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Found 14 results

  1. Lunar View File Like MSCC Redux but better, credits are all the same with help from Kawaiiprincess360 on top of it all, many tiles have been overhauled and colours now blend even better Submitter MilkyWayWishes Submitted 08/20/2019 Category Tilesets  
  2. Version 2.0.0


    Like MSCC Redux but better, credits are all the same with help from Kawaiiprincess360 on top of it all, many tiles have been overhauled and colours now blend even better
  3. Version 5.0.0


    A fully comprehensive MSCC skin for CC2, not a single sprite or tile has not been looked over. Several of the tiles in here however are taken from other sets, the numbers are a few too many to count but basically if you made an MSCC styled CC2 sprite its probably in here. Everything in this sheet has been reduced to the original 16 colours of the base game and all CC2 sprites have been adjusted to better fit the MSCC style. Feel free to edit parts of this and use the tiles in your own set, I would be honoured if you did. Issues: some tiles aren't exactly perfect, such as the foil which I couldn't get exactly right but is still somewhat MSCC, and the dirt patch tile which doesn't match its original MSCC appearance as I didn't want to give people who use smooth scrolling a seizure, logic gates remain unchanged other than colours as modifying those would A. throw people off and B. they already look fine. Enjoy the Set! Credits: scutilla: for the original CC2 MS tileset that was improved heavily upon Sickly Silver Moon: for most of the original overhaul work Ryan J.: changes to many many tiles throughout iterations, solely responsible for the new ghost, and stay up + push down walls ncrecc: For many new tiles and improvements including removal of animations and the new Transmogrifier and slime The Chip's Challenge Discord Server Members: for their continued support, ideas, and suggestions for improvement (Notably: Indy, IHNN, Chipster, Tyler, Naemuti, Flareon350, Cowman_133, Vehudur / Lessinath, Sharpeye & the other marketers; and plenty others who Chipped in to help and improve) Ed Halley: for creating the original Microsoft tileset used in the Microsoft WEP release, without that this project wouldn't exist And finally: You: for taking the time to download and use this tileset, or even just consider looking at it. Without you this project would be pointless, thank you.
  4. Chiara610

    Nom Nom Nom

    Version 1.0.2

    1 download

    Chip is now Teeth All chip's are now Chip All Teeth are now moving bombs. Teeth in water, Teeth in exit and Teeth in fire and burnt Teeth was taken from Teeth Challenge tileset by Jacques Smith. The rest of the edits was done by me manipulating the original tiles.bmp.
  5. Version 2.0


    Here's my CC2 tileset. Some of the tiles are heavily based off the CC2 or MS versions of the graphics, with my own twist, others are redrawn completely.
  6. ncrecc

    CC2 Minor Revamps Tileset

    This makes Chip's Challenge look a lot more consistent in many ways. Misalignments and miscoloration are gone, all objects now have shadows except blobs, ghosts, and players, and the swivel doors in particular are neater.
  7. Version 2.0


    This is my complete redraw of the MSCC tileset. Version 2.0 now with a Tile World Lynx tileset! Also a lot of stuff is used from my CC2 tileset and colors are generally a little bit less washed out. See the readme.txt file for instructions to install it
  8. Sorry I'm so late to the game, just found out recently there was a port to Mac! Been messing around with Tile World for a few months now. I found the tileset to the original MS version (wasn't overly fond of the Tile World upgrade), realized all the behaviors of sprites in the game were tied to specific regions of that set, and I could make some great mischief by switching it around! So I decided for one to swap Chip and the teeth monster, and the result is thus: https://www.youtube.com/watch?v=MnE4mKWZ47Q (I also realized I would need to re-draw the monster swimming, burning etc, and not being an artist I hired a real artist for an hour to do those basic tiles) So now I'm playing as the frog/teeth monster, with evil Chips in pursuit. The other tweak I did was to switch Chip's tiles around, so the function "move right" is tied to graphic "facing left", so he moonwalks everywhere: https://www.youtube.com/watch?v=uPCdCDBn97M It's damn near impossible to get used to playing in real time, but if I just play normally, then use that patch for playback, the results are most entertaining! I know I could get extremely nihilistic and "shift every tile over one" so one sprite's graphics change with every different direction, or make all animated characters the same block so you have to study movement instead of appearances, but I'm not into that sort of chaos, just mild mischief like the above. If anyone is still reading this, do you have any other ideas for simple tweaks? (like swapping gliders/fireballs so their behaviors are reversed)
  9. Version 1


    A simple tweak to the MS ruleset that switches Chip's left/right and up/down tiles so he moonwalks everywhere. Difficult to coordinate when playing, but fun to watch playback of a solution!
  10. This is Felix Challenge, my complete redraw of the MSCC tileset, see the readme for instructions http://cczone.invisionzone.com/index.php?/files/download/238-felix-challenge/ Edit May 2016: version 2.0, now with animated Lynx compatible version! old version: I made this set mostly for myself and friends as an improved version of the MS original graphics, I used the original graphics as a reference and most of the graphics follow the same silhouette/ placement. (As of version 2.0 a lot more tiles are now made by me from scratch) Happy Bit Busting!
  11. Version 1.0


    This is a tileset based off the 1984 Atari/Commodore game, Boulder Dash (with some elements also used from its official and fan-made sequels.) Version for both Lynx and Microsoft are included with several tweaks made between the two to accommodate for different graphical behaviors. I've yet to draw some more fitting particle explosions, but the default ones don't look too bad - and new ones are by no means out of the question yet; I just don't have time currently. I've also included quite a few sounds as well as a different set of pop-up messages for TW2 users. Within the folder are two "rc" files - the "rc - BD" is the standard one that will use all the new elements: graphics, sounds, and messages (TW2). The other, "rc - BD-gfx_only" is also included, should you wish to use only the altered graphics alone. Please enjoy and don't hesitate to contact me with any queries and/or suggestions!
  12. geodave


    First glimpse of my Sheila tileset. Still in development, and will probably be even prettier when it's done.

    © All rights reserved.

  13. -BACKUP THE .DAT!- Using CCHack, hack into the .dat and then replace the color tiles with this.
  14. A screenshot of my tileset which is a complete redraw of the MSCC graphics
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