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Hurt and Heal: CCLP1

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Spumoni [7]
Steam Cleaner Simulator [19] +1 
(Ir)reversible [4] -2
Culprit [13]
Thief Street [10]
Assassin [12]

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Spumoni [7]
Steam Cleaner Simulator [19]
(Ir)reversible [2] -2
Culprit [14] +1
Thief Street [10]
Assassin [12]

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Spumoni [5]
Steam Cleaner Simulator [22] +1
(Ir)reversible [0] -2
Culprit [12]
Thief Street [10]
Assassin [12]

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Spumoni [3]
Steam Cleaner Simulator [21] +1
Culprit [14]
Thief Street [8]
Assassin [11] -2

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So I did some calculations, and some mistakes were made along the way. Below should be the correct count for all the levels.

 

Easier than It Looks [-2] (mistakenly given +2 by JB)

Spumoni [0] (mistakes by three people adding to -1) (-2 by me now)

Steam Cleaner Simulator [26] (mistakes: -1+2-3-2= -4)

(Ir)reversible [0] (no mistakes, but a fake resurrection)

Culprit [13] (mistakes +2-2+2-1=1)

Whirlpool [0] (almost eliminated before first mistake anywhere)

Thief Street [6] (mistake worth 2 points by IceyLava108)

Chip Alone [-4] (mistakes by JB and Icey)

Assassin [8] (mistakes and corrections: -1+1-1+1+1-1+3=3)

Automatic (Caution) Doors [5] (mistakes worth 4 points) (+1 by me now)

 

IceyLava108, you should check that you are using the same format of notating your choices as others, not that you were the only one to make mistakes :)

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Because of the confusion of this thread, I am ignoring Miika's post because all the "fixes" he mentioned are incorrect.

 

Zane was using +1's and -2's on levels that he wasn't actually hurting or healing, but instead hurting and healing others, however, the "fixes" above are not true because Zane still kept the totals the same of what he was actually hurting and healing. What you see above is what would be the case if Zane was hurting and healing what he put +1 and -2 next to, making Miika's post inaccurate.

 

Spumoni [1]
Steam Cleaner Simulator [22]
Culprit [15] +1
Thief Street [4] -2
Assassin [11]

 

Chipster's post above has been included in this. Sorry for the confusion.

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Spumoni [1]

Steam Cleaner Simulator [23] +1

Culprit [15]

Thief Street [4]

Assassin [9] -2

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After going through again and this time taking into account the intended yet unclear silliness in the numbers and the attempts at correcting these by many parties, this should be closer to correct.

 

Easier than It Looks [-2] (mistakenly given +2 by JB)

Spumoni [0] (my earlier calculation was correct)

Steam Cleaner Simulator [24] (discrepancies were already corrected)
Culprit [13]
Thief Street [2] (-2)

Chip Alone [-2] (mistakenly given +2 by JB)
Assassin [10] (over-correcting stuff resulting in extra loss of 1)

Automatic (Caution) Doors [2] (+1)

 

Edit: Cue music from Frozen for Tom...

(no need to get angry if I heal a non-zero level, even if it has seemed dead for a while, right? I was just trying to set this up so that someone could kill it and Thief Street and heal the negative numbers back to zero. In my opinion, simply forgetting about levels with negative scores results in artificial points for the remaining levels and it would be ideal to heal them back up to zero.)

Edited by M11k4

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Ooops!  Don't vote out of order, Tom!

 

(Because of that, I'm ignoring his post.)

 

Steam Cleaner Simulator [23] -2
Culprit [13]
Assassin [10]
Automatic (Caution) Doors [3] +1

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Sigh. I know ACD is a good level but revived 3 times?

 

Steam Cleaner Simulator [23]
Culprit [14] +1
Assassin [10]
Automatic (Caution) Doors [1] -2

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