AdrenalinDragon 269 Report post Posted January 10, 2012 Is it possible to have more than 999 levels in one set, or is this a limitation in the Chip's Challenge program/Level files? I'm not sure about Tile World by the way. Quote Share this post Link to post Share on other sites
Green Kitten 15 Report post Posted January 10, 2012 Yes, it's possible to have 1,000 or more levels if you use CCEdit to add levels. I was planning to put a level 1,000 in Jacques.dat but I can't really be bothered to finish it anymore, plus you can't upload it onto pieguy's site. The counter goes crazy once you get up to level 2600 or around there, just like the chip and time counter! Quote Share this post Link to post Share on other sites
AdrenalinDragon 269 Report post Posted January 10, 2012 Yes, it's possible to have 1,000 or more levels if you use CCEdit to add levels. I was planning to put a level 1,000 in Jacques.dat but I can't really be bothered to finish it anymore, plus you can't upload it onto pieguy's site. The counter goes crazy once you get up to level 2600 or around there, just like the chip and time counter! Thanks for answering! I think it'll take me a while before I hit 1000 levels, but I wonder, does the counter make the game mess up in a glitch way, or just mess up the graphics on the game? Quote Share this post Link to post Share on other sites
quiznos00 531 Report post Posted January 10, 2012 Thanks for answering! I think it'll take me a while before I hit 1000 levels, but I wonder, does the counter make the game mess up in a glitch way, or just mess up the graphics on the game? Only the digit graphics in the display window get messed up. You also see this with levels that have time limits above 999, like Avalanche. Quote Share this post Link to post Share on other sites
Hornlitz 69 Report post Posted January 10, 2012 How about your TCCLPRejects set Tyler? That level with something like 32845 seconds. That REALLY messes the counter up Quote Share this post Link to post Share on other sites
Reynaldi 18 Report post Posted January 11, 2012 Check this out ---> http://www.halolz.com/wp-content/uploads/2007/12/c_challenge.gif What do you think, is it fake or not (look at the level counter)? Quote Share this post Link to post Share on other sites
Lessinath 45 Report post Posted January 11, 2012 We can test it and find out. But upon even slight inspection, it appears to be a poorly edited fake. Quote Share this post Link to post Share on other sites
AdrenalinDragon 269 Report post Posted January 11, 2012 Check this out ---> http://www.halolz.co...c_challenge.gif What do you think, is it fake or not (look at the level counter)? It's obviously Photoshopped, as it's easy enough to edit and make your own counter. Plus, I think it's a meme joke for Elite. Quote Share this post Link to post Share on other sites
Reynaldi 18 Report post Posted January 11, 2012 Yep, I thought this photo was edited, too. Quote Share this post Link to post Share on other sites
quiznos00 531 Report post Posted January 11, 2012 If 1337 were in the info window, it would just display a yellow 1 (which makes sense), then a green 3, and a green 7. Quote Share this post Link to post Share on other sites
BigOto2 69 Report post Posted January 12, 2012 Tyler is right, that is obviously fake because the game designers never would have needed more than 3 digits. What I find interesting is that the game doesn't crash and the gameplay stays totally intact. Quote Share this post Link to post Share on other sites
AdrenalinDragon 269 Report post Posted January 12, 2012 So what happens if you pass the 999th level? Does the game crash in the Microsoft version, or reset back to level 1? Quote Share this post Link to post Share on other sites
quiznos00 531 Report post Posted January 12, 2012 It doesn't crash. The counter just resets. So level 1000 looks like level 0. Quote Share this post Link to post Share on other sites
BigOto2 69 Report post Posted January 12, 2012 It doesn't crash. The counter just resets. So level 1000 looks like level 0. It also glitches higher up, showing negative numbers around 1100 and then yellow digits at 1200+. Quote Share this post Link to post Share on other sites
IceyLava108 322 Report post Posted April 1, 2012 I just wanted to say this [don't really want to bring back an old thread or anything; this is the only place I feel to post it anyway] If you make the timer on CC higher than 9999, it will glitch and become a mix-up of pixels: one number may be visible in the counter. If the counter is 1000, it will display a green 0, and in play, then will go down one second to 999. If the counter is higher than 1099, the first digit will be the second digit in the number: If the counter is set at 1800 seconds, this will be displayed: 800 [My level 16 in Survival.dat actually is set at 1800 seconds, the timer will look like that! The timer will be like that; the first number will not be displayed [the value of the thousands digit] The second digit in the number [in the above case, an 8] will be the first number displayed in the counter. The counter will act as if it were 800 seconds, and then go down, with the first number being yellow, until 1100. Then it will change completely green, and when the timer reaches 15, it will stay green and deplete to 0, representing 1,000 - then resume its count and go back to 999; then when it reaches 15 this time, the timer will make the alert sound, turn yellow, and run out of time if the level is not finished within those last 15 seconds. I am not sure if it's the same with the chip counter or the level counter. But I felt this info should be shared if not already known by some. Quote Share this post Link to post Share on other sites