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Showing results for tags 'concepts'.
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Much like the "Name that Strategy"-thread, let's describe and give names to some smaller design elements that usually can be used in different ways. So these aren't puzzle types exactly, but more like tools to create puzzles. For example, the ones already mentioned were "trap door" - if you pick up too many items, this type of construction will deny access to some area "partial posting" - a teleport needs to be blocked to access some other teleport "blocks open traps" - often used in sokoban puzzles, requiring you to place blocks on trap buttons There many more, so dig deep and keep adding to the list! Maybe at some point we can start listing levels that use these different tools too.