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Found 5 results

  1. Hi guys. I haven't heard any feedback about my first set, Cybersmack I, since it was released. This may be a bad sign, or it may simply be because the release of CC2 has put CC1 levelsets on the back-burner. I'd really love to hear your thoughts on the levels. Your likes, dislikes, feelings about the set overall, etc. as I am going to compile a shortlist of submissions for CCLP4 when we get to level selection process (yes, I know we're a long way from there...) So yes, Cybersmack I - discuss! EDIT: If you haven't played it yet, check it out here! http://cczone.invisionzone.com/index.php?/files/file/464-cybersmack-i/
  2. Cybersmack I

    Version 1.0.0

    143 downloads

    My first levelset, Cybersmack I. Please leave any feedback you have about the set, especially anything you expect to be a bug. Enjoy ------------------------------------ I consent to any of these levels being used in upcoming community CC1 levelsets.
  3. Cybersmack I

    I joined this site around 18 months ago with the hope of getting some of my levels entered into CCLP1. Of course, it was waaaaay past the submissions date by this stage, but nonetheless I began work on my first level pack, Cybersmack I. After a long hiatus, I decided to return to designing levels a few months ago. The pack hasn't exactly went in the same direction as it was originally intended, but I've managed to create a set of almost 100 levels (arranged in a difficulty curve of sorts) which I am happy with. I am currently working to finish the last few levels of the set. I'm not entirely sure when it will be released, but I decided to let the community know about it with a couple of screenshots that will hopefully gather interest. Watch this space guys
  4. Some of you may have already seen a small preview of this set. Well, here it is, finally available for download right here! This is my first levelset, which has been in the works for quite some time now. It contains 100 all-new levels which start out very easy but become harder over time, especially after level 70 (though there are still some easier levels mixed in after that). Watch a preview of the levelset here: http://www.youtube.com/watch?v=n5nTSyXrCWs&feature=youtu.be Author's notes: Every level has been tested in Lynx and should be MS-compatible as well. Every 10th level (except #50) is an "action" level--that is, a short level where speed, reflexes, and timing play a larger role than puzzle-solving. Don't worry, there are some puzzles and action both mixed into the other 90! I submit every level in this set for CCLP4, except #50 (which is just a "break" level) and the levels that are in CCLP1. Levels that contain random elements are, for the most part, untimed to avoid frustrating bold-seekers. #25 is an exception because randomness should not affect the best possible time. Two other levels are untimed because they have multiple solutions and I don't want people to stick to using only the fastest solution if they don't want to. One level (#18) is untimed because it is a sort-of unusual puzzle that could take new players a while to figure out. But hopefully it will be an educational experience for them. Fourteen levels are references to other games (not necessarily video games). One is a reference in title only; the rest are references in both title and concept. If you think you know all of them, post! I'd like to see who can get all of them first! Level 99 is completely, absolutely, totally unfair. This is done on purpose. Otherwise it wouldn't be a reference to the game it's referencing. It has no randomness or lucky timing, though, so once you figure out what to do, you should be able to solve it. The hint gives you the password to Level 100, though, if you want to skip it. This levelset is essentially complete now, barring bug fixes. I have another 100-level set currently in the works, and once I finish it, I will release it on its own and as a compilation with the levels from this set. In the compilation, I may reorder the levels. Anyone and everyone may download this set, play it with Chip's Challenge and Tile World, and redistribute this set as-is with credit given to me. You may NOT, however, redistribute this set as your own, or edit any level(s) and redistribute the result without my permission. Current version: 1.010 (as of 11/9/14)
  5. Version 1.009

    618 downloads

    This is my (ajmiam's) first levelset, which has been in the works for quite some time now. It contains 100 all-new levels which start out very easy but become harder over time, especially after level 70 (though there are still some easier levels mixed in after that). Some notes: Every level has been tested in Lynx and should be MS-compatible as well. Every 10th level (except #50) is an "action" level--that is, a short level where speed, reflexes, and timing play a larger role than puzzle-solving. Don't worry, there are some puzzles and action both mixed into the other 90! I submit every level in this set for all Chip's Challenge community level packs (CCLPs), except #50 (which is just a "break" level) and any levels that have appeared in a previous CCLP. Level 99 is completely, absolutely, totally unfair. This is done on purpose. Otherwise it wouldn't be a reference to the game it's referencing. It has no randomness, though, so once you figure out what to do, you should be able to solve it. The hint gives you the password to Level 100, though, if you want to skip it. Anyone and everyone may download this set, play it with Chip's Challenge and Tile World, and redistribute this set as-is with credit given to me. You may NOT, however, redistribute this set as your own, or edit any level(s) and redistribute the result without my permission.
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