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Razorflame

Razorflame's Scores

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I will post all of the scores that I get here from now on.  I will be posting the scores that I already have in this first post and any new scores in any subsequent posts.

CC1 (MS):

  1. 81
  2. 90
  3. 88
  4. 115
  5. 84
  6. 94
  7. 129
  8. 96
  9. 290
  10. 51
  11. 185
  12. 250
  13. [982]
  14. 185
  15. 68
  16. [970]
  17. 82
  18. 548
  19. 151
  20. 307
  21. 112
  22. 267

As I said before all updates and future scores will be included in future posts.

Edited by Razorflame
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Update:

CC1 (MS):

#1 (LESSON 1): 82

#4 (LESSON 4): 116
#7 (LESSON 7): 131

#9 (NUTS AND BOLTS): 292

#11 (TRINITY): 201
I know that I am asking an odd request here, but if you can update my score for Hunt from 250 to 243, I would be grateful.  I know it is lower than the 250 that I got, but I switched versions of Tile World, and so I want my scores to reflect the scores that I have in TW2.2.0 instead of the scores that I got in previous versions.  Thanks!

#14 (TELEBLOCK): 192
#15 (ELEMENTARY): 80
#16 (CELLBLOCKED): [971]
#18 (CASTLE MOAT): 552

Please update my score for #19 (DIGGER): 148 to 148 from 151 for same reasoning as above.  Thanks!

#20 (TOSSED SALAD): 314

#21 (ICEBERG): 115
#145 (Thanks to...): [990] ONE SECOND OFF!

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CC1 (Lynx):

#1 (LESSON 1): 82 This was really, really close to an 83.

#2 (LESSON 2): 89
#3 (LESSON 3): 88
#4 (LESSON 4): 116
#5 (LESSON 5): 84
#6 (LESSON 6): 93
#7 (LESSON 7): 130

#8 (LESSON 8): 96
#9 (NUTS AND BOLTS): 275
#10 (BRUSHFIRE): 51
#11 (TRINITY): 197
#12 (HUNT): 243
#13 (SOUTHPOLE): [981]
 

CCLP2 (Lynx):

#1 (A Fleeting Memory): 340
 

------------------------------------

CCLP4 (MS):

#1 (Molecule): 131
#2 (Pixelated Fire): 232
#3 (Fossilized Snow): 188
#4 (Oasis): 208
#5 (Non-Dimensional Layer): 249

CC1 (MS):

#135 (TRUST ME): 293
 

CC1 (Lynx):

#135 (TRUST ME): 252
 

Edited by Razorflame
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Two quick things-

1. The main way the scorekeepers that there's a score to update is the new post notification. It's better to type the scores into, say, a notepad file and then paste the contents into a post all at once (allowing multiple days of scores to be aggregated). CCZone also saves posts in progress, now that I'm thinking about it, so Notepad is unneeded.

2. Negative scores are treated as "0", which just means solved for an untimed level. This is because untimed levels having times stems from T-Chip, which gave a time limit of 999 in MSCC. Obviously, a score of 0 or below would run out of time under T-Chip, and so lower scores aren't tracked. (My Pain Lynx score is about -20, fwiw)

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Ok, go ahead and update my scores then.  Thanks for the info.

CC1 (Lynx) :

#14 (TELEBLOCK): 173

#15 (ELEMENTARY): 80
#16 (CELLBLOCKED): [971]
#17 (NICE DAY): 82
#18 (CASTLE MOAT): 552
#19 (DIGGER): 161
#136 (DOUBLEMAZE): [181]

 

CCLP1 (Lynx):

#1 (Key Pyramid): 166
#2 (Slip and Slide): 179
#3 (Present Company): 181
#4 (Block Party): 191
#5 (Facades): 232
#6 (When Insects Attack): 184
#7 (Under Pressure): 181
#8 (Switcheroo): 229
#9 (Swept Away): 225


 

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CC2:

Score:

1: Lesson 1: 1404
2: All Ice: 1000
3: Key Mania: 1500
4: All Shook Up: 2150
5: Down and Out: 4550 (b-10)
6. Doorways: 4967 (b-489)

Time:

1: Lesson 1: 0 
2: All Ice: 0 
3: Key Mania: 0 
4: All Shook Up: 15
5: Down and Out: 198 
6: Doorways: 196

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CCLP2 (MS):

#143 (Trapped): 495

CC2:

Score:

#7 Turtle Blocks: 9320 (b-40)
#8 Swivels: 5620 (b-80)

Time:

#7 Turtle Blocks: 191 
#8 Swivels: 162 (b-7)

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Last small scores post for a while:

CC1 (MS):

#25 (BLINK): 249 (b-186)
#26 (CHCHCHIPS): 212 (b-42)

CCLP4 (LYNX):

#44 (BLOBFIELD): 396 (b-17)

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CC1 (MS):

#1 (LESSON 1): 83
#3 (LESSON 3): 89
#5 (LESSON 5): 85 
#7 (LESSON 7): 134 (b-5)
#77 (INVINCIBLE CHAMPION): 481 

CC1 (LYNX):

#77 (INVINCIBLE CHAMPION): 467 (b-12)

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Final score until I hold all scores until new forums:

CC1 (Steam):

#77 (INVINCIBLE CHAMPION): 464 (b-15)

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