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How important is the title of a level?

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I'm a sucker for a good level name. You Can't Teach An Old Frog New Tricks is hilarious (and this coming from someone who normally hates puns/wordplay), and so are monikers like Pain (because it is), Lemmings, etc. The original CC expanded my vocabulary a bit (and I was shocked to find out that "Yorkhouse" is apparently not a real word).

 

Sometimes they're really important aesthetic decisions; "Caves" turns a somewhat visually bland level into something that's actually very entertaining to play (I'm not saying that it's not a good puzzle in and of itself, just that the title adds something).

 

Edit by rockdet:

Here's the link to the level title bank:

http://chipschalleng...evel_title_bank

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I think a good level name helps the story of a levelset. Sometimes a level name is just confusing (like Thief, You've Taken All That Was Me), and sometimes it adds a level of puzzle (like Oorto Geld).

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I gave up trying to think of good titles a long time ago. Let us analyze the titles of the TS0 levels.

References to music/movies/TV/video games: 9

Geographical/geological descriptions or essentially anything that relates to actual locations: 4 (Crete in Winter is one of my favorite titles, but you need to have played the Lake in Winter to understand it fully)

Reference to an idea or concept: 3

Reference to what is actually in the level: 3

Sequels: 1

Nonsense: 1

Actual creativity: 1, though, I stole the title from my cousin's level

 

Screw titles (Y)

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You've Taken All That Was Me

 

Seriously? That's the title of a level?

 

 

All I can say is: BEST TITLE EVER. I have no idea what the level looks like or what it's like to play it, but i have to say this: no level, no matter how good, can ever live up to a title like that.

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Seriously? That's the title of a level?

 

 

All I can say is: BEST TITLE EVER. I have no idea what the level looks like or what it's like to play it, but i have to say this: no level, no matter how good, can ever live up to a title like that.

 

It's "Thief, You've Taken All That Was Me", and it's in TS0. It's a great level, BTW. I hope it's in CCLP1.

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It's "Thief, You've Taken All That Was Me", and it's in TS0. It's a great level, BTW. I hope it's in CCLP1.

 

Oh, damn. I thought you were naming two separate levels. Never mind, then. "Thief, You've Taken All That Was Me" makes sense, I suppose, but it's nowhere near the great title that "You've Taken All That Was Me" is.

 

 

Way to kill my CCZone high.

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A quick shout-out to level designers: if you make a level called "You've Taken All That Was Me," I will cast my ballot for it come time for CCLP1 voting.

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I've never understood some of the CC1 titles, like "Socialist Action". I mean, how is it relevant to the level at all...

 

And let's not forget CCLP3's Lichenstein!

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That's true: "Socialist Action" is pretty meaningless, as far as I can tell. It certainly sounds cool, though.

 

I thought Lichenstein was a reference to the artist (admittedly, it's still somewhat quizzical even if that's the case, but...)

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I like to have good titles for levels, but sometimes the generic ones are the best to go with. As Tyler pointed out, it's cool to give a title of a level a reference to popular media/events.

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9 of my level titles are outright nonsense, such as Bepis, Mughfe, Traffic Jam of Wolfies on Uranus (pronounced the innapropro way, of course), Exploding Toilet, and Manicotti with Cream Chicken and Artichokes.

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I don't like titles that sound too serious... :P

 

Socialist Action was a pretty scary name for a young kid (me) who doesn't know what it means... I thought 'what the hell is this level about' when I first played it.

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Friggin' awesome! What kind of level was that, dare I ask?

 

It's kind of like Shattered, in which there is a room where fireballs clone exponentially and you have to move as fast as possible before they kill you. Other than that, I have no idea.

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As juvenile as it may sound, the thought of comparing cloned fireballs to the sort of detritus that would be released by an "exploding toilet" brings me an indescribable level of glee.

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My level titles are usually serious and I take way too long to think of some sometimes...I have pretty hilarious ones though like Broccoli Casserole, Question Mark? I also have some titles of levels where it lies to you like Short and Simple (when it's really a pretty hard level) and A Simple Game of Pong (not simple at all)

 

The rest of my titles are either named after a music, after something from another video game or something you have to do in a level.

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I also have some titles of levels where it lies to you like Short and Simple (when it's really a pretty hard level) and A Simple Game of Pong (not simple at all)

 

Irony's always good. I only wish "Nice Day" in CC1 had been genuinely frustrating.

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I feel like titles can help with the aesthetic content of a level (outside of hints, of course). I don't think Joshua Bone's "Mineshaft" would have been quite as interesting with a different title and without the gravel/block clone look.

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Don't forget Chip Alone: Lost in Chip City. An amazing level plus an amazing name which totally made it for both me and Rock AFAIK.

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You are totally right on that one.

 

Let's see, I'll draw out my best level titles (which are either total surrealist nonsense or simply nonsense, or reference to something else or what's in the level but in a super exaggerated way)

 

Exit... Ice Left

Panic at Floor 11

The Day Nymphaeas Were Invented

The Seventh Bearded Lotus

Solomon's Sacred Chamber

Phytoplankton

Unicorn Rabbit

Boa Boa Boa

 

On a more serious way, sometimes I love the psychological dimension that titles give to some of my levels. Best examples would be Voices, Artifacts, Mnemonic Ice and Assassin.

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The title of a level is absolutely critical.

 

Intresting or informative (or both!) titles are one of the things that helps keep a player intrested in your set. Of course, I think most of us finish most sets we start anyways :)

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I feel like titles can help with the aesthetic content of a level (outside of hints, of course). I don't think Joshua Bone's "Mineshaft" would have been quite as interesting with a different title and without the gravel/block clone look.

 

Sort of like The Aftermath; actually, that might be the best-looking CC level of all...

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Don't forget Chip Alone: Lost in Chip City. An amazing level plus an amazing name which totally made it for both me and Rock AFAIK.

 

Not a fan of the level itself, but you're right: it's an incredible title.

 

 

I'm waiting for someone to make a Star Wars-themed dodging level called "Attack of the Clones."

 

(Or has that been done already? I'm guessing it has; it's too obvious an idea not to!)

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My work-in-progress set has around 100 levels now. Approximately 0 of their titles are relevant. :happy:

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Not a fan of the level itself, but you're right: it's an incredible title.

 

 

I'm waiting for someone to make a Star Wars-themed dodging level called "Attack of the Clones."

 

(Or has that been done already? I'm guessing it has; it's too obvious an idea not to!)

 

There is one level called that in the full version of TomP4. :P

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Don't forget Chip Alone: Lost in Chip City. An amazing level plus an amazing name which totally made it for both me and Rock AFAIK.

 

Don't thank me. Thank one of my favourite movies of all-time! Home Alone 2: Lost in New York. (Y)

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Some potential level titles from my notes, which I haven't found any ideas for:-

Look Who's Stalking, Honor Among Thieves, Slipping with the Enemy, Press any key to continue, Laughing All the Way to the Bank, No Good Can Come of This.

 

I did begin work on Dude Descending a Staircase, but it hasn't progressed in a long time.

 

Also, the title of the level I was going to submit for the Space themed Create Competition (except that I didn't have any ideas for the level itself): It's Not Rockdet Science.

 

 

- Madhav.

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Dude Descending a Staircase

 

It's Not Rockdet Science.

 

'I've made it this far,' Chip thinks. 'Totally worth it, all these great threads to read.' Then he reads Madhav's post. 'Totally awesome!' he yelps.

 

 

 

(Sorry, I was bored.)

  • Upvote 1

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Some potential level titles from my notes, which I haven't found any ideas for:-

Look Who's Stalking, Honor Among Thieves, Slipping with the Enemy, Press any key to continue, Laughing All the Way to the Bank, No Good Can Come of This.

 

I did begin work on Dude Descending a Staircase, but it hasn't progressed in a long time.

 

Also, the title of the level I was going to submit for the Space themed Create Competition (except that I didn't have any ideas for the level itself): It's Not Rockdet Science.

 

 

- Madhav.

 

I should work on putting puns in my titles. And I'm also tempting to change the title of "Thief, You've Taken All That Was Me" to "Honor Among Thieves" (Y)

 

TCCLPRejects contains some gems though. Like "'Parity' Bit", which his homophonic to the J.B. level "Parody Bit", but nonetheless a parody of the pieguy level "the wrong parity". Also, "Going Postal" for an annoying partial post level, and "Impartial Post" for a Sokoban/partial post hybrid. There are some others too.

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Also, the title of the level I was going to submit for the Space themed Create Competition (except that I didn't have any ideas for the level itself): It's Not Rockdet Science.

 

My only reaction was a dropped jaw and something along the lines of "Seriously?"

 

Also, I have many good level titles in my notes as well, but since one of my main goals nowadays while making a level is for its title to be completely unique and never-seen-before, I'd rather keep the surprise :P

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I was admittedly surprised when I saw "Unicorn Rabbit." :)

 

Madhav, I remember you posted some titles on the NG when I was soliciting for some ideas a long time ago - two of which were "Run of the Mill" and "You Can't Teach an Old Frog New Tricks." Then, a few months later, you put a claim on the latter...and now we all know why. ;)

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A quick shout-out to level designers: if you make a level called "You've Taken All That Was Me," I will cast my ballot for it come time for CCLP1 voting.

 

Oh! Let's make that a Create Competition!

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Good level titles, Madhav.

 

Sometimes a good title will give me the idea for the level itself. I thought of a "tank emporium" and that gave me a couple ideas for a tank level. It became "Brute Force" which I think is a pretty good fit for tanks on force floors.

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Stefan has wonderful ideas for Create competition, so we'll put that on the list for sure. But yeah, I was always impressed with Madhav's level titles -- Great job.

 

We could also hold a bank of unused cool level titles and reserve them or something.

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Stefan has wonderful ideas for Create competition, so we'll put that on the list for sure. But yeah, I was always impressed with Madhav's level titles -- Great job.

 

We could also hold a bank of unused cool level titles and reserve them or something.

 

This is a fairly good idea, actually.

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I have to ask Rock: is "Boa Boa Boa" supposed to be a reference to "Tora Tora Tora"? :)

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Boa Boa Boa has 2 references :

 

-That crazy Italian soccer commentator I'm pretty sure everyone has heard at some point (if not, search YouTube for "Boa Boa Teng Teng Teng" -- definitely worthy of your time :P)

-The level of the same name in Logical.

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Oooh, I might have to use a few of these. :) Thanks, Tyler!

 

When I wrote mine, several of them just sounded like a J.B. level, namely Acid Test, Get the Ball Rolling, State of the Art, Grey Matter, and Punch Line. Oh, and Madhav needs to make Lucid Dream (Y)

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Oh, and Madhav needs to make Lucid Dream

Oh no, I won't... :P

But anyone who wants to is welcome to make the (non-dream) level which - according to the CCLP3 story - was never completed.

 

- Madhav.

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Oh no, I won't... :P

But anyone who wants to is welcome to make the (non-dream) level which - according to the CCLP3 story - was never completed.

 

I've been thinking about it. At the very least, it would be fun to put the "Vague Dream" elements in a completely different context. :)

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It is, except when people actually force to put things there. I wouldn't put random ideas there, but at the same time, it's the point of a bank, so I don't mind about it. But some are definitely stupid over there.

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Definitely family friendly!

I thought everyone spent lots of time thinking up relevant names, like "The monster mash", and "it was a graveyard smash" which were a tribute to Bobby Pickett. The name of the level sets the tone of the game. How else do you select the music to die by?

Ian

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I don't think there should be words like these in a game that is accessible to a universal audience. :unsure:

 

"Mommy, what's a whore?" "Daddy, can I be a pimp when I grow up?"

%28N%29.gif

 

- Madhav.

 

 

 

 

"Daddy, what's herpes?"

 

"You'll find out when you're older."

 

 

 

+1 for juvenile humour.

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BigOto Returns has a level named "Things That Make You Say Oh $#!^" (but with the actual S-word) and while I think it is a hilarious title, it is obviously not geared toward all audiences. I've been debating whether I should put symbols or something like that in it's place for a long time now. What do you guys think about this, or should I just choose another word altogether (which may cause it to lose its effect)? I know that if the level gets into CCLP1/4, it will likely be re-named to something much better altogether, so I'm not sure whether I should change it myself or just forget all about it.

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Artists have been known to add parenthetical titles to songs after they were released, or to restore the original title after the record company insisted on altering the title (e.g. Laura Nyro's "Hands Off The Man").

 

But anyway, for the BigOto level, I'd say to keep it as it is.

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BigOto Returns has a level named "Things That Make You Say Oh $#!^" (but with the actual S-word) and while I think it is a hilarious title, it is obviously not geared toward all audiences. I've been debating whether I should put symbols or something like that in it's place for a long time now. What do you guys think about this, or should I just choose another word altogether (which may cause it to lose its effect)? I know that if the level gets into CCLP1/4, it will likely be re-named to something much better altogether, so I'm not sure whether I should change it myself or just forget all about it.

 

I'd change it. Maybe to "Things That Make You Say Oh Chip!".

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Sorry for constantly referring to Swedish culture, but it's funny how the s-word is such taboo in America while we use it all_the_time (the actual English expression, "oh sh**" or just "sh**"). My husband is a youth pastor and preaches in church some Sundays, and if he tells a story or something and uses this word, I doubt any of the churchgoers would even react. He would never use other bad words though.

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In French Canada, we mostly don't react to those as well. In fact, those are part of the Quebec culture, as we use them in French (sh*t and f*ck), as funny as it may sound. I dunno for English Canada, maybe Ben and James could help us on the topic.

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I'd change it. Maybe to "Things That Make You Say Oh Chip!".

 

Simply making it "Oh Chip!" might work as well. Actually, I quite like that as a title...

 

I always found it funny that the "h word" is fairly accepted in America, while other curses are considered more taboo. It's funny when you compare the literal meanings of various expletives and realize that telling someone to "go to h---" is far worse than telling them to "f--- off."

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People use expletives when they can't find another word to express themselves; expecially in emotional circumstances. When I was in grade 11 (high school), another student said that "The more expletives a person uses, the more they declare their inability to use the common language ..." (whatever it is, Anguish, French, German ...) in its completeness. Intelligent people should never have to stoop to it. Shows how dumb I am, I guess.

Ian

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I never understood that argument. Apart from the fact that most expletives have no good synonyms, the fact is that any word that communicates what you're thinking/feeling is perfectly acceptable for the purposes of communication.

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The point of an expletive is to express emotion more than meaning. If you can do that without offending people, why not? Like in the etrade commercial where they guy doesn't win the scratch-off and yells "FRANK!"

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...emotion is meaning, though. Frankly, I find it hard to trust someone who, after stubbing their toe or getting a particularly vicious paper cut, doesn't blurt out something obscene. ;)

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My favourite way of using swear words in titles is saying it another way, like "Four Letter Word" could cleverly mean the F-Word, C-Word, S-Word, or just Chip. :P

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I really like the idea of "Things That Make You Say "Oh Chip!" but I'll have to consider it more as as Rock and others said it would be weird to change a title and possibly create confusion. For forum/chat purposes, we can simply censor it by writing "TTMYSOS" which actually sounds quite funny on its own.

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Even though I haven't gotten to this level yet, I think the title is absolutely hilarious. I'll have to play the level for myself to see what exactly will make me say "Oh S***!"

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For forum/chat purposes, we can simply censor it by writing "TTMYSOS" which actually sounds quite funny on its own.

 

 

This is full of possibilities for an "Expand the acronym" game.

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This is full of possibilities for an "Expand the acronym" game.

 

As opposed to the ACRONYMS game here, which has nothing to do with ACRONYMS. It should be called "Word Association" or something....

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Yes, it should be.

 

 

After skimming the wiki page, I've come to the conclusion that Chip's name is sorely underused in level names. There's a strange hilarity to titles like Oh Chip, Where Art Thou?, Chips And Robbers, and The Count of Monte Chipo.

 

Oh, and "You Can't Take The Pie Out Of The Guy" is also quite brilliant.

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Yes, it should be.

 

 

After skimming the wiki page, I've come to the conclusion that Chip's name is sorely underused in level names. There's a strange hilarity to titles like Oh Chip, Where Art Thou?, Chips And Robbers, and The Count of Monte Chipo.

 

Oh, and "You Can't Take The Pie Out Of The Guy" is also quite brilliant.

 

Why thank you!

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As opposed to the ACRONYMS game here, which has nothing to do with ACRONYMS. It should be called "Word Association" or something....

 

Yeah this was my mistake. The game came from another forum I used to be part of and this was the name of the game there, so I automatically assumed it was a game of ACRONYMS....

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I've been wanting to make a dirt-centric level with the same "pattern" used in CC1 #77, #97, and #129. "Eat Dirt" it is, then. :)

 

Edit: Oddly enough, this post was the one that brought my rank up to 77.

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Is there a level called "Tetris" in which objects (perhaps cloned tanks, or blocks cloned onto ice) fall down towards Chip in an effort to off him? If not, I'm thinking there probably should be.

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Is there a level called "Tetris" in which objects (perhaps cloned tanks, or blocks cloned onto ice) fall down towards Chip in an effort to off him? If not, I'm thinking there probably should be.

 

Oo, I claim that title immediately! I already have a level called Tetris in the works since a few weeks. But it involves a slightly different concept than the one you mention.

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Is there a level called "Tetris" in which objects (perhaps cloned tanks, or blocks cloned onto ice) fall down towards Chip in an effort to off him? If not, I'm thinking there probably should be.

 

Oh jeez, since you mention it...

http://www.ecst.csuchico.edu/~pieguy/chips/level.php?set=TCCLP&level=264

Though, I always wanted to make a level where actual tetrominos are cloned instead of single blocks.

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Oh my. I do believe that I'd injure my hand from banging it against the desk long before I beat that...though maybe the map just looks more intimidating than the level itself actually is...

 

 

I'm sure there's a way to time the cloning in order to create tetrominos...

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I once made a brief attempt at a level called Teethris with the idea that quartets of teeth in different formations would come down at you, and you would have to position the group by moving left and right in the lowermost row. But monster order and the like didn't seem to be in favor of the idea...

 

- Madhav.

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I just tried making tetrominoes with blocks. I tried the S-block first, and it would have worked if it weren't for slide delay...

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I once made a brief attempt at a level called Teethris with the idea that quartets of teeth in different formations would come down at you, and you would have to position the group by moving left and right in the lowermost row. But monster order and the like didn't seem to be in favor of the idea...

 

- Madhav.

 

Wow, that would have been awesome. I might make a try with only one frog at a time, if you don't mind. Hm... Oh well, some other time, that is. Now, I've just finished a level for the March Create Comp!

/Ida

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I once made a brief attempt at a level called Teethris with the idea that quartets of teeth in different formations would come down at you, and you would have to position the group by moving left and right in the lowermost row. But monster order and the like didn't seem to be in favor of the idea...

 

- Madhav.

 

...maybe in Lynx, perhaps?

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Btw, I din't really mean that I claim the title. If anyone else wants to make a Tetris level, for CCLP1 or not, go ahead :)

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It would make for an interesting development if Chipsters started getting touchy with each other and engaging in bitter online feuds regarding who has the rightful claim to any given level name. I suspect that it might be amusing, in a very perverse way. :teeth:

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I think a claim only states that you've already begun working on a level with that title; there's no need for a claim to exclude others from also staking a claim. A title like "Tetris" is too generic a concept to be restricted to a single designer anyway.

 

BTW, I made a level called "Tetris Greens" for Frode van der Meeren's online Tile-Game long ago:-

 

http://austevoll.sekkelsten.net/spill/java2/

 

Load Level with this code:-

0,0,0,0,0,0,0,0,0,0,0,34,34,34,1,26,26,26,9,0,0,9,34,1,1,1,26,9,9,0,0,9,25,25,19,19,34,9,10,0,0,9,1,25,25,19,34,10,10,0,0,9,1,23,23,19,34,34,10,0,0,1,1,23,23,1,1,1,9,0,0,18,18,9,9,1,9,9,9,0,0,18,9,9,17,17,17,23,23,0,0,18,1,23,17,1,1,23,23,0,0,1,1,23,23,34,1,1,9,0,0,9,1,23,19,34,34,34,9,0,0,9,9,9,19,-2,-2,16,9,0,0,34,34,19,19,-2,-2,16,9,0,0,1,34,34,0,21,21,16,16,0,0,1,23,23,0,0,21,2,2,0,0,1,1,23,23,37,21,2,2,0,0,0,0,0,0,0,0,0,0,0,480,160,24,48,Tetris Greens,No Hint

 

I think he incorporated it as one of the later levels in the game, but I'm not sure.

 

- Madhav.

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