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James

James' official scores

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CCLP1:

 

#92 MS ( :facepalm: ): 837 (b+2, joint bold w/ Miika Toukola)

 

6,005,820 (b-10) / 138 b

 

#92 Lynx ( :facepalm: :facepalm: ): 831 (b+1, joint bold w/ Miika Toukola)

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CCLP1 MS

 

#120 (Metal Harbor): [801] (b+3)

 

6,005,820 / 139 b

 

Will leave Lynx for someone else.

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CC1 MS:

#23 (Blobnet): 432 (+6, b-4)

#126 (Block N Roll): 439 (+1, b-4)

 

5,977,520 - 139 b

 

3rd place. (Y)

  • Upvote 1

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CC2:

#71 (LESSON 7): 35500 / 0 (2b)
#73 (GHOST BRIDGE): 37120 / 62 (2b)
#74 (MUSH): 37850 / 85 (2b)
#75 (DRESS CODE): 39120 / 58 (2b)
#77 (THE ROVER ROOM): 40410 / 191
#78 (STRICT PROCESS): 39250 / 25

1,664,033 / 44+48=92 b

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CC2:

#79 (ONION): 42290/179 (2b)
#81 (CAMPFIRES): 42720/222 (2b)
#82 (AVALANCHE): 41400/40 (2b)
#83 (DOUBLE DARE): 43700/220
#85 (SCRAMBLED EGGS): 42550/5 (2b)
#86 (TANK HELP): 43370/37 (2b)
#89 (CLOSET): 44690/19 (2b)
#91 (MONSTER RACE): 45810/31 (2b)

2,235,471 / 51+55=106 b

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#93 (APARTMENTS): 46720 / 22 (2b)
#94 (DECISIONS): 50710 / 281 (b+30, b )

2,382,741 / 53+57=110 b

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#95 (OUROBOROS) 50420 / 81 (b-10, b )

#96 (EASY?) 48110 / 1 (2b)

#97 (THINK FAST) 49640 / 114 (b-10, b-1)

#99 (BINARY) 49500 / 0 (2b)

#100 (CRAZY) 59000 / 0 (b-lots, b )

#101 (TANK BLOCKER) 51850 / 135 (2b)

#102 (OBSTACLES) 426 (time b )

#103 (RUNWAY) 52180 / 68 (2b)

 

2,848,671 / 57+64=121 b

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#105 (ALL-IN-ONE): 53670 / 117 (2b) (tyts, tyr8)

#106 (MAZE OF THE OBEYOR): 54840 / 184 (b-30, b-3)

#107 (WING AND A PRAYER): 53890 / 39 (2b)

#111 (SDRAWKCAB): 55970 / 47 (2b)

#112 (BOWL TO FREEDOM): 56080 / 8 (2b)

#113 (TEETH ATTACK): 57280 / 78 (2b)

 

3,404,591 / 62+69=131 b

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#118 (SHIP AHOY): 61110 / 211 (b-10, b-1)

#119 (GHOST): 60160 / 66 (b-lots, b)

#124 (YELLOW BRICK ROAD): 62040 / 4 (2b)

#126 (ICE THREAT): 63190 / 19 (2b)

#129 (FIRING RANGE): 65360 / 86 (b-10, b-1)

#130 (NONSENSE): 66930 / 93 (2b)

#137 (ON THE RUN): 68780 / 28 (2b)

#139 (RE:THINK II): 70390 / 89 (2b)

 

5,157,531 / 67+75 = 142 b

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A couple old scores that I never bothered to report.

 

#151 (MINEFIELD): 84320 / 83 (2b)
#161 (DODGEBALL): 80550 / 5 (2b)

 

7,553,201 / 69+77 = 146 b

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James' CC1 MS scores:

 

#93 (ROADSIGN): 651 (+1, b+1)

 

Thank you to Alice Voith, Ruben, pieguy, J.B., and everyone else who has raised the bar to such a high standard over the years. We are not done with this set quite yet.

 

5,977,530 - 139 b

  • Upvote 5

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CCLP1 MS:

In chronological order:

#93 (Flame War): 326 (+4, b+3) (325 on March 1, 326 on March 3)
#28 (The Last Starfighter): 276 (+1, b, confirm) (March 1)
#121 (Chip Plank Galleon): 285 (+3, b) (March 2)
#54 (Mini Pyramid): 236 (+1, b) (March 6)
#117 (Blobs on a Plane): 255 (+4, b, confirm) (about 7 hours ago)
#82 (Launch): 96 (+1, b, confirm) (right now)

6,005,960 - 144 b, Melinda

 

CCLP1 Lynx:

#93 (Flame War): 325 (b+3)

  • Upvote 3

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Some blatant public TWS copies and a couple old routes I never bothered scoring until now:

 

CCLP3 MS:

 

#60 (the most insane route ever!): 258 (+12, b) typg, tyjl
#87 (Block and Key): 396 (+69, b-1) (old score I never executed)
#105 (Caves): 205 (+1, b) tyjl
#107 (Lazy Hourglass): 551 (+86, b-2) tyab
#128 (Divide and Conquer): 431 (+1, b-2) tymt
#131 (Mental Blocks): 651 (+112, b-5) (old score I never executed)
#140 (YAYAP): [851] (b) typg

 

6,048,000 - 99 b

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CCLP2 MS:

#54 (Killer Rooms): 303 (+1, b, confirm) tyjl for the unusual collab :P

 

6,050,710 - 142 b

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CC1 MS:

#24 (OORTO GELD): 426 (+1, b)

 

5,977,540 - 139 b

Edited by James
430 means I am no longer disappointed :P

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CCLP3 MS:

 

#72 (Fireball Tourism): 117 (+42, b-8) (blatant public TWS copy)

#103 (Prison Break): 312 (+163, b) (another old route I never executed, with a flaw spotted and fixed)

#116 (Mini Challenges): 301 (+71, b-2) (303 is a myth)

 

6,050,760 - 100 b

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CCLP4 Lynx:

 

#142 (Stratagem): 43 (b? nr? optimal?)

 

Edit to avoid double post:

CCLP4 MS:

#142 ("): 43 (b)

Edited by James

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CCLP4 MS:

 

#111 (Water Bottle): 174 (b)

 

CCLP4 Lynx:

 

#111 (Water Bottle): 170 (??)

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CCLP4 MS:

#1 (Molecule): 169 (b)

#2 (Pixelated Fire): 251 (b)

#3 (Fossilized Snow): 220 (b)

#6 (Proving Grounds): 310 (b)

#7 (In the Pool): 93 (b)

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#41 (Ghetto Piranha): 310 (b, confirm)

 

(10 b)

 

other scores that I'll come back to, but will report for completeness' sake:

 

#4 (Oasis): 225 (b-2)

#30 (Hoodwinked): 60 (b-1)

#33 (Tool Shed): 214 (b-1)

#148 (Gravity Well): 430 (b-1, partial confirm)

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#15 (Cross Back): 260 (b)

#19 (Conservation of Keys): 187 (b)

#22 (Bodyguards): 238 (b)

#84 (Forsythia): 397 (b)

 

16 b

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#18 (Inferno Dynamics): 221 (b)
#23 (Western Standards of Living): 349 (b)

#24 (It's Easy Being Green): 387 (b+1)

#40 (Periodic Lasers): 130 (b)

#46 (Exclusive Or): 251 (b)

 

21 b

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#12 (Rivets): 226 (b)

#14 (Poly-Gone): 335 (b)

#73 (Sealed Doors in the Spacecraft): 266 (b)

 

31 b

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#69 (Ball in an Awkward Place): 399 (b+1)

#129 (Undefined Fantastic Object): 220 (b)

 

36 b

  • Upvote 1

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#17 (The Three Trials): 251 (semi-optimized score from a couple weeks ago that I might as well report for completeness' sake)

#102 (The Key Issue): 325 (b-1, partial confirm)

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#34 (Frozen Waffle): 180 (b+1)

 

38 b

Edited by James
I have also now scored 181 by using a currently banned mouse glitch; bold is still 180, but I want to document this here.

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CC2 dump of unreported initial scores (nothing noteworthy in here, just posting for completeness' sake)

6 5449 -1
7 5340 184
8 5240 124
10 6110 111
12 7470 147
13 7340 84
17 10480 198
25 17090 229
26 15010 189
28 15830 83
31 16520 -1
32 17860 186
33 18150 165
36 18820 82
37 19980 148
44 27950 155
45 23020 52
46 26430 343
47 25130 163
49 25670 117
51 27350 185
52 32000 -1
53 26550 5
54 28560 56
55 28150 65
57 32790 -1
63 33090 159
67 35490 199
68 36140 214
70 35180 18
72 38620 212
76 38530 53
80 42210 121
84 44660 266
87 45418 189
88 46950 245
90 45670 67
92 49840 260
98 49970 97
104 54300 230
108 57280 303
109 55700 120
110 56910 191
114 58400 40
115 60910 306
116 58710 71
117 59720 122
120 60480 48
121 61430 93
122 66270 527
123 61720 22
125 62830 33
127 64070 57
128 65710 171
131 67650 215
132 68000 200
133 68380 188
134 67700 70
135 70000 248
136 71000 300
138 70650 165
140 71340 134
141 70660 16
142 71190 19
143 74270 277
144 72590 59
145 75250 275
146 73270 27
147 73660 16
148 74200 20
149 76800 230
150 75190 19
152 76270 27
153 76850 35
154 80160 316
155 84020 652
156 79790 179
157 79980 148
158 80410 141
159 81920 242
160 82940 294
162 82850 185
163 82510 101
164 82040 4
165 85700 320
166 84070 107
167 86880 338
168 86820 182
169 91990 749
170 88520 232
171 91900 640
172 87300 130
173 90460 396
174 92510 440
175 88050 55
176 92125 260
177 88920 42
178 93550 435
179 94230 473
180 92050 205
181 91280 78
182 93760 276
183 92090 59
184 92190 19
185 94320 182
186 95520 152
187 97550 405
188 94790 79
189 94540 4
190 95500 50
191 96850 135
192 96400 40
193 102080 158
194 102700 170
195 97800 30
196 100550 245
197 100920 242
198 99570 57
199 111910 441
200 104000 0

(All updated already except for 6/31/52/57, not sure why only trying to update the scores on those levels isn't working)

Total score: 10,418,616

Edit: also need to add 97 49650 -1

Edited by James

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long overdue clean-up of high profile public scores

CC1 MS:

#24 (Oorto Geld): 428 (+2, b-2) tyjb

5,977,570 - 139 b

CCLP1 MS:

#116 (Communism): 521 (+1, b) tykl

#127 (In the Pink): 422 (+1, b) tykl

6,005,990 (b) - 144 b

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CCLP1 MS

#143 (Amphibia): 850 (+850, b+6)

6,005,990 - 145 b

CCLP1 Lynx

#143 (Amphibia): 850 (+850, b+6)

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CC1 MS

#100 (COLONY): 911 (+1, b) tyjb

5,977,570 - 138 b

 

CCLP4 MS

#17 (The Three Trials): 254 (+3, b)

44 b

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CCLP3 MS

#34 (Motion Blur): 878 (+1, b) tyjb
#54 (Good Advice): 284 (+75, b)
#79 (Clear the Way): 311 (+43, b-2)
#80 (Checkers): 191 (+25, b-3)

6,055,000 - 105 b

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CCLP4 MS

#13 (Encased in Carbonite): 211 (b)
#26 (Shrub): 250 (b)
#30 (Hoodwinked): 61 (+1, b)
#32 (Blended Brussels Sprouts): 321 (b)
#33 (Tool Shed): 215 (+1, b)
#35 (Chasing Chips): 356 (b)
#44 (Blobfield): 413 (b)
#51 (Ice in a Blender): 392 (b)
#54 (Split Path): 209 (b)
#60 (Flippant): 210 (b)
#71 (Puuf): 177 (b)
#105 (Living Things): 415 (b)
#110 (Keyrithmetic): [946] (b)
#112 (Triple Mint Slurpee): 550 (b)
#115 (Overlap): [916] (b)
#126 (Bind Mender): 146 (b)
#139 (Unravel): [977] (b)
#145 (Hacked Save File): 512 (b)

62 b

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CCLP4 MS

#28 (Zephyr Heights): 403 (b) tyihnn
#37 (Tropical Hibiscus): 388 (b)
#88 (Empty Rooms): 278 (b)
#96 (Lean Thinking): [793]
#107 (Combinations): [830]

65 b

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CC1 MS

#133 (BLOBDANCE): [942] (+45, b-7)
#134 (PAIN): [218] (b)
#136 (DOUBLEMAZE): [912] (+21, b-14)
#148 (MIND BLOCK): [629] (b)

5,977,570 - 140 b

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CC1 MS

#87 (CITYBLOCK): [484] (b-66)

CCLP3 MS

#144 (frog): [609] (b-24, partial confirm)
#146 (lots of death): [653] (b-92)

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CCLP3 MS

#64 (Producing): 326 (+152, b)
#83 (Billiards): 228 (+155, b)
#115 (Triple Maze): 829 (+195, b)

tyjb

6,061,820 - 110 b

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CCLP3 MS

#111 (Bustin' Out): 623 (+10, b) tykl

6,061,920 - 111 b

CCLP4 MS

#100 (OTA): 920 (b) tykl
#122 (Jigsee): 772 (b) tyjb
#149 (MMM): 515 (b) tyeveryone

74 solved, 69 b

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Ditto Ryan's post.

CC1 Steam

1 82
2 90
3 88
4 115
5 84
6 93
7 135
8 95
9 276
10 51
11 191
12 256
13 0
14 175
15 83
16 0
17 81
18 551
19 144
20 331
21 111
22 242
23 355
24 380
25 353
26 235
27 143
28 224
29 277
30 303
31 3
32 330
33 0
34 294
35 535
36 223
37 532
38 436
39 14
40 191
41 154
42 187
43 107
44 103
45 283
46 185
47 186
48 256
49 149
50 282
51 527
52 371
53 437
54 281
55 63
56 135
57 221
58 506
59 355
60 104
61 0
62 282
63 470
64 489
65 340
66 290
67 450
68 437
69 216
70 113
71 321
72 0
73 349
74 336
75 470
76 340
77 436
78 404
79 212
80 695
81 0
82 957
83 272
84 561
85 187
86 376
87 0
88 297
89 309
90 292
91 353
92 423
93 517
94 0
95 329
96 259
97 219
98 294
99 300
100 0
101 195
102 175
103 278
104 197
105 221
106 0
107 242
108 246
109 114
110 196
111 0
112 0
113 442
114 158
115 0
116 571
117 0
118 243
119 114
120 0
121 0
122 257
123 22
124 605
125 0
126 258
127 366
128 221
129 267
130 0
131 6
132 486
133 0
134 0
135 236
136 0
137 338
138 178
139 0
140 240
141 0
142 0
143 0
144 0
145 0
146 610
147 0
148 0
149 949

5927700

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CCLP3 MS

#123 (type level name here): 737 (+419, b-2)
#125 (Water Trap): 667 (+367, b+1)

6,069,780 - 112 b

  • Upvote 2

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CCLP2 MS

#24 (Sudden Death): "306" ("+1", "confirm") (not actually a legal score at this time)

6,050,790 + 10 - 144 b

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CCLP2 MS

#92 (Abandoned Mines): "460" ("b+1") (this score is terrible do not do this)

6,050,790 + 20 - 144 b

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CCLP2 MS

#133 (Block Maze): 834 (+2, b+2) joint bold with Jeffrey

6,050,810 (+20?) - 144 b

  • Upvote 1

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CCLP1 MS

#61 (Highways): 425 (+1, b+1)

6,006,010 - 144 b

CCLP1 Lynx

#61 (Highways): 413 (b+1)

  • Upvote 3

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CCLP1 MS

#28 (The Last Starfighter): 277 ("+1", "b+1") (requires TSG)

6,006,010 + 10 - 143 b

Route is 277.4 with 4 blob clones. SuCC will tell you that it's 277.6 (which would imply 278.0 with the 2 blob strategy) because it thinks you can make a keyboard walking move onto ice and then immediately TSG afterwards, but in MSCC you have to do the TSG click before the ice (which costs 0.1, which turns into a lost spring slide in the route.) Not sure how the TW TSG build handles this.

There *is* another route that can give 278.0 - even without TSG! - but it's pretty insane. It requires the lucky 2 blob strategy found in the current bold *and* requires multiple blobs to stack upon each other on the force floors to create slide delay at the *exact* same instant that you try to sneak past an otherwise guaranteed-fatal block (at 7,4), *and* you have to survive the rest of the blocks which will have a randomized slide delay pattern. (You can TSG in one location if you want to help with that, but the others lose time.) SuCC found 2 seeds in the first 1,000,000 that would give 278, and that took into account extra survival chances that come from using TSG in one location; legal 278 odds would be even worse.

You can simplify this 278.0 route in an attempt to get a legal 277 - you can drop [2] to clone 4 blobs instead of 2, and you can drop [2] to eliminate one of the blocks at the start to make you more likely to survive - but the odds still appear to be in the 1/80,000 - 1/120,000 range. The problem is that the blobs randomize the sliplist every single attempt due to sliding on the force floors, so you can't avoid playing dice with the blocks. This extra source of luck is too much of a multiplier to reasonably overcome.

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CC1 MS

#146 (Cake Walk): 721 (+9, b+4) joint bold with IHNN

5,977,680 - 142 b

(Melinda >= 726)

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  • Upvote 3

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(temp post until James gets back, based on: )
[10:17 PM] jamesa7171: got it just in time PogChamp [10:20 PM] jamesa7171: i give you permission to report my score by proxy in #optimization if you're worried about some kind of "pieguy reports in-between us" scenario
CC1 MS

#146 (Cake Walk): 723 (+2, b+2) joint bold with IHNN

5,977,700 - 142 b

(Melinda >= 728)

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Can confirm the above, thanks to Jeffrey for reporting while I was at work (going to leave that up for a more accurate timestamp, plus how often do you get to react to one of your own scores in your own thread? 😛)

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CCLP3 MS

#102 (Triple Alarm): 386 (+65, b+6) joint bold with Miika Toukola (who has scored it and will report when possible)

6,070,700 - 113 b

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CCLP4 MS

#102 (k): 326 (+1, b)

#113 (½ of You, ½ of Me): 346 (b)

76 solved,  73 b

Edited by James
added #113

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CCLP3 MS

#71 (How to Get Around in Venice): 432 (+2, b+1) joint bold with pieguy and IHNN

A massive amount of the credit goes to pieguy: Jeffrey and I found an extra [4] at the start compared to pieguy's 431 (for a total of +[9] at the start compared to the public 430), and pieguy later worked his magic to find 432 with the help of these moves. There was no real collab agreement in place, but pieguy graciously extended a joint bold offer to us anyway as he doesn't think he would have found 432 otherwise. Pieguy says he will be away for a week and will wait to post a score report until afterwards, but he officially reported this score to me in private (in my capacity as scorekeeper, à la old emails to Alice Voith) and said it was ok for us to report it now. (name order pg/ja/jb)

Route is in the public tws and also on my YouTube channel: https://youtu.be/wtTGdStR--0 The extra [4] at the start get equalized at the fireballs, but they *did* help unlock a perfect variation with no moves lost after the fireballs (which just barely allows 432). The current route is now maxed variation-wise; scoring higher would require even more moves at the start or some kind of structural adjustment to the route. (The tank sokoban can be done faster than this in several ways, but you are gatekept by the toggle door anyway so it doesn't matter.)

6,070,720 - 114 b

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