be solvable. If it isn't, an update is allowed but it does take extra effort so please play your levels before sending them. -The level must be new; it must not have been released earlier. -Please give the level a name, time limit and set a password. -You may submit more than one entry, but please keep the levels distinct from each other. Your best two entries is recommended. -Points will be deducted for late entries, but will be accepted until a notice is posted in this thread. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations. Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry. I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "March Create - Barrack" Let the submissions pour in! -Miika
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