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M11k4

February 2018 Create Competition - Walls of CCLP4

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Ah, the joys of February. Some people look forward to skiing. Some perhaps wait for Valentine's Day. But what do Chipsters do? We wait for a Walls of Competition!

Your task is to pick a level from CCLP4 and use its arrangement of walls to create a new level. You can pick any level from the range #1-#149, then delete anything you want except for any walls, and finally rebuild it into a new level. If you wish, you can also pick another prominent tile in the level and replace it with some other tile exactly.

You might know the drill by now, on this our fifth year visiting this theme, but this time I thought we could be a bit more lenient on the rules. If you have already made a level that fits the criteria you may submit it here. I see three reasons to allow them this time around:

1) CCLP4 just came out under a year ago. (Not sure how that helps, but it is a factor that has not been true previously.)

2) I haven't yet seen any of these levels even if they have been released. (Assuming I will judge the competition this factors in.)

3) I was asked if this could be done this time. (I love to accommodate you all.)

Other than that, my main instruction is to keep your submissions fun. You may also write a short explanation on if and how a particular wall arrangement inspired your new level with those walls. (I don't think it will be extra credit directly, but it will give me more insight and perhaps appreciation for what you make, and I may take that into consideration in the rankings.)

The deadline is March 4th where you live. Please send your submissions to valeosote at hotmail dot com.
Ask away with any other questions!

-Miika

Technical notes:

-Do not make a overly difficult level. A moderate difficulty is fine but then it would be nice if it wasn't too long.


-The level must be solvable, but does not need to work in both MS and Lynx. You may even use invalid tiles if you wish. Ask about submitting something in CC2; it shouldn't be a problem but it will make it harder on me to rank the entries.
-The level should preferably be new, but this time around you may something you have already made before.
-Please give the level a new name, time limit and set a new password. Don't forget!
-You may submit more than one entry, but please keep the levels distinct from each other. Your best two entries is recommended. You may also pair up and collaborate with someone else for your submission, but please only one level per such pairing.
-Points may be deducted for late entries, but will be accepted until I judge the levels. This is usually a couple of days after the stated deadline, but don't count on it; it exists more for the chance to update the levels if there is something really wrong with them.
-Entrants qualify for the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants.
-Please ask about other unclear situations. You may also check the previous competitions if similar situations were already discussed. There's interesting stuff hiding in the archives!
-Email and attach your submissions to my email stated above. I will strive to reply with a confirmation that I have received your entry. I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "February Create - Mario"

Edited by M11k4
added actual info

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On 3/6/2018 at 3:45 AM, M11k4 said:


"Instigate and Exfiltrate" by ajmiam (walls of Wretched Hive of Scum and Villainy, #90)(3rd place, 10pts)

(19, 20) and (19, 21) are walls in the original level, but not here. Tanks on top of a wall are still a wall!

As always, some very nice levels submitted. And hey, I even managed to win :P

On 3/6/2018 at 3:45 AM, M11k4 said:

The best part of the level was of course the concept and the meticulous way you stuck with it.

It was quite the challenge to work on- I had a headache from trying to keep in mind both sides of the level while constructing (forgetting to eat due to not wanting to break the creative flow didn't help) and ultimately, I started building the level just to see if I could make a level that played out totally differently with the same layout, as a personal challenge. I'm very happy to see it getting some appreciation- and hopefully it makes it into an official set someday, even with the NW blockslide resetting being a bit of a hassle.

  • Upvote 1

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3 hours ago, Ihavenoname248 said:

(19, 20) and (19, 21) are walls in the original level, but not here. Tanks on top of a wall are still a wall!

Oh, no!  That's what I get for blindly following the Walls of CCLP4 template set without verifying it for myself first...guess I'll have to edit the block checkerboard before I put it in one of my sets.

Miika, it seems  you liked the monster disruption more than the lower half, which surprised me because I thought the monster disruption was the weakest part...also, the reason some of the puzzles seemed disconnected is because I was intentionally going for a themeless variety level (since I rarely make those).  Ah, well...3rd is pretty good and actually a bit better than I expected.

Congrats to Jeffrey and everyone else who participated!  Definitely going to take some time to check out the other entries....

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I'm a little disappointed that Gridblock wasn't the ranked level of mine. I worked really hard on that puzzle (which there's not a whole lot of puzzles like that to begin with). It really bothers me to know a good puzzle level doesn't even get a rank. :P

But it's cool. Abandoned Thrift Store does have more going for it. I just felt that was my weaker entry. The block cloner in that level is a block cloner because placing three or four blocks would have made it unnecessarily cramped. 

I'll be checking out these other levels later!

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7 hours ago, Ihavenoname248 said:

(19, 20) and (19, 21) are walls in the original level, but not here. Tanks on top of a wall are still a wall!

I remember it being mentioned in a previous walls-of competition that buried walls don't need to be kept, which is why i removed them in the "pure" version.

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4 hours ago, random 8 said:

I remember it being mentioned in a previous walls-of competition that buried walls don't need to be kept, which is why i removed them in the "pure" version.

Maybe that was referring to CCLP2 where buried walls act like recessed walls that aren't visible as recessed walls until you step on them?

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Not exactly. I found the mention in the CCLP2 competition thread:

On 2/8/2015 at 2:17 PM, Hornlitz said:

Do walls on the second layer have to stay on the second layer, or should they be brought to the first layer/deleted?

On 2/8/2015 at 6:35 PM, Ihavenoname248 said:

I asked Miika that and he said to do what you chose with them-personally, I deleted invalid walls and left valid buried walls.

I didn't see anything in the walls-of threads saying this no longer applies or anything.

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Yeah, I didn't even bother asking ajmiam if he intended to remove those walls as it was within his right to do so. Of course if you rather didn't remove them, we can adjust this in the update for the yearly collected set :)

I always find it a bit amusing that we get stuck on the details (oh, no this level is busted! -talk) more than the big picture or other feedback :)

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