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Showing results for tags 'port'.
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14 downloadsA collection of CC2 ports of CC1 levels I made that never got into an official set. Most of these play very similarly to their CC1 counterparts, with Parallels being the only level so far to have a section completely thrown out and replaced with something different. I tried to allow boot dropping wherever possible, but a few levels don't allow it (indicated with a hint and a "down arrow + no-boot sign" tile pair as a visual indicator). Unless something goes horribly wrong, I plan to add more levels to this set at least once before the CC2LP1 submission deadline.
55 downloadsHello, fellow Chipsters! I decided to port my levelsets to CC2. To start, I'm porting The Other 100 Tiles. In the port, I fixed trap and clone connections so they work under CC2 (often requiring a lot of wires), added bonus flags where I feel they're appropriate, and changed a few level parts to use new CC2 elements where I think they work better than old mechanisms. Also, since "BLOX" is now the name of an official level (in CC2), I decided to rename level 52 to "X OUT". All ported levels are hereby submitted as candidates for all future Level Packs that involve CC2, except ports of levels that were already in a CC1 level pack. Thank you for any comments or bug reports you give!