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Found 2 results

  1. I can't seem to find this great utility I used to use all the time for making maps. It created an ascii representation of the levels in a set, with all the important info. Below is an example. Please let me know which utility made this, and where I can get it again! Thanks. --------------------------- ruleset ms %%% LEVEL 1 title Force Shield passwd WDOR chips 1 time 100 tiles A chip north + ic chip B ball north C invisible wall D fireball north end map # # # # # # # # # # # # # # # # > > > # # ^ A ^ # # ^ > ^ # # # # # # # # # # # # H # # # # # # E E # # B B # # E B B E # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # C E # # # # # # # # # # D # # # # # # # # # # # # # E # # # # # end creatures 4 12 ; 6 12 ; 6 11 ; 4 11 ; 7 19 %%% LEVEL 2 title Bombs Away passwd PNVW chips 1 time 100 tiles A chip north B toggle closed C teeth west D green button F teeth north end map # # # # # # # # # # # # # # # # # # # # # # # A = > 6 6 B C # # = $ = D B C # # ^ = ^ = ^ B C # # 6 6 6 6 6 B C # # B C # # B C # # B C # # B C # # B C # # B C # # B C # # B C # # B # B B B B B B B B B B B B B B B B C # # H # F F F F F F F F F F F F F F F F C # # E # # # # # # # # # # # # # # # # # # # # # # # # end creatures 19 4 ; 19 2 ; 19 11 ; 19 1 ; 19 3 ; 19 5 ; 19 6 ; 19 7 ; 19 8 creatures 19 9 ; 19 10 ; 19 12 ; 19 13 ; 19 14 ; 18 14 ; 17 14 ; 16 14 creatures 15 14 ; 14 14 ; 12 14 ; 13 14 ; 11 14 ; 10 14 ; 9 14 ; 8 14 ; 7 14 creatures 5 14 ; 6 14 ; 4 14 ; 3 14 %%% LEVEL 3 title Run-a-muck passwd TEZD chips 7 time 500 hint You are almost done! tiles A brown button B blue button C ball west + blue button D tank south F ice boots G glider south I ball west J trap K tank north L ball north M ball south N force boots O blue block floor P teeth south Q fireball east R water boots S ball west + green button T green button U red button V fireball south W toggle closed X block + force floor any Y toggle open Z block + fire boots a glider west b ball east + clone machine c fireball west d block south end map # # # # # # # # # # # # # # # # # # # # # # # # # # A & # # # # B C B # D D D # # # | F # [&& # G # # # # # # # # |~ ~ I | # : : # # "# J @ # | | | , , , : #" # = = # # | _ _ | | # # # # # # & & # # K K K K L # |M _ _| # N 6 []G : # ^ ^ # = # # # # # # # # # # # |O O I # # # # # # H "# , , # = # # # # # # # # # # # # # P |" # : : # = = = = # # # # # # | # : : # # # # # = = = = = = = = # : | Q Q Q Q # # L L L L # : : R | # # # # : | # # # # # : # # # # # # M M M M M M # P | _ _ _ _ # S J T # ^ # >]= = A # # # # # # : # # # # U $ # # # # # ^ # # # # # # # # # # # # # # & # $ # # V V V V V : # W # I $ # M [6M X M [$M # # P W Y W I $ # Z # # W Y W Y I $ # a # # Y W Y W I $ # # # # # # # # # # : # # # # # # # # # # # W Y W Y # # # # # # # A [J # Y W Y : b 6 6 6 E # # # c c c c # # # # ? # : # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # [] [] [] [] [] [] [] # # d d d d d d d # # # # # # # # # # # # # # [] [] [] [] [] [] [] # # U 6 6 6 6 6 = = = = d d d d d d d # # U 6 6 6 6 6 = = = = # [] [] [] [] [] [] [] # # # # # # # # # # # # # d d d d d d d # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # end traps 7 20 -> 3 3 ; 26 0 -> 15 20 ; 16 13 -> 8 13 cloners 3 28 -> 0 21 ; 31 13 -> 13 13 creatures 8 10 ; 10 10 ; 12 10 ; 14 10 ; 14 18 ; 8 16 ; 10 16 ; 12 16 creatures 14 16 ; 19 12 ; 18 12 ; 20 12 ; 22 12 ; 23 12 ; 24 12 ; 27 7 creatures 28 12 ; 7 5 ; 8 1 ; 9 5 ; 10 1 ; 11 5 ; 12 1 ; 13 5 ; 1 1 ; 24 6 creatures 21 2 ; 19 5 ; 7 13 ; 0 16 ; 0 17 ; 0 18 ; 0 19 ; 5 10 ; 0 10 creatures 2 10 ; 3 10 ; 29 1 ; 29 5 ; 17 15 ; 19 15 ; 21 15 ; 23 15 ; 25 15 creatures 26 21 ; 23 21 ; 20 21 ; 17 21 ; 15 5 ; 28 16 %%%
  2. Perhaps one of the most useless levels to need a map, since it's untimed. However, the level is quite simple and the route is not hard to learn, and at the very least it might save you some bumping into walls The bold time is [906] in both ms and lynx.
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