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Flareon350

The time has come! (CCLP4 levelset submissions officially open!)

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Greetings fellow Chipsters! For those who are unaware of who I am, let me introduce myself. I am Josh Lee, designer of all the JoshL levelsets, as well as JCCLP, JCCLP2, and JCCLPRejects. I have agreed to co-lead the staff of CCLP4 alongside Jeffrey (ihavenoname248) quite some time ago. For the past few years, there have been many discussions and debates about whether or not CCLP4 should be a thing, what kind of levels would be in it, etc. and with the release of CC2 six months ago as of this posting, there has been debate whether it'd still be a CC1 set like the previous CCLPs, or take a new direction and become the first potential CC2 custom made community levelset.

 

Well the time has finally come to get CCLP4 underway! But before we do anything though, there should be some clarification. First, looking at the results of the poll J.B. started a while back here, it looks as if people prefer CCLP4 be a CC1 set. That being said, I think it's safe to say this will be the direction CCLP4 will be going in. Second, we really need to get an official staff formed before we move to the next step. I think the safest way to go about this is have some positions that have been seen in previous CCLP staffs before; i.e. playtesters, speaker of the staff, etc. If you'd like to contribute to this project and be a staff member, please comment below! We need other people on board to really get this moving forward!

 

Jeffrey and I have agreed to co-lead the staff and Michael Warner has made it very clear over the past few years that he'd like to be an MS ruleset playtester. I suggest for the time being, there should be two playtesters of each ruleset, to ensure the best possible results of the final product of CCLP4, and a speaker of our staff. Other positions should form in time as the construction of the set progresses. One thread was made a few months ago about assembling a potential staff for CCLP4, here is a link to that thread to look back on. If your name/username is listed under the "Not against being on the staff" section, please make it clear as if you are still willing to contribute or not. This will help us out immensely! Or if you're not mentioned on that thread at all and you have questions or debates about anything, feel free to say so below! Any input or insight would be helpful! :)

 

Finally in addition to this, levelset submissions for CCLP4 are officially open! If you'd like your levels to be considered for CCLP4, please let us know by commenting below or by doing so via other means and we will add them to the submission list you see here. Special thanks to J.B. Lewis for starting this off for us. I personally would like to have a separate website to organize submissions a little easier but in time this may come. Please keep in mind CCLP4 will officially be a CC1 set.

 

I think that about wraps it up here! Lets really get a move on with this project guys! :chipwin:

 

- Josh (Flareon350) CCLP4 staff co-leader

 

 

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Even though I said I did not want to be apart of the staff before, after working on James' site, I realized I may be a good candidate for the webmaster for CCLP4. So when you guys need a website for CCLP4 stuff, you can contact me  B)

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I'm still interested in being on the staff. Definitely some playtesting, but maybe something else too. idk

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I'm still willing to be a tester. I don't overly care which ruleset you need me to do (Or if you want me to do both, that's cool too).

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All right, if the community's ready to go ahead with this, sign me up. :) I can playtest either ruleset, design the non-level content, even Speak for the Staff if need be.

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I've got experience playing both rulesets, so I could test either (though I'm more comfortable with MS).  No guarantees on how many levels I can get done in a given time span, though.

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Thanks a lot for your contribution everyone! If there is no objection, I think we have our staff set! This is what we're looking at as of now:

 

Josh Lee - Staff Coordinator
Jeffrey Bardon - Project Manager
The Architect - Staff Speaker
Tyler Sontag - Webmaster
Andrew Menzies - Playtester
random 8 - Playtester
Shane Climenhaga - Playtester
J.B. Lewis - Staff Consultant

 

For the playtesters, whichever ruleset you'd like to use is entirely up to you but I would recommend at least two of each ruleset be necessary.

 

Also please keep in mind that in the future, two more staff positions will be available; a voting administrator and a storyboard leader.

 

Another side note... we're already looking at over 2,500 levels submitted so far! Another big shoutout to J.B. Lewis for keeping the submissions list updated!

 

Thank you and if you have any questions about anything, please feel free to ask! :)

Edited by Flareon350
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Just to make it official -- geodave4 was designed for TileWorld and therefore it is my submission for CCLP4.

 

I'm happy to see a staff forming.  I don't have time to commit this time around, however please contact me if additional assistance is needed (extra Lynx testing, storyline review, etc.)  I'm sure you guys can handle this on your own!

 

Happy packing!

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@RB3ProKeys: Did you intend for this set to have 15 levels? I noticed you mentioned this in the changelog, but there are more, and quite a few are not Lynx-playable (just FYI).

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Alright, I'm changing my submissions. I'm withdrawing BHLS1Lynx, BHLS2, and BHLS3, and submitting BHLSSubmissions, which I just made. It contains, in my opinion, the best levels of all 3 sets (and fixes a few minor things for a few levels to make them better), and cuts out all the stupidly short, hard, unfair, or boring levels. 35 levels were picked in total across the 3 sets.
It can be found here: http://cczone.invisionzone.com/index.php?/files/file/510-bhls-submissions/

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Instead of submitting all 85 MikeL3 levels, or confusing things further by submitting some but not all MikeL3 levels, I decided to follow the pattern and release a new compilation set specifically for CCLP4 submissions  :P  I narrowed MikeL3 down to 16 levels, mostly my newest ones.

http://cczone.invisionzone.com/index.php?/files/file/511-mikel-cclp4dat/

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Hi first post, is it possible for me to be a play tester? If I'm allowed I can do any ruleset. I can also design some of the first levels if needed.

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If you would like levels to be considered for CCLP4, you can upload a set and post that you would like its contents submitted for CCLP4 as has been done in the above posts.

 

As for playtesting, that's pretty well covered at the moment as most of the submitted levels have been played by several members of the staff already and those that haven't have mostly been tested already (with a few exceptions that are being gone through currently).

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Wait I just realised what I can do, the CC1 Steam Game is somewhat of a hybrid between the two rulesets (mostly Lynx but some differences in frames) so I can help there.

 

Edit: Not very many differences for any who are wondering where I'm getting this from, it's here: http://www.muppetlabs.com/~breadbox/software/tworld/rulecomp2.html

 

Or I can start helping when the converter for DAT/DAC files to C2M is complete.

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Wait I just realised what I can do, the CC1 Steam Game is somewhat of a hybrid between the two rulesets (mostly Lynx but some differences in frames) so I can help there.

 

Edit: Not very many differences for any who are wondering where I'm getting this from, it's here: http://www.muppetlabs.com/~breadbox/software/tworld/rulecomp2.html

 

Or I can start helping when the converter for DAT/DAC files to C2M is complete.

 

CCLP4 will be a CC1 set, played through Tile World. At this time, we have no plans to convert it to CC2 rules.

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CCLP4 will be a CC1 set, played through Tile World. At this time, we have no plans to convert it to CC2 rules.

Not too sure if you understood what I meant of using the CC1 game not CC2, I think you got that but just making sure. Any ways I'll likely start porting the levels once the converter comes out so those who want to us the CC1 Steam game can. K?

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The Steam version of CC1 is the same engine as CC2. There are no official plans currently to port to the CC2 engine, though this may change farther down the construction process as we are still in the submission phase- voting on levels, let alone constructing the set is still a ways away.

 

A converter already exists and can be found here: http://cczone.invisionzone.com/index.php?/files/file/473-dat2c2g/

 

There are other subtle differences than exist in the link you gave, such as blocks on blue walls can't be pushed off of them and recessed walls pop up when stepped off, not when stepped on.

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Not too sure if you understood what I meant of using the CC1 game not CC2, I think you got that but just making sure. Any ways I'll likely start porting the levels once the converter comes out so those who want to us the CC1 Steam game can. K?

 

I understood clearly what you meant but I'm believing you're not understanding us. We don't plan on porting CCLP4 to CC2 right now, and we don't know if we even will as we have not discussed this.

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I understood clearly what you meant but I'm believing you're not understanding us. We don't plan on porting CCLP4 to CC2 right now, and we don't know if we even will as we have not discussed this.

Yeah I did misunderstand you, sorry about that any ways once the pack is out I plan to start converting it to the C2M style and fixing any errors. Maybe if it does become one of your plans we can work together on it for now I'll just do some minor testing for the levels.

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any ways once the pack is out I plan to start converting it to the C2M style and fixing any errors. Maybe if it does become one of your plans we can work together on it for now I'll just do some minor testing for the levels.

 

Please don't do that. We as a staff will decide if we want to port CCLP4 to CC2 and if we decide to do so, we will announce that when the time comes. 

 

As for being on staff, we have enough members of staff for the time being and have plenty of testers. Like ihavenoname stated, there aren't many more levels to test right now and we are pretty much testing what is left. We apprecaite your interest in being on staff though :)

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