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Found 12 results

  1. Version with ccx

    137 downloads

    Here are the levels created for the March 2013 Create Competition! The levels included and their designers are: Level 1 - Michael Ancient Glider Temple - Flareon350 Tricks & Traps - CraigV Shemozzle - jblewis In or Out - jblewis The Beach - Minus3K2 Flip-Side-Up - random 8 That Ticking Noise - rockdet 200m Free Style - rockdet Protect Me as I Protect You - BlazingApollo Bricks - random 8 Impedence - random 8 Bringing Up the Rear - BigOto2 This is basically the order I received the submissions. I'm uploading two files, one is just the set with the levels, and the other is a zip-file that contains a ccx-file where some of the designers explain things about their levels. The zip-file contains the ccl- and ccx-files in the data folder, and two dac-files in the sets folder. We will hold a vote for which levels everyone believes deserves the title of the best for this month. Details and instructions for how you can be part of that will be found in a new thread in the competitions subforum. Enjoy! -Miika
  2. First Time Trial starts in late February and only has one level—this year is off to a pretty slow start. See what i did there? *cough* Anyway, here's the level: http://cczone.invisionzone.com/index.php?/files/file/541-ccz-tt-1603/ Now, if you've already looked at the level before reading this, or your name is Jeffrey Bardon, you probably know that something is odd about the level: Chip is missing. That's because you get to place him on the map! You can place him anywhere you want, as long as it's not one of the places marked with an X in this image. You also can't place him where a creature or block is, and the level must remain Lynx-playable (specifically: he must be on the top layer, and if you wish to place him on a non-floor tile, that tile must be moved to the bottom layer). Put in more simple terms, you cannot place Chip such that the level can be solved in less than a second, or such that the tank mechanism no longer works. Technically technical technicalities, technically copied from technically Miika technically: 1) The person with the highest time wins! Ties will not be broken. 2) You may enter in either MS or Lynx, with the former being the primary rules. This means that any Lynx solution times that exceed the best MS solution time will be considered equal to that MS time, but otherwise all the times will be compared together in one category. 3) Please send your solutions (either the tws file or avis), along with either your starting position stated in the email body or a .dat/.ccl showing your starting position, to my own email, ryanDOTrandom8ATyahooDOTcom. Do not post your solutions or solution times or share them with others before the competition results are announced. All times will be published at the same time, and the quickest solutions will eventually be released. I will strive to respond to your message by a confirmation that your score has been recorded. 4) The level isn't too hard to solve. Don't be afraid to send in your solutions even if you sense they aren't perfect, and simple casual solutions are also appreciated. 5) This is part of the 2016 season of the Chip Cup. Winner will be awarded 15 points, second place 12 points, third place 10 points, and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a Time Trial earlier receive the "Run, Chip, Run" award. 6) Submission deadline is end of March, 2016 where you live. I will judge the submissions without warning during the following days but will accept submissions until I do. If you need a more specific time, you can always ask. To avoid losing on time (it is a time trial after all), get your solutions in earlier rather than later! You can send in improvements while the competition is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it. 7) The designer of the level may enter the competition, but he chooses not to, so whatever. 8) The level may receive an update within the first week of its release. This will only be done if there is some significant problem with the first version of the level. Please contact me if you suspect something is off. 9) A participant may 'freeze' their scores at some point after submitting their own solutions. They will not be able to send in any more updates after this, but they may talk about the levels and their times with other people who have frozen their entry. I will update a public list of people who have frozen their scores. ----- People who have frozen their scores:
  3. random 8

    CCZ-TT-1603

    29 downloads

    "Cycloids", the level for the March 2016 Time Trial competition. See competition thread for details.
  4. Think you know Chip's Challenge and it's inner workings? Then this competition is for you! For the past couple of years, the March Create Competition has been characterized by a mechanical restriction that has limited the submissions to be 'small', or 'short' or 'simple' in one way or another. While I have a cool new idea in that vein, I have decided to use that restriction next month instead (for reasons that will become clear at the time), so for this month I had to dig up something else. I almost saved this concept for May, but decided it was so intriguing that I couldn't wait to see what you all would cook up now! It's a mechanical restriction that is very wide in some sense, yet very narrow at the same time. Your job is to create a level that is solvable in MS or Lynx, but not both. You may either make a level that works in MS but does not operate in Lynx, or the other way around. If you choose MS, you are free to use 'invalid tiles' and even 'advanced coding', though be advised that I will play the level in Tile World and will judge heavily on the game play, not how unintuitively you can build a level. If you choose Lynx, use some mechanic that is different in MS and yet is not too hard. Whichever you way you go, make the level fun! Make it so the differences in rules arise naturally and don't seem forced. I also encourage you to find something in the rule sets that simply can't be copied in the other in some way. This time I am looking for levels that are of reasonable difficulty and length (not too long), but will play anything you make. If you need an idea for a theme for your level to get started, I suggest you use some element from the latest dream you remember. Notes: -Submissions are open as long as it is March 2015 where you live! -Do not make a overly difficult level. Please be considerate of not making the judge work too hard on solving your creation. -The level must be solvable. If it isn't, an update is allowed but it does take extra effort so please play your levels before sending them. -The level must be new; it must not have been released earlier. -Please give the level a name, time limit and set a password. -You may submit more than one entry, but please keep the levels distinct from each other. Your best two entries is recommended. -Points will be deducted for late entries, but will be accepted until a notice is posted in this thread. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations. Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry. I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "March Create - Barrack" Let the submissions pour in! -Miika
  5. The first week of March flew by and finally we have a new competition starting! Your task is to download this file and complete the first two levels as quickly as possible. The first one, Fly Me to the Stars, involves some boosting, so I have dedicated it to Paul Gilbert who always beats my scores on boosting levels. The second one, Time Trial Mix I, is the first level in a (possible) series that collects pieces from earlier Time Trial levels to create a new experience. It is dedicated to Tom Patten, as all the levels it borrows from are his. It has some random elements, so I added a third level, Time Trial Mixed I, which you may use for practice. If you don't solve the second level, I will accept any solution on the third level to replace it, but do note that the time limit is a second shorter. (Though the randomness is not really too bad.) I can't wait to see how you all solve these puzzles! Enjoy! Technicalities: 1) The person with the highest combined remaining time on the two first levels wins! You may use the third level in place of the second one if you wish, but note that its time limit is one second lower. There may be a tie in overall score. 2) You may enter in either MS or Lynx, with the former being the primary rules. This means that any Lynx solution times that exceed the best MS solution time will be considered equal to that MS time, but otherwise all the times will be compared together in one category. 3) Please send your solutions (either the tws file or avis) to CCZoneNextLevel at gmail dot com, or to my own email valeosote at hotmail dot com. Do not post your solutions or solution times or share them with others before the competition results are announced. All times will be published at the same time, and the quickest solutions will eventually be released. I will strive to respond to your message by a confirmation that your score has been recorded. 4) The levels aren't too hard to solve. Don't be afraid to send in your solutions even if you sense they aren't perfect, and simple casual solutions are also appreciated. You may enter if you solve at least one of the levels, but solving more will obviously place higher. 5) This is part of the 2015 season of the Chip Cup. Winner will be awarded 15 points, second place 12, third 10 points, and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a time trial earlier receive the "Run, Chip, Run" award. I may consider dedicating a level to you in a future Time Trial this spring if you are the first to send in solutions this month. 6) Submission deadline is April 1st where you live. I will judge the submissions without warning the during the following days but will accept submissions until I do. If you need a more specific time, you can always ask. To avoid losing on time (it is a time trial after all), get your solutions in early rather than later! You can send in improvements while the competition is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it. 7) The designer of the levels (myself), may enter the competition, as I have not optimized them, nor will I have significantly more time to work on them compared to the rest of you. I never work on my own scores after seeing someone else's solution. However, if someone protests against this, I may exclude my own submission. This month it looks like I won't have time to participate anyway. 8) The levels may receive an update within the first week of the competition. This will only be done if there is some significant problem with the first versions of the levels. -Miika P.S. I have played all the levels submitted to the February Create Comp, so expect some results soon, though not immediately.
  6. It's finally March! I've been waiting for this competition for over a year! Two years ago in March we had a create competition where the task was to create a compact level under the theme "9x9". Last year in March I contemplated requiring a 6x12 level, but settled on a level where the restriction was on the time limit, so the level was to be quicker than a minute. This time I want to continue restricting your designs into a smaller level and go back to that abandoned idea of a rectangular shape. However, instead of just saying "make a level that fits into a 6x12 area" I want to continue the theme from this year's previous create tasks of using a template of some sort as the starting point. I also wanted to add some items at the start that could be used differently on different levels. Here's what the template looks like: You can download a copy of it in the February 2014 Create Levels Packaged, as I included it already there as level #13. The basic idea is that this is all the area that Chip can reach, though you may build some sort of mechanism outside the visible area in an other room. Basic instructions: -download the template and use it as a starting off point to create your level. -do not move Chip, the trap button, the skates, the yellow key, or the pop.up wall. -you may use the other two tiles in the starting corridor as you wish. -do not add teleports that would allow Chip to exit this 7x12 area. -you may move or rotate or mirror the rooms, as long as the other room stays unseen by Chip at all times. -do not add any more normal walls. Other guidelines are as follows: -Send in your submissions to either CCZoneNextLevel at gmail dot com or valeosote at hotmail dot com. -Submissions are open as long as it is March 2014 where you live! -The level must be solvable, but does not need to work in both MS and Lynx. -Please give the level a new name, a new hint, a reasonable time limit, and set a new password. -You may submit more than one entry, but please keep the levels distinct from each other. -No late entries will be accepted this time around, as the release of CCLP1 is immenent. -You may write about 100 words describing your creation and the process of creating it. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations. I have not decided exactly how to judge this competition just yet, so I will post an update about that later on. In the meanwhile, you can put your thinking caps on and try to see if you can come up with something fun! Enjoy! -Miika
  7. For solving all puzzles related to CCLP1 over the last couple of weeks, the CCLP1 staff have decided to give you one last surprise before release. Enjoy!
  8. Ok guys, here are the results for the March 2012 Time Trial. 1st: jblewis (15 points) 299 and 227 = 526 seconds remaining (Time: 2 minutes 4 seconds) 2nd: M11k4 (12 points) 297 and 227 = 524 seconds remaining (Time: 2 minutes 6 seconds) 3rd: Markus (10 points) 297 and 226 = 523 seconds remaining (Time: 2 minutes 7 seconds) 4th: paulgilb (8 points) 294 and 224 = 520 seconds remaining (Time: 2 minutes 10 seconds) 5th: PB_Guy (7 points) 264 and 212 = 476 seconds remaining (Time: 2 minutes 54 seconds) 6th: geodave (6 points) 187 and 204 = 391 seconds remaining (Time: 4 minutes 19 seconds) Congratulations J.B, you are our March 2012 Time Trial winner! Winning TWS videos by jblewis now up on CC Zone's channel! http://www.youtube.com/watch?v=jKuhV2YOwnI http://www.youtube.com/watch?v=RPwK7fGWFdo
  9. Ok guys, here are the results for the March 2012 Treasure Hunter. 1st: M11k4 (15 points) 126 + (66) = 192 points (Time: 330 seconds remaining) 2nd: Markus (12 points) 126 + (65) = 191 points (Time: 325 seconds remaining) 3rd: ajmiam (10 points) 126 + (58) = 184 points (Time: 292 seconds remaining) 4th: paulgilb (8 points) 126 + (57) = 183 points (Time: 285 seconds remaining) 5th: geodave (7 points) 121 + (52) = 163 points (Time: 212 seconds remaining) Congratulations M11k4, you are our March 2012 Treasure Hunter winner! Winning TWS videos by M11k4 now up on CC Zone's channel! http://www.youtube.com/watch?v=tEHMvmKyBgo
  10. Treasure Hunter March 2012 Name of level: Chip Plank Galleon To be played in Lynx Time Limit: 400 Created by Tom Patten Deadline: April 15th, 0:00 ET (GMT -5) Link: http://cczone.invisi...ter-march-2012/ Rules of the competition: - Your TWS recording should be sent to: rocket_rg@msn.com - This focuses on item collecting. - Using keys on doors deducts points. - It's not necessarily the fastest time that wins. - Collecting specific items give your points. - A global leaderboard will be used to judge the final winner. - You MUST finish the level. - The points are: Green Key - 2 points Red Key - 3 points Yellow Key - 5 points Blue Key - 10 points Time bonus - 1 point for every 5 seconds left on the clock.
  11. Time Trial March 2012 Name of levels: "Chiptropolis" and "My Friend's Maze" MS or Lynx: MS Time Limit: 400 and 250, respectively "Chiptropolis" - by Tom Patten "My Friend's Maze" - by Josh Lee Deadline: April 1, 2012 - 12:00 a.m. GMT Download: http://cczone.invisi...ial-march-2012/ TWS solutions and AVIs will be accepted for this competition. Please send them to rockdet at rocket_rg@msn.com. The participant with the best combined time - the most seconds remaining across both levels - will be declared the winner. Enjoy, and have fun chipping!
  12. 89 downloads

    The level for March 2012's Treasure Hunter competition. Lynx ruleset. Designed by Tom Patten.
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