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J.B.'s CC1 Levelset Feedback Thread ("Walls of CCLP1" Under Construction!)

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Trying to hold back on playing most of these :P but I played Hazy Cosmic Jive and it's a lot of fun!

I'm not sure if it was considered but I think it'd be neat if there were skates behind the sockets along with the exit and make the hint require the skates to read it. There seem to be plenty of extra recessed walls for this to be possible without trapping yourself from the exit but just a friendly suggestion nevertheless!

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Thanks for the suggestion, Josh! I actually thought of that as well, but I couldn't find a way to make it work without using barriers outside the pink ball-on-blue wall aesthetic or removing ice spaces entirely. If there's a way you can think of to make it happen with those conditions, feel free to let me know!

In the meantime, I've updated the set to version 0.8.0 with 10 new levels, as well as posted a minor change to Same Mold Story that takes mmoraleta's suggestion into account. Enjoy playing!

Walls of CCLP1

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Yet another quick release update, oh yes! :D Great batch of new levels!

111. Bumble Beginnings- Fun bee directory level.

112. Urban Ecology- Nice level that felt a little bit like "Civilization of Creatures". Also nice arbitrary blocks on top of gravel on the edges.

113. Floating Temples- Very legit twist on the "waterflies" concept. Somewhat simple chip collecting level.

114. Room of Requirement- Fantastic use and quite creative puzzle for the walls of "Teleport Trouble". The pink ball on the trap and the block on (21,14) stumped me the most.

115. Light the Fuse- Good item swapper rush type of level but to me it suffers from extensive backtracking. But, hey it adds on to the challenge.

116. Bento Box- Probably my most favorite level in this update. Really like that square design and that room on the very top left was cool. The fiery sokoban and the room with the thief under the block were the most challenging. This was mentioned on Discord that you weren't really planning on a medley level, which is still fine. But, in case you were the square design would've been ideal for a medley type level.

117. Flooded Neighbor's House- Very well put together block and water type of puzzle. Some parts kept screwing me up but for the most part it was puzzly.

118. Iron Sky- I appreciate the random tank dodging at the start. Just like how I've beaten Josh's "Club Penguin", tackle the random tank cloning section first. Also, the bomb section had a nice time crunch to it. I don't know how hard it plays in Lynx due to bomb delay and tanks not getting stuck but I guess I would be pretty much the same.

119. Reverse Valley- This was really fun to figure out. The first section is what I focused on the most, cause you have to be really careful on which trap buttons correspond to which tank. Personally, I liked the 2nd half a lot more since it was a little more forgiving. Like I said before about "Map the Path" puzzles, or in this case "In the Pink" they're easy to mess up on especially when they are in spacious settings. But all in all, very entertaining level.

120. Detonation Delineation- Extremely legit navigation puzzle, I would certainly vote for this in an official set one day.

Again, very awesome update and looking forward to see what you've got for the remainder of the set.

Most Favorite- Bento Box (116) and Detonation Delineation (120)

Least Favorite- Light the Fuse (115)

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Thanks again for the continued feedback, you two! I've updated the set to version 0.9.0, with 130 levels and the following changes made:

  • Added 10 new levels.
  • Glacier Climbing: changed title to "Arctic Ascent."
  • Canyon of Lost Color: made block turnaround adjacent to ice room a bit easier.
  • Hazy Cosmic Jive: enclosed hint and required ice skates to find it; removed one recessed wall not part of original layout.
  • Urban Ecology: removed part of linear structure.

Walls of CCLP1

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Feedback Time! :) This was a fantastic update JB. Most of it was relatively simple and pretty much the levels in the update were fun to play. (Y)

121. Tetromino Troves- Great key maze type of level. I really like Tetris.

122. Crumbled Cavern- Initially this level had a strange feeling. For instance the paramecium on (9,14) along with a bunch of other things too. Nevertheless, the level presented elements of the "when in doubt, go without" concept. Considerably easy level to me.

123. Scrap Heap Scraper- Very legit mini puzzle. I was puzzled quite a bit namely how on earth I was supposed to place a block onto the trap button. Once I figured it out, everything fell into place.

124. Turn of the Century- Very fun level to play with nice callbacks to CCLP2. Nice arbitrary cluster on monsters below the blue walls on the lower right.

125. Research and Destroy- The level presented a bunch of legit puzzles that required a bunch of button presses. It was good but it was pretty much just button pressing and that was pretty much it along with planning ahead.

126. Somewhere Along the Line- Pretty cool level, especially that beginning puzzle.

127. Last Bounce of Courage- Decent level based on the pink ball. The beginning "Mr. McCallahan Presents" dodging and the trap button sections were something.

128. Red, Black and Blue- Legit glider directional puzzle. Also liked that "raining tank" mechanism at the start in reference to the cloning tank section in "Iron Sky" with the bombs.

129. Bramble Scramble- Easy chip collecting level with nice blue an green aesthetics.

130. The Most Interesting Block in the World- Interesting block is interesting and fun. Pretty neat puzzles with some references of Josh's button mechanisms  The block slides and pushing the block from the FF's with suction boots could be a little nerve wracking. Very interesting level nonetheless.

This is a great update JB. :) Now onto the grand update of the set, can't wait to see what you have brewing for the final draft. Getting there! :D

Most Favorite- The Most Interesting Block in the World (130)

Least Favorite- Research and Destroy (125)

 

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