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jblewis

Unsolvable Level Reports

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muchas gracias - I was going down down from the left side of the belt to get him on, rather than getting close to him, which adds just enough extra leeway to pull it off!

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KobaM1.dat -  level 138 - Koba Sonata in C Major

 

This level is unsolvable because there is no green toggle button. :(

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Ihavenoname248: Did you try (9, 18)?

 

Yes. I even downloaded a new copy of the set from davidstolp.com and it still isn't there.

Where did you download it from?

 

Edit: Nevermind, I found the one on this site has the green button.

 

BTW, this level is set as an untimed level on davidstolp.com, but it is timed!

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KobaM1.dat level 141 - Just a Little Catch

 

The 'block under a block' doesn't work.

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JoshL6 - Level 2 - Scandinavia

 

I found this level to be unsolvable. There is no way to push the block into the water to get the green key. The wall at 15,22 could be changed to a FF south. Has anyone else had this problem or am I missing something?

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First off, Scandinavia is level 14 of JoshL6, not level 2.

 

Second, the level is solvable, as seen on pieguy's site... Push the block at (15, 23), go back to the toggle button at (18, 16) then press the one at (13, 26) to get the green key.

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Firstly, I did not edit the set. I have it as level 2 of JoshL6, but level 14 in JoshL6-extended. Secondly... SHOOT, I did miss something. It must be my blurred eyes these days.

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Firstly, I did not edit the set. I have it as level 2 of JoshL6, but level 14 in JoshL6-extended.

 

JoshL6-extended is the latest version and is only titled as such on pieguy's site. It's still JoshL6. :P It being level 2 sounds like you have the 40 level version, which has been out of date for quite some time and I strongly recommend updating. That version holds levels I've since rejected out of the set.

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Uh-huh. Okay. I'm not gonna report any more unsolvable levels. :huh::(:unsure: 

BTW, your levels are awesome! (Y):)

  • Upvote 1

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I can at least confirm that all JoshL6 levels are solvable, in both rulesets :)

 

Thanks (Y) hope you enjoy them!

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It should be noted that I have been working on a comprehensive database of ALL unsolvable levels.

Jimmy and I collaborated on one several years ago, and fortunately I saved my notes. I working on updating those notes (many sets have since been fixed), plus adding on the new sets that have been released.

Note that I will need volunteers to confirm (how shall we call it?) unsolvancy!  :P

 

It's important that players more experienced than I am (er....that would be anyone) take a look and confirm that a level is indeed beyond repair.

 

Just as Josh has been doing for Steven.  :-)

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It should be noted that I have been working on a comprehensive database of ALL unsolvable levels.

 

Jimmy and I collaborated on one several years ago, and fortunately I saved my notes. I working on updating those notes (many sets have since been fixed), plus adding on the new sets that have been released.

 

Note that I will need volunteers to confirm (how shall we call it?) unsolvancy!  :P

 

It's important that players more experienced than I am (er....that would be anyone) take a look and confirm that a level is indeed beyond repair.

 

Just as Josh has been doing for Steven.  :-)

 

That's what I was hoping to accomplish with my recent changes to my level database, to allow for other players to update level set links, level title lists, solvability in both rulesets...and to take all that work off of me  :P since there was a lot of missing information on my site with just me updating it.  Maybe we could somehow combine our projects/information to make one super-database...it sounds like you have already gathered way more data than I have.  :)

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Maybe we could somehow combine our projects/information to make one super-database.

 

Was already thinking that. Sent you an email.

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hello..i have 2 questions:


is there a .dat file available out there for "will's world" and "will's world advanced" level sets?


Also...is the advanced level 39 "New adventures of Will" actually  impossible?? i refuse to believe i'm stuck at such a level (i think i'm rather an expert in chips challenge). help!


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CCLP3 Level 62 - Go Back to Start. I have tried several versions of this set with the same result on all of them. In MS the clone button at (1,28) doesn't clone a bug at (3,28), but it works in LYNX. Is there a glitch or something? I have tried using Tile World version 1.3.0, 1.3.1, and 2.0.0.

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Thank you Jeffrey. I have solved it in both MS and LYNX without using that clone button. I just noticed that it didn't work and was wondering. I hadn't checked the wiki page. It is so useful at times!

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I can't seem to find a single version of KTNUSA2.dat that has the trap release connected from 26,8  to the trap at 29,7 in level 13 - Bumper Blocks.

Anyone else come across this?

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Yeah that was a problem with the level when it was in CCLP4 voting as well. A simple fix would be to just connect the trap button to the trap yourself, since the designer of the level isn't exactly around to update it themselves (this is what we did for CCLP4 voting when it was made aware). If you don't want to do that, then it's simply unsolvable.

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I may have asked that question some time ago and received a similar response. Surprisingly, I don't have a modified set. But I do have a copy of the CCLP4 Expansion pack in LYNX which I modified with the connection/correction.

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