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Found 37 results

  1. The initial coding is sufficiently finished that I am finally ready to announce my new project: Chip's Challenge Creator (working title), the first unified editor for both Tile World and CC2, with script editing! Below is a screenshot clip demonstrating my code's ability to load a familiar CC2 level and display it using the CC2 tileset: The plan is to write the first version in Java, for ease and speed of development. The Java program should work on most people's systems, and I hope later to port the program to C++ for more power and versatility. Below is a list of the planned features for the editor. I invite everyone to look over the list, and reply with any requests for additions or modifications. With the heavy coding out of the way, I may have the project finished in a month or two. Hopefully the community will find it useful for creating the next generation of awesome Chip's Challenge levels!
  2. Download Hello Chipsters! I am currently working on making a TASing emulator for CC! With this emulator hope to emulate Chips challenge accurately and provide many useful features for routing and even casual playing. Features Rewinding Savestates Frame-by-frame playing TWS Playback Continue recording from playback Easy solution sharing View the monster list, slip list, button connections and chip's move history as you play Record gifs Cheats And much, much more to come! Issues Sliding blocks leaving traps onto sliding tiles cause slide delay when they shouldn't TWS files may end a move early TWS files with clicks may not play back correctly Some unknown issues Currently, 588/596 official levels play correctly. See all known issues. Github repository Feel free to request any features in this thread or by messaging markus#1180 on discord.
  3. so I was wondering if I could replace atiles.bmp with the lynx tiles on tile world? is there any way to do this?
  4. so I was wondering if there was any way to convert .dat, .c2m, .pzm, and .tws into each other. some kinds of conversion tools like dat2c2g, maybe recreate the files using a level editor or something else? file information for anyone who doesn't recognize some of the files formats .dat files: chip's challenge level set files. .c2m files: chip's challenge 2 level set files. .pzm files: PuzzleStudio level files. .tws: tile world level set files.
  5. Let me preface by saying I'm on an old version, 1.3, on Mac since the 2.x still feels kinda weird to me. Nothing critically broken, just something odd I noticed and I don't see any explanation or documentation anywhere: Verifying some old solutions in WoCCLP4, most shift-tabs will finish the level with a right arrow in the bottom right corner, signaling "go to next level", and indeed hitting enter proceeds to next level, but a couple levels finish the level with a solid circle, and hitting enter restarts the same level. It still shows as a valid solution, I'm just curious if that difference signifies something O.o
  6. A new version of Tile World is coming, to be released alongside CCLP4. There are a few new features planned, but one in particular I'm releasing a beta version of ahead of time to get feedback on. This is the No Messing With Dac Files feature. The idea to to automatically create .dac files for any levelset-ruleset combinations that don't already have one. Additionally, you don't (ordinarily) even see the .dac files in the program. Instead, you just see a list of the levelsets and an option to switch between MS and Lynx. It is aimed to be backward compatible with older versions of Tile World, but unfortunately, this isn't completely possible. In particular, older versions don't have a good way of making a .dac file for a levelset in the "sets" directory. Moving forward, it is recommended to put sets into the "data" directory, not the "sets" directory. Levelsets already in the "sets" directory can stay there. Actually, if you moved them, TW could get confused and not be able to find the corresponding .tws files. I am interested in people to test out the new version and report anything that doesn't go smoothly. Make backups of everything beforehand, especially .tws files. Probably nothing bad will happen, but this is a beta release. There is one issue I'm particularly interested in. It is possible that you have the same set in both the "data" and "sets" directory. In this case the new TW will treat both of them as the same set for the purposes of generating new .dac files. But this can still be confusing, especially if the two sets are actually different versions. I would like to know how widespread levelsets in both directories are, and especially about cases where the sets are different. The new TW will put warnings on the console about this situation and also about the files being different. If there is enough interest, a tool might be created to help clean things up. [Download links for temporary version removed: go here now: http://www.pillowpc2001.net/TW2/download.html ] Lastly, I would like to thank Madhav Shanbhag for useful discussions about this feature.
  7. Version 1.0


    Reference documentation for Tile World 2's CCX file format.
  8. Hey everyone, I'm not exactly the best at this -- I am more familiar with regular CC than Tile World. I was wondering how exactly do you change the graphics from Tile World to CC graphics -- I know you need to change the files. [Also, I'm using Tile World 2 (who uses 1 anymore? )] The two tile world graphic files are named tiles and atiles that are running my TW2, and here is the tileset that I have for Chip's Challenge --- Am I missing a CC tileset .gif? [i have this one for CC and this one only] Seeing how TW2 uses the regular tiles.gif and the atiles.gif I need help and I know everyone else probably knows how to do this. Thanks
  9. My current CC project is finally ready for publication (download it here)! This is a programming specification for a "universal" Chip's Challenge data model -- one that can represent levels from any of several major versions of CC, including both CC1 and CC2. The idea is that software based on this model (e.g. an editor) will be able to import levels (and script info) from any source, and export them to any destination. In other words, one single program could handle nearly all versions and file formats pertaining to CC! What I would like at this point is to have the document reviewed by other CC fans, especially programmers, to tell me if anything's unclear or if I missed anything. I especially need programmers' perspectives to let me know if this will work as a software specification (as I don't currently have much experience writing one). But I would also appreciate if anyone, programmer or not, could look at it and double-check it regarding describing the game accurately. One important note: this document's purpose is only to describe the game's data. The section on the game's elements is left intentionally incomplete; its purpose is simply to list all of the element types that are expected for use in defining game entities. A complete specification of the CC element set would be a topic for a whole other document (or set of documents!). Finally, keep an eye out for an announcement regarding another project which this one's completion makes possible....
  10. Version 1.0


    The Chip's Challenge Unified Data Model, a document detailing an abstract, general-purpose specification for CC data that attempts to unify the formats used by various versions of Chip's Challenge. This download itself does not contain any code for loading and manipulating CC data, but the specification may be used as a template for writing such code (e.g. an editor). Feedback is appreciated!
  11. I just got a new windows 8 pc, and even though I hate the interface and still use my old windows 7, is it possible for TW2 to be installed on Windows 8? Offtopic, has anybody in the community tried/bought Win8?
  12. random 8

    stupid cook compaction

  13. random 8

    stupid death waterflies

  14. So, which do you use to chip? I use mostly CHIPS.EXE (although it is less fluent on Windows 7). For everything that is non-competitive level playing for fun, modifying, and level playtesting and other things. However, when I want to keep a .TWS for whatever reason, I use tile world. And as for Tile World 2, I don't use it, because, well, I haven't tried it yet .
  15. Hello, I have a few questions about the ice block patch. Does it work in Tile World? Does it work with the Lynx ruleset? Is it supported by any level editors? Thanks in advance!
  16. random 8

    stupid cook 18

    Darn boosting rules....
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