Jump to content
Sign in to follow this  
M11k4

April 2015 Create Competition - Perfect Ten

Recommended Posts

Some people get giddy before Christmas, or even their birthday, in anticipation of what presents they might be receiving. I get a little giddy when I announce these competitions, both to hear your reactions and then see your entries ;) This time we have a theme that is related to birthdays and fits in with the series I was hinting at last month...

 

Your job is to create a simple and fun level. Wait, that's not a proper requirement?! It's not even a restriction really! EXPLAIN!! I'm glad you asked, but let me set things up first...

 

Judging these competitions is a lot of work if there are tens of levels, but even more so if those levels are complex and hard. That doesn't mean that sort of levels are bad, it's just that for these competitions, it is more efficient and even fun if there is some sort of difficulty restriction in place. But not every month should be about making a level in a small room, or a short time limit, so what other ways are there to guarantee a similar outcome? Taking a step back, another approach to the problem is to allow someone else to judge the competition, and we have done that too from time to time. The main problems with that approach is the availability and willingness of people to undertake such a task in reasonable time. We have even tried voting on the results, but that hasn't worked as well as one could hope (at least to date). So what did I do this time?

 

We have a guest judge for this month's levels. She is my daughter Noomi. She will play the levels and rank them how she feels. At least I hope she will, since it will be a birthday surprise! She is turning ten in May, and I thought it would be cool that we as a community would create a small level set for her to play. Now this is where the restriction comes into place. She hasn't played too much of CC. She has played some, but definitely not as much as any of you reading this. I believe she will enjoy a simple and short level over any that are long and difficult. She may even skip a fun level if she encounters an element she dislikes. As level designers, I feel you will do well if you manage to think more in the mind set of the player when making a level for her.

 

I realize that to make this work, and to make it fair, I will need to try and tell you all a little more specifically what types of things she enjoys in the game. After all, a good designer should know their audience a little bit to be able to think about how their creation will be received. I will do that, but not yet. I didn't want to delay announcing this competition, but I don't have all that info just yet. So within a week or so I will post a follow-up with more information about how much she has played to date and such, to give you some idea of what you can be aiming at. Of course you can start narrowing down your ideas or even experimenting with them in an editor, and I'm sure the time you spend on it now, even without all that information, won't be a total waste. (Oh, my set kidsfair.ccl was made for her, but not all the levels and it's been some time since she first played it.)

 

So to summarize: Your job is to create a simple and fun level that a ten-year-old girl will enjoy! Check back later in the month for more details on what she might be expecting or what sort of things she might not like. As a general rule, I suggest not making the level too long, too difficult, too dodgy, too blockpushy, or too anything. I will be very interested in seeing what you come up with!

 

 

Notes:

-Submissions are open as long as it is April 2015 where you live!

-Do not make a overly difficult level. Please be considerate of not making the judge work too hard on solving your creation.

-The level must be solvable. If it isn't, an update is allowed but it does take extra effort so please play your levels before sending them.
-The level must be new; it must not have been released earlier.
-Please give the level a name, time limit and set a password.

-You may submit more than one entry, but please keep the levels distinct from each other. Your best two entries is recommended.
-Points may be deducted for late entries, but will be accepted until a notice is posted in this thread.

-Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants.
-Please ask about other unclear situations.
 

Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry. I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "April Create - Superman"

 

Let the submissions pour in, and thanks in advance for helping me make this present!

 

-Miika

Share this post


Link to post
Share on other sites

Which ruleset will the levels be played in?

Which tileset will the levels be played with?

 

edit: I can get a field test of the beta version of my entry(ies?) using my younger sister, I just realized XD. She's 10 as well but has no real CC experience, so if she enjoys it, I've definitely succeeded. CC1 #122 advantage, go!

Share this post


Link to post
Share on other sites

edit: I can get a field test of the beta version of my entry(ies?) using my younger sister, I just realized XD. She's 10 as well but has no real CC experience, so if she enjoys it, I've definitely succeeded. CC1 #122 advantage, go!

 

I can do the same with my youngest brother who is 11 and has no real CC experience as well.

Share this post


Link to post
Share on other sites

She can play either rules, and if you have a specific wish for graphics, that can be arranged as well. I think I will arrange the order she sees the levels in some way, trying to get the easier levels first and not have similar levels after each other.

Share this post


Link to post
Share on other sites

I realize that to make this work, and to make it fair, I will need to try and tell you all a little more specifically what types of things she enjoys in the game. After all, a good designer should know their audience a little bit to be able to think about how their creation will be received. I will do that, but not yet. I didn't want to delay announcing this competition, but I don't have all that info just yet. So within a week or so I will post a follow-up with more information about how much she has played to date and such, to give you some idea of what you can be aiming at.

Any update on this part? I've held off on designing an entry due to waiting for more information, and it's starting to get to the point where I won't have enough time to tune the difficulty and design properly before the deadline.

Share this post


Link to post
Share on other sites

It seems I keep on keeping you guys waiting longer than I intend, but here we are now...

 

I talked with Noomi about her favorite levels and here are some info on her experience with a few sets:

 

CC1
Score: 221,430
First unsolved level: Tossed Salad (20)
Last solved level: Hidden Danger (59)
Favorite so far: Lesson 8, Nice Day
Least favorites so far: Southpole
 
CCLP1
Score: 1,264,560
First unsolved level: Squared in a Circle (65)
Last solved: Ruined World (83)
Favorites so far: Present Company, When Insects Attack, Graduation, Monster Cages (!), Circles (!), Trafalgar Square, The Last Starfighter, Just a Bunch of Letters, Habitat, Dig and Dug, Descending Ceiling, Gears, The Bone, The Chambers, Corral, Design Swap, Klausswerner.
Least favorites so far: Twister, Chip's Checkers, Sky High or Deep Down, Quincunx, Spitting Image, Key Farming, Highways, New Block in Town.
 
CCLP2
Score: 75,450
First unsolved level: A Fleeting Memory
Last solved level: Lake in Winter (51)
Favorites so far: Smorgasbord
Least favorite so far: Yike-O-Matic
 
CCLP3
Score: 74,180
First unsolved level: Snakes and Ladders (2)
Last solved level: Marooned (126)
 
kidsfair
Score: ??? (several solution files)
First unsolved level: Horseshoe (31)
Last solved level: One for the Money (46)
Favorites: Play Nice, Noomikainen (!), Gathering Clovers, Outer Circle, A Boat Something.
Least favorites: Manners Matters, A Basket of Apples.
 
easy.dat
Score: 587,340
First unsolved level: All the Same (16)
Last solved level: Easy Scavenger Hunt (70)
Favorites: spiderport, The Maze Entrance, Mudslide
Least favorites: Easy Scavenger Hunt
 
Noomi says she likes the levels with many monsters that may get in the way, but not the ones that are too hard or too simple. Her favorite monster are the Paramecia or Walkers, and she least likes the Blobs (because they are so slow). Yesterday she said she hated ice levels, but now she is saying they are ok. She doesn't care much for block pushing. She will play either MS or Lynx (or iceblock patch).
 
I'd like to add some notes of my own too. Noomi does not get to spend much time on the game so the above scores and levels might be misleading in some ways to her actual ability and preferences. She has most recently played CCLP1, as you can probably tell by her progress on it. Though she says she likes levels with monster avoiding, I fear if all the levels are intensely focused on that, the overall experience might not be that great for her, so please still keep the levels simple. You'll notice none of her favorite levels are very long, and several have safe spots for Chip even if there are monsters. I realize that the order she will see and play the levels will influence her decisions, so I will consider arranging them in the submission order, or by difficulty (by my own evaluation), or randomly. If you have several submissions, and there are too many levels, I might pick just my favorite for her to play. I think I will set some sort of rule for how long or how many attempts she gets at a level before she has to move on to the next submission, and then return later to the skipped ones, so she doesn't get stuck on any one level for too long and not have interest in the others. If she has trouble ranking the levels, I will use my own preferences as a tie breaker if needed. I guess my point is that I will try to make it as fun for her as possible, yet still try to keep things fair for you guys no matter what you throw at her :)
 
We already have some submissions, but I hope you still have time to participate in this as I can't move the deadline at all.
 
-Miika
  • Upvote 1

Share this post


Link to post
Share on other sites

Hello!

 

Submissions are now closed and I have uploaded the submissions here.

 

Thanks to all who took the time to make something cool for me and my daughter! We will post the results at some point :)

 

-Miika

Share this post


Link to post
Share on other sites

Sorry I didn't get around to make anything for her. I really couldn't think of anything reasonably good with the information given. Hope she likes the levels though :)

Share this post


Link to post
Share on other sites

No problem Josh. I'll keep you all posted about her reactions once she gets to play the levels :)

Share this post


Link to post
Share on other sites

Results!
 
I have to start by thanking all participants one more time. Noomi really enjoyed the levels and the effort you guys had gone through for her. I am glad to have friends like all of you and I was able to give her something unique as a little present.
 
Though all the designers sent in fun stuff, Noomi managed to settle on a ranking for the competition. This is much harder than you might expect if you've never tired to do so yourself. This time particularly ordering the top three was visibly strenuous. She attempted all the levels, most on several different days, and solved a good deal of them. I tried to present them to her in an order that was fair to all participants, and actually was surprised that if there was some effect from the order, it was the opposite of what I was expecting. (I expected her to like the first ones she plays and be tired by the time she got to the last ones, but instead she had enough time to play all the levels and then the last ones seemed to have been fresh on her mind when ranking the levels. However, in the end I think the order did not matter as much as I feared it could.) Anyway, below are some short comments from her for each of her favorite levels from each participants, along with their ranking in the competition.

External Chaos by chipster1059 (10th place)
Very boring though I guess you don't know me so you just underestimated what I would like. (And my dad really liked your other level, Grid of Paramecia, but I thought it was also too simple.)


Blocks on the Wing by Cyberdog (9th place)
This was very fun but too long. I liked the first half of the level a lot.


South Side Of The Sky by RB3ProKeys (8th place)
The last room needs to change as I always died there, or it could have come earlier.


Out of Control by J.B. Lewis (7th place)
This was fun even though it was one of the longer levels that I solved. Without the monsters this would have been boring, so more of those would have been fun.


Four by IceyLava108 (6th place)
Very original and each room was very fun.


Get that elf some boots by PB_guy (5th place)
I liked how this level was very original. I had not pushed a block off ice like this before.


Gravel Realm by Ihavenoname248 (4th place)
I liked all the monsters in this level. It all looked nice too. (Your other level, Surrounded by the End, was fun too, but a bit short.)


On the Beach by FelixNemis (3rd place)
This was fun at first and I almost solved it on my first try, but when I replayed it, and something seemed a little bland. Still well made and enjoyable enough for third place.


Trapped In Ice by Syzygy (2nd place)
Very exciting to play. This was complex enough and well planned. The time limit was too tight for me. It was very hard for me to pick a winner, but in the end I chose the easier level over this one.


Hyvää syntymäpäivää, Noomi! by James (1st place)
A very creative story. Playing it was also fun. The cake was built well. Thank you for making this :)


 
Congrats for your first win! (Did you think it would be a create comp?) I have uploaded a new version of the set that reflects these rankings and will give out the appropriate awards too. And one last thank you to all participants from the bottom of my heart :)
 
Now all the competitions for the spring have ended and been judged. We have not had so many of them ever before in such a short time. The participation has been more than ever before and we managed to have more than one competition each month. Sadly, all good things seem to come to an end, and we have no more competitions planned for the rest of the year. Perhaps you all will be consumed by CC2, or maybe someone will step up and organize a few competitions in the fall. I personally will not be here for a while, but I hope to return stronger when the time is right. Take care!
 
-Miika
 
P.S. my younger daughter will turn ten in five years...

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×
×
  • Create New...