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papperboy3498

any way to convert .dat, .c2m, .pzm, and .tws into each other?

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so I was wondering if there was any way to convert .dat, .c2m, .pzm, and .tws into each other. some kinds of conversion tools like dat2c2g, maybe recreate the files using a level editor or something else?

 

file information for anyone who doesn't recognize some of the files formats

.dat files: chip's challenge level set files.

.c2m files: chip's challenge 2 level set files.

.pzm files: PuzzleStudio level files.

.tws: tile world level set files.

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CCCreator can open .dat, .ccl (both CC1 formats) and .c2m (.c2g support soon?) files.

.pzm I don't believe is cross-compatible.

.tws is actually Tile World Solution file and it uses .dat/.ccl files, as well as .dac file which are literally just text files that point to a .dat or .ccl in the data folder.

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23 hours ago, Ihavenoname248 said:

. pzm I don't believe is cross-compatible. 

I do think it is compatible. I see a bunch of CC1 tiles in puzzle studio. Sometimes, they just have different sprites.

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.pzm support in CCCreator may be possible down the road; right now I'm too busy with other features of the editor to learn how .pzm files and elements work.

And to clarify what IHNN said: .tws files contain only the steps of a solution; they require a .dat/.ccl file alongside to provide the map data. So, a .tws file by itself cannot be converted into any kind of map file format.

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29 minutes ago, papperboy3498 said:

can I please have a download link for CCCreator, please?

http://www.pillowpc2001.net/CCCreator/

Do note that even though you can import a CC1 set and export it as CC2 levels, some differences in button connections (and other assorted quirks) means that there's no guarantee the exported level will be solvable. Likewise, opening a CC2 level and exporting as a CC1 level won't work if the CC2 level has anything that a CC1 level can't do- such as being a size other than 32x32, stacking thin walls and other objects, or even not connecting trap/clone buttons.

Puzzle Studio levels would have to be manually recreated and may not always be possible to convert. I've actually never used it, but I know that there are more types of key than in CC1 or CC2, among other things.

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