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Flareon350

The time has come! (CCLP4 levelset submissions officially open!)

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Alright I'm going to be as straightforward as possible here (and while I was typing this, Flareon said a lot of the same things).

 

1. We have enough members on the staff already: 4 testers were enough for the last set with more submitted levels, and we 4 dedicated testers + everyone else (another 5 people) are also testing + many of the submitted levels have already been thoroughly tested.  You are perfectly welcome to submit your own levels for consideration, though bear in mind that submitting levels does not mean any will be represented in the final set (if they don't do well enough in the community voting, which leads to...)

2. Once voting starts in 2016, you're perfectly welcome to play the levels and rate them to assist the staff in determining which levels will make the cut for CCLP4: there's roughly 2500 eligible levels submitted at the moment which will need to be trimmed down to 149 of the best, with variety.

3. As much as I'd like to say there won't be any errors, there probably will be some minor design flaws that slip through allowing certain puzzles to be circumvented. This is normal and a part of the set, though each set has had less busts than the prior, even CCLP1 had around 10 ranging from small tricks to ways to skip the entire level. These were not fixed after the set was released, but busts caught between voting and release were.

4. If you meant errors as in the levels won't work in the CC2 engine, those aren't errors. Those are incompatibilities and we aren't concerned with those, as Flareon said, since we aren't sure we'll be porting to CC2.

4.5 If we do port to CC2, we'd like it to be an 'official' adaptation akin to CCLXP2, preferably with the original designers of each level porting their own, or at least having the final say in the ported level. This...can't really be done if there's an unofficial 'bootleg' port floating around.

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K thanks everyone, I guess I'll be going now. See you around the forums and I'll post some levels for the set. Bye now.

 

Wait one last thing, does anyone know how to use Tile World 2 to playtest with ChipEdit because it crashes for me (64 bit Windows 10)

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Personally, I use CCEdit 2 and Tile World 1.3 for designing & testing within the editor. More features than ChipEdit (including an undo button!) and IIRC ChipEdit can only test with MSCC.

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Personally, I use CCEdit 2 and Tile World 1.3 for designing & testing within the editor. More features than ChipEdit (including an undo button!) and IIRC ChipEdit can only test with MSCC.

K thanks, and I'm so stupid I meant CCEdit just I was using ChipEdit to mess around with the glitch tiles like 00Floor. Thanks!

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Actually there are a lot more differences. I need to collect the information shared by everyone else and update that page.

I would like to know some more of them once the info is complete, also does anyone know how to burry items like an exit square under a water tile in CCEdit? (Not for CCLP4 but for my own levels) And look up blob lake Ontario, it's looks cool and was mentioned somewhere else on the forum before.

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I would like to know some more of them once the info is complete, also does anyone know how to burry items like an exit square under a water tile in CCEdit? (Not for CCLP4 but for my own levels) And look up blob lake Ontario.

 

Yeah hold the Shift key to place tiles on the lower layer, if you wish to do that.

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Yeah hold the Shift key to place tiles on the lower layer, if you wish to do that.

Thanks! Also has anyone started to consider the plot of this Level Pack yet? (I hope it includes a boat cause my levels is perfect for that!) But I'm interested in what the plot would be like this time around.

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At this time we are unsure of a plot. This probably won't be thought of until we know what levels make it in the final product.

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Hey guys, I'm not sure I'd have enough time to be part of the staff on this, but I'd love to submit some levels. I will have a shortlist of submissions compiled for you guys before the end of November if that is timely enough? If it needs to be in sooner please let me know! Thanks :)

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Hey guys, I'm not sure I'd have enough time to be part of the staff on this, but I'd love to submit some levels. I will have a shortlist of submissions compiled for you guys before the end of November if that is timely enough? If it needs to be in sooner please let me know! Thanks :)

 

Hello! Unfortunately we have assembled a well-sized staff team but we do encourage you to submit levels! We haven't officially set a date to close off submissions, though you definitely have time if you plan on doing so later this month. I can safely say submissions will be open till sometime in early 2016. 

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I've made one last (hopefully) change. It's at the same link as always.

 

I'm not sure if you've noticed but in level 7 of your submissions set, none of the trap buttons are connected to the traps, which makes the level unsolvable. Not to mention it is also busted as not all the blocks are needed.

Edited by Flareon350

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I submit Both NewRolfLevels and its evil mirror version, Especially "Many Left". Note in evil mirror version of Power of 4 (or something named like that, forgot name) is broken, few thiefs has to be removed so ice boots is not lost.

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I would like to submit my level "Bind Mender" for CCLP4 consideration. It is found as level #24 in CCZoneJanuary2016CreateLevelsPackagedRanked.dat. Hopefully people will find it short, sweet and interesting, as I have done. Thank you. (for accepting this and all your work on CCLP4!)

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Just to inform everyone, submissions remain open until 12:00am Pacific Time, which is my time zone. This means that for most of you submissions will still be open for another 15 hours, which will be on March 1st for some of you. :)

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Submitting the following levels for CCLP4:-

 

KeyboardWielder.dat
  3. The Great Train Robbery
101. Delivery Boy
121. In the Line of Fire
 
eeWeeK.dat
 11. Blockade
 24. Who Ate My Blue Keys?
 27. Out of Circulation
 28. Merry Christmas
 
KWests.dat
  1. A Ghost in the Corridors
  6. Still
  7. Trick or Treat
  9. Orientation
 

 

- Madhav.

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For convenience's sake, I've taken the liberty of compiling KeyboardWielder's submissions into one set, linked below. Not that it's a requirement, but 11 discontinuous levels across 3 sets are much easier to find when they're all together :)

 

http://www.mediafire.com/download/teasf2vsail7500/KeyboardWielderCCLP4.dat

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I have contacted Scott Feeney aka "Catatonic Porpoise" (he has Pigeonholed in CCLP3) about CCLP4 submissions and he would be interested in submitting his set, Graue1_LYNX, for CCLP4 consideration.  It is a Lynx only set, but he also gave the staff permission to modify them to make them solvable in MS.

 

Proof:

zN69yTE.png

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