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Greetings Chipsters,

 

     Just a small announcement to point out that the CCLP4 homepage has now been updated to inclulde the official CCLP4 logo.  Visit the site here to view it:  http://jamesa7171.net/cclp4/

 

     Or, alternatively, check it out below:

 

 

 

64OdoXI.jpg

 

 

 

Happy chipping!

 

Sincerely,

 

The CCLP4 Staff

Edited by ajmiam
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Some of you may have noticed that the CCLP4 logo is not a solvable level. That is true. However, it still means something! Each character was carefully sculpted by the staff to convey something about the contents of CCLP4. See if you can find it!

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The L looks like it could be from Lean Thinking after the walkers have started moving.

 

The second C reminds me of Chip Controls.

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The 4 looks like Aquatic Ruins after getting some keys and chips, and opening some doors, with Chip standing on the teleport.

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Congrats, everyone! You've identified the five levels in the logo. Check the CCLP4 homepage again, it may lead you new places!  :bugloop:

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I got this one:

 

Your personalized leak: The lowest time limit is 60 and the highest time limit is 999. 2 of the 3 levels with a 999 time limit are by the same designer.

 

(I didn't use spoiler tags since the entire thread is pretty spoiler-y now.)

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Your personalized leak: Two community-nominated levels will appear in the final set.

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Your personalized leak: The highest and second highest rated level for "fun" in CCLP4 voting were ranked 152nd and 588th in CCLP1 voting, respectively.

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Your personalized leak: Two levels are in the same slot as the level their walls were originally from.

 

So that's 4/10 leaks posted to the boards.

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Mine: Nine of the twenty eight levels showcased in the first podcast did not make it into CCLP4. Four of the levels in the second podcast did make it.

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Guessing time, starting with the leak I got

 

The lowest time limit is 60 and the highest time limit is 999. 2 of the 3 levels with a 999 time limit are by the same designer.

 

Time limit 60: Shemozzle

Time limit 999: Duplex, Repair the (Automatic) Caution Doors, One Tank's Adventure

 

EDIT: The hint says nothing about there being just one level with time limit 60. So I think Blobs in a Tin Can also made it in, and possibly also Stratagem.

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Your personalized leak: The most consecutive levels by the same designer is 3. This occurs four times in the set, covering three different designers.

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Guessing time again

 

Two community-nominated levels will appear in the final set.

 

I have nearly nothing to go on here, so I'm going with my favourites here: Temple of No Key and Caveat Emptor. I think Death Box is too busted to be fixed and included.

 

The 131, 144, 147, and 149 spots are held by four different CCLP4 staff members

 

131: Jeffrey (no idea, I originally had The Illuminati and An Exit Too far (not by a staff member) as candidates here)

144: J.B. (Japanese Game Show or Color Coordination?)

147: Tyler (Gimmick Isle?)

149: Josh (Mental Marvel Monastery)

 

The highest fun rating not included in CCLP4 was 4.35. The lowest fun rating included was 3.33.

 

Double-time Warehouse, any level with blobs, walkers or invisible walls

 

The highest and second highest rated level for "fun" in CCLP4 voting were ranked 152nd and 588th in CCLP1 voting, respectively.

 

The 588th ranked one was probably one that was considered too difficult for CCLP1. I heard Repugnant Nonsense got very good ratings, I guess it's in top two.

 

Two levels are in the same slot as the level their walls were originally from.

 

I'm not very good at recognising walls, I only know of the ones that were entered in Create competitions. My guesses are Chilled to the bone (#136), The Salt Mines (#105).

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Yes, Madhav, 10 of 10 leaks have been viewed on the CCLP4 site...however, it looks as though only nine of them have made their way to CCZone.  Hmm...

 

All leaks shared above are correct.  To recap, here's what you all have shared so far:

1) The lowest time limit is 60 and the highest time limit is 999. 2 of the 3 levels with a 999 time limit are by the same designer.

2) Two community-nominated levels will appear in the final set.

3) The highest and second highest rated level for "fun" in CCLP4 voting were ranked 152nd and 588th in CCLP1 voting, respectively.

4) Two levels are in the same slot as the level their walls were originally from.

5) Nine of the twenty eight levels showcased in the first podcast did not make it into CCLP4. Four of the levels in the second podcast did make it.

6) The 131, 144, 147, and 149 spots are held by four different CCLP4 staff members.

7) The most consecutive levels by the same designer is 3. This occurs four times in the set, covering three different designers.

8) The highest fun rating not included in CCLP4 was 4.35. The lowest fun rating included was 3.33.

9) Thirty-six levels do not contain blocks. Three additional levels use blocks only for aesthetic purposes.

 

Please check again, everyone who hasn't posted yet, and see if you have the missing leak; you'll know it when you see it.  Encourage your friends to check for it, too!

Edited by ajmiam

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Even though I posted already one, here the final leak :)

 

The missing one: Four levels have been significantly renamed. The new titles are Inferno Dynamics, Detonation Station, Ruinous Plaza, and Blockpick.

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That is it!  Congratulations!  Thank you to everyone who participated.

 

1) The lowest time limit is 60 and the highest time limit is 999. 2 of the 3 levels with a 999 time limit are by the same designer.

2) Two community-nominated levels will appear in the final set.

3) The highest and second highest rated level for "fun" in CCLP4 voting were ranked 152nd and 588th in CCLP1 voting, respectively.

4) Two levels are in the same slot as the level their walls were originally from.

5) Nine of the twenty eight levels showcased in the first podcast did not make it into CCLP4. Four of the levels in the second podcast did make it.

6) The 131, 144, 147, and 149 spots are held by four different CCLP4 staff members.

7) The most consecutive levels by the same designer is 3. This occurs four times in the set, covering three different designers.

8) The highest fun rating not included in CCLP4 was 4.35. The lowest fun rating included was 3.33.

9) Thirty-six levels do not contain blocks. Three additional levels use blocks only for aesthetic purposes.

10) Four levels have been significantly renamed. The new titles are Inferno Dynamics, Detonation Station, Ruinous Plaza, and Blockpick.

 

Feel free to speculate on these clues, and stay tuned for additional updates in the near future...

Edited by ajmiam

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More guessing:

 

Four levels have been significantly renamed. The new titles are Inferno Dynamics, Detonation Station, Ruinous Plaza, and Blockpick.

 

I think Blockpick is Block and Key (Waffle #2), since the name fits the level and the old name was used in CCLP3.

Detonation Station could be How I Learned to Stop Worrying and Love the Bomb, since the name is long (10 chars longer than the longest level name from an official set).

 

I don't have good guesses for the others yet, but some levels that would need to change names include The Caves (essentially the same name as a CCLP3 level), Dual (if both levels with this name got in), Garbage Chute (if both got in), Construct-a-Sokoban (if both got in) and Four Corners (if at least 2 of the 3 levels with this name got in) (and I probably missed other duplicate names).

 

Do we have to get all 10 clues right to get to the next stage? :P

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Detonation Station could be How I Learned to Stop Worrying and Love the Bomb, since the name is long

 

If that is indeed the case it might be a better idea to truncate the original title to something like "How I Learned to ... Love the Bomb".  "Detonation Station" makes for a less memorable title, IMO.

 

- Madhav.

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https://youtu.be/j1igMfmuZd4

 

From the depths of the Bit Busters' clubhouse, Chip has recorded a message to tell us something about what we will find within CCLP4. What could it signify? It's up to you to find out!

(Disclaimer: This video doesn't mean that CCLP4 will be a CC2 set. Rest assured, CCLP4 will be a CC1/Tile World level set, just like all the levels you submitted and voted on. :) )

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https://youtu.be/j1igMfmuZd4

 

From the depths of the Bit Busters' clubhouse, Chip has recorded a message to tell us something about what we will find within CCLP4. What could it signify? It's up to you to find out!

(Disclaimer: This video doesn't mean that CCLP4 will be a CC2 set. Rest assured, CCLP4 will be a CC1/Tile World level set, just like all the levels you submitted and voted on. :) )

Red is 18 (1-16, 42, 41), yellow is 37 (15-51), green is 26 (41-66)...but we already knew all that. Blue is 21 (38-40, 42, 49-51, 58-71). The number 42 (the answer to the ultimate question of life, the universe, and everything...Pit of 100 Tiles much?) and the mathematical constant e are somehow important.

 

My guess is that red, yellow, and green correspond to CCLP2, CCLP3, and CCLP1, in either that order or 1-2-3. Blue represents CCLP4. Beyond that, I'm stuck. Just thought I'd leave my notes here.

 

EDIT: The maximum number possible in this little code thingy is 71; that's probably significant somehow.

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Red is 18 (1-16, 42, 41), yellow is 37 (15-51), green is 26 (41-66)...but we already knew all that. Blue is 21 (38-40, 42, 49-51, 58-71). The number 42 (the answer to the ultimate question of life, the universe, and everything...Pit of 100 Tiles much?) and the mathematical constant e are somehow important.

 

My guess is that red, yellow, and green correspond to CCLP2, CCLP3, and CCLP1, in either that order or 1-2-3. Blue represents CCLP4. Beyond that, I'm stuck. Just thought I'd leave my notes here.

 

18, 37, and 26 are the numbers of designers to contribute to CCLP2, CCLP3, and CCLP1 respectively, according to the wiki. (The current list for CCLP2 misses Sarah Canale.)

 

Conclusion: CCLP4 will have 21 contributors.

 

But there is clearly more information in this message.

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I think each number belongs to a specific designer. An opened red, yellow, green, blue door means that designer had a level in CCLP2, CCLP3, CCLP1, and will have a level in CCLP4, respectively.

 

41 and 42 are the only persons to have a level in CCLP1-3 (Mike Lask and Eric Schmidt). So it seems only one of them got a level in CCLP4. Maybe the mathematical constant e (2.71828...) has something to do with this person, maybe the first letter of the name?

 

There are also 5 designers who got a level in CCLP4 who had no levels in previous CCLPs.

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Some interesting ideas there...are any of you ready to organize your thoughts into a final* answer?

 

*Final as in specific and ready for evaluation as right or wrong; naturally, if it's wrong, you'll be allowed to guess again.

 

(I will say one of you is very close--just cut out a "maybe" and replace it with a specific name, and I'll be able to tell you which parts of your answer are correct.)

Edited by ajmiam

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My guess is that Eric Schmidt is designer #42 and thus has a level in every CCLP.

 

(Though I can't help but think there's more to this video.)

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On 6/12/2017 at 5:09 PM, rubenspaans said:

My guess is that Eric Schmidt is designer #42 and thus has a level in every CCLP.

 

 

Congratulations!  Both to rubenspaans for figuring this out, and to Eric Schmidt for having the only ongoing perfect CCLP streak!

 

I'll go over the clues in the video below:

  • The keys represent the number of designers represented in each CCLP: red for CCLP2, yellow for CCLP3, green for CCLP1, and finally blue for CCLP4.  The quantities for the first 3 of those were already known, so you could infer that the 21 blue keys represent the 21 designers in CCLP4.
  • Even if you didn't make the keys-to-designers connection immediately, there are some hints that the different key colors have to do with CCLP2, CCLP3, CCLP1, and CCLP4 in order.  First is the fact that we already knew the first three but not the last.  Second is the number of monsters Chip must dodge before entering each corridor of keys--2, 3, 1, and 4, in that order.  And finally, pay attention to the force floors.  This is a bit trickier; anyone know what they represent?  It's not necessary to solve the clue, but could help, and confirms something you technically don't know yet but could probably guess.
  • Also, to make the "keys=designers" connection more obvious, the level is titled "Monument".  What is a monument?  Usually a structure or symbol used to honor or thank a person or group of people.  In this case, it thanks CCLP contributors, for making such delightful and creative levels to play, and for allowing us to compile them into a set for everyone to enjoy.
  • Now moving onto the "monument" itself, i.e., the tower of locks.  As rubenspaans theorized, each row represents a designer, and each column represents a CCLP.  With keys representing designers in a specific CCLP, it only makes sense that an unlocked door in a given row and column means the designer in that row got a level into the CCLP in that column.
  • Further, you'll notice that there were only 2 rows with all 3 of the first doors open, which matches a fact we got from the CCLP1 leaks--that two designers who each had levels in CCLP2 and CCLP3 would have a level in CCLP1.   (Those designers were Mike Lask and Eric Schmidt, which became public knowledge upon CCLP1's release.)  And this was visible during the part the hint said "you already knew".
  • Then, the tanks and bombs.  The fact that only one tank makes it through indicates that only one designer has a perfect streak.  Sadly, one of the two ongoing perfect streaks broke....
  • The specific numbers of the rows aren't important; we just added the numbers so it would be easier to count how many doors Chip was unlocking and where.  It was a (neat) coincidence, based on the way we grouped rows by CCLP representation, that the 42nd row was the one with the perfect streak.  However, the total number 71 is important; that's the number of distinct credited designers among all 4 sets (including "CCLP3 Staff" so as not to throw off the count for anyone referring to the wiki).
  • After all that, there's the final room, offering congratulations to the designer with the perfect streak.  Note the constant "e" (2.71828...) repeated all over the floor, and the question, "What are these?"  The answer to the question is, "e's", which points to E.S., or Eric Schmidt, being the sole remaining perfect-streak designer!

Some other things you can note from the monument:  

 

There are 5 new CCLP contributors in CCLP4, and the remaining 16 have levels in a previous community pack.  (rubenspaans pointed this out in his post.)

3 designers missed CCLP2 but have an active streak of 3 packs: CCLP3-CCLP1-CCLP4, 

and 3 are coming back after having a level in CCLP3 but missing CCLP1.  

The rest of the designers in CCLP4 had a level in CCLP1 but no other pack.

 

Interestingly, while some designers had a level in CCLP3, missed CCLP1, and came back for CCLP4 (which is awesome), not a single CCLP2 designer has ever come back after missing a pack.

 

Anyway, thank you for your efforts in solving this clue, and look for another clue to appear here sometime soon, most likely by the end of the week!

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Congratulations!  Both to rubenspaans for figuring this out, and to Eric Schmidt for having the only ongoing perfect CCLP streak!

 

Thanks much!

 

After I made my previous post, I worked on the problem more and realized what it meant. Since I already knew I was included (and so had an advantage in solving the problem), and I wasn't supposed to tell anyone, I waited until someone else solved it (and it was confirmed) before saying anything.

 

 

Extra tidbit no one has mentioned yet: The time limit for the level is 596 = 149 * 4.

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OFFICIAL DISPATCH to All BIT BUSTERS Concerning REMODELED Levels

 

Having made challenges for many years, the Bit Busters have designed hundreds and hundreds of distinct floor plans for the levels of the clubhouse. With so many existing layouts at their disposal, however, some designers have experimented with reusing them. Now I know that to some of you, recycling a plan might seem like cheating. However, let me assure you, producing a new challenge from an old one is both difficult and very fun! As such, the Bit Buster leadership has agreed to encourage this behavior, and has even held a few design contests around the concept.

 

For those of you who haven't tried yet, the process of reusing a floor plan is simple. First, pick a level with an interesting configuration of walls. Take out all the other objects jumbled up between them, leaving just bare floor. Then fill it up however you like! Squeezing your ideas into the space allotted by the walls is tough without tearing them apart. Mental marvels like me find it difficult at times, even! But in the end, you'll often find that a shiny new set of mazes, electronic gizmos, and puzzles is much more fun to play with than a smelly, decrepit lab infested with dangerous monsters.

 

Remodeled floors often play so differently from the original that visitors mistake them for brand-new ones. For example, a cavernous level decorated in sapphire might look completely different after introducing the ruby of fire. You'd swear the chambers themselves had been twisted, but no; each and every wall was left in place. Usually, that is. Occasionally a designer will make adjustments to a wall here or there while leaving the essence of the floor plan the same. The upcoming rendition of the clubhouse's official challenge (known as "CCLP4") reuses some older floor plans exactly, and a few others with minor alterations.

 

Additionally, you should be aware of the financial benefit of remodeling. Leaving some of the walls in place, as opposed to knocking them all down and building them elsewhere, saved us quite a bit of time and money on this iteration of the official challenge! The only issue is that sometimes the remodeled floors of the clubhouse become too hard or too easy compared to their neighbors. Fortunately, Bram, a brilliant transfer student who joined us last year, saw this issue and invented an easy way to shift the levels around.

 

Using a powerful anti-gravity beam emitter, he slides out the floors that need to be swapped, like drawers from a dresser. He carefully raises each to its proper height, then inserts it into the clubhouse from the side. (You may have seen him demonstrate a prototype of this beam on his pet hamster. Damage to the clubhouse is minimized due to the modular nature of the floors which were built with easy swapping in mind.)  It's admittedly disconcerting for passerby in the nearby plaza to see slabs of concrete floating hundreds of feet in the air, but the Bit Busters are careful to keep the floors suspended above fenced-off clubhouse property where people aren't allowed to walk. This sort of transfer turned out to be necessary all but twice in the latest official clubhouse iteration.

 

You might be wondering, which old levels were remodeled for CCLP4? If you read this briefing very carefully, and know your Bit Buster history back to front, you should already know all but one of them upon reading to this point. (And no, "Clubhouse" isn't one of them.) In any case, the CCLP4 staff and I are full of wishes that you'd do well on this search. Let us know what you manage to find!

 

Reminiscently,

Melinda

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Thanks Melinda for the hints!

 

In the first paragraph, the last letters of each of the four lines that my screen splits into are e, u, s, t (from the words clubhouse, you, As, concept). Obviously since Melinda is talking but there is a change of perspective from the point of the reader, the letter "U" can be changed to an "I" and still mean the same thing. Combining these letters with the first letter of the paragraph, H, we discover a leak: Heist, the first level from Yodel.
I couldn't find a level named HBBWNIHABB, which was hinted at by the capital letters of this paragraph.

I'll leave the similar hints in the other paragraphs for others to find.

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Yeah, like we all have the same screen resolution. Are these clues formulated for only certain people to figure out and leave the rest of us in the dark? I can't even make sense of their logic sometimes! :(:huh::blink:

 

Edit: I would come up with something like "Escape the Hamster Tubes" from the Gazebo set.

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In the first paragraph, the last letters of each of the four lines that my screen splits into are e, u, s, t (from the words clubhouse, you, As, concept). Obviously since Melinda is talking but there is a change of perspective from the point of the reader, the letter "U" can be changed to an "I" and still mean the same thing. Combining these letters with the first letter of the paragraph, H, we discover a leak: Heist, the first level from Yodel.

I couldn't find a level named HBBWNIHABB, which was hinted at by the capital letters of this paragraph.

(this post reminds me of the "half life 3 confirmed" memes that exist where completely unrelated things and arbitrary calculations result in 3)

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However, let me assure you, producing a new challenge from an old one is both difficult and very fun!

Mental Marvel Monastery uses the walls of Producing.

 

I'll be back with more speculation later.

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Fortunately, Bram....

 

Could it be a level like Fortune Favors the...?

Or.. Bram Stoker wrote Dracula, so could it be "Monstrous Whimsy" or "The Haunted Blocks"?

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I might as well list of few as no one else has...

 

Monster Lab - Seven Layer Salad

Twisted Chambers - Tropical Hibiscus

Jumble - Fire is my Enemy

Floating Plaza - (I don't recall seeing a level using these walls though)

 

Sapphire Cavern is probably the one that we wouldn't know.

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For example, a cavernous level decorated in sapphire might look completely different after introducing the ruby of fire.

Ravaged is based on Sapphire Cavern.

 

I also don't know which level uses the walls of Floating Plaza.

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Just so all of you know, you do not need to guess which new levels use old wall patterns in order to "complete" this clue.  Just figuring out which old levels the wall patterns originate from is sufficient.  Do feel free to speculate on the identities of the new levels, though! :)

 

You've already got several of the old levels right.  Six, if I counted correctly.  Keep looking!

 

(And just so it's clear, the clue is not screen-resolution-dependent. :P)

Edited by ajmiam
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We don't necessarily need to guess the new levels? Well alright, but it would be thoughtful to have a number counter to tract our progress :)

 

Well of Wishes (this could be what the second to last statement was referring to, but then again I would just be speculating).

 

Others that had a word written seemed to be "Suspended", but without "Animation" and "Air", but without "Pocket". Yet, the word "Puzzle" exists, with the exception of it being in a different paragraph. Regardless, Pocket Puzzle would be another one.

 

That makes eight.

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Well of Wishes (this could be what the second to last statement was referring to, but then again I would just be speculating).

Correct on both counts!  Well of Wishes is #7.

 

 

Others that had a word written seemed to be "Suspended", but without "Animation" and "Air", but without "Pocket". Yet, the word "Puzzle" exists, with the exception of it being in a different paragraph. Regardless, Pocket Puzzle would be another one.

Unfortunately this is too far of a stretch.  (Both literally and figuratively.)  Keep trying!  Neither of the titles you're looking for has its parts spread across more than a few words.

Edited by ajmiam

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"like drawers from a dresser"

This sounds like my level "The Fabulous Four Appliances" where Melinda tells Chip to do his laundry, but it wasn't in the voting pool! :(

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A couple of more or less dubious guesses:

 

Now I know that to some of you, recycling a plan might seem like cheating.

I.C. You (CC1)

 

You might be wondering, which old levels were remodeled for CCLP4? If you read this briefing very carefully, and know your Bit Buster history back to front, you should already know all but one of them upon reading to this point. (And no, "Clubhouse" isn't one of them.) In any case, the CCLP4 staff and I are full of wishes that you'd do well on this search. Let us know what you manage to find!

All Full (CC1)

 

Remodeled floors often play so differently from the original that visitors mistake them for brand-new ones.

Mistakes (CCLP3)

 

You'd swear the chambers themselves had been twisted

The chambers (CCLP1)

 

But in the end, you'll often find that a shiny new set of mazes

Mazes (CC2)

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Good guesses!  But unfortunately wrong.  You may need to slightly change how you're searching to find these last two titles....

 

Some more specific hints:

  • None of the walls are from CC2 levels
  • None of the names require you to transform strings of letters into other strings of letters based on sound (eg, "see" to "C")
  • No single instance of a letter in the dispatch is used in multiple titles.  (So the string "chambers" is not used in BOTH "The Chambers" and "Twisted Chambers", just one, which you already found.)
  • One of the titles you're missing is within the first 3 paragraphs, and the other is within the last 3 paragraphs.

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Sorry, but once again, incorrect.

 

It's clear you guys are trying hard to puzzle this out, so I'll give some more hints.  The final two titles are 1 word apiece, but they're hidden a little more sneakily than "Producing" was.  Read carefully!  You'll know 'em when you find 'em.

Edited by ajmiam

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My final guesses....

 

...anti-gravity...

Gravity Falls?

Electromagnetic Elevator?

Artificial Gravity Facility?

Center of Gravity?

 

...recycling...

Round and Round the Garden?

 

...ruby...

Ruby??

Ruby in the Rough?

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In searching for answers to the clues I found that 111 levels have the letters "ing" in them. Of those, only two are not suffixes: Spring, and Hot Thing.

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Sorry, syzygy, but no to all of your guesses...the answers aren't that well hidden :P

 

Interesting find about "ing" levels, though!

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Squeezing your ideas into the space allotted by the walls is tough without tearing them apart. Mental marvels like me find it difficult at times, even!

Apartment

 

(You may have seen him demonstrate a prototype of this beam on his pet hamster. Damage to the clubhouse is minimized due to the modular nature of the floors which were built with easy swapping in mind.)

Amsterdam

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Excellent!  You got 'em all!  Hope the last two weren't too frustrating to find.

 

OFFICIAL DISPATCH to All BIT BUSTERS Concerning REMODELED Levels

 

Having made challenges for many years, the Bit Busters have designed hundreds and hundreds of distinct floor plans for the levels of the clubhouse. With so many existing layouts at their disposal, however, some designers have experimented with reusing them. Now I know that to some of you, recycling a plan might seem like cheating. However, let me assure you, producing a new challenge from an old one is both difficult and very fun! As such, the Bit Buster leadership has agreed to encourage this behavior, and has even held a few design contests around the concept.

 

For those of you who haven't tried yet, the process of reusing a floor plan is simple. First, pick a level with an interesting configuration of walls. Take out all the other objects jumbled up between them, leaving just bare floor. Then fill it up however you like! Squeezing your ideas into the space allotted by the walls is tough without tearing them apart. Mental marvels like me find it difficult at times, even! But in the end, you'll often find that a shiny new set of mazes, electronic gizmos, and puzzles is much more fun to play with than a smelly, decrepit lab infested with dangerous monsters.

 

Remodeled floors often play so differently from the original that visitors mistake them for brand-new ones. For example, a cavernous level decorated in sapphire might look completely different after introducing the ruby of fire. You'd swear the chambers themselves had been twisted, but no; each and every wall was left in place. Usually, that is. Occasionally a designer will make adjustments to a wall here or there while leaving the essence of the floor plan the same. The upcoming rendition of the clubhouse's official challenge (known as "CCLP4") reuses some older floor plans exactly, and a few others with minor alterations.

 

Additionally, you should be aware of the financial benefit of remodeling. Leaving some of the walls in place, as opposed to knocking them all down and building them elsewhere, saved us quite a bit of time and money on this iteration of the official challenge! The only issue is that sometimes the remodeled floors of the clubhouse become too hard or too easy compared to their neighbors. Fortunately, Bram, a brilliant transfer student who joined us last year, saw this issue and invented an easy way to shift the levels around.

 

Using a powerful anti-gravity beam emitter, he slides out the floors that need to be swapped, like drawers from a dresser. He carefully raises each to its proper height, then inserts it into the clubhouse from the side. (You may have seen him demonstrate a prototype of this beam on his pet hamster. Damage to the clubhouse is minimized due to the modular nature of the floors which were built with easy swapping in mind.)  It's admittedly disconcerting for passerby in the nearby plaza to see slabs of concrete floating hundreds of feet in the air, but the Bit Busters are careful to keep the floors suspended above fenced-off clubhouse property where people aren't allowed to walk. This sort of transfer turned out to be necessary all but twice in the latest official clubhouse iteration.

 

You might be wondering, which old levels were remodeled for CCLP4? If you read this briefing very carefully, and know your Bit Buster history back to front, you should already know all but one of them upon reading to this point. (And no, "Clubhouse" isn't one of them.) In any case, the CCLP4 staff and I are full of wishes that you'd do well on this search. Let us know what you manage to find!

 

Reminiscently,

Melinda

 

Here are the old levels and your predictions of the new levels that come from them.  Will you be right or wrong?  You'll find out before too long!

 

Producing -> Mental Marvel Monastery?

Jumble -> Fire is my Enemy?

Apartment

Monster Lab -> Seven Layer Salad?

Sapphire Cavern -> Ravaged?

Twisted Chambers -> Tropical Hibiscus?

Amsterdam

Floating Plaza

Well of Wishes  (The sentence earlier in the paragraph ends with "you should already know all but one of them upon reading to this point" because this level appears after that sentence.)

 

A new treat will be coming up shortly, and it won't be a puzzle!  (Well, it will be from a certain point of view, but it should be much easier than the last ones.)

Edited by ajmiam
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Since the speculations have been in this thread, I'll reply here rather than in the announcement thread.

 

I found the following levels in the trailer:

 

 

The Three Trials (Michael Sugantino)

Fire Factory (BlazingApollo)

Rivets (Joshua Bone)

Nuclear Energy for Smarties and Dummies (Trevor Hedges)

Ice in a Blender (Jeffrey)

Monorail (Tyler)

It Suits the Purpose (Zane)

Puuf (Rock)

Bind Mender (Miika)

Greenian Motion (Josh)

Monster Swapper (Andrew Menzies)

Stratagem (Derek)

They're Not Called Blocks for Nothing (Eric Schmidt)

One Who Raids Tombs (Eddy Limb)

Sewerway (Archie Pusaka)

Dual (Markus O.)

The Key Issue (Ida R.)

Blue Tooth (J.B.)

Chasing Chips (Cybersmack)

Block Parking (chipster1059)

Anaconda (Henry Potts)

 

Some more observations about the trailer:

 

The trailer shows 21 levels, one level from each designer who got levels in CCLP4.

 

 

 

While I'm at it, I might as well speculate more on older hints:

 

Producing -> Mental Marvel Monastery

Jumble -> Fire is my Enemy

Apartment -> Condo Management

Monster Lab -> Seven Layer Salad

Sapphire Cavern -> Ravaged

Twisted Chambers -> Tropical Hibiscus

Amsterdam -> World of a Thousand Flames

Floating Plaza -> Spatial Ruins (maybe this is the one that got renamed to Ruinous Plaza?)

Well of Wishes -> Beautiful Struggle

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Now that the set has been out for a bit, I figured I'd give a retrospective on the leaks, which of your guesses were correct, and what you missed:

 

Beware! Here be spoilers if you are playing blind!

 

 

 

 

Since the speculations have been in this thread, I'll reply here rather than in the announcement thread.

 

I found the following levels in the trailer:

 

 

The Three Trials (Michael Sugantino)

Fire Factory (BlazingApollo)

Rivets (Joshua Bone)

Nuclear Energy for Smarties and Dummies (Trevor Hedges)

Ice in a Blender (Jeffrey)

Monorail (Tyler)

It Suits the Purpose (Zane)

Puuf (Rock)

Bind Mender (Miika)

Greenian Motion (Josh)

Monster Swapper (Andrew Menzies)

Stratagem (Derek)

They're Not Called Blocks for Nothing (Eric Schmidt)

One Who Raids Tombs (Eddy Limb)

Sewerway (Archie Pusaka)

Dual (Markus O.)

The Key Issue (Ida R.)

Blue Tooth (J.B.)

Chasing Chips (Cybersmack)

Block Parking (chipster1059)

Anaconda (Henry Potts)

 

Some more observations about the trailer:

 

The trailer shows 21 levels, one level from each designer who got levels in CCLP4.

 

 

 

While I'm at it, I might as well speculate more on older hints:

 

Producing -> Mental Marvel Monastery

Jumble -> Fire is my Enemy

Apartment -> Condo Management

Monster Lab -> Seven Layer Salad

Sapphire Cavern -> Ravaged

Twisted Chambers -> Tropical Hibiscus

Amsterdam -> World of a Thousand Flames

Floating Plaza -> Spatial Ruins (maybe this is the one that got renamed to Ruinous Plaza?)

Well of Wishes -> Beautiful Struggle

 

All of this was correct!  Congratuations, ruben, you really know your custom levels!

 

Guessing time, starting with the leak I got

 

The lowest time limit is 60 and the highest time limit is 999. 2 of the 3 levels with a 999 time limit are by the same designer.

 

Time limit 60: Shemozzle

Time limit 999: Duplex, Repair the (Automatic) Caution Doors, One Tank's Adventure

 

EDIT: The hint says nothing about there being just one level with time limit 60. So I think Blobs in a Tin Can also made it in, and possibly also Stratagem.

This would have been totally correct, if not for one thing you couldn't foresee: we changed the time limit of Duplex from 999 to 700 (but it's in the set). The third level with a 999 time limit is Gimmick Isle by Tyler Sontag. Also, there are actually two levels with a 60-second time limit, as Stratagem also exists.

 

Your personalized leak: Two levels are in the same slot as the level their walls were originally from.

Anyone find these yet?

 

Your personalized leak: Two community-nominated levels will appear in the final set.

These were Block Parking by chipster1059, from the Pineapple Pack, and Half of You, Half of Me by Rock Généreux, from the Inchworm Pack.

 

The highest and second highest rated level for "fun" in CCLP4 voting were ranked 152nd and 588th in CCLP1 voting, respectively.

 

The 588th ranked one was probably one that was considered too difficult for CCLP1. I heard Repugnant Nonsense got very good ratings, I guess it's in top two.

You're right, it is in the top two! It's #2. What could #1 be? I'll give a hint: Unlike CCLP3, CCLP4's highest rated level is one of its smallest.

 

  • Even if you didn't make the keys-to-designers connection immediately, there are some hints that the different key colors have to do with CCLP2, CCLP3, CCLP1, and CCLP4 in order.  First is the fact that we already knew the first three but not the last.  Second is the number of monsters Chip must dodge before entering each corridor of keys--2, 3, 1, and 4, in that order.  And finally, pay attention to the force floors.  This is a bit trickier; anyone know what they represent?  It's not necessary to solve the clue, but could help, and confirms something you technically don't know yet but could probably guess.

This was the only clue nobody got from the Monument video, but it's nothing major. The number of force floors between two sets' key repositories is equal to the number of years that passed between those sets' release dates. In essence, this confirmed that CCLP4 would be releasing in 2017 (though you were all probably pretty sure about that already).

 

 

 

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Dual (#104) immediately came to mind, though Stratagem (#142) is probably just as fun (I have yet to figure it out). Another candidate would be Water Bottle (#111). Although small, I doubt Bind Mender (#126) would be the highest-ranked fun level.

 

You're right, it is in the top two! It's #2. What could #1 be? I'll give a hint: Unlike CCLP3, CCLP4's highest rated level is one of its smallest.

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Dual (#104) immediately came to mind

 

That's correct!  (It's already public knowledge on the CC wiki, in fact.)

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