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Found 37 results

  1. The holiday season is all about spending quality time with family and friends, but who says that need only apply to real life gatherings? In this competition, you will be *pairing up with another community member* to design your level as a team! Many amazing collaboratory levels have been produced over the years from community members honing each others' ideas as a team, and the experience of working with and learning from each other while making a great level adds a lot to an already fun experience. If you haven't designed a level with someone else before, this is the perfect opportunity to try it out! If you are having trouble finding a partner - or don't even know where to begin doing that - try posting a message here or posting a message to the CC Discord server. If that doesn't work, email me and I can try to set you up with others who are looking for a partner. (In the absolute worst case scenario I will team up with an odd-entrant-out to guarantee that nobody gets left out.) There will be no level restrictions for this competition: all types of levels are allowed and welcomed. The only "rule", if you will, is to have a strong sense of teamwork with your collab partner when designing your level. (i.e. if you and your partner both create some stuff independently and you lazily copy-paste it all into the same level to create a "collaboration", that effort will be judged much more harshly than a partnership who talked together about their ideas and refined each others' concepts while working together towards a common goal.) Bonus points will be awarded for: * Doing a little write-up alongside your entry describing who did what, how the level came to be, and what the process of collaborating was like for both of you * Giving your level some kind of connection to the holiday season (it doesn't have to be much) * Having some kind of creative/novel usage of random elements (anyone can stick a few blobs in a room for the sake of giving the player some generic monster to dodge, but can you add random elements to your level in a meaningful way such that they couldn't simply all be changed to other monsters or tiles without detracting from the level?) Please send your entries to jraanderson at msn dot com (or pm them to me here). I will send a reply confirming that I have received your entry. Notes: * I want to keep this open a bit longer than usual due to the logistics of collaborating with another person and how designing these levels will probably take more time than usual, so the preliminary deadline for this competition will be midnight (UTC-8) on the evening of January 31st. I will continue to accept late entries until I post the results, though late entries may be penalized. * You may submit as many levels as you like, but please only submit one level per partnership. (I'm looking at you, Tyler and Josh!) Please feel free to form new partnerships in order to submit more levels. * All rulesets are permissible: the level can be created for Lynx, MS (including MSCC-only and pgchip stuff if you want), or CC2 as long as it is solvable. * Entrants receive the normal prizes: the "You're Winner!" award, Chip Cup points, and the "Tool Box" award for first time entrants. * Please ask about unclear situations.
  2. Were you expecting this? Four years and counting, did you spot the pattern? Your task is to pick a level from CCLP1 and use its arrangement of walls to create a new level. You can pick any level from the range #1-#149, then delete anything you want except for any walls, and finally rebuild it into a new level. If you wish, you can also pick another prominent tile in the level and replace it with some other tile exactly. There's something extra fun about taking someone else's creation and turning it upside down to create something totally new. Or you can take your own creation and tweak it a bit, who knows? This restriction of using the same walls from a different level has proven to be a fun one. You don't need to take it too literally, but I'll notice if you don't. I will judge the submissions myself during March 2017 (or when I am done with CCLP4 voting). I've said before that "I enjoy it when the new level takes the existing wall configuration and does something different with it than the original", but also keep in mind that the level should be fun first and clever second. But sometimes CC levels are clever enough to be fun. And there are many types of fun to be had in CCLP1. I don't know what I'm talking about. I'll just flip a coin to decide the winner, I guess. (And no, I did not do that last year, no matter what you might think of the results!) In any case, carve out some time from your schedule, push back arbitrary (voting) deadlines if needed, and get to work! Notes: -Submissions are open through March 6th where you live! -Do not make a overly difficult level. A moderate difficulty is fine but then it would be nice if it wasn't too long. -The level must be solvable, but does not need to work in both MS and Lynx. You may even use invalid tiles if you wish. -The level should preferably be new, and it would be nice if you didn't release it before I do. If you complain nicely, I'll listen. -Please give the level a new name, time limit and set a new password. Don't forget! -You may submit more than one entry, but please keep the levels distinct from each other. Your best two entries is recommended. -Points may be deducted for late entries, but will be accepted until I judge the levels. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations. You may also check the previous competitions if similar situations were already discussed. Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry. I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "February Create - Zelda" Everyone is welcome to join! -Miika
  3. It's that time of year again. You know, when we've all been playing through voting packs for the past few months forgoing all CC competitions, moving to another country, playing in the snow, enjoying going to the sauna, eating licorice, and getting ready for something to happen on CC Zone. Yes, now is exactly that time. And what better time to join a create competition can there be? This time we have a pretty open theme: MOVIES. Pick a movie, make a level based on that movie and send it in! I'll judge the competition in January so I want to spell out a few thoughts on what I'm looking for. These aren't rules set in stone, but rather just things to consider in the design. Pick a well-known movie. If it's something nobody has ever heard of, the level won't resonate with its audience. You can tell the story or part of the story. This is hard to do in CC, but if you succeed, someone can guess the movie even without other hints than the game play. Or you can try to capture the theme or feel of the movie instead. How you do this and still make the source of inspiration recognizable is up to you. Or you can also pick a setting or picture from the movie and recreate it for Chip to explore. This time around I would prefer to see some sort of story or theme in the actual game play, but this is also a possibility if that proves out of grasp. Focus on something. You can't recreate a full movie in a 32x32 map and a few minutes of game play. Keep it simple; don't overthink it. I am not looking for great puzzles with this one, but an experience that talks to me in other ways. The little things make it work. Think of the name; it doesn't need to be the exact name of the movie, but obviously keep it related to the movie. Maybe include a hint that adds flavor. Ask. You can talk about your idea here in the thread or directly to me privately. I think discussion can lead to a better end product and create some fun expectation for what is to come. Finally, get it done. It's no good if you have a great grandiose plan and concept but never cut it down to something you manage to create before the year is over. Make me happy by sending in what you have, anything! Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry. I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "December Create - DTrump" I know it's the end of the year for now, but I hope this is the start of a good run of competitions again. Enjoy the season! -Miika And here are some more specifics if you need them:
  4. Version (1.0)

    32 downloads

    These are the levels from the February 2016 Create Competition. Gnome & The Trouble with Mirrors by chipster1059 The Salt Mines & Solitary Refinement & Mathematical Mastermind by Ihavenoname248 Mental Marvel Monastery & Tropical Hibiscus & Fire is My Enemy by Flareon350 Coda Liabli & Cornerstone by KeyboardWielder Tesseract & Sonic Resonance by RB3ProKeys Ice Block Corner by M11k4 The levels are based on the wall arrangements from CCLP3. Thanks to all the participants! Enjoy! -Miika
  5. Does the title of the thread give it away? If not, then this will: Your task is to pick a level from CCLP3 and use its arrangement of walls to create a new level. You can pick any level from the range #1-#149, then delete anything you want except for any walls, and finally rebuild it into a new level. If you wish, you can also pick another prominent tile in the level and replace it with some other tile exactly. We continue our fun series that was started two years ago. As was the case before, by 'walls' I specifically mean the normal wall tile, but you can choose to keep other walls intact too, particularly in levels where the walls mainly aren't the basic ones. You may add new walls, but I would rather you didn't. I will judge the submissions myself during of March 2016. I enjoy it when the new level takes the existing wall configuration and does something different with it than the original. For example, that is probably easier to do if you don't use a level that doesn't have many walls. There are many interesting levels to choose from, so I can't wait to see what you guys come up with! Notes: -Submissions are open through March 6th where you live! -Do not make a overly difficult level. A moderate difficulty is fine but then it would be nice if it wasn't too long. -The level must be solvable, but does not need to work in both MS and Lynx. You may even use invalid tiles if you wish. -The level must be new; it must not have been released earlier. Don't share the level before the competition is over. -Please give the level a new name, time limit and set a new password. Don't forget! -You may submit more than one entry, but please keep the levels distinct from each other. Your best two entries is recommended. -Points may be deducted for late entries, but will be accepted until I judge the levels. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations. You may also check the previous competitions if similar situations were already discussed. Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry. I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "February Create - Jude" Everyone is welcome to join! -Miika
  6. Version (1.0)

    49 downloads

    Here are the levels submitted to the December 2015 Create Competition - First Impressions. The levels included here are: Do you even lift? by random 8 Infiltration and Escape by chipster1059 No Refunds by RB3ProKeys Diametric Opposition by Ihavenoname248 Waltz of the Kerosene Fire Fairies by Cyberdog Holiday Trail by Flareon350 Walk in the Part by Syzygy The Emperor's New Level by random 8 Connections by Ihavenoname248 The Hills in Winter by chipster1059 Romper Room by Syzygy Twenty Chips by Syzygy Mouse Trap by Syzygy Midterms by Syzygy Last Minute by RB3ProKeys "Yet" by KeyboardWielder Thanks to all participants! Check the thread for more the results and other details, including a long video of how we got this ranking. Enjoy! -Miika
  7. January 2016 Create Palettes

    Version

    20 downloads

    The palettes of allowed tiles for the January 2016 Create Competition. More information can be found in the thread.
  8. We often judge a book by it's cover even though we know there might be more to it than first meets the eye. Taking advantage of this, advertisers don't make bad covers for books they know are dreadful, or dull posters for awful movies, or boring commercials for second-rate movies. No of course not! Can you do the same for your level? Your job is to create a level that sounds good and looks good at first impression. It does not have to be a poor level, (in fact I'd prefer if it was great), but the ranking for the competition will be based on these three things: What you say about your level here in this thread before I play it. Advertise! What I think of your level after looking at it for 1 minute in the editor. How I feel about your level after playing it for 1 minute or till I die, which ever comes first. How does that sound? Hopefully this will get you thinking about how a player experiences your creation more than before. If you feel you need a tighter restriction to get you going, consider these things that I enjoy in levels: Chip's Challenge is about puzzles, not just walking around doing stuff. That can be fun too, but even a small puzzle will be better. Use symmetry. Not just repeating an area, but changing something in it to highlight the difference. Keep it simple. If your concept isn't simple, at least keep it elegant. This is not the same as easy necessarily. Think about the playing and solving experience more than just drawing something in your editor. Throw in something Christmassy, it is December after all When I have the time, I will play through the whole level after the competition and compare my thoughts on the level design with my initial reaction to the level, to see how they line up. (This just might take some time, and I want to provide the results quickly.) Notes: -Submissions are open as long as it is 2015 where you live! I will accept submissions until I judge the competition. -The level must be new; it must not have been released earlier. Don't share the level before the competition is over. -Remember to promote your level before people see it. You can start that even before starting the level. -It would be nice if your level is solvable in either MS or Lynx, preferably both. If it isn't, just hope I don't notice while I'm judging, and when I do notice, I will ask for an update so that the level can be enjoyed even after this competition. -Please give the level a cool name, time limit and set a password. -You may submit more than one entry, but please keep the levels distinct from each other. Your best two entries is recommended. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations or wacky things you come up with. Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry, even though I will only look at the levels all at once. I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "December Create - Kylo Ren" Now get to work! (On the levels, not real work. I don't expect you to do that.) -Miika
  9. Version (2.0)

    70 downloads

    Happy Birthday Noomi! This set collects all the levels submitted for the April 2015 Create Competition. These will be played and judged by my 10-year-old daughter Noomi. Here is a list of the designers (in order of receiving submissions), and I will reveal who made which level once the results are announced. (I will also update this set afterwards.) Syzygy PB_Guy Ihavenoname248 RB3ProKeys FelixNemis chipster1059 Cyberdog J.B. Lewis IceyLava108 James The levels are ordered by me after playing them. I placed a level from each participant at the start of the set, (these were mostly the easier levels,) and the rest later on. Hopefully this will be a fair way to experience them when judging. I made some small changes to a few of the levels, some of which might be just for this edition. One such thing was translating several (though not all) of the hints to Finnish. (I did not change any of the level names.) I usually thank all participants for the submissions, but this time I really want to thank you from deep within for helping me make something special for my daughter. THANK YOU! -Miika UPDATE: ver 2.0 now reflects the rankings that Noomi decided on. See the thread for more details
  10. Some people get giddy before Christmas, or even their birthday, in anticipation of what presents they might be receiving. I get a little giddy when I announce these competitions, both to hear your reactions and then see your entries This time we have a theme that is related to birthdays and fits in with the series I was hinting at last month... Your job is to create a simple and fun level. Wait, that's not a proper requirement?! It's not even a restriction really! EXPLAIN!! I'm glad you asked, but let me set things up first... Judging these competitions is a lot of work if there are tens of levels, but even more so if those levels are complex and hard. That doesn't mean that sort of levels are bad, it's just that for these competitions, it is more efficient and even fun if there is some sort of difficulty restriction in place. But not every month should be about making a level in a small room, or a short time limit, so what other ways are there to guarantee a similar outcome? Taking a step back, another approach to the problem is to allow someone else to judge the competition, and we have done that too from time to time. The main problems with that approach is the availability and willingness of people to undertake such a task in reasonable time. We have even tried voting on the results, but that hasn't worked as well as one could hope (at least to date). So what did I do this time? We have a guest judge for this month's levels. She is my daughter Noomi. She will play the levels and rank them how she feels. At least I hope she will, since it will be a birthday surprise! She is turning ten in May, and I thought it would be cool that we as a community would create a small level set for her to play. Now this is where the restriction comes into place. She hasn't played too much of CC. She has played some, but definitely not as much as any of you reading this. I believe she will enjoy a simple and short level over any that are long and difficult. She may even skip a fun level if she encounters an element she dislikes. As level designers, I feel you will do well if you manage to think more in the mind set of the player when making a level for her. I realize that to make this work, and to make it fair, I will need to try and tell you all a little more specifically what types of things she enjoys in the game. After all, a good designer should know their audience a little bit to be able to think about how their creation will be received. I will do that, but not yet. I didn't want to delay announcing this competition, but I don't have all that info just yet. So within a week or so I will post a follow-up with more information about how much she has played to date and such, to give you some idea of what you can be aiming at. Of course you can start narrowing down your ideas or even experimenting with them in an editor, and I'm sure the time you spend on it now, even without all that information, won't be a total waste. (Oh, my set kidsfair.ccl was made for her, but not all the levels and it's been some time since she first played it.) So to summarize: Your job is to create a simple and fun level that a ten-year-old girl will enjoy! Check back later in the month for more details on what she might be expecting or what sort of things she might not like. As a general rule, I suggest not making the level too long, too difficult, too dodgy, too blockpushy, or too anything. I will be very interested in seeing what you come up with! Notes: -Submissions are open as long as it is April 2015 where you live! -Do not make a overly difficult level. Please be considerate of not making the judge work too hard on solving your creation. -The level must be solvable. If it isn't, an update is allowed but it does take extra effort so please play your levels before sending them. -The level must be new; it must not have been released earlier. -Please give the level a name, time limit and set a password. -You may submit more than one entry, but please keep the levels distinct from each other. Your best two entries is recommended. -Points may be deducted for late entries, but will be accepted until a notice is posted in this thread. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations. Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry. I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "April Create - Superman" Let the submissions pour in, and thanks in advance for helping me make this present! -Miika
  11. Version (full edition)

    97 downloads

    This package includes the levels submitted to the March 2015 Create Competition. The zip file contains two sets, one for each rule set and with different levels, as well as the accompanying ccx and dac files. You can also download the individual sets separately from the right in the previous versions list (though the first version is marked 'all levels' it does not contain all the bonus levels). The levels and designers are: Lynx: Swiped Away - Syzygy Squares - IceyLava108 Sea of Keys - eric119 Attack of the Keys - Chipster1059 Specific Gravity - J.B. Lewis The Keys to Failure - Cyberdog Delayed Post - Ihavenoname248 eXceLleNcY - geodave Sub Station Alpha - Syzygy Bonfire - IceyLava108 MS: The Power of Slide Delay Compels You! - Ihavenoname248 The Bugs Who Couldn't Think for Themselves - eric119 Deprogression - chipster1059 Serendipity - Syzygy Suffocate - IceyLava108 Mining - IceyLava108 Skeptic Debunked - Syzygy MiSery - geodave Chips' Challenge - RB3ProKeys Ram It Down - Cyberdog Sand Boxes - Syzygy Seaweed - Syzygy The Second Most Insane Level In All Of Space! - RB3ProKeys Bonus: School 4 2 Rules (both MS and Lynx)- Syzygy Silhouettes de 101 Apparitions (two versions) - Syzygy Standard Email Attachment Limit (Lynx) - Syzygy Hidden Agenda (MS) - M11k4 Squared Bonfire (Lynx) - IceyLava108 1200 BPM (Lynx) - random 8 Thanks so much for all the participants! For more information on the competition, check out the thread!
  12. Version

    65 downloads

    Hi! These are the levels submitted for the February 2015 Create Competition - Walls of CCLP2. These levels were made by: Eric119 random 8 lookatthis chipster1059 Flareon350 Ihavenoname248 J.B. Lewis KeyboardWielder Syzygy rockdet Minus3k2 Hornlitz RB3ProKeys geodave Cyberdog James M11k4 Thanks to all who participated! Check out the thread for more details, such as what in the world is this crazy order of the levels? -Miika
  13. Think you know Chip's Challenge and it's inner workings? Then this competition is for you! For the past couple of years, the March Create Competition has been characterized by a mechanical restriction that has limited the submissions to be 'small', or 'short' or 'simple' in one way or another. While I have a cool new idea in that vein, I have decided to use that restriction next month instead (for reasons that will become clear at the time), so for this month I had to dig up something else. I almost saved this concept for May, but decided it was so intriguing that I couldn't wait to see what you all would cook up now! It's a mechanical restriction that is very wide in some sense, yet very narrow at the same time. Your job is to create a level that is solvable in MS or Lynx, but not both. You may either make a level that works in MS but does not operate in Lynx, or the other way around. If you choose MS, you are free to use 'invalid tiles' and even 'advanced coding', though be advised that I will play the level in Tile World and will judge heavily on the game play, not how unintuitively you can build a level. If you choose Lynx, use some mechanic that is different in MS and yet is not too hard. Whichever you way you go, make the level fun! Make it so the differences in rules arise naturally and don't seem forced. I also encourage you to find something in the rule sets that simply can't be copied in the other in some way. This time I am looking for levels that are of reasonable difficulty and length (not too long), but will play anything you make. If you need an idea for a theme for your level to get started, I suggest you use some element from the latest dream you remember. Notes: -Submissions are open as long as it is March 2015 where you live! -Do not make a overly difficult level. Please be considerate of not making the judge work too hard on solving your creation. -The level must be solvable. If it isn't, an update is allowed but it does take extra effort so please play your levels before sending them. -The level must be new; it must not have been released earlier. -Please give the level a name, time limit and set a password. -You may submit more than one entry, but please keep the levels distinct from each other. Your best two entries is recommended. -Points will be deducted for late entries, but will be accepted until a notice is posted in this thread. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations. Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry. I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "March Create - Barrack" Let the submissions pour in! -Miika
  14. Who's craving for a create competition? Let's find out... Your task is to pick a level from CCLP2 and use its arrangement of walls to create a new level. You can pick any level from the range #1-#149, then delete anything you want except for any walls, and finally rebuild it into a new level. If you wish, you can also pick another prominent tile in the level and replace it with some other tile exactly. This is the sequel competition to the one we had last year in February. It was a successful theme and this was even requested. As was the case last time, by 'walls' I specifically mean the normal wall tile, but you can choose to keep other walls intact too. You may add new walls, but I would rather you didn't. I will judge the submissions myself during of March 2015. For this kind of thing, I enjoy it most when the level highlights a different thing than the one it uses as a base. For example, if the wall arrangement was designed for dodging tanks and you find a way to use something else there in a natural way, I will like that. On the opposite side, if you pick a level with very few walls, I will not easily see much value in that (within this competition). I can't wait to see what you guys come up with! Notes: -Submissions are open as long as it is February 2015 where you live! -Do not make a overly difficult level. A moderate difficulty is fine but then it would be nice if it wasn't too long. -The level must be solvable, but does not need to work in both MS and Lynx. You may even use invalid tiles if you wish. -The level must be new; it must not have been released earlier. -Please give the level a new name, time limit and set a new password. Don't forget! -You may submit more than one entry, but please keep the levels distinct from each other. -Points will be deducted for late entries, but will be accepted until a notice is posted in this thread. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations. Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry. I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "February Create - Melinda" Everyone is welcome to join! -Miika
  15. It is time for another Mini Create Challenge! This time you don't even need to build a level to participate, instead you must create something else that is closely related to CC levels. What could that be? To participate in this competition, follow these steps: 1) Pick a level from either CCLP2 or a custom set you did not design. 2) Come up with a story surrounding that level. Why is Chip here? What is the point of the level? Is there are larger story in the set, and how does this one level fit into that? 3) Write either a prologue or epilogue or both for this level that could appear in the ccx file for the set. (These are the pages that appear either before or after playing a level that can tell the story.) 4) Post your work here in this thread. Be sure to state which level it is for. 5) Read and comment on other players' creations. Chip Cup points may be awarded up to 5 points per participant as follows: - 1, 2, or 3 points depending on the quality, excitement level, inspiredness, originality, poetry, story, and other (random?) qualities of the work. - 1 point if the level in question is from CCLP2 and your work may be used in the ccx file for CCLXP2. - 1 point if your first submission is submitted in January. The Chip Cup points will be awarded at the beginning of April, so expect none if you submit stuff after March. Don't hesitate to ask about anything! There probably are many details I am not covering here. One that comes to mind, is that you may enter more than once, but will receive Chip Cup points for your best one. Anything else? -Miika
  16. Version

    38 downloads

    NOTE - this set uses ice blocks. You will need the pgchip patch for MSCC or TW to play the levels. This set contains the levels submitted for the October 2014 Create Competition. These are: -Various Hues of Blue, by Ihavenoname248 -Stuck in a Frozen Well, by Ihavenoname248 -Fake Time Limit, by Chipster1059 -Frozen Fortress, by Ihavenoname248 -1 Tank, 5 Ice Blocks, by Michael -Nothing You Can Do, by M11k4 Check the thread for more details on the competition!
  17. The task for this month is simple: Create a new level that uses an ice block. This means you will need to familiarize yourself with the ice block patch to either MSCC or TileWorld 1 if you already haven't done that. If you need help, please ask. It seems the wiki page for ice blocks could be updated to include some of this info so we really should update that too. For extra credit, take a portion of an existing official level and apply ice blocks to it. For a simple example, you might take an existing sokoban and change all the blocks to ice blocks. Ideally this could highlight some curious feature or bring out something new in the existing design. I am very interested to see how you guys will find some new takes on familiar territory. I will judge the competition at the start of November. The things I am looking for are: 1) Could the level be made without ice blocks? If so, then this is not a good thing for your level. Basically, just use one of the properties of ice blocks that normal blocks don't have and you will do fine with regards to this point. 2) Is the level fun to play? Block pushing levels can be a chore, but there are several ways to make them interesting. Even pure sokobans can be great, but they need a lot of work to design just right. If your level is very long, it will also need to be very good for me to like it more. 3) Would I build this level any differently? This question is here basically as a general measure of how the level is designed and I just needed a short way of saying that. This includes things like aesthetics, originality, and some measure of planning put into the level. 4) Does the extra credit apply to the level? The extra credit is not needed to win the competition if your level is otherwise brilliant, but it will decide between two similar levels in favor of the one that uses it. Partially the point of having this criteria is to encourage people to build something new instead of submitting something unreleased. It also gives participants some sort of jumping off point for design if nothing else comes to mind. Other guidelines are as follows: -Send in your submissions to either CCZoneNextLevel at gmail dot com or valeosote at hotmail dot com. -Submissions are open as long as it is October 2014 where you live. -The level must be solvable, and does not need to work in Lynx. -Please give the level a reasonable name, hint, time limit, and set a password. -You may submit more than one entry, but please keep the levels distinct from each other. -You may write about 100 words describing your creation and the process of creating it. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations. Enjoy! -Miika
  18. It's finally March! I've been waiting for this competition for over a year! Two years ago in March we had a create competition where the task was to create a compact level under the theme "9x9". Last year in March I contemplated requiring a 6x12 level, but settled on a level where the restriction was on the time limit, so the level was to be quicker than a minute. This time I want to continue restricting your designs into a smaller level and go back to that abandoned idea of a rectangular shape. However, instead of just saying "make a level that fits into a 6x12 area" I want to continue the theme from this year's previous create tasks of using a template of some sort as the starting point. I also wanted to add some items at the start that could be used differently on different levels. Here's what the template looks like: You can download a copy of it in the February 2014 Create Levels Packaged, as I included it already there as level #13. The basic idea is that this is all the area that Chip can reach, though you may build some sort of mechanism outside the visible area in an other room. Basic instructions: -download the template and use it as a starting off point to create your level. -do not move Chip, the trap button, the skates, the yellow key, or the pop.up wall. -you may use the other two tiles in the starting corridor as you wish. -do not add teleports that would allow Chip to exit this 7x12 area. -you may move or rotate or mirror the rooms, as long as the other room stays unseen by Chip at all times. -do not add any more normal walls. Other guidelines are as follows: -Send in your submissions to either CCZoneNextLevel at gmail dot com or valeosote at hotmail dot com. -Submissions are open as long as it is March 2014 where you live! -The level must be solvable, but does not need to work in both MS and Lynx. -Please give the level a new name, a new hint, a reasonable time limit, and set a new password. -You may submit more than one entry, but please keep the levels distinct from each other. -No late entries will be accepted this time around, as the release of CCLP1 is immenent. -You may write about 100 words describing your creation and the process of creating it. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations. I have not decided exactly how to judge this competition just yet, so I will post an update about that later on. In the meanwhile, you can put your thinking caps on and try to see if you can come up with something fun! Enjoy! -Miika
  19. Version

    74 downloads

    Here are the levels created for the February 2013 Create Competition! There were eleven submissions by eight participants. The levels are listed in their ranking order. See the thread for details. The levels included are: Condo Management by Flareon350 Blast from the Past by mobius Screws and Nails by Ihavenoname248 Cellblocked? by jblewis Seven Layer Salad by lookatthis Watermirror by chipster1059 Zehn Fleuer by Flareon350 Monsterflow by pillowpc2001 Lucid Dream by BlazingApollo Caesar Salad by Ihavenoname248 Shambles by jblewis Thanks to all the participants! I'm sure they would also love to hear any more feedback from anyone who plays the levels
  20. Happy Valentine's Day to all Chipsters! Did you realize we have an award here at CC Zone for participating in a Valentine's Day competition? Here's your chance to get one! Valentine's Day is all about remembering those people that are dearest to your heart and making sure they know how you feel about them. I want to give you all the chance to express your love towards a classic set, CCLP2. To do this, all you have to do is redesign two small levels from CCLP2 for Lynx play. The levels in question originally use invalid tiles in a way that is hard to translate over to Lynx. The first level is #87, The Walker Machine. This level uses chips hidden under fake blue walls and a cloned stream of walkers to make your collecting job harder. In addition, the chips form the shape of a castle. To make a similar level for Lynx, you can consider hiding chips under blocks, enlarging the size of the castle, and whatever you can think of that recreates the feeling of the original for Lynx. Don't be afraid to keep it simple, but you may also go crazy and do something totally different as long as you explain the connection to the original. The second level is #120, Frost Rings. This level uses ice hidden under chips to create a puzzle that seems open to easy collecting of chips, but actually limits your movements more and more as the ice is uncovered. The level is symmetric with the exit in the center. To make a similar level for Lynx you might want to use pop-up walls to restrict the movement of Chip, or enlarge the level just a bit, or come up with something else that feels like the original. If you can make the puzzle be about the same difficulty as the original, that would be a plus. This challenge is open for a week, so the deadline for submissions is Feb 21st where you live. Send your submissions to me at valeosote at hotmail dot com. The submissions will then be published for everyone's enjoyment. This is not a standard create competition for the Chip Cup, but rather a mini challenge, so the scoring is a bit different. Participants can earn up to 5 Chip Cup points, on a scale that measures successful effort roughly like this: 1 point - you submit something. 2 points - your submission meets the requirements. 3 points - you have clearly put effort into creating something that works. 4 points - you submit one great level and the other one is pretty straight-forward. 5 points - you have grasped what this task was about and created two levels that feel like the originals. At this point you might guess that this task has something to do with the CCLP2 Lynx Project, and you would be right. The main connection is the motivation for running this thing. I have seen some attempts at making lynxified versions of these levels, but I want to find out if someone out there still can come up with a new take. At it's best this might produce something great we could use, and at it's worst we will have more versions of the levels to compare to each other. However, this challenge is otherwise disconnected from that project in the sense that if you want to participate and not have your creations utilized for the project, you can do so. If we wish to use any of your ideas we will discuss it with you separately. If you have any questions, please ask! Have fun! -Miika
  21. We had a decent amount of entries in last month's create competition, so I guess you guys are ready for another one too! Your task is to pick a level from CC1 and use its arrangement of walls to create a new level. You can pick any level from the range #9-#149, then delete anything you want except for any walls, and finally rebuild it into a new level. If you wish, you can also pick another prominent tile in the level to leave undisturbed. I realize we just had a template for the competition last month, but I trust this will feel different enough to try it. To clarify, by 'walls' I specifically mean the normal wall tile, but you can choose to keep other walls intact too. You may add new walls, but I would rather you didn't. I will judge the submissions myself in the beginning of March 2014. I can't wait to see what you guys come up with! Notes: -Submissions are open as long as it is February 2014 where you live! -Do not pick any of the Lesson levels from the start of the set. -Do not make a overly difficult level. A moderate difficulty is fine but then it would be nice if it wasn't too long. -The level must be solvable, but does not need to work in both ms and lynx. -The level must be new; it must not have been released earlier. -Please give the level a new name, time limit and set a new password. -You may submit more than one entry, but please keep the levels distinct from each other. -Points will be deducted for late entries, but will be accepted until a notice is posted in this thread. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations. Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry. List your username and this competition in the subject. Keep it short and simple, something like: "February Create - John" Everyone is welcome to join! -Miika
  22. Version 1.0

    54 downloads

    Here are the levels created for the January 2013 Create Competition! There were ten submissions by nine participants. The results are still being determined. Thanks to lookatthis, Flareon350, mobiius, PB_Guy, eric119, chipster1059, jblewis, Blazing Apollo, and M11k4 for participating and creating these levels! There will be an update to this that connects the designers to their levels as well as the results.
  23. Happy New Year everyone! Let's kick-off this new Chip Cup!! Your task is to download this http://cczone.invisionzone.com/index.php?/files/download/310-competition-suggestionccl and use it as a starting point to create a straight-forward level for a new chipster to play! The template provided was made by Syzygy and it only has floor and walls. In the spirit of having the voting for CCLP1 just close, the judging will be done by someone who has not played a tremendous amount of CC, so do not make the level overly complicated. If you wish, you might try to make it a kind of a Nuts and Bolts level that would fit right after some lesson levels. Important! You may not add any more normal walls or remove any of the existing walls. This shouldn't be a tough restriction considering all the other tiles you have available. Notes: -Submissions are open as long as it is January 2014 where you live! -The level must be solvable, but does not need to work in both ms and lynx. -The level must be new; it must not have been released earlier. -Please give the level a name, time limit and set a password. -You may submit more than one entry, but please keep the levels distinct from each other. -Points will be deducted for late entries, but will be accepted until a notice is posted in this thread. -You may write about 100 words describing your creation and the process of creating it. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations. Submissions will be judged in the beginning of February 2014. Email and attach your submissions to valeosote at hotmail dot com. List your username and this competition in the subject. Keep it short and simple, something like: "January Create - James" Everyone is welcome to join! -Miika
  24. This template was made by Syzygy and was used in the January 2014 Create Competition. http://cczone.invisionzone.com/index.php?/files/download/310-competition-suggestionccl
  25. Did you ever wish to take a look at some of the old entries to the Create Competitions, or experiment for yourself how you might have fared in an old Time Trial? Well, now you can: http://cczone.invisionzone.com/index.php?/files/file/305-cc-zone-competition-goodie-bag/ This zip-file contains three sets, totaling over 120 competition levels by 28 different creators over 48 different competitions. How can you call yourself a Chipster and not get a copy? When you need a break from CCLP1 voting, look no further than this The first set collects the create levels from 2008 to 2011. These are kept as close to the original submissions as possible (with one exception). The second file contains all the create levels from 2012. Some of these have been updated, since the original submissions are mostly still available elsewhere. The third set is an updated CCZoneTT.dat which was originally compiled by Tom P but now with his permission I'm keeping it up to date with all the latest Time Trial levels. Each set comes with a ccx file that has information on the competitions themselves. Hopefully these will be informative and fun. The one for the Time Trials is not yet quite as extensive as the ones for the create sets, but I didn't want that to slow the release and will get back to updating that later. I hope to correct any mistakes in the other files as well, so do tell me if you spot anything amiss. If you are a designer of one of the levels, you can also send in comments that might be added to the ccx-file, or ask for changes, such as being referenced by a different name or your full name. The idea for this "Goodie Bag" is not to just be a one time release, but something that grows and improves with time. The files could be (and probably will be) available individually as well, but together they make form a whole that clings together thematically and conveniently. Hope you enjoy! Feel free to share your reactions and suggestions here! -Miika
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