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Lessinath

Stupid deaths.

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I'll start with a funny one:

 

There is a force floor - north under the block. I boosted off the force floor - east to the left and knocked the block off the force floor it was on... for it to instantly rebound into my face.

 

ZDGm2.png

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Getting near the end of Oil Rig and realizing there was a chip under that useless block at the beginning....and then jumping into the water.

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James has a couple in Ultimate chip.dat episode 2 :P

 

Also, nearly every CC episode of mine features me playing like a moron so yeah, stupid deaths you're served with :P

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Whenever I hear "stupid deaths," I think of Tyler's video in which he gets trapped in the force floor slide to the ball room in "Monster Lab." ;)

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Whenever I hear "stupid deaths," I think of Tyler's video in which he gets trapped in the force floor slide to the ball room in "Monster Lab." ;)

 

Ah yes, the video that also has way too many views and way too many dislikes. That's the one :) (I don't think that death has ever actually unintentionally happened to me, by the way).

 

Stupid deaths = dying from the teeth at the end of You Can't Teach an Old Frog New Tricks.

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Stupid deaths = dying from the teeth at the end of You Can't Teach an Old Frog New Tricks.

 

I did this in the toggle switch room once.

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Whenever I hear "stupid deaths," I think of Tyler's video in which he gets trapped in the force floor slide to the ball room in "Monster Lab." ;)

 

I have to agree that this one was a really amazingly funny one :P

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dsceo.png

 

The level has walls made entirely out of blocks. Foolish curiosity was followed by panicking and then death the first time I reached this point.

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This was incredibly annoying, being so close to the end of Twisted Chambers:

 

http://geodave.webs.com/omg3120.PNG

 

 

The ffs in that level took me forever in MS.

 

 

I had a similar problem at the end of Mistakes. Because I didn't feel like going through that all again just to get killed, I semi-cheated: I copied the level into a new set, placed Chip near the end, and played that small section until I'd perfected it. Then I went back and played the full level for real.

 

 

Is this a popular technique in the Chips community? How severe is it on the "cheating" scale? For the record, I also did this for Freezer (the fireball room) and a few other levels in CCLP3 (specific titles elude me at present)...

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The sokoban in Floating Plaza isn't that bad once you know how to solve it. It's the blockslide portion of the level I don't approve of.

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The sokoban in Floating Plaza isn't that bad once you know how to solve it. It's the blockslide portion of the level I don't approve of.

 

ALL sokobans aren't that bad once you know how to solve them!!!!

 

That particular sokoban did cause me many hours of consternation.

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I actually found the sokoban in floating plaza quite easy, I managed it on my first attempt :D. It is easy to avoid mistakes that will cook it and the structure is simple.

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The sokoban in Floating Plaza isn't that bad once you know how to solve it. It's the blockslide portion of the level I don't approve of.

 

At least you can go to that part whenever you'd like after you finish the beginning, though. :)

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True...but all the same, the more block pushing one has to do at the start of the level, the higher the level of frustration when one cooks the sobokan yet again.

 

 

 

(Or maybe it's just me.)

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At least you can go to that part whenever you'd like after you finish the beginning, though. :)

 

Yeah true. I guess I forgot about that :P

 

ALL sokobans aren't that bad once you know how to solve them!!!!

 

Not ALL sokobans. I will never be able to fully know the one in Warehouse II and at the end of Cityblock.

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I had a similar problem at the end of Mistakes. Because I didn't feel like going through that all again just to get killed, I semi-cheated: I copied the level into a new set, placed Chip near the end, and played that small section until I'd perfected it. Then I went back and played the full level for real.

 

 

Is this a popular technique in the Chips community? How severe is it on the "cheating" scale? For the record, I also did this for Freezer (the fireball room) and a few other levels in CCLP3 (specific titles elude me at present)...

 

Unless I'm wrong, I believe that is called ghosting and it is pretty popular. I did that before I knew what it was when I was playtesting my own levels and get frustrated over one part.

 

Also, as a side note, Mistakes was impossible in Lynx for my version of Chip's Workshop that I was using at the time. It was that final ball part. I wonder what version of C.W. Dave was using when he posted that picture...?

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I never considered Cityblock particularly hard. Long, yes, but not horibbly difficult. I did that one for pleasure when chips.dat was the only puzzle I played. But I hated Jumping Swarm. Died so many times there.

Ian

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Cityblock's more boring than hard, I suppose...there are worse sobokans out there, but given that this one occurs at the end and that it's so easy to cook...

 

It's certainly not the easiest block maze out there, though, no matter how you slice it.

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Some really stupid deaths of mine from today will be featured in my cheeset1 video on friday (I think Friday). The biggest one is forgetting that I only had three blue keys instead of a billion, right at the end of a level, and thus having fireballs kill me in order to try again. Although the funniest probably was when I stood right next to a tooth monster waiting for another tooth monster to release it from its trap, and then got the crap scared out of me when said monster killed me, it was really funny!!!

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This one deserves another MS Paint-aided explanation:

 

SSNc2.png

Yay, I got all the chips! Unfortunately as I did so, the last cloned teeth ran into a bomb and blew it up, leaving the other bomb (the one that wasn't drawn in Paint) there with no way for me to get rid of it! And I came into the last chip's area through a recessed wall! Hooray!

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Brilliant. I just had one in a level I'm playtesting where I got caught between four teeth monsters in a narrow hallway. Lunch anyone?

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I don't know, I like "corridor checkmate".

 

The worst part is you can see the bugs coming for 11 turns from that position before they eat you, giving you 2 turns room for error to get out before you're screwed.

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A picture is worth a thousand words. Can you hear the facepalm from there?

 

LG5ry.png

 

I've done this plenty of times...

I even did it on primal rage a couple times in whatever TS0 episode that was...

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I'd like to provide you with interesting DEATHs from my runs, but since most every video is filled with stupid ones, I don't know which one to pick :D

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In my CC1 LP, the next video will feature the blue key in Vortex getting overwritten by the walker... more than 5 times in a row.

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Tyler, after my new set is released, you need to post that picture you sent me of your death in "Gold Mine." :)

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There's a reason why I made it possible to go through that slide multiple times. :P

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I was just kidding, of course. :)

 

I like it too...though, admittedly, I am a bit biased. :P

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I had forgotten how to complete the very end of Cityblock when I was trying to make an AVI for it, so I wasted about 20 10 to 13 minute periods completing the level then failing the wedge at the very end... ^_^

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I hope it wasn't terribly mean...I wanted to make it possible to both discover it without dying and die at the start instead of being forced to confront it all the way at the end.

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I hope it wasn't terribly mean...I wanted to make it possible to both discover it without dying and die at the start instead of being forced to confront it all the way at the end.

 

It wasn't mean at all! It was my fault for not reacting quick enough to get off the force floor slide so it's not your fault at all J.B. :) I just made a silly mistake like everyone else seems to do :P

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Beat Catacombs and redid it because, well, it's kind of fun. I retried it the same way I did when I successfully got to the exit and got killed by the block when moving it into the random force floor about four times.. >.>

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I just checked my solution to Catacombs in both rulesets -- no block pushing onto random force floors was required.....

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Especially since it's a crappy filler level that just gets boring after the first half-circle or so. I hate dying on those.

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Eh, it's one of those "have patience" levels, but I wouldn't call it "crappy." It's slightly less mindless than a block-pushing level, and on a visual level, it's fun enough to play. It's a lot better than, say, "Beware of Bug."

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I just checked my solution to Catacombs in both rulesets -- no block pushing onto random force floors was required.....

 

let's just say I have different solutions for different levels then, lol.

 

also, if you want to see my solution for Catacombs w/ the block pushing, I uploaded it to YT a few days ago:

 

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I was not aware of this. Do explain.

 

I think it's because, as currently programmed, TW crashes anytime a monster goes beyond the borders in pedantic mode. This happens in BOB when the glider hits the water.

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oh, and I wonder how many times I will fail Oversea Delivery when trying to make an AVI for it... well, when I do get it done, it will probably be at least 5 minutes long lol...

 

Just finished Chiller earlier, and Time Lapse is easy.. Fortune Favors The isn't bad either. Open Question isn't too bad, it's more of a fun level, and then I can get through Deception pretty quickly in a few tries. Then there's Oversea Delivery. How did I make it past Short Circuit in about 5 tries.. that's not bad for me, wow..

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You can turn on pedantic mode by using the -P command line option. If you don't know what that means, I'd say you need to do some research :-P. Anyway, what happens in pedantic mode is that the glider crosses the water and then leaves the field of play, which is illegal in pedantic mode. TileWorld really shouldn't crash, though.

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Would never have occurred to me to push that block there in Catacombs. Of course in Lynx that would delete a needed blue key. Not even sure if you could push a block there.

 

Here's my solution:

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