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Found 78 results

  1. Welcome to the Chip Cup 2016! This is where you will find the accumulated points from any competitions members have entered this year. At the end of the season, the person with the most points is awarded the prestigious Chip Cup! The points for previous Chip Cups have been collected in this other thread, but there is a lot of information there now, so it's good to split some of these newer things into its own thread. UPDATE: The Chip Cup points for 2017, 2018, and even 2019 are (or will be) posted further in the thread. Check them out! Chip Cup points for 2016: 1st | Ihavenoname248 | 101 pts +++ 1st | M11k4 | 101 pts ++ 3rd | chipster1059 | 49 pts + 4th | rubenspaans | 43 pts 5th | random 8 | 34 pts + 6th | Flareon350 | 33 pts + 7th | Ajmiam | 22 pts + 8th | Motekopasznyaku | 20 pts 9th | Eric119 | 17 pts 10th | James | 16 pts + 11th | RB3ProKeys | 14 pts --- | Bacorn | 14 pts 13th | geodave | 13 pts 14th | quiznos00 | 12 pts 15th | Joshua Bone | 10 pts --- | Minus3K2 | 10 pts 17th | KeyboardWielder | 8 pts --- | Kevin | 8 pts --- | J.B. Lewis | 8 pts 20th | pillowpc2001 | 7 pts 21st | ChocophileBenj | 6 pts --- | _H_ | 6 pts 23rd | MyDisplayName | 5 pts --- | BabyPowder | 5 pts 25th | Cyberdog | 4 pts 26th | Lessinath | 3 pts 27th | IceyLava108 | 2 pts 28th | Jupey95 | 1 pnt --- | MikeSugs13 | 1 pnt Competitions in 2016: January 2016 Create Competition - Palettes 1. Flareon350 | 15 pts | 15 + 15 + 15 + 12 = 45 (a perfect score :O) 2. M11k4 | 12 pts | 12 + 8 + 12 + 10 = 34 3. chipster1059 | 10 pts | 5 + 12 + 5 + 15 = 32 4. Eric119 | 8 pts | 10 + 7 + 10 + 5 = 27 5. RB3ProKeys | 7 pts | 6 + 10 + 8 + 8 = 26 6. ChocophileBenj | 6 pts | 7 + 6 + 7 + 7 = 21 7. MyDisplayName | 5 pts | 8 + 5 + 6 + 6 = 20 (my mom) 8. Cyberdog | 4 pts | 0 + 4 + 4 + 3 = 11 9. random 8 | 3 pts | 0 + 0 + 0 + 4 = 4 February 2016 Create Competition - Walls of CCLP3 1. chipster1059___ 15pts Gnome & The Trouble with Mirrors 2. Ihavenoname248_ 12pts The Salt Mines & Solitary Refinement & Mathematical Mastermind 3. Flareon350_____ 10pts Mental Marvel Monastery & Tropical Hibiscus & Fire is My Enemy 4. KeyboardWielder_ 8pts Coda Liabli & Cornerstone 5. RB3ProKeys______ 7pts Tesseract & Sonic Resonance 6. M11k4___________ 6pts Ice Block Corner Valentine's 2016 Mini Create Challenge Ihavenoname248 (4pts) March 2016 Time Trial - "Cycloids" 1. M11k4__________ 15pts 850, (30,20) 2. Ihavenoname248_ 12pts 843, (3,2) 3. rubenspaans____ 10pts 835, (21,28) April 2016 Treasure Hunt 1. Ajmiam________ 15pts (127) 2. M11k4_________ 12pts (124) 3. Minus3K2______ 10pts (111) 4. chipster1059___ 8pts (105) 5. random 8_______ 7pts (88) 6. Ihavenoname248_ 6pts (tied at 136) 7. Flareon350_____ 5pts (tied at 125) -- Eric119________ 5pts (tied at 125) 9. BabyPowder_____ 3pts (tied at 126) -- rubenspaans____ 3pts (tied at 126) 11 Bacorn_________ 2pts (lost entry) 12 Jupey95________ 1pnt (lost entry) May 2016 Time Trial 1. James__________ 15pts (274 MS + 341 MS -> 615) 2. Ihavenoname248_ 12pts (272 MS + 338 MS -> 612) 3. Miika__________ 10pts (276 LX + 334 MS -> 608) & 5pts for Lynx 4. random 8________ 8pts (273 LX + 315 MS -> 598) 5. pillowpc2001____ 7pts (266 MS + 317 MS -> 583) 6. rubenspaans_____ 6pts (272 LX + 298 LX -> 570) 7. Bacorn__________ 5pts (266 MS + 240 MS -> 506) 8. chipster1059____ 4pts (243 LX + 241 MS -> 484) 9. Lessinath_______ 3pts (255 MS + 0 -> 255) 10 BabyPowder______ 2pts (244 LX + 0 -> 244) June 2016 Create Competition - CC2 Tutorials 1 point | 13th - Where There's A Wall (geodave) 1 point | 12th - Play with Tanks (M11k4) 1 point | 11th - Thanks for Nothing (MikeSugs13) - Tool Box award 2 points | 10th - World of Tanks (IceyLava108) 3 points | 9th - Stickygate (random 8) 4 points | 8th - Directionally Challenged (Eric119) 5 points | 7th - Twice the Eyesight! (chipster1059) 6 points | 6th - Phantoms (_H_) - Tool Box award 7 points | 5th - Wrong of Way (ajmiam) 8 points | 4th - Conveyor Reversal (J.B. Lewis) 10 points | 3rd - How to Itemdrop Like A champ (Joshua Bone) - Tool Box award 12 points | 2nd - Blocksmith (quiznos00) 15 points | 1st - Trans-Pachipic Partnership (Ihavenoname248) June 2016 Time Trial M11k4 : 465 MS / 475 Lynx | 13 pts + 5 pts random 8 : 465 MS / 473 Lynx | 13 pts Motekopasznyaku: 463 MS / 475 Lynx | 10 pts + 5 pts Kevin : 458 MS | 8 pts Bacorn : 457 MS | 7 pts IHNN : 454 MS | 6 pts chipster1059 : 401 MS / 446 Lynx | 5 pts July 2016 Mini Time Trial 5 points: Miika and Mote 4 points: IHNN and Ruben 3 points: Flareon 2 points: chipster1059 1 point: James December 2016 Create Competition - Movie Madness 1. Ihavenoname248 15pts Flight of the Prince 2. geodave_______ 12pts No One Can Tell You 3. rubenspaans___ 10pts Aliens in a Cargo Bay December 2016 Time Trial - Red, Brown and Red & Demolitions Expert 1. Ihavenoname248 15pts (175 + 194 = 369) 2. M11k4_________ 12pts (175 + 190 = 365 ; 173 + 189 = 362 LX) + 5pts for Lynx 3. rubenspaans___ 10pts (172 + 188 = 360 LX) Possible upcoming competitions:
  2. We kick-off 2019 with a competition from 2018! The levels are Singapore and Rainbow Refraction by chipster1059 and Ihavenoname248 respectively. You may have already seen them from the latest create comp, but I thought they were fun enough to use here too. A few quick things to get you started: Deadline for the competition is February 3rd where you live. Please send your submissions to me at valeosote at hotmail dot com. The competition is in Lynx mode, but you can send in MS solutions as well. (Share your Super CC route too for fun.) At the end of the year we've usually announced when a competition is the last one in the current Chip Cup, but as we didn't do that last month, I feel we should still include this competition in last year's Chip Cup. Here's your last chance to improve your standings! (There are some changes coming to how these points will be handled in the future, so these will most likely also count for the new Chip Cup too.) I'm not copy/pasting the rest of the technical details this time from previous competitions, so ask if you have any questions. Enjoy! -Miika
  3. miniCCLP3 View File Here are some levels inspired by CCLP3 that were made for the October 2018 Mini Create Competition. The concept was to "make about a 9x9 (or a shape that is as small as appropriate for the level) version of a level in CCLP3." People who sumitted levels include: Indyindeed geodave chipster1059 Flareon350 Ihavenoname248 M11k4 As of this first release, the set contains 45 levels, based on a quarter of the full set. Honestly, these were fun to work on. Thanks for everyone for taking part! And you know what? You can still join in and make more of these (send them to me!), and perhaps in some future on some possible time line, there exists a full set of CCLP3 made out of mini versions of levels Submitter M11k4 Submitted 01/05/2019 Category Competitions  
  4. M11k4

    miniCCLP3

    Version (0.45)

    10 downloads

    Here are some levels inspired by CCLP3 that were made for the October 2018 Mini Create Competition. The concept was to "make about a 9x9 (or a shape that is as small as appropriate for the level) version of a level in CCLP3." People who sumitted levels include: Indyindeed geodave chipster1059 Flareon350 Ihavenoname248 M11k4 As of this first release, the set contains 45 levels, based on a quarter of the full set. Honestly, these were fun to work on. Thanks for everyone for taking part! And you know what? You can still join in and make more of these (send them to me!), and perhaps in some future on some possible time line, there exists a full set of CCLP3 made out of mini versions of levels
  5. CCZ-TT-1901.ccl View File Here are the two levels used for the January 2019 Time Trial. Singapore by chipster1059 Rainbow Refraction by Ihavenoname248 Check the thread for more details! (...like that the competition is part of the 2018 Chip Cup and it is run in Lynx!) Submitter M11k4 Submitted 01/04/2019 Category Competitions  
  6. Version (1.0)

    13 downloads

    Here are the two levels used for the January 2019 Time Trial. Singapore by chipster1059 Rainbow Refraction by Ihavenoname248 Check the thread for more details! (...like that the competition is part of the 2018 Chip Cup and it is run in Lynx!)
  7. Version 1.1.0

    16 downloads

    Here are the levels submitted to the October 2018 Create Competition - Simple as CCLP3. This first version does not contain designer information, so you can form your opinions on the levels before that and the results are revealed. We had about seven people make a total of about twenty levels. They are ordered in this set according to the order of their inspirations in CCLP3. Thanks to all participants! Thanks for playing too! Be sure to share your takes on the levels! Hope you enjoy!
  8. CC Zone October 2018 Create Levels Packaged View File Here are the levels submitted to the October 2018 Create Competition - Simple as CCLP3. This first version does not contain designer information, so you can form your opinions on the levels before that and the results are revealed. Thanks to all participants! Thanks for playing too! Hope you enjoy! Submitter M11k4 Submitted 11/13/2018 Category Competitions  
  9. Sup guys, it's Tyler. I don't think I've run a Create Competition before so I am proud to present my first! For this competition, I wanted to celebrate the upcoming Chip's Challenge 2 three year release anniversary (on May 28th) with this month's theme: Chip's Challenge 2 - Back to Basics The CC2 editor was originally tiny, so many of the original CC2 levels are 10x10. It's been 20 years since those levels were designed and making huge levels is enticing, but for this competition I want you to make a 10x10 CC2 level to show how far level design has come and what neat concepts you can pack into a small space Guidelines: 1. The level must be your own and not already be publicly released. 2. The size of the level map MUST be 10x10. The level contents can of course be smaller, but CC2 cannot handle smaller map sizes than 10x10. 3. It should be a CC2 level. If you do not own or cannot run CC2, I will allow CC1 levels to be submitted, given that it could be theoretically ported to CC2 (e.g. no taking advantage of CC1's trap connections! ) 4. The deadline is May 31st, 11:59 PM EDT (GMT-4). PM me on CCZone or Discord (quiznos00#3068) to submit your level(s). You can submit up to 5 levels for consideration. Have fun!
  10. Version 1.0.0

    18 downloads

    This file contains two competition levels for the May 2018 Time Trial. Levels originally designed by James Anderson, with modifications by Miika Toukola.
  11. CC Zone May 2018 Time Trial View File This file contains two competition levels for the May 2018 Time Trial. Levels originally designed by James Anderson, with modifications by Miika Toukola. Submitter James Submitted 05/12/2018 Category Competitions  
  12. Ah, the joys of February. Some people look forward to skiing. Some perhaps wait for Valentine's Day. But what do Chipsters do? We wait for a Walls of Competition! Your task is to pick a level from CCLP4 and use its arrangement of walls to create a new level. You can pick any level from the range #1-#149, then delete anything you want except for any walls, and finally rebuild it into a new level. If you wish, you can also pick another prominent tile in the level and replace it with some other tile exactly. You might know the drill by now, on this our fifth year visiting this theme, but this time I thought we could be a bit more lenient on the rules. If you have already made a level that fits the criteria you may submit it here. I see three reasons to allow them this time around: 1) CCLP4 just came out under a year ago. (Not sure how that helps, but it is a factor that has not been true previously.) 2) I haven't yet seen any of these levels even if they have been released. (Assuming I will judge the competition this factors in.) 3) I was asked if this could be done this time. (I love to accommodate you all.) Other than that, my main instruction is to keep your submissions fun. You may also write a short explanation on if and how a particular wall arrangement inspired your new level with those walls. (I don't think it will be extra credit directly, but it will give me more insight and perhaps appreciation for what you make, and I may take that into consideration in the rankings.) The deadline is March 4th where you live. Please send your submissions to valeosote at hotmail dot com. Ask away with any other questions! -Miika Technical notes:
  13. The holiday season is all about spending quality time with family and friends, but who says that need only apply to real life gatherings? In this competition, you will be *pairing up with another community member* to design your level as a team! Many amazing collaboratory levels have been produced over the years from community members honing each others' ideas as a team, and the experience of working with and learning from each other while making a great level adds a lot to an already fun experience. If you haven't designed a level with someone else before, this is the perfect opportunity to try it out! If you are having trouble finding a partner - or don't even know where to begin doing that - try posting a message here or posting a message to the CC Discord server. If that doesn't work, email me and I can try to set you up with others who are looking for a partner. (In the absolute worst case scenario I will team up with an odd-entrant-out to guarantee that nobody gets left out.) There will be no level restrictions for this competition: all types of levels are allowed and welcomed. The only "rule", if you will, is to have a strong sense of teamwork with your collab partner when designing your level. (i.e. if you and your partner both create some stuff independently and you lazily copy-paste it all into the same level to create a "collaboration", that effort will be judged much more harshly than a partnership who talked together about their ideas and refined each others' concepts while working together towards a common goal.) Bonus points will be awarded for: * Doing a little write-up alongside your entry describing who did what, how the level came to be, and what the process of collaborating was like for both of you * Giving your level some kind of connection to the holiday season (it doesn't have to be much) * Having some kind of creative/novel usage of random elements (anyone can stick a few blobs in a room for the sake of giving the player some generic monster to dodge, but can you add random elements to your level in a meaningful way such that they couldn't simply all be changed to other monsters or tiles without detracting from the level?) Please send your entries to jraanderson at msn dot com (or pm them to me here). I will send a reply confirming that I have received your entry. Notes: * I want to keep this open a bit longer than usual due to the logistics of collaborating with another person and how designing these levels will probably take more time than usual, so the preliminary deadline for this competition will be midnight (UTC-8) on the evening of January 31st. I will continue to accept late entries until I post the results, though late entries may be penalized. * You may submit as many levels as you like, but please only submit one level per partnership. (I'm looking at you, Tyler and Josh!) Please feel free to form new partnerships in order to submit more levels. * All rulesets are permissible: the level can be created for Lynx, MS (including MSCC-only and pgchip stuff if you want), or CC2 as long as it is solvable. * Entrants receive the normal prizes: the "You're Winner!" award, Chip Cup points, and the "Tool Box" award for first time entrants. * Please ask about unclear situations.
  14. Version 1.0.0

    13 downloads

    These are the levels submitted for the 2017/2018 Holiday Create Competition as well as the partners' write-ups about their levels. For more information please see the competition thread.
  15. CC Zone 2017/2018 Holiday Create Levels Packaged View File These are the levels submitted for the 2017/2018 Holiday Create Competition as well as the partners' write-ups about their levels. For more information please see the competition thread. Submitter James Submitted 03/23/2018 Category Competitions  
  16. Version (1.0)

    20 downloads

    These are the levels submitted for the February 2018 Create Competition - Walls of CCLP4 Check out the thread for more details, like list of levels and designers. Enjoy!
  17. CC Zone February 2018 Create Levels Packaged View File These are the levels submitted for the February 2018 Create Competition - Walls of CCLP4 Check out the thread for more details, like list of levels and designers. Enjoy! Submitter M11k4 Submitted 03/07/2018 Category Competitions  
  18. Most times scoring the best time on a level is about understanding the how the Exit is reached most efficiently. Other times it can be about the execution of a planned route or reacting to elements in the game that aren't always the same. This competition is about one of those latter times. Now, not everyone enjoys random elements in a speed running environment, so don't take this one too seriously. I know some of us can obsess about scoring the perfect run, but for your own sake, just play these levels only for as long as you enjoy them. The first level has some random force floors. The second level has some blobs. Thanks to Jeffrey for making these for us. You can find them as levels #107 and #108 in the updated CCZoneTT.dat: A few quick things before I let you go: Deadline for the competition is March 4th where you live. Please send your submissions (tws or avi) to me at valeosote at hotmail dot com. The competition is in MS mode, but you can send in Lynx solutions as well. Enjoy! -Miika Technicalities:
  19. Let's kick-off this season with a Time Trial! http://cczone.invisionzone.com/index.php?/files/file/641-%7B?%7D/ The theme for this competition, Piecing it Together, has a double meaning. First, the levels themselves are pieced together from other levels. The first level, Bargain Brinks, is a take on a level called Brinks by lookatthis; instead of nine rooms I picked my favorite four and combined them. I also added a few chips to the rooms and a mechanism that discourages flooding the rooms. The second level, Time Trial Mix III, is a mix of time trial levels from 2010, creating a whole new challenge. I think it also comes together feeling a bit like those levels from back then, much like the previous two levels in this series. Secondly, when you set out to plan a solution to either of these levels but particularly the first one, you need to stitch together separate parts of the solution. I considered offering smaller practice levels for each room of the first level but as there was toggles involved and other complexities, I felt it was best to leave that up to you. I do want to stress though that you should create such versions of the level yourself to practice on. I didn't even make it possible for you to practice the rooms out of order, so to maximize your enjoyment with this level, don't force yourself to play the same rooms over and over again in linear order, but rather practice and plan them out separately first. The second level may be attacked similarly with couple of the sections, but it's not quite as necessary if you aren't going for the absolute best time. The point is that any good optimizer should learn to make use of their editor to practice different parts of a level, and if you haven't done that before you should try it with these levels. The main competition will be in MS, but I think this time we can safely throw in any Lynx solutions to the same pool. (This means the levels are probably solved quicker in MS, but if you submit a Lynx solution, I won't rank them separately.) The deadline for this competition is the end of October. I might award some extra Chip Cup points if you get your solutions in early. You can send them to me at valeosote at hotmail dot com. See below for more technical details. That's mainly what I had in mind. I'm excited that CCLP4 has been out for some months now and we can start something like this without needing to fear everyone still being busy on that. Don't get me wrong, I certainly am not yet done with CCLP4, but feel like something like this complements working on that nicely. Will love to hear any and all feedback and thoughts you have on these levels. Keep your eye out for more competitions starting soon! Enjoy! -Miika More technical details:
  20. It's been three years since the last Survival competition, so it's about time we had a new one! http://cczone.invisionzone.com/index.php?/files/file/642-%7B?%7D/ I combined all the previous Survival levels into this one set, with the newest one, #6 - Impending Demise, being used for this competition. It's built by Lessinath, so a big thanks in that direction. It is similar in nature to the very first Survival level with some key differences that I'll let you discover. The objective is to stay alive as long as possible before the monsters get to you! You may play in either MS or Lynx. The point of these competitions is to have fun and connect with the community. While that's the case here too, this is also your chance to try and see how crazy you are about this game of ours. There is no randomness in the level and there is no way for you to influence the monsters, all you can do is dodge. Then die and try again. I expect most participants to just send in a casual, maybe a decent effort, but maybe someone out there will go overboard with this and plan out an actual method to stay alive for way too long than is healthy. Don't feel pressured to be that guy. If you are that person, please only do it if you find enjoyment in it. The rest of us will then wait for the results. The deadline for your submission is in a month, November 12th where you live. Send in your avi or tws attempts to me at valeosote at hotmail dot com. You may solve the level or die in the attempt, it doesn't matter, though it is easier for me to judge this thing if you send in a tws which does require you so reach an exit. I may choose to combine some submissions into a tie if they are close to each other by a few seconds (up to ten, and this clause is here so you don't feel bad about maybe surviving another second or two). I will strive to reply with a confirmation that I have received your entry and reviewed it. I prefer if you use your username and this competition in the email subject. Keep it short and simple, something like: "October Survival - Santa." Ask below for any stuff that I didn't cover or is otherwise on your mind! Feel free to vent your frustrations and other feelings, but try not to spoil your actual score on the level. Enjoy! -Miika P.S. Though it is usually implied, I feel specially obligated to point out a technical requirement for this competition: though you may plan out a method of attack and even use tools that help you in this, your actual submission is supposed to be played by you without any gimmicks. Just use your sense of fair judgement and ask in case you are thinking of something that may be borderline.
  21. 57 downloads

    These are the levels for the January 2015 Time Trial. Take Note - by Miika Toukola and random 8 Sunday Jog - by Miika Toukola Flower Garden - by random 8 You should be able to enjoy these levels even without a competitive mindset, and if you do play them, we always love to see your solutions! See details for the competition in the thread in the competitions forum.
  22. Version with ccx

    137 downloads

    Here are the levels created for the March 2013 Create Competition! The levels included and their designers are: Level 1 - Michael Ancient Glider Temple - Flareon350 Tricks & Traps - CraigV Shemozzle - jblewis In or Out - jblewis The Beach - Minus3K2 Flip-Side-Up - random 8 That Ticking Noise - rockdet 200m Free Style - rockdet Protect Me as I Protect You - BlazingApollo Bricks - random 8 Impedence - random 8 Bringing Up the Rear - BigOto2 This is basically the order I received the submissions. I'm uploading two files, one is just the set with the levels, and the other is a zip-file that contains a ccx-file where some of the designers explain things about their levels. The zip-file contains the ccl- and ccx-files in the data folder, and two dac-files in the sets folder. We will hold a vote for which levels everyone believes deserves the title of the best for this month. Details and instructions for how you can be part of that will be found in a new thread in the competitions subforum. Enjoy! -Miika
  23. M11k4

    CCZ-TT-1303.ccl

    69 downloads

    Here are the levels for the March Time Trial 2013! I'll post more information in a thread in the competitions forum. #1 - Hexominos #2 - Nested Replay Hope you enjoy! -Miika
  24. Version (17-10)

    16 downloads

    When the Fireballs take over, how long can you survive? When the Blocks go crazy, how long can you survive? When your fortress is overrun, how long can you survive? This set contains the Survival levels that have been used for competitions. -Cauldron, by Lessinath, from September 2012 -Block Madness, by Lessinath, from April 2013 -Underground Fortress, by Lessinath, from April 2013 -Dance of Death, by Lessinath, from April 2013 -Perpetual Motion, by M11k4, from October 2014 -Impending Demise, by Lessinath, from October 2017 Warning! This set is not for the light-hearted. The objective in each level is to survive without dying or possibly cooking the level. For the sake of your mental health, it is not actually recommended that you even attempt these levels. You can find more information on the competitions in their respective threads in the competitions sub-forum. A great big thank you to Lessinath for coming up with so many of these levels! I would say 'enjoy', but with this set it's more appropriate to wish you well! -Miika
  25. M11k4

    CCZ-TT-1710.ccl

    Version (1.0)

    20 downloads

    Here are two levels for you to compete with, and a bonus level that shows the inspiration for the first level. 17.5 A - Bargain Brinks by lookatthis and Miika 17.5 B - Time Trial Mix III by Miika (kind of) Bonus: Brinks by lookatthis (#41 of 60_Minutes.dat) This time we are primarily competing in MS, but your Lynx solutions are always welcome as well! For more details on the competition, check out its thread. Enjoy!
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