Jump to content
Sign in to follow this  
Gavin

Any ideas for pulling this off?

Recommended Posts

My idea for a level is basically you start by watching a series of monsters pass over a button paying attention to the timing. Then, after a trigger, you have to press a button repeating precisely how the other button was pressed by the monsters. And only doing this correctly would allow you to progress to the exit.

I have an idea involving a green button and toggle doors that might work but does anyone have any ideas?

Share this post


Link to post
Share on other sites
On 2019-05-12 at 4:51 PM, Gavin said:

My idea for a level is basically you start by watching a series of monsters pass over a button paying attention to the timing. Then, after a trigger, you have to press a button repeating precisely how the other button was pressed by the monsters. And only doing this correctly would allow you to progress to the exit.

So... Perfect Match?

(Yet another reason CC1 is incredibly underrated.)

Share this post


Link to post
Share on other sites
On 5/12/2019 at 4:51 PM, Gavin said:

My idea for a level is basically you start by watching a series of monsters pass over a button paying attention to the timing. Then, after a trigger, you have to press a button repeating precisely how the other button was pressed by the monsters. And only doing this correctly would allow you to progress to the exit.

I have an idea involving a green button and toggle doors that might work but does anyone have any ideas?

First is this for CC1 or 2?

-do you want this order to be random or the same every time the level plays?

-Is the idea centered around just the timing of this single button (is it only 1 button?)? Or are the monsters/direction or anything else important?

-If it's the former (maybe even if it's more) it doesn't sound like it should be as complicated as Simon, but I might try and fiddle around with this idea and create some suggestions.

--------

from the looks of that pic; Simon's been altered since the last time I played. I remember the starting area being in the middle.

Share this post


Link to post
Share on other sites

CC2, and the same everytime. Although it would certainly be more of a challenge if it was different each time to prevent the player memorising the pattern from replaying the level.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

×
×
  • Create New...