Search the Community
Showing results for tags 'levelpack'.
Found 4 results
Been an avid CC1 fan for a long time but haven't gotten to play the level packs in any major capacity. I have all the .dat files and .dac's but I have been struggling for several hours to get these suckers to run in steam. Im using CC2 obviously and the datc2g converter to convert the dat files into CC2 Files. Unfortunately this renders warnings/errors on about 40% of the levels (Level 2 in CCLP4 is unplayable immediately) The warning files indicate it is almost all button breaks. Does anyone know of any way to play the official level packs in CC2? I feel i have all the components and just can't make them work together. Any help would be appreciated!
A brand new CC2 level pack by mobius, Inspired by Joshua Bone's "Walls of CC1" I decided to take on a similar project; for CCLP2! All of these levels are modeled directly after the levels from CCLP2 (the first big community pack of CC1). My overall rules and goals aren't exactly like Josh's WOCC1. I haven't always kept the level size 32x32 or left the walls untouched. But every level I've either tried to keep the basic overall shape or use a similar concept but CC2-ify it. Hopefully those familair with CCLP2 may be able to recognize the levels. The levels will be in the same order as the original pack so the difficulty curve may be all over the place as I'm not really trying to order the levels based on this; but since many of the earlier levels of CCLP2 were smaller and simpler these beginning levels ended up rather easier anyway. There are no tutorial levels however; I recommend getting a at least a decent understanding of the game mechanics before playing. CCLP2 was probably the first custom pack I played back in the day so this is very nostalgic for me. I also found it incredibly helpful for getting into making new levels again; after a very long writer's block. It was a very fun project and I definitely will be continuing it. There are currently 26 levels complete. The end goal is all 149; though I have no idea if I will be able to complete it or when. Thanks to Josh for the idea and other people here at CCZone for playing and giving feedback and advice. All feedback is welcomed, positive or negative. If a level is too easy or too hard; especially if it's busted, unfair or doesn't work properly I want to know.
13 downloadsversion 1 released Feb 2, 2018. Currently 26 levels. All Levels have been tested; should be all solvable and all bonuses should be obtainable as well. Please let me know immediately if a level is unsolvable or of any other problems. This pack has no custom music atm. Any feedback is welcome. Post here: or PM me.
http://cczone.invisionzone.com/index.php?/files/file/297-nebuchadnezzar-beta/ Here is my second level pack of ten levels. Feedback is much appreciated as I'm very bad judging my own levels. This one doesn't contain any tricks or jokes. It's a little more influenced from newer levels I've played and watched LP's of recently. It's intended for playing under either rule-set, except for one level; Perpetual which works but doesn't look as cool in MS. Please let me know of any other inequities or busts. It's "beta" because I always anticipate problems I forgot and intend to fix things when people report them. I may be adding one or two more levels to it. Or I might just put them in my third set. Since I’ve been playing all kinds of new levels in this voting and watching videos of various well designed level sets, I’ve gotten a much better idea of what makes a fun chips challenge level. It may take longer, however, to actually begin designing better levels of my own. Taking a look over it now that it's done, there seems to be a lot of bombs and dodging type levels. However, it's nothing like blob net or really difficult dodging. Most of my levels are on the easy side. Also thanks to those that played my first one and gave input. and happy 100th post to me!