Search the Community
Showing results for tags 'level pack'.
Found 4 results
479 downloadsThis set is the first in a series of MS- and Lynx-compatible level packs that I will be releasing over the next several years. The levels in these sets are meant to be simple and straightforward in the spirit of the original game, though the difficulty peak is ultimately a bit higher. There's a mix of action, puzzles, mazes, and hodgepodge levels to enjoy for players of almost any skill level. Originally, this set, JBLP1, contained 100 levels when it was released during the CCLP1 submission period. Since then, new levels have been added to take the total to a full 149. The set also features 12 tutorial levels as a preface to the challenges that lie ahead, as well as eight additional post-tutorial levels to introduce various types of gameplay. Any changes made to this set after its initial release are listed in the changelog. Changes with asterisks indicate edits that may affect TWS solutions for previous versions. Please consider the levels in this set for any future community-produced level packs. If you have any questions, comments, or suggestions, please feel free to private message me on CCZone. Enjoy playing!
I included the link because for some reason I can't link to the file normally. http://cczone.invisionzone.com/index.php?/files/file/495-cc2-level-manager/ CC2 Level Manager is a program for creating c2g files. It allows you to select levels and music and add quotes. Set directory button sets the default directory for the purpose of setting up the subdirectories properly if they are being used. Always add music after adding the quote or level where music is desired, never before. Quotes must be added as per the format in the c2g file with the exception of the word "script" which is added by the program. The format is something like 4 or 5 words per line to display right. Everything in quotes and and two quotes together for breaks. Add return adds the colon ";" character which I noticed in c2g files. Let me know of any bugs or problems that occure wiith usage. The program is located in the dist folder.
I joined this site around 18 months ago with the hope of getting some of my levels entered into CCLP1. Of course, it was waaaaay past the submissions date by this stage, but nonetheless I began work on my first level pack, Cybersmack I. After a long hiatus, I decided to return to designing levels a few months ago. The pack hasn't exactly went in the same direction as it was originally intended, but I've managed to create a set of almost 100 levels (arranged in a difficulty curve of sorts) which I am happy with. I am currently working to finish the last few levels of the set. I'm not entirely sure when it will be released, but I decided to let the community know about it with a couple of screenshots that will hopefully gather interest. Watch this space guys
I've decided to introduce my WIP chip's challenge hack, Cam's Challenge! Noteworthy Stuff This uses a custom .DAT for the MSCC, and the .DAT is NOT designed the Tile World. I am not sure if the .DAT works with this. This uses custom music. Put said music in the same folder as the .DAT! Please have fun! This might be easy, but please note that I haven't even gotten close to beating "NUTS AND BOLTS". Screencaps And all sorts of screencaps. Pictures, who would live without them. Can't live with or without them. A snap of a sort-of-long puzzle level from early in the game from the editor (I use CCEdit) Some pictures of new tiles! You may notice Chip got turned into me (Yes, my real name is Cam) as well as some red paint. (Well, I like Red!) And green spys too! Some Other And Possibly Useless Notices A release date is unset, and likely wont have a release date. It'll probably be released when its done. Some pixels are unchanged on Cam/Chip, so bits of blue shirts and green pants will be visible. I will likely fix these.* Coming soon** to a CC Zone near you *if i dont procrasinate too much or forget **actually, at random, as with the first useless notice's text