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Found 6 results

  1. I'm starting a new thread for all my official set score reports. These first three posts - one per ruleset - are a complete score list that will be updated as new reports are added. Bolds are marked as green, while non-bolds are marked as red. Edit: I've decided to remove this part of the post, since the high score site now has scorecards.
  2. Version 1.0.0

    13 downloads

    This is my collection of 25 CC2 levels for submission in CC2LP1 (and any other future community packs for CC2). No replays have yet been recorded.
  3. A while back, in his designer diary notes for his penultimate CC1 set, Josh Lee had posted a number of comments about wanting to create a set based on the walls of CCLP1. Only a few levels were ultimately converted, but the idea stuck with me and came back to mind while playing through Jeffrey Bardon's recent Walls of CCLP4 set. Originally, I was considering making a CC1 set that was entirely based on walls from various levels among all the official CC1 sets, but Jeffrey's hard work proved that there was merit in sticking with one set and going for it, regardless of the difficulty involved in the conversions. On top of that, I hadn't regularly designed for CC1 in several years, so the idea of working from existing starting points was very appealing. I love the idea of designing for CC2, but jumping from no recent design experience to a completely new game felt a bit daunting. This has made the transition much more palatable. At first, I considered the idea of releasing the set all at once at the end of its development, much like Jeffrey did with WOCCLP4. But as I began designing, I remembered playtesting Andrew Menzies' The Other 100 Tiles and giving feedback gradually throughout the course of its construction. I like the idea of iterative releases and continuous feedback over a lump sum release, so I've decided to release this set in about 30-level increments, with the levels in each batch placed after the previous one(s) and arranged among themselves in rough difficulty order. This first release is only 26 levels, but there are some tough ones here, so I'm hoping that the next major release, at 60 levels, will include a few easier challenges. The difficulty of the set will hopefully be moderate to hard. Feedback is very much welcomed and encouraged! Please let me know what you think of the levels, what you'd like to see more or less of, and how the set can improve as time goes on. Walls of CCLP1
  4. I've decided to start a new thread dedicated to levels created for CC2! My first set is called Centennium - it contains 100 of my favorite levels that I created originally for CC1 and have adapted to the CC2 ruleset. Almost none of these levels required any change at all, as I had taken care to use pedantic Lynx-compatible button connections from the beginning. But I wanted to add a bit to spice things up, so I adjusted the aesthetics a tad and added some custom floors / walls and bonus flags. Every level actually has bonus flags, which vary in difficulty to collect. Other than that, I have added no other elements from CC2 in order to maintain the integrity of the original designs. The "CC1 boot rule" is also in effect for these levels. I'll be designing a second 100-level set specifically for CC2 with all the new stuff, so stay tuned to this thread for more information! Feedback and comments are always appreciated. http://cczone.invisionzone.com/index.php?/files/file/489-%7B?%7D/
  5. Version 0.1.0

    55 downloads

    This is my second CC2 set, which, unlike its predecessor, is designed to use all the available game elements. Until it too reaches 100 levels, none of the levels are set in stone. They are subject to be changed or removed entirely depending on the feedback received for this set. The level order will certainly be changed at the 1.0.0 release to provide a reasonable difficulty curve. Much like Centennium, there will be tutorial levels of a sort at the beginning of this challenge as well, but they will be designed to be played like non-tutorial easy levels. If some end up being too difficult, I will consider moving them back to a later position in the set. Feel free to leave comments / feedback / suggestions at the levelset series thread here: http://cczone.invisionzone.com/index.php?/topic/1140-jbs-cc2-levelset-feedback-thread-centennium-ii-under-construction/ Enjoy chipping!
  6. Version 1.1.1

    97 downloads

    This is my first level set for CC2, featuring ports of 100 levels I created for CC1. The only changes that were made were adding bonus flags and custom floors / walls in select places. I hereby grant permission for any of these levels that did not appear in official CC1 sets to be considered for future official CC2 sets. Enjoy playing!
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