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Gavin

suggestion- a diagonal moving unit!

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How about a bishop enemy that moves only diagonally, and when it collides with a solid object it will "bounce" off it? that would be something different.

ort we could have a Knight unit- its gimmick being it can jump over walls etc. Or some sort of enemy that can jump over tiles.

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Chip's Challenge 3 will be based off of Puzzle Studio and allow users to create and use their own custom elements through lua, so this might be plausible.

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I wonder if it would be possible to add the concept of flying.

Imagine Chip could pick up a jetpack and fly over stuff. There could be two different wall sizes, the shorter one could be flown over. Some enemies are normal ground enemies but some enemies are air and only pose a risk to Chip if he is flying or not.

MIght be awkward to pull off with simple 2D graphics though. Any ideas if the game will make the transition to 3D or not?

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