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Found 48 results

  1. In the beginning Chuck created the Chip's Challenge. Now the game has come to us in many forms and we've filled many empty levels with tiles. Then Chuck said "Let there be Chip's Challenge 2". Chuck saw that the game had fans, so it was eventually released to us on Steam. There was the newsgroup and there was CC Zone — the places for all your CC needs. One of those needs is the need for a Walls of competition in February. This year it's time to explore the levels of CC2 through this lense. Your task is to pick a level from CC2 and use its arrangement of walls to create a new level. You can pick any level from the range #1-#200, then delete anything you want except for any walls, and finally rebuild it into a new level. If you wish, you can also pick another prominent tile in the level and replace it with some other tile exactly. Not all the levels in the set are ideal candidates for this exercise, but with more levels than the other sets we've used, there should still be plenty of choices available for your ideas. I also realize that there are more types of walls in CC2 than there are in CC1, so you can use your own judgement on what to count as a wall. Random 8 is working on a template set for your convenience, so a large thank you in that direction! Some basic notes: Make a level or two for playing in CC2 from the walls of one of the levels in CC2. Send in your submissions to me at valeosote at hotmail dot com. The deadline for the competition is March 3rd where you live. The entries will be judged by chipster1059. THANKS! If you are so inspired, you can also make a CC1 level from the walls, but these levels might not be ranked in the competition. If you have any questions, speak boldly! Enjoy! -Miika Some technical notes:
  2. miniCCLP3 View File Here are some levels inspired by CCLP3 that were made for the October 2018 Mini Create Competition. The concept was to "make about a 9x9 (or a shape that is as small as appropriate for the level) version of a level in CCLP3." People who sumitted levels include: Indyindeed geodave chipster1059 Flareon350 Ihavenoname248 M11k4 As of this first release, the set contains 45 levels, based on a quarter of the full set. Honestly, these were fun to work on. Thanks for everyone for taking part! And you know what? You can still join in and make more of these (send them to me!), and perhaps in some future on some possible time line, there exists a full set of CCLP3 made out of mini versions of levels Submitter M11k4 Submitted 01/05/2019 Category Competitions  
  3. M11k4

    miniCCLP3

    Version (0.45)

    10 downloads

    Here are some levels inspired by CCLP3 that were made for the October 2018 Mini Create Competition. The concept was to "make about a 9x9 (or a shape that is as small as appropriate for the level) version of a level in CCLP3." People who sumitted levels include: Indyindeed geodave chipster1059 Flareon350 Ihavenoname248 M11k4 As of this first release, the set contains 45 levels, based on a quarter of the full set. Honestly, these were fun to work on. Thanks for everyone for taking part! And you know what? You can still join in and make more of these (send them to me!), and perhaps in some future on some possible time line, there exists a full set of CCLP3 made out of mini versions of levels
  4. Version 1.1.0

    16 downloads

    Here are the levels submitted to the October 2018 Create Competition - Simple as CCLP3. This first version does not contain designer information, so you can form your opinions on the levels before that and the results are revealed. We had about seven people make a total of about twenty levels. They are ordered in this set according to the order of their inspirations in CCLP3. Thanks to all participants! Thanks for playing too! Be sure to share your takes on the levels! Hope you enjoy!
  5. CC Zone October 2018 Create Levels Packaged View File Here are the levels submitted to the October 2018 Create Competition - Simple as CCLP3. This first version does not contain designer information, so you can form your opinions on the levels before that and the results are revealed. Thanks to all participants! Thanks for playing too! Hope you enjoy! Submitter M11k4 Submitted 11/13/2018 Category Competitions  
  6. Sup guys, it's Tyler. I don't think I've run a Create Competition before so I am proud to present my first! For this competition, I wanted to celebrate the upcoming Chip's Challenge 2 three year release anniversary (on May 28th) with this month's theme: Chip's Challenge 2 - Back to Basics The CC2 editor was originally tiny, so many of the original CC2 levels are 10x10. It's been 20 years since those levels were designed and making huge levels is enticing, but for this competition I want you to make a 10x10 CC2 level to show how far level design has come and what neat concepts you can pack into a small space Guidelines: 1. The level must be your own and not already be publicly released. 2. The size of the level map MUST be 10x10. The level contents can of course be smaller, but CC2 cannot handle smaller map sizes than 10x10. 3. It should be a CC2 level. If you do not own or cannot run CC2, I will allow CC1 levels to be submitted, given that it could be theoretically ported to CC2 (e.g. no taking advantage of CC1's trap connections! ) 4. The deadline is May 31st, 11:59 PM EDT (GMT-4). PM me on CCZone or Discord (quiznos00#3068) to submit your level(s). You can submit up to 5 levels for consideration. Have fun!
  7. Ah, the joys of February. Some people look forward to skiing. Some perhaps wait for Valentine's Day. But what do Chipsters do? We wait for a Walls of Competition! Your task is to pick a level from CCLP4 and use its arrangement of walls to create a new level. You can pick any level from the range #1-#149, then delete anything you want except for any walls, and finally rebuild it into a new level. If you wish, you can also pick another prominent tile in the level and replace it with some other tile exactly. You might know the drill by now, on this our fifth year visiting this theme, but this time I thought we could be a bit more lenient on the rules. If you have already made a level that fits the criteria you may submit it here. I see three reasons to allow them this time around: 1) CCLP4 just came out under a year ago. (Not sure how that helps, but it is a factor that has not been true previously.) 2) I haven't yet seen any of these levels even if they have been released. (Assuming I will judge the competition this factors in.) 3) I was asked if this could be done this time. (I love to accommodate you all.) Other than that, my main instruction is to keep your submissions fun. You may also write a short explanation on if and how a particular wall arrangement inspired your new level with those walls. (I don't think it will be extra credit directly, but it will give me more insight and perhaps appreciation for what you make, and I may take that into consideration in the rankings.) The deadline is March 4th where you live. Please send your submissions to valeosote at hotmail dot com. Ask away with any other questions! -Miika Technical notes:
  8. The holiday season is all about spending quality time with family and friends, but who says that need only apply to real life gatherings? In this competition, you will be *pairing up with another community member* to design your level as a team! Many amazing collaboratory levels have been produced over the years from community members honing each others' ideas as a team, and the experience of working with and learning from each other while making a great level adds a lot to an already fun experience. If you haven't designed a level with someone else before, this is the perfect opportunity to try it out! If you are having trouble finding a partner - or don't even know where to begin doing that - try posting a message here or posting a message to the CC Discord server. If that doesn't work, email me and I can try to set you up with others who are looking for a partner. (In the absolute worst case scenario I will team up with an odd-entrant-out to guarantee that nobody gets left out.) There will be no level restrictions for this competition: all types of levels are allowed and welcomed. The only "rule", if you will, is to have a strong sense of teamwork with your collab partner when designing your level. (i.e. if you and your partner both create some stuff independently and you lazily copy-paste it all into the same level to create a "collaboration", that effort will be judged much more harshly than a partnership who talked together about their ideas and refined each others' concepts while working together towards a common goal.) Bonus points will be awarded for: * Doing a little write-up alongside your entry describing who did what, how the level came to be, and what the process of collaborating was like for both of you * Giving your level some kind of connection to the holiday season (it doesn't have to be much) * Having some kind of creative/novel usage of random elements (anyone can stick a few blobs in a room for the sake of giving the player some generic monster to dodge, but can you add random elements to your level in a meaningful way such that they couldn't simply all be changed to other monsters or tiles without detracting from the level?) Please send your entries to jraanderson at msn dot com (or pm them to me here). I will send a reply confirming that I have received your entry. Notes: * I want to keep this open a bit longer than usual due to the logistics of collaborating with another person and how designing these levels will probably take more time than usual, so the preliminary deadline for this competition will be midnight (UTC-8) on the evening of January 31st. I will continue to accept late entries until I post the results, though late entries may be penalized. * You may submit as many levels as you like, but please only submit one level per partnership. (I'm looking at you, Tyler and Josh!) Please feel free to form new partnerships in order to submit more levels. * All rulesets are permissible: the level can be created for Lynx, MS (including MSCC-only and pgchip stuff if you want), or CC2 as long as it is solvable. * Entrants receive the normal prizes: the "You're Winner!" award, Chip Cup points, and the "Tool Box" award for first time entrants. * Please ask about unclear situations.
  9. Version 1.0.0

    13 downloads

    These are the levels submitted for the 2017/2018 Holiday Create Competition as well as the partners' write-ups about their levels. For more information please see the competition thread.
  10. CC Zone 2017/2018 Holiday Create Levels Packaged View File These are the levels submitted for the 2017/2018 Holiday Create Competition as well as the partners' write-ups about their levels. For more information please see the competition thread. Submitter James Submitted 03/23/2018 Category Competitions  
  11. Version (1.0)

    20 downloads

    These are the levels submitted for the February 2018 Create Competition - Walls of CCLP4 Check out the thread for more details, like list of levels and designers. Enjoy!
  12. CC Zone February 2018 Create Levels Packaged View File These are the levels submitted for the February 2018 Create Competition - Walls of CCLP4 Check out the thread for more details, like list of levels and designers. Enjoy! Submitter M11k4 Submitted 03/07/2018 Category Competitions  
  13. Version with ccx

    137 downloads

    Here are the levels created for the March 2013 Create Competition! The levels included and their designers are: Level 1 - Michael Ancient Glider Temple - Flareon350 Tricks & Traps - CraigV Shemozzle - jblewis In or Out - jblewis The Beach - Minus3K2 Flip-Side-Up - random 8 That Ticking Noise - rockdet 200m Free Style - rockdet Protect Me as I Protect You - BlazingApollo Bricks - random 8 Impedence - random 8 Bringing Up the Rear - BigOto2 This is basically the order I received the submissions. I'm uploading two files, one is just the set with the levels, and the other is a zip-file that contains a ccx-file where some of the designers explain things about their levels. The zip-file contains the ccl- and ccx-files in the data folder, and two dac-files in the sets folder. We will hold a vote for which levels everyone believes deserves the title of the best for this month. Details and instructions for how you can be part of that will be found in a new thread in the competitions subforum. Enjoy! -Miika
  14. Were you expecting this? Four years and counting, did you spot the pattern? Your task is to pick a level from CCLP1 and use its arrangement of walls to create a new level. You can pick any level from the range #1-#149, then delete anything you want except for any walls, and finally rebuild it into a new level. If you wish, you can also pick another prominent tile in the level and replace it with some other tile exactly. There's something extra fun about taking someone else's creation and turning it upside down to create something totally new. Or you can take your own creation and tweak it a bit, who knows? This restriction of using the same walls from a different level has proven to be a fun one. You don't need to take it too literally, but I'll notice if you don't. I will judge the submissions myself during March 2017 (or when I am done with CCLP4 voting). I've said before that "I enjoy it when the new level takes the existing wall configuration and does something different with it than the original", but also keep in mind that the level should be fun first and clever second. But sometimes CC levels are clever enough to be fun. And there are many types of fun to be had in CCLP1. I don't know what I'm talking about. I'll just flip a coin to decide the winner, I guess. (And no, I did not do that last year, no matter what you might think of the results!) In any case, carve out some time from your schedule, push back arbitrary (voting) deadlines if needed, and get to work! Notes: -Submissions are open through March 6th where you live! -Do not make a overly difficult level. A moderate difficulty is fine but then it would be nice if it wasn't too long. -The level must be solvable, but does not need to work in both MS and Lynx. You may even use invalid tiles if you wish. -The level should preferably be new, and it would be nice if you didn't release it before I do. If you complain nicely, I'll listen. -Please give the level a new name, time limit and set a new password. Don't forget! -You may submit more than one entry, but please keep the levels distinct from each other. Your best two entries is recommended. -Points may be deducted for late entries, but will be accepted until I judge the levels. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations. You may also check the previous competitions if similar situations were already discussed. Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry. I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "February Create - Zelda" Everyone is welcome to join! -Miika
  15. It's that time of year again. You know, when we've all been playing through voting packs for the past few months forgoing all CC competitions, moving to another country, playing in the snow, enjoying going to the sauna, eating licorice, and getting ready for something to happen on CC Zone. Yes, now is exactly that time. And what better time to join a create competition can there be? This time we have a pretty open theme: MOVIES. Pick a movie, make a level based on that movie and send it in! I'll judge the competition in January so I want to spell out a few thoughts on what I'm looking for. These aren't rules set in stone, but rather just things to consider in the design. Pick a well-known movie. If it's something nobody has ever heard of, the level won't resonate with its audience. You can tell the story or part of the story. This is hard to do in CC, but if you succeed, someone can guess the movie even without other hints than the game play. Or you can try to capture the theme or feel of the movie instead. How you do this and still make the source of inspiration recognizable is up to you. Or you can also pick a setting or picture from the movie and recreate it for Chip to explore. This time around I would prefer to see some sort of story or theme in the actual game play, but this is also a possibility if that proves out of grasp. Focus on something. You can't recreate a full movie in a 32x32 map and a few minutes of game play. Keep it simple; don't overthink it. I am not looking for great puzzles with this one, but an experience that talks to me in other ways. The little things make it work. Think of the name; it doesn't need to be the exact name of the movie, but obviously keep it related to the movie. Maybe include a hint that adds flavor. Ask. You can talk about your idea here in the thread or directly to me privately. I think discussion can lead to a better end product and create some fun expectation for what is to come. Finally, get it done. It's no good if you have a great grandiose plan and concept but never cut it down to something you manage to create before the year is over. Make me happy by sending in what you have, anything! Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry. I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "December Create - DTrump" I know it's the end of the year for now, but I hope this is the start of a good run of competitions again. Enjoy the season! -Miika And here are some more specifics if you need them:
  16. Does the title of the thread give it away? If not, then this will: Your task is to pick a level from CCLP3 and use its arrangement of walls to create a new level. You can pick any level from the range #1-#149, then delete anything you want except for any walls, and finally rebuild it into a new level. If you wish, you can also pick another prominent tile in the level and replace it with some other tile exactly. We continue our fun series that was started two years ago. As was the case before, by 'walls' I specifically mean the normal wall tile, but you can choose to keep other walls intact too, particularly in levels where the walls mainly aren't the basic ones. You may add new walls, but I would rather you didn't. I will judge the submissions myself during of March 2016. I enjoy it when the new level takes the existing wall configuration and does something different with it than the original. For example, that is probably easier to do if you don't use a level that doesn't have many walls. There are many interesting levels to choose from, so I can't wait to see what you guys come up with! Notes: -Submissions are open through March 6th where you live! -Do not make a overly difficult level. A moderate difficulty is fine but then it would be nice if it wasn't too long. -The level must be solvable, but does not need to work in both MS and Lynx. You may even use invalid tiles if you wish. -The level must be new; it must not have been released earlier. Don't share the level before the competition is over. -Please give the level a new name, time limit and set a new password. Don't forget! -You may submit more than one entry, but please keep the levels distinct from each other. Your best two entries is recommended. -Points may be deducted for late entries, but will be accepted until I judge the levels. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations. You may also check the previous competitions if similar situations were already discussed. Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry. I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "February Create - Jude" Everyone is welcome to join! -Miika
  17. Version (1.0)

    34 downloads

    These are the levels from the February 2016 Create Competition. Gnome & The Trouble with Mirrors by chipster1059 The Salt Mines & Solitary Refinement & Mathematical Mastermind by Ihavenoname248 Mental Marvel Monastery & Tropical Hibiscus & Fire is My Enemy by Flareon350 Coda Liabli & Cornerstone by KeyboardWielder Tesseract & Sonic Resonance by RB3ProKeys Ice Block Corner by M11k4 The levels are based on the wall arrangements from CCLP3. Thanks to all the participants! Enjoy! -Miika
  18. We often judge a book by it's cover even though we know there might be more to it than first meets the eye. Taking advantage of this, advertisers don't make bad covers for books they know are dreadful, or dull posters for awful movies, or boring commercials for second-rate movies. No of course not! Can you do the same for your level? Your job is to create a level that sounds good and looks good at first impression. It does not have to be a poor level, (in fact I'd prefer if it was great), but the ranking for the competition will be based on these three things: What you say about your level here in this thread before I play it. Advertise! What I think of your level after looking at it for 1 minute in the editor. How I feel about your level after playing it for 1 minute or till I die, which ever comes first. How does that sound? Hopefully this will get you thinking about how a player experiences your creation more than before. If you feel you need a tighter restriction to get you going, consider these things that I enjoy in levels: Chip's Challenge is about puzzles, not just walking around doing stuff. That can be fun too, but even a small puzzle will be better. Use symmetry. Not just repeating an area, but changing something in it to highlight the difference. Keep it simple. If your concept isn't simple, at least keep it elegant. This is not the same as easy necessarily. Think about the playing and solving experience more than just drawing something in your editor. Throw in something Christmassy, it is December after all When I have the time, I will play through the whole level after the competition and compare my thoughts on the level design with my initial reaction to the level, to see how they line up. (This just might take some time, and I want to provide the results quickly.) Notes: -Submissions are open as long as it is 2015 where you live! I will accept submissions until I judge the competition. -The level must be new; it must not have been released earlier. Don't share the level before the competition is over. -Remember to promote your level before people see it. You can start that even before starting the level. -It would be nice if your level is solvable in either MS or Lynx, preferably both. If it isn't, just hope I don't notice while I'm judging, and when I do notice, I will ask for an update so that the level can be enjoyed even after this competition. -Please give the level a cool name, time limit and set a password. -You may submit more than one entry, but please keep the levels distinct from each other. Your best two entries is recommended. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations or wacky things you come up with. Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry, even though I will only look at the levels all at once. I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "December Create - Kylo Ren" Now get to work! (On the levels, not real work. I don't expect you to do that.) -Miika
  19. Version (1.0)

    52 downloads

    Here are the levels submitted to the December 2015 Create Competition - First Impressions. The levels included here are: Do you even lift? by random 8 Infiltration and Escape by chipster1059 No Refunds by RB3ProKeys Diametric Opposition by Ihavenoname248 Waltz of the Kerosene Fire Fairies by Cyberdog Holiday Trail by Flareon350 Walk in the Part by Syzygy The Emperor's New Level by random 8 Connections by Ihavenoname248 The Hills in Winter by chipster1059 Romper Room by Syzygy Twenty Chips by Syzygy Mouse Trap by Syzygy Midterms by Syzygy Last Minute by RB3ProKeys "Yet" by KeyboardWielder Thanks to all participants! Check the thread for more the results and other details, including a long video of how we got this ranking. Enjoy! -Miika
  20. 21 downloads

    The palettes of allowed tiles for the January 2016 Create Competition. More information can be found in the thread.
  21. Some people get giddy before Christmas, or even their birthday, in anticipation of what presents they might be receiving. I get a little giddy when I announce these competitions, both to hear your reactions and then see your entries This time we have a theme that is related to birthdays and fits in with the series I was hinting at last month... Your job is to create a simple and fun level. Wait, that's not a proper requirement?! It's not even a restriction really! EXPLAIN!! I'm glad you asked, but let me set things up first... Judging these competitions is a lot of work if there are tens of levels, but even more so if those levels are complex and hard. That doesn't mean that sort of levels are bad, it's just that for these competitions, it is more efficient and even fun if there is some sort of difficulty restriction in place. But not every month should be about making a level in a small room, or a short time limit, so what other ways are there to guarantee a similar outcome? Taking a step back, another approach to the problem is to allow someone else to judge the competition, and we have done that too from time to time. The main problems with that approach is the availability and willingness of people to undertake such a task in reasonable time. We have even tried voting on the results, but that hasn't worked as well as one could hope (at least to date). So what did I do this time? We have a guest judge for this month's levels. She is my daughter Noomi. She will play the levels and rank them how she feels. At least I hope she will, since it will be a birthday surprise! She is turning ten in May, and I thought it would be cool that we as a community would create a small level set for her to play. Now this is where the restriction comes into place. She hasn't played too much of CC. She has played some, but definitely not as much as any of you reading this. I believe she will enjoy a simple and short level over any that are long and difficult. She may even skip a fun level if she encounters an element she dislikes. As level designers, I feel you will do well if you manage to think more in the mind set of the player when making a level for her. I realize that to make this work, and to make it fair, I will need to try and tell you all a little more specifically what types of things she enjoys in the game. After all, a good designer should know their audience a little bit to be able to think about how their creation will be received. I will do that, but not yet. I didn't want to delay announcing this competition, but I don't have all that info just yet. So within a week or so I will post a follow-up with more information about how much she has played to date and such, to give you some idea of what you can be aiming at. Of course you can start narrowing down your ideas or even experimenting with them in an editor, and I'm sure the time you spend on it now, even without all that information, won't be a total waste. (Oh, my set kidsfair.ccl was made for her, but not all the levels and it's been some time since she first played it.) So to summarize: Your job is to create a simple and fun level that a ten-year-old girl will enjoy! Check back later in the month for more details on what she might be expecting or what sort of things she might not like. As a general rule, I suggest not making the level too long, too difficult, too dodgy, too blockpushy, or too anything. I will be very interested in seeing what you come up with! Notes: -Submissions are open as long as it is April 2015 where you live! -Do not make a overly difficult level. Please be considerate of not making the judge work too hard on solving your creation. -The level must be solvable. If it isn't, an update is allowed but it does take extra effort so please play your levels before sending them. -The level must be new; it must not have been released earlier. -Please give the level a name, time limit and set a password. -You may submit more than one entry, but please keep the levels distinct from each other. Your best two entries is recommended. -Points may be deducted for late entries, but will be accepted until a notice is posted in this thread. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations. Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry. I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "April Create - Superman" Let the submissions pour in, and thanks in advance for helping me make this present! -Miika
  22. Version (2.0)

    73 downloads

    Happy Birthday Noomi! This set collects all the levels submitted for the April 2015 Create Competition. These will be played and judged by my 10-year-old daughter Noomi. Here is a list of the designers (in order of receiving submissions), and I will reveal who made which level once the results are announced. (I will also update this set afterwards.) Syzygy PB_Guy Ihavenoname248 RB3ProKeys FelixNemis chipster1059 Cyberdog J.B. Lewis IceyLava108 James The levels are ordered by me after playing them. I placed a level from each participant at the start of the set, (these were mostly the easier levels,) and the rest later on. Hopefully this will be a fair way to experience them when judging. I made some small changes to a few of the levels, some of which might be just for this edition. One such thing was translating several (though not all) of the hints to Finnish. (I did not change any of the level names.) I usually thank all participants for the submissions, but this time I really want to thank you from deep within for helping me make something special for my daughter. THANK YOU! -Miika UPDATE: ver 2.0 now reflects the rankings that Noomi decided on. See the thread for more details
  23. Version second release

    225 downloads

    It is finally here! Inside this download you will find all the entries to the Create Competitions for the first four years from when CC Zone was created, as well as all the Time Trial levels to date. These are split into three sets that each come with a ccx file summarizing some of the info related to the competitions. A total of 28 people made these 123 unique competition levels that were part of 48 competitions. That's quite a bit Update: now added the next two years worth of competition levels too! I didn't do the exact calculations like above, but there are 74 new Create levels and about 20 new Time Trial levels as well. So the sets you are getting (along with their accompanying ccx and dac files) are: CCZcreate2008-2011.dat CCZcreate2012.dat CCZcreate2013-2014.dat CCZoneTT.dat Thanks to all the people who created these levels! They are an important part of CC-history. This compilation will be updated when needed. Like if you want to comment on one of your designs included in this release, it can be added into the ccx file. You can also expect us to add more files to the collection once there is enough material. All feedback is appreciated. Enjoy!
  24. Version (full edition)

    103 downloads

    This package includes the levels submitted to the March 2015 Create Competition. The zip file contains two sets, one for each rule set and with different levels, as well as the accompanying ccx and dac files. You can also download the individual sets separately from the right in the previous versions list (though the first version is marked 'all levels' it does not contain all the bonus levels). The levels and designers are: Lynx: Swiped Away - Syzygy Squares - IceyLava108 Sea of Keys - eric119 Attack of the Keys - Chipster1059 Specific Gravity - J.B. Lewis The Keys to Failure - Cyberdog Delayed Post - Ihavenoname248 eXceLleNcY - geodave Sub Station Alpha - Syzygy Bonfire - IceyLava108 MS: The Power of Slide Delay Compels You! - Ihavenoname248 The Bugs Who Couldn't Think for Themselves - eric119 Deprogression - chipster1059 Serendipity - Syzygy Suffocate - IceyLava108 Mining - IceyLava108 Skeptic Debunked - Syzygy MiSery - geodave Chips' Challenge - RB3ProKeys Ram It Down - Cyberdog Sand Boxes - Syzygy Seaweed - Syzygy The Second Most Insane Level In All Of Space! - RB3ProKeys Bonus: School 4 2 Rules (both MS and Lynx)- Syzygy Silhouettes de 101 Apparitions (two versions) - Syzygy Standard Email Attachment Limit (Lynx) - Syzygy Hidden Agenda (MS) - M11k4 Squared Bonfire (Lynx) - IceyLava108 1200 BPM (Lynx) - random 8 Thanks so much for all the participants! For more information on the competition, check out the thread!
  25. Think you know Chip's Challenge and it's inner workings? Then this competition is for you! For the past couple of years, the March Create Competition has been characterized by a mechanical restriction that has limited the submissions to be 'small', or 'short' or 'simple' in one way or another. While I have a cool new idea in that vein, I have decided to use that restriction next month instead (for reasons that will become clear at the time), so for this month I had to dig up something else. I almost saved this concept for May, but decided it was so intriguing that I couldn't wait to see what you all would cook up now! It's a mechanical restriction that is very wide in some sense, yet very narrow at the same time. Your job is to create a level that is solvable in MS or Lynx, but not both. You may either make a level that works in MS but does not operate in Lynx, or the other way around. If you choose MS, you are free to use 'invalid tiles' and even 'advanced coding', though be advised that I will play the level in Tile World and will judge heavily on the game play, not how unintuitively you can build a level. If you choose Lynx, use some mechanic that is different in MS and yet is not too hard. Whichever you way you go, make the level fun! Make it so the differences in rules arise naturally and don't seem forced. I also encourage you to find something in the rule sets that simply can't be copied in the other in some way. This time I am looking for levels that are of reasonable difficulty and length (not too long), but will play anything you make. If you need an idea for a theme for your level to get started, I suggest you use some element from the latest dream you remember. Notes: -Submissions are open as long as it is March 2015 where you live! -Do not make a overly difficult level. Please be considerate of not making the judge work too hard on solving your creation. -The level must be solvable. If it isn't, an update is allowed but it does take extra effort so please play your levels before sending them. -The level must be new; it must not have been released earlier. -Please give the level a name, time limit and set a password. -You may submit more than one entry, but please keep the levels distinct from each other. Your best two entries is recommended. -Points will be deducted for late entries, but will be accepted until a notice is posted in this thread. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations. Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry. I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "March Create - Barrack" Let the submissions pour in! -Miika
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