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zacharyz00

Chip's Rewind [Being developed]

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Hi. This here will be a 167 level pack which will be first designed for Chip's Challenge 2 and will then be ported to CC1 and TW.

 

Currently planned levels:

 

Level 1: CALLBACK [DONE]

Level 2: GET USED TO IT [DONE]

Level 3: THE WALKING TEETH [DONE]

Level 4: KEYS AND BLOCKS [DONE]

Level 5: DISKETTE [DONE]

Level 6: CHIP THE SWIMMER [DONE]

Level 7: THE LYNX BOYS

Level 8: MENTAL MARVEL

Level 9: THEY GROW UP SO FAST

Level 10: RIVAL TANKS

Level 11: SLIDING ON THE ICE

Level 12: THE TRUTH REVEALED

Level 13: ONCE MORE [DONE]

Level 14: NO MORE QUESTIONS

Level 15: LESS SIMPLICITY

Level 16: WHOOPS

Level 17: HOUSE OF BLOBS

Level 18: TILE CHALLENGE

Level 19: FOURTY EIGHT

Level 20: 147 LEFT

Level 21: NPEO TRO DOEH

Level 22: UNFRIENDLY TOYS

Level 23: HAZARDOUS SPECIES

Level 24: VIED LEVEL

Level 25: DISINTEGRATION SESSION

Level 26: POWERFUL CHIPS

Level 27: UNKNOWING

Level 28: SURE ABOUT THAT

Level 29: BLACK SHEEP

Level 30: THE CHALLENGE BEGINS

 

 

 

Unorganized, later levels:

 

Level 44: RUN CHIP RUN

Level 77: FREE FLIPPERS

Level 99: GAUNTLET I

Level 123: GAUNTLET II

Level 125: THE ART OF 32

Level 136: GAUNTLET III

Level 162: YOU GOTTA DO WHAT

Level 167: CHIP HAS TO BELIEVE

 

 

 

Downloads:

Early Demo

 

News:

A demo has been released, be sure to check it out.

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A CC2 set being ported to CC1 would be interesting to see. Looking forward to this one, good luck with this project of yours! :)

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A CC2 set being ported to CC1 would be interesting to see. Looking forward to this one, good luck with this project of yours! :)

Thank you for the encouragement.

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Topic moved  (Y) .

 

Any particular reason why there will be 167 levels?  I'm definitely intrigued to see how certain CC2 elements will be (could be?) converted back to CC1 logic.

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Topic moved  (Y) .

 

Any particular reason why there will be 167 levels?  I'm definitely intrigued to see how certain CC2 elements will be (could be?) converted back to CC1 logic.

 

There will be 167 levels to be similar to that of Chip's Challenge (149 levels)

 

And, the CC2 elements will not be included because of the name and that this is going to be ported to CC1 and TW.

 

 

Also, the [DONE] tag indicates here that a level has been finished.

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There will be 167 levels to be similar to that of Chip's Challenge (149 levels)

 

And, the CC2 elements will not be included because of the name and that this is going to be ported to CC1 and TW.

 

Just for the sake of time saving, if there won't be CC2 elements in your set I recommend using a CC1 editor instead, especially if there will be 167 levels. Just to save time from porting them over. That is up to you though!

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Oh man, it's been pretty long since I've edited or seen this topic. Anyways, KEYS AND BLOCKS is finished and the level after it will be renamed, as it also has been finished.

 

EDIT: Ooops, turns out I actually finished ONCE MORE. I guess ONCE MORE will replace level 13...

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So how many levels have you finished now? What's the difficulty like? Are you still making this for both CC2 and CC1? Keep us updated :)

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If you still plan on making this for CC1, I strongly recommend you do so, since we have CCLP4 underway. You can even submit what you've worked on so far for consideration to be in an official level pack if you like. :)

 

If not, that's okay too. Just wanted to bring the option to the table.

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If you still plan on making this for CC1, I strongly recommend you do so, since we have CCLP4 underway. You can even submit what you've worked on so far for consideration to be in an official level pack if you like.

 

I think I could go ahead and submit the level DISKETTE for CCLP4. After all; what's more amazing out of all levels I've finished than a Windows logo? :lol:

 

 

So how many levels have you finished now? What's the difficulty like? Are you still making this for both CC2 and CC1? Keep us updated

 

You got it. I'm gonna be finishing levels from time to time and you can check the planned levels section each day to see which ones I've finished. ;)

 

So anyways, how do you guys like the demo I published?

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Thanks for uploading!

 

CALLBACK

I don't get the hint. Why do I need to remember the level's name? The level is easy, almost trivial, but that can be okay for the first level in the set. The fireballs are an interesting decoration to look at.

 

GET USED TO IT

A nice intro level for dirt blocks. Might be a little short; even LESSON TWO did a little bit more for this concept. Are you planning on doing a full set of intro levels for all the concepts?

 

THE WALKING TEETH

This is going to be a lot harder for completely new players compared to the levels around it. I enjoyed my playthrough.

 

KEYS AND BLOCKS

a) there are no blocks, so why is it called Keys and Blocks? b) the level is trivial and doesn't contain any options. If you're trying to teach new players about keys and doors, why not look at the way it was done in LESSON ONE or maybe in the CCLP1 tutorial level. Another suggestion is to combine this with GET USED TO IT and teach a couple simple concepts all in one level.

 

DISKETTE

Hey, it's a Windows icon! However, I can't say this level is particularly interesting to play (it's tough to turn a pixel picture into a playable concept). I like that the teleport room allows four paths to the exit.

 

CHIP THE SWIMMER

As with CALLBACK and KEYS AND BLOCKS, the level is waaaay too linear. The player never has to make a choice, it's just a 'follow the path to the exit and try not to step in fire' level.

 

Thanks for creating new Chip's Challenge content! My favorite level was THE WALKING TEETH. My single biggest recommendation is to spend some time figuring out how to make your levels feel more like a game, i.e. give the player more options!

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