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Moonpig

Chip's Challenge 1 & 2 coming to steam

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One day to go! (Sorry it's my first post here, stopped playing CC1 / TW a while back due to time constraints)

 

What will the price be? Any predictions?

 
It's confirmed to be $5 for CC2, $2 for CC1 and $3 for the editor, or $5 for the bundle at release.
 

A third mode may be possible for Tile World to be implemented... but the bigger question is, can third-party CC1 levelsets (created with the MS CC-based editors) be played with the Steam version at all? (CC1 wise)

 

CC1 .dat/.ccl files won't work with the CC1 version on Steam, as that version of CC1 uses the CC2 engine.

 

On topic (CC2): I think two new modes will have to be implemented for Tile World once the Steam games are released. We'll see if CC2's gameplay is really different from CC1's.

 

Tile World was necessary because MSCC and the Lynx versions were hard/impossible to come by legally and didn't work on more recent computers (as early as Vista, MSCC didn't work).  Since CC2 will work and be available, it doesn't need a clone.

 

Though, if CC2 gets pulled from Steam, it would, but I still wouldn't put it into Tile World.  Instead, I'd think a new program just for emulating CC2 would probably be a better idea, since a lot of the logic would need to be redone for CC2's electricity/wires.  The difference between the CC1 in CC2 engine and CC2 is that you can't drop boots in CC1.  That could be as simple as a checkbox in the editor and displayed akin to which ruleset a set is for in Tile World.

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Though, if CC2 gets pulled from Steam, it would, but I still wouldn't put it into Tile World.  Instead, I'd think a new program just for emulating CC2 would probably be a better idea, since a lot of the logic would need to be redone for CC2's electricity/wires.  The difference between the CC1 in CC2 engine and CC2 is that you can't drop boots in CC1.  That could be as simple as a checkbox in the editor and displayed akin to which ruleset a set is for in Tile World.

 

 

A separate program does make sense, especially since it seems the level file model is different, with each level in a separate file.

 

Unrelated to this, but here's something a bit amusing I found.

 

http://kittyninjafish.deviantart.com/art/Fanart-Chip-s-Challenge-2-529889178

 

(And the game isn't even quite out yet!)

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I'm rather uncomfortable with the incompatibilities regarding tools. Has it been confirmed that even the original four types of boots can be dropped?

 

There is a check box in the creator, which lets you chose CC1 or CC2 rules to be applied to the level you make. 

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I installed it, it's running, the music is playing, and....the viewing area is just one big graphical glitch. Running Windows 7 64-bit, maybe that has something to do with it? Do I need to reinstall a Windows XP VM...

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I installed it, it's running, the music is playing, and....the viewing area is just one big graphical glitch. Running Windows 7 64-bit, maybe that has something to do with it? Do I need to reinstall a Windows XP VM...

 

Still haven't tried it myself...

But from past experience with graphical glitches in old programs running under Win7, I think it might work properly if you go to the program's Properties -> Compatibility page, select "Disable visual themes" and then run the program.  If that doesn't work try the "Run in compatibility mode for" setting.

 

- Madhav.

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I installed it, it's running, the music is playing, and....the viewing area is just one big graphical glitch. Running Windows 7 64-bit, maybe that has something to do with it? Do I need to reinstall a Windows XP VM...

 

Disregard this, I got it working by re-enabling Aero which I disabled for performance reasons.

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I checked today, and only CC2 has an Editor for levels (CC1/CC2 rules, but I'm not aware of any portability). So that means, Tile World is here to stay for the community levels of MS CC?

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I checked today, and only CC2 has an Editor for levels (CC1/CC2 rules, but I'm not aware of any portability). So that means, Tile World is here to stay for the community levels of MS CC?

 

Tile World will still stay relevant due to its emulation of the MS ruleset, as well as its ability to record solutions (unless CC2 gets that ability in the future).

 

EDIT: Actually, I have now noticed that you can make a recording in the editor and save it with the level. But you have to go into the editor to make a recording, and it seems to be saved in the level file itself.

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