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Found 11 results

  1. May 2018 Time Trial

    You can download the two levels here: A tl;dr of the rules: Deadline for the competition is June 12th where you live. Please send your submissions (tws or avi) to me at jraanderson at msn dot com. The competition is in MS mode, but you can send in Lynx solutions as well. A more thorough description:
  2. Version 1.0.0

    13 downloads

    This file contains two competition levels for the May 2018 Time Trial. Levels originally designed by James Anderson, with modifications by Miika Toukola.
  3. CC Zone May 2018 Time Trial View File This file contains two competition levels for the May 2018 Time Trial. Levels originally designed by James Anderson, with modifications by Miika Toukola. Submitter James Submitted 05/12/2018 Category Competitions  
  4. CCZ-TT-1509

    Version v 1.0

    49 downloads

    The 3 levels for the September 2015 Time Trial Competition. These levels are: 1. See No Evil 2. Hear No Evil 3. Speak No Evil
  5. Hey you guys! It's time for another Time Trial! Yay! A couple months back we revisited some levels from last year that were made for the create competitions, and this time we are revisiting some levels from another competition. So yes, the title of the competition does not actually refer to a quality of the levels, but as a contrast between the competition types. Here are the two levels, made by Lessinath: http://cczone.invisionzone.com/index.php?/files/file/171-november-2012-time-trial-levels/ You'll notice that these levels are the ones used for last year's November Time Trial, but that the results for that competition have not yet been announced, as we "received depressingly few submissions". Hopefully this will prove to be a chance for these levels to find a new audience, and maybe even attract a couple of those people who might have worked on the levels half a year ago (whether they submitted routes or not). As many people can be busy at this time of the year, and because it looks like there might not be a time trial next month, I'm pushing the deadline well into June. Enjoy! Details: 1) The person with the highest combined remaining time on the two levels wins! 2) You may enter in either Lynx or MS, with the latter being the primary rules, meaning that any Lynx solution times that exceed the best MS solution time will be considered equal to that MS time, but otherwise all the times will be compared together in one category. There may be a tie in the overall score. 3) Please send your solutions (either the tws file or avis) to CCZoneNextLevel at gmail dot com, or to my own email valeosote at hotmail dot com. Do not post your solutions or solution times or share them with others. All times will be published at the same time, and the quickest solutions will eventually be released. I will strive to respond to your message by a confirmation that your score has been recorded. 4) The levels shouldn't be too hard to solve. Don't be afraid to send in your solutions even if you sense they aren't perfect, and simple casual solutions are also appreciated. You may enter if you solve at least one of the levels, but solving more will obviously place higher. The levels have time limits of 700 and 200, which give a fair relative estimate of the times they take to solve, but even so the first one is modular in the sense that you can go and practice any room by itself before you actually go for a speed run. 5) This is part of the 2013 season of the Chip Cup. Winner will be awarded 15 points, second place 12, third 10 points, and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a time trial earlier receive the "Run, Chip, Run" award. If your name is Andrew, I will send you an e-card. 6) Submission deadline is pushed back a bit this time to June 16th where you live. I will judge the submissions without warning the following week but will accept submissions until I do. If you need a more specific time, you can always ask. To avoid losing on time (it is a time trial after all), get your solutions in early rather than later! You can send in improvements while the competitions is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it. Report any problems or ask any questions here! Have fun! -Miika
  6. Here are the levels for this month's time trial: http://cczone.invisionzone.com/index.php?/files/file/225-ccz-tt-1304ccl/ Important! The levels were updated to version 2.0. Do not use the initial release for the competition! Everyone knows what an item swapper level looks like, but these are not quite like that. I wanted to make some easier levels this time, but still keep the optimizing a challenge. The result is these three levels that I'm dubbing "item fetcher" puzzles, as you keep fetching free items after losing your earlier ones (as opposed to an item swapper, where you are rewarded with new items for using your old ones). I have seen this concept explored in at least the custom levels Full Houses (#43 of geodave3.dat) and Combinations (#32 of ajmiam-pit-or-100-tiles.ccl), but would be interested in hearing of more examples. I'll post more on the creation of this set once I start receiving submissions. The scoring is a bit different this time, so you might want to read the specifics below, but basically if you have the fastest time you'll win. Enjoy! EDIT: The first versions of the levels were a bit too complex to be as fun as they could be, so two of them were updated. Make sure you have version 2.0, which includes more levels but only three for the competition. See details in posts below. (Red text in this post highlights changes during the update.) Details: 1) Instead of looking at the combined time remaining on the three levels (Freshmen Fetcher, Sophomore Fetcher, Junior Fetcher), this time we will focus on the relative placement of entrants for each individual level. The full method I have in mind is a bit complicated, as it takes into account all sorts of ties, but the idea is that first place on a level is worth a little over twice that of second place, which in turn is worth more than two third place finishes on a level and so on. The winner will thus be someone who has the best time on at least on of the levels, and if someone has the best time on two levels (not tied), it won't matter what time they scored on the third level. Once the winner is decided, the remaining players will be examined as if they were the only entrants and the winner out of this group will come second overall, and so on until everyone's placement is settled. If there are unforeseen problems with this method, I will settle it as fairly as I can. 2) You may enter in either Lynx or MS, with the latter being the primary rules, meaning that any Lynx solution times that exceed the best MS solution time will be considered equal to that MS time, but otherwise all the times will be compared together in one category. There may be a tie in the overall score. 3) Please send your solutions (either the tws file or avis) to CCZoneNextLevel at gmail dot com, or to my own email valeosote at hotmail dot com. Do not post your solutions or solution times or share them with others. All times will be published at the same time, and the quickest solutions will eventually be released. I will strive to respond to your message by a confirmation that your score has been recorded. 4) The levels shouldn't be too hard to solve. Don't be afraid to send in your solutions even if you sense they aren't perfect, and simple casual solutions are also appreciated. You may enter if you solve at least one of the levels, but solving more will obviously place higher. The levels have time limits of 120, 240, and 240, and you most likely can complete each one on your first try if you are careful. (The original versions had time limits of 120, 360, and 360 seconds, which might not have been enough to guarantee that you could solve them all on your first attempts, but competitive runs should still have left over half of that time unused.) 5) This is part of the 2013 season of the Chip Cup. Winner will be awarded 15 points, second place 12, third 10 points, and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a time trial earlier receive the "Run, Chip, Run" award. If your name is James, I will write you a short poem in my CC blog. 6) Submission deadline is at the end of the month. During the last week of April, I will announce a precise cut-off time that will be at the start of May, after which no more submissions will be accepted, and judge the competition soon after that. To avoid losing on time (it is a time trial after all), get your solutions in early rather than later! You can send in improvements while the competitions is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it. This is subject to change due to the update on the levels. Specifics to follow in good time. 7) I reserve the right to update the levels within the first week of release. If you find any odd things about the levels, please give me a nudge. I will only apply changes that make the competition better, which means I might fix a ridiculous bust or some other aspect that is obviously meant to work in some other fashion. If any updates are made, I will alert you in this thread. However, no updates will be made after April 11th in any case. (See? I knew I'd need this rule some day.) Report any problems or ask any questions here! Have fun! -Miika
  7. March 2013 Time Trial

    Here are the levels for this month's time trial: http://cczone.invisi...ccz-tt-1303ccl/ I worked on these levels quite a bit, so I am interested to see how you guys respond to them. The first one, Hexominos, is partially inspired by the previous time trial levels from August 2009 and January 2012. All of these are relatively simple to chip collecting missions, but to do so optimally is no easy task. The other level, Nested Replay, is my attempt to make a level where you can pick which rooms to visit. There are four quadrants, each with four rooms, but you only need to visit three quadrants and three rooms in each of those quadrants. Once I get a submission or two, I will post some more comments on making the levels. If you know the routine, you are set to go. Enjoy! Here are more details if you must know: 1) The person with the highest combined remaining time on the levels #2- #3 wins! You may enter in either Lynx or MS, with the latter being the primary rules (meaning that any Lynx solution times that exceed the best MS solution time will be considered equal to that MS time, but otherwise all the times will be compared together in one category). Ties in overall score won't be broken. 2) Please send your solutions (either the tws file or avis) to me at valeosote at hotmail dot com. Do not post your solutions or solution times or share them with others. All times will be published at the same time, and the quickest solutions will eventually be released. I will strive to respond to your message by a confirmation that your score has been recorded. 3) The levels shouldn't be too hard to solve. Don't be afraid to send in your solutions even if you sense they aren't perfect, and simple casual solutions are also appreciated. To give an idea of how long the solutions are to the levels, eat a doughnut and that should take about as much time. 4) This is part of the new 2013 season of the Chip Cup. Winner will be awarded 15 points, second place 12, third 10 points, and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a time trial earlier receive the "Run, Chip, Run" award. If your name is James, I will write you a poem and post it in my blog. 5) Submission deadline is at the end of the month. In practice this means I will post here during the first week of April announcing that no more submissions will be accepted, and judge the competition soon after that. This can happen sooner than you hope, so get your solutions in early rather than later! You can send in improvements while the competitions is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it. 6) I reserve the right to update the levels within the first week of release. If you find any odd things about the levels, please give me a nudge. I will only apply changes that make the competition better, which means I might fix a ridiculous bust or some other aspect that is obviously meant to work in some other fashion. If any updates are made, I will alert you in this thread. However, no updates will be made after March 12th in any case. Report any problems or ask any questions here! Have fun! -Miika
  8. So what did I do last weekend? I played these two cool levels! Now I want to share them with you too! http://cczone.invisionzone.com/index.php?/files/file/200-ccz-tt-1302ccl/ I could wait till we get last month's results, but couldn't think of any other reason to not already post these since the month has already begun. There are two levels this month (levels #2 and #3 in the set), and they might be familiar ones if you have been keeping track of the create competitions. Both of these levels were submitted last year for a create competition, but I thought they would work well also as TT levels. The first one is actually one of my own making, from a year ago for the volcano themed January competition. The second one was made by Ben Hornlitz for the September competition and is used here again with his kind permission. Though the second one also received a minor edit, my level had a bit more work done to it, so please use the versions provided here. If you know the routine, that's all you need to know. Enjoy! Here are more details if you need them: 1) The person with the highest combined remaining time on the levels #2- #3 wins! Once again you may enter in either Lynx or MS, with the latter being the primary rules (meaning that any lynx solution times that exceed the best MS solution time will be considered equal to that MS time, but otherwise all the times will be compared together in one category). Ties in overall score won't be broken. 2) Please send your solutions (either the tws file or avis) to me at valeosote at hotmail dot com. Do not post your solutions or solution times or share them with others. All times will be published at the same time, and the quickest solutions will eventually be released. 3) The levels shouldn't be too hard to solve. Don't be afraid to send in your solutions even if you sense they aren't perfect, and simple casual solutions are also appreciated. To give an idea of how long it might take to solve the levels, the optimal solution for the first level does not exceed one minute, and the second one can be done in about two to three minutes. 4) This is part of the new 2013 season of the Chip Cup. Winner will be awarded 15 points, second place 12 and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a time trial earlier receive the "Run, Chip, Run" award. 5) Submission deadline is at the end of the month. In practice this means I will post here during the first week of March announcing that no more submissions will be accepted, and judge the competition right then. This can happen sooner than you hope, so get your solutions in early rather than later! You can send in improvements while the competitions is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it. Report any problems or ask any questions here! Have fun! -Miika
  9. Kicking into Gear!

    So the year 2013 is upon us! Lots of things seem to be happening in the CC world! The CC1 lynx board is up and running! I have been pleasantly surprised by the reception it has had. So far quite a few players have posted scores, and many have already seriously started optimizing in lynx too! I expect most of the levels to be close to optimal before the summer! Considering that the set has been out for decades, this is pretty rapid and focused progress! Though of course the library of ms routes doesn't hurt. What doesn't come across quite as evidently is if this also gets more people to play the set casually in lynx. I hope it does, and that those people will also post their casual scores. I believe this lowers the bar for others to report scores too, and eventually helps bring and keep more players in the community! So keep the score reports coming! Another thing that has been on my mind are the Time Trials for this Spring. I will be running them for the few coming months. I have most of the levels ready, and a few need some work, but hopefully I will have time to do that and still play test the levels before release. I'm hoping to encourage more players to participate than ever before. This means that YOU should also try out the levels! http://cczone.invisi...ccz-tt-1301ccl/ Even though I obviously made the levels, I have to say I like them. They are short and not too complex, but they still hopefully have enough variance to elect a winner. Part of this is that there are ten levels, so maybe even some of the best players will miss something on at least one level. I certainly welcome all casual solutions to the levels, as they are interesting too! There won't be this many levels next month, so don't worry! I'm going to try and make each month a bit different in its own way, so if you want to the maximum fun out of it you need to participate each month for that unique experience! Of course there are other things I should focus on too. One of them is a (not-so-)super-secret CCLP2 lynx project, but more on that some other time. Another is that I've always meant to go back and update the set I submitted for CCLP1, called kidsfair. I could easily write a full blog post about it, so I won't go into much detail, but basically many of the levels were not really meant for CCLP1 and many of the ones I would hope might have a chance really need some changes made to fully bring the concepts to where I wanted them to be. I bring this up now, because I heard a small rumor that CCLP1 voting shouldn't be that far away anymore... at least compared to say half a year ago. I guess I should also visit the topic of what kinds of goals and expectations I have for the year, as this is the first post of the year. First, I do not intend to play lots of CCLP3. I spent to much time on that during the last two years! Maybe I will thus have time to go back and look at where I stand on the CC1 and CCLP2 score boards. Hopefully I will also be able to participate in CCLP1 voting, which should be fun. And, comparing CCLP1 to the CCLP3 schedule, I have to hope that we will have a new official set out before the year is out, so that should be fun too! On that hopeful note, I leave you all to die by Glider. Have a good one! -Miika P.S. will post a new blog post quite soon! EDIT: just checking how the editing function works.
  10. Happy New Year Everyone! Let's kickoff this year's competitions with a Time Trial! http://cczone.invisionzone.com/index.php?/files/file/191-ccz-tt-1301ccl/ Download and enjoy. Send either ms or lynx solutions to my email address ( valeosote at hotmail dot com ). That's basically all the information you need (and a bit of common sense), but I'll spell out some details too. 1) The levels are quite simple, at least to solve. There are several of them, but they all stick to the same frame so you won't get lost easily. I wanted to try and see if something as basic as this could still be fun to compete with, and if the submissions will still avoid ties. 2) The person with the highest combined remaining time on the levels #2- #11 wins! Both ms and lynx will be judged in the same category, though I suspect that there are no levels where lynx can be completed quicker than ms. Ties in overall score won't be broken. 3) This is part of the new 2013 season of the Chip Cup. Winner will be awarded 15 points, second place 12 and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a time trial earlier receive the "Run, Chip, Run" award. 4) Do not post your solutions or solution times or share them with others. All times will be published at the same time, and the quickest solutions will eventually be released. 5) Submission deadline is at the end of the month. In practice this means I will post here during the first week of February announcing that no more submissions will be accepted, and judge the competition right then. This can happen sooner than you hope, so get your solutions in early rather than later. You can send in improvements while the competitions is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it. 6) I have the Time Trials for this spring mapped out already, so there might be something special in store for everyone who participates in all of these before the summer. Each month will be a different experience, so join in now to not miss out on the fun! If you have a level you want to submit as a TT level, send it to me and I might still find a slot for it too. Report any problems or ask any questions here! Have fun! -Miika
  11. stupid death 5

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