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Found 5 results

  1. Ready to make some levels? This time let's try a different take on building from a palette. Your task, should you accept it, is to create a new level using pieces and concepts from previous create competition entries from 2008 to 2011. This is a total of 72 levels to work from plus a few non-trivial 'filler' levels that separate each competition in the collection sets. The idea is that you build from pieces conceived by someone else (or your former self) to create a unique challenge that is still a tribute to the source material. You can either try to use the pieces without modification (as I have done in the Time Trial Mixes) or just borrow a concept to create your own new puzzle with the same general feel. The easiest place to find the levels that are your starting point is in CCZcreate2008-2011.dat and CCZcreate2012.dat, which you can get here: http://cczone.invisionzone.com/index.php?/files/file/305-%7B?%7D/ It would be nice if you took ideas from at least three levels so that it doesn't just become a different version of a single level. Don't feel obligated to fill the whole map and make everything cramped. (I'd be curious to see even some smaller levels that still stick to this requirement). If you do make a longer level, please don't make it very difficult. You can be creative with the structure of the level and give it a fun name. There are some crazy levels in the mix to work from and I'd also gladly hear what your reaction to them is. Can you make it work? I'm sure there are some issues with this idea that I'm not thinking of right now, so be sure to ask below and I'll answer anything that is worries you. Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry. I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "October Create - ChipHome5". If you list the levels you used as inspiration, that would help me when judging. Enjoy! -Miika Additional notes: -submissions are open through November 12th where you live. -The level(s) must be solvable, but do(es) not need to work in both MS and Lynx. -You may submit more than one entry, but please keep the levels distinct from each other. Your best two entries is recommended. -Points may be deducted for late entries, but will be accepted until I judge the levels. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations.
  2. The Five Rooms

    Version (1.0)

    20 downloads

    This set was compiled from the submissions to the April 2017 Create Competition. Participants were provided by a template of five rooms to build upon. The set contains various combinations of these rooms: Levels #2 - #7 combine rooms from different designers into new creations. #2 - Esteemed Entanglements - these are some of my favorite rooms combined. #3 - Desiccated Depository - more great rooms put together. #4 - Awesome Amalgamation - these rooms in turn were a bit simpler in concept. #5 - Fused Furnishings - after the other rooms were spoken for, these were left to be used. #6 - Calculated Conglomeration - these rooms were perhaps the trickiest ones. #7 - Backbreaking Bananas - while these might still be the hardest ones. Levels #8 - #13 are each made by one designer. The individual rooms are repeats from above. #8 - One Hundred Candle Bonfire - by James #9 - Unlicensed Archaeology - by Ihavenoname248 #10 - Testing Room A: Subject #2357 - by RB3ProKeys #11 - The Full Dave - by geodave #12 - Dodgy Dodging - by rubenspaans #13 - Miika's Five Rooms - by M11k4 Levels #15 - #47 are the rooms separately. You can thus practice them or build your own combinations. Levels #49 - #53 are the templates that can be used to build completely new rooms. Thanks to all who made something for this set! Check out the thread for more details on the competition and set. All feedback is appreciated. You can even make your own challenges and combinations of rooms and still send them to me for a possible future release. -Miika
  3. Get out your map editors and turn on your design instincts! This time we are making a collaboration task like none other! Your job, should you accept it, is to outfit five rooms with something interesting for Chip to adventure through. The rooms are given in a template form in the file below (levels #7-11). Each one has it's own shape and item restrictions. Once I have rooms from all several designers, the idea is that we can combine any of the rooms with each other to make a larger level. In essence you are designing several pieces of a jig-saw puzzle that can be combined with the designs of others! You may enter with just filling in one of the rooms, but of course I would love to see what you do with each room, and how these all combine to make the level with all five rooms. http://cczone.invisionzone.com/index.php?/files/file/617-%7B?%7D/ Here are some guidelines of what you can do with each room: Room 1. This is the starting room. Use four chips and a blue key. The time allotted for this room is up to 30 seconds. Room 2. This is the next room and it is visited twice on our journey. Include five chips, a red key, a yellow key and a yellow lock (which is opened after losing the red key). If possible, make it so that Chip leaves the room on the first visit with a yellow key and that this is obvious to the player. You may include toggle doors in this room, but note that their state will be swapped once Chip returns here. The time limit for this room is about 70 seconds, but as this is the most complex room more might be needed. Room 3. Include five chips and a red key. You may use tanks and a tank button here. The time estimate for this room is 50 seconds. Room 4. Include six chips and a blue key. Please include a toggle button that may or must be pressed an odd number of times. You may include toggle walls and teleports. Forty seconds might be enough in here. Room 5. This is the ending room and it's shape is the simplest. Is it the simplest otherwise? At least it does not require any chips, but the rest is up to you. You may move the exit. Be careful in including items that are parts of mechanisms elsewhere. Is thirty seconds enough to reach the exit? For each room, be mindful that you include the correct amount of chips. Keep the time limits the same as they are unless you really need to adjust them. You may edit the name and passwords if you like. Only edit the contents of one room at a time, meaning you may move the items in the room, but the mechanisms leading to the exit should still work. You may move the locks that lead to the next room, but be careful not to allow the wrong keys to be taken out. (It's safest not to move these doors.) Don't use some items in other rooms that are reserved for specific rooms, like the teleports, tanks and even toggles. Please don't allow any boots to be taken from one room to the next and be careful with other items as well. Basically, keep in mind that your rooms are supposed to work in conjunction with the rooms from other designers too, so making mechanisms that hinder this is permitted but might not work well in the bigger picture. Comment below on any unclear situations or for any cool ideas you may have that we should all do! The file you submit to me (by sending it to my email valeosote at hotmail dot com) would ideally have six levels, one for each room and possibly one where they are all combined. I would like it if all these levels were solvable. I will accept up to two versions of each room from a participant, but please take into account that this will increase my workload as well, so have some restraint on which ideas are your best. I think I will accept levels that work in just one of the rule sets, but would prefer that they work in both MS and Lynx. You may send in name suggestions for the combination levels that result once I combine rooms from several sources. I fear this one will be a hard competition to judge, but I'll figure out some way to evaluate each participants efforts. I hope to combine my favorite versions of each room into a level I like a lot, but it will also be interesting to see how each designer's rooms all join together by themselves. In any case I am sure we will see some cool creations! I hope you aren't scared away by this high concept but rather take it on as a challenge. Let your creative juices flow! Enjoy! -Miika Notes: -Submissions are open through May 7th where you live! -I like it when you keep things simple but not simplistic. It's a tightrope act, I know. -The level(s) must be solvable, but do(es) not need to work in both MS and Lynx. -The level should preferably be new, and I'd be amazed if it had been released before. -Please only submit your best ideas. If this is hard for you to judge, then I'll accept at most two versions of each room. -Points may be deducted for late entries, but will be accepted until I judge the levels. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations. -Some more clarifications in posts below!
  4. Version

    19 downloads

    This set contains all the levels submitted to the December 2016 Create Competition - Movie Madness. Flight of the Prince by Ihavenoname248 No One Can Tell You by geodave Aliens in a Cargo Bay by rubenspaans Thanks for participating! Find more info on the competition in its own thread. The plan is to eventually include all these levels and ones from similar sets in the Competition Goodie Bag. Keep your eyes open!
  5. Color Coordination

    My rather hurriedly designed entry for CCZone's color-themed April Create Competition and a level in the forthcoming JBLP2: "Color Coordination." This was a lot of fun to make!
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